khanat-code-old/code/ryzom/common/src/game_share/effect_families.cpp
2010-05-14 07:48:23 -05:00

392 lines
15 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
//
#include "nel/misc/debug.h"
#include "nel/misc/string_conversion.h"
//
#include "effect_families.h"
namespace EFFECT_FAMILIES
{
NL_BEGIN_STRING_CONVERSION_TABLE (TEffectFamily)
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffCharacteristic )
NL_STRING_CONVERSION_TABLE_ENTRY( Teleport )
NL_STRING_CONVERSION_TABLE_ENTRY( ProcShootAgain )
NL_STRING_CONVERSION_TABLE_ENTRY( Hot )
NL_STRING_CONVERSION_TABLE_ENTRY( Dot )
NL_STRING_CONVERSION_TABLE_ENTRY( DoTStackable )
NL_STRING_CONVERSION_TABLE_ENTRY( RedirectAttacks )
NL_STRING_CONVERSION_TABLE_ENTRY( Stench )
NL_STRING_CONVERSION_TABLE_ENTRY( Bounce )
NL_STRING_CONVERSION_TABLE_ENTRY( ReflectDamage )
NL_STRING_CONVERSION_TABLE_ENTRY( ReverseDamage )
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffSkillMelee )
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffSkillMagic )
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffSkillRange )
NL_STRING_CONVERSION_TABLE_ENTRY( SlowMove )
NL_STRING_CONVERSION_TABLE_ENTRY( Snare )
NL_STRING_CONVERSION_TABLE_ENTRY( SlowMelee )
NL_STRING_CONVERSION_TABLE_ENTRY( SlowMagic )
NL_STRING_CONVERSION_TABLE_ENTRY( SlowRange )
NL_STRING_CONVERSION_TABLE_ENTRY( SlowAttack )
NL_STRING_CONVERSION_TABLE_ENTRY( MadnessMelee )
NL_STRING_CONVERSION_TABLE_ENTRY( MadnessMagic )
NL_STRING_CONVERSION_TABLE_ENTRY( MadnessRange )
NL_STRING_CONVERSION_TABLE_ENTRY( Madness )
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistBlunt )
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistSlash )
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistPierce )
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistAcid )
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistRot )
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistCold )
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistFire )
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistPoison )
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistSchock )
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistElectricity )
NL_STRING_CONVERSION_TABLE_ENTRY( Mezz )
NL_STRING_CONVERSION_TABLE_ENTRY( Stun )
NL_STRING_CONVERSION_TABLE_ENTRY( Root )
NL_STRING_CONVERSION_TABLE_ENTRY( Fear )
NL_STRING_CONVERSION_TABLE_ENTRY( Blind )
NL_STRING_CONVERSION_TABLE_ENTRY( FaunaHatred )
NL_STRING_CONVERSION_TABLE_ENTRY( PlantHatred )
NL_STRING_CONVERSION_TABLE_ENTRY( KitinHatred )
NL_STRING_CONVERSION_TABLE_ENTRY( HominHatred )
NL_STRING_CONVERSION_TABLE_ENTRY( DegeneratedHatred )
NL_STRING_CONVERSION_TABLE_ENTRY( PetHatred )
NL_STRING_CONVERSION_TABLE_ENTRY( KamiHatred )
NL_STRING_CONVERSION_TABLE_ENTRY( AllHatred )
NL_STRING_CONVERSION_TABLE_ENTRY( Invincibility )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatBleed )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatStun )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatMvtSlow )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatAttackSlow )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatCastSlow )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatSlow )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDefenseModifier )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffCombatSkills )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffDodge )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffStaminaRegen )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffSapRegen )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffHitPointsRegen )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffFocusRegen )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTRot )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTCold )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTFire )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTElectricity )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTAcid )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTPoison )
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTShock )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerShielding )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerLifeAura )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerStaminaAura )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerSapAura )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerUmbrella )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerProtection )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerAntiMagicShield )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerWarCry )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerFