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315 lines
7.2 KiB
C++
315 lines
7.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_CHARACTER_TITLE_H
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#define RY_CHARACTER_TITLE_H
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#include <string>
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// ***************************************************************************
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/** Enum of character (player) title
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* \author Matthieu 'Trap' Besson
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* \author Nevrax France
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* \date October 2003
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*/
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namespace CHARACTER_TITLE
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{
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enum ECharacterTitle
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{
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Refugee = 0,
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Homin,
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Novice_Artisan,
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Novice_Warrior,
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Novice_Harvester,
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Novice_Magician,
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Artisan_Apprentice,
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Magician_Apprentice,
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Defensive_Magician,
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Offensive_Magician,
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Mentalist,
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Summoner,
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Master_Of_Illusion,
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Mind_Lord,
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Healer,
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Priest,
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Master_Of_Life,
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Celestial_Guardian,
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Disturber,
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Affliction_Bringer,
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Master_Of_Torment,
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Avatar_Of_Sorrow,
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Destroyer,
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Archmage,
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Master_Of_Pain,
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Avatar_Of_Destruction,
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Elementalist,
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Alchemist,
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Biomancer,
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Master_Of_Energies,
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Chosen_Of_Atys,
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Warrior_Apprentice,
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Melee_Warrior,
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Range_Fighter,
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Light_Armsman,
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Heavy_Armsman,
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Close_Fighter,
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Gunman,
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Heavy_Gunman,
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Advanced_Gunman,
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Advanced_Heavy_Gunman,
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Bludgeoner,
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Skewerer,
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Slasher,
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Smasher,
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Impaler,
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Cleaver,
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Advanced_Close_Fighter,
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Maceman,
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Brute,
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Spearman,
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Axeman,
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Swordsman,
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Heavy_Maceman,
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Pikeman,
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Heavy_Axeman,
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Heavy_Swordsman,
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Knifeman,
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Hand_To_Hand_Fighter,
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Bowman,
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Pistoleer,
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Heavy_Bowman,
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Artilleryman,
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Rifleman,
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Master_Maceman,
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Master_Brute,
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Master_Spearman,
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Master_Axeman,
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Master_Swordsman,
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Master_Heavy_Maceman,
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Master_Pikeman,
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Master_Heavy_Axeman,
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Master_Heavy_Swordsman,
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Master_Knifeman,
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Master_Hand_To_Hand_Fighter,
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Master_Bowman,
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Master_Pistoleer,
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Master_Heavy_Bowman,
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Master_Artilleryman,
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Master_Rifleman,
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Armorer_Apprentice,
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Jeweler_Apprentice,
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Melee_Weapon_Smith_Apprentice,
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Range_Weapon_Smith_Apprentice,
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Heavy_Armorer,
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Light_Armorer,
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Medium_Armorer,
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Shield_Smith,
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Jeweler,
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Melee_Weapon_Smith,
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Melee_Heavy_Weapon_Smith,
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Melee_Light_Weapon_Smith,
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Range_Weapon_Smith,
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Range_Heavy_Weapon_Smith,
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Advanced_Heavy_Armorer,
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Advanced_Light_Armorer,
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Advanced_Medium_Armorer,
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Advanced_Shield_Smith,
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Advanced_Jeweler,
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Advanced_Melee_Weapon_Smith,
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Advanced_Melee_Heavy_Weapon_Smith,
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Advanced_Melee_Light_Weapon_Smith,
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Advanced_Range_Weapon_Smith,
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Advanced_Range_Heavy_Weapon_Smith,
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Expert_Heavy_Armorer,
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Expert_Light_Armorer,
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Expert_Medium_Armorer,
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Expert_Shield_Smith,
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Expert_Jeweler,
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Expert_Melee_Weapon_Smith,
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Expert_Melee_Heavy_Weapon_Smith,
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Expert_Melee_Light_Weapon_Smith,
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Expert_Range_Weapon_Smith,
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Expert_Range_Heavy_Weapon_Smith,
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Heavy_Armorer_Master,
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Light_Armorer_Master,
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Medium_Armorer_Master,
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Shield_Smith_Master,
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Jeweler_Master,
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Melee_Weapon_Smith_Master,
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Melee_Heavy_Weapon_Smith_Master,
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Melee_Light_Weapon_Smith_Master,
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Range_Weapon_Smith_Master,
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Range_Heavy_Weapon_Smith_Master,
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Forager_Apprentice,
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Forager,
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Desert_Forager,
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Forest_Forager,
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Jungle_Forager,
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Lacustre_Forager,
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Prime_Roots_Forager,
