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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_ROLEMASTER_FLAGS_H
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#define RY_ROLEMASTER_FLAGS_H
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#include "nel/misc/types_nl.h"
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namespace ROLEMASTER_FLAGS
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{
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enum TRolemasterFlag
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{
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FightActions = 0,
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MagicActions = 1,
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ForageActions = 2,
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CraftActions = 3,
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CaracteristicUpgrades = 4,
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SpecialPowers = 5,
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NbFlags = 6,
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};
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/// convert a TRolemasterFlag to a string
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const std::string &toString(TRolemasterFlag type);
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/// convert a string to a TRolemasterFlag
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TRolemasterFlag fromString( const std::string &str);
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/// from a .sphrase sheet name, test if it can be sold by rolemaster Flags
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bool canSellPhrase(uint32 rmfBitField, const std::string &sheetName);
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}; // ROLEMASTER_FLAGS
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#endif // RY_ROLEMASTER_FLAGS_H
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/* End of rolemaster_flags.h */
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