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Advanced_Desert_Forager,
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Advanced_Forest_Forager,
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Advanced_Jungle_Forager,
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Advanced_Lacustre_Forager,
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Advanced_Prime_Roots_Forager,
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Expert_Desert_Forager,
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Expert_Forest_Forager,
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Expert_Jungle_Forager,
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Expert_Lacustre_Forager,
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Expert_Prime_Roots_Forager,
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Master_Desert_Forager,
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Master_Forest_Forager,
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Master_Jungle_Forager,
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Master_Lacustre_Forager,
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Master_Prime_Roots_Forager,
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Kami_Ally,
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Karavan_Ally,
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Title00000,
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Title00001, // Journeyer
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Title00002, // Novice Kitin Hunter
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Title00003, // Kitin Hunter
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Title00004, // Master Kitin Hunter
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Title00005, // Kitin Eradicator
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Title00006, // Kitin Mass Murderer
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Title00007, // Matis Guardian
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Title00008, // Fyros Guardian
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Title00009, // Tryker Guardian
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Title00010, // Zorai Guardian
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Title00011, // Atys Guardian
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Title00012,
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Title00013,
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Title00014, // The fortunate
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Title00015, // Jinxed
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Title00016,
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Title00017,
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Title00018,
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Title00019,
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Title00020, // Fyros Patriot
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Title00021, // Matis Vassal
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Title00022, // Tryker Citizen
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Title00023, // Zorai Initiate
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Title00024, // Kami Disciple
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Title00025, // Karavan Follower
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Title00026, // Fyros Akenak
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Title00027, // Matis Noble
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Title00028, // Tryker Taliar
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Title00029, // Zorai Awakened
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Title00030, // Marauder
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Title00031, // Fyros Ambassador
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Title00032, // Matis Ambassador
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Title00033, // Tryker Ambassador
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Title00034, // Zorai Ambassador
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Title00035,
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Title00036,
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Title00037,
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Title00038,
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Title00039,
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Title00040,
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Title00041,
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Title00042,
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Title00043,
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Title00044,
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Title00045,
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Title00046,
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Title00047, // Machinegunner
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Title00048, // Assault Machinegunner
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Title00049,
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Title00050, // Apprentice Butcher
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Title00051, // Butcher
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Title00052, // Apprentice Florist
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Title00053, // Florist
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Title00054, // Apprentice Water-Carrier
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Title00055, // Water-Carrier
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Title00056, // Apprentice Magnetic
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Title00057, // Magnetic Cartographe
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Title00058, // Apprentice Toolmaker
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Title00059, // Toolmaker
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Title00060, // Apprentice Rescuer
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Title00061, // Rescuer
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Title00062, // Apprentice Larvester
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Title00063, // Larvester
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Title00064, // Apprentice Scrollmaker
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Title00065, // Scrollmaker
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Title00066,
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Title00067,
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Title00068,
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Title00069,
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Title00070,
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Title00071,
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Title00072,
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Title00073,
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Title00074,
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Title00075,
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Title00076,
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Title00077,
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Title00078,
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Title00079, // Wayfarer
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// Special title for focus beta testers
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WIND = Title00079, // Title for player come from old Windermmer community
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FBT,
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// GM and GUIDE titles
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BeginGmTitle,
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SGM = BeginGmTitle,
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GM,
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VG,
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SG,
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G,
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// other reserved titles
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CM,
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EM,
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EG,
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OBSERVER,
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EndGmTitle = OBSERVER,
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NB_CHARACTER_TITLE
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};
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// Return the unlocalized string
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std::string toString (const ECharacterTitle &r);
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ECharacterTitle toCharacterTitle (const std::string& ct);
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/// get a character title linked with a special privilege ( gm, guide,...)
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inline ECharacterTitle getGMTitleFromPriv (const std::string& priv)
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{
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if ( priv.size() < 3 )
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return NB_CHARACTER_TITLE;
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std::string buf = priv.substr(1,priv.size() - 2 );
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return toCharacterTitle( buf );
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}
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//----------------------------------------------------------------------
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inline bool isCsrTitle(const ucstring& title)
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{
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ECharacterTitle titleEnum = toCharacterTitle( title.toUtf8() );
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bool bIsCsrTitle = (titleEnum >= SGM && titleEnum <= CM);
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return bIsCsrTitle;
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}
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} // CHARACTER_TITLE
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#endif
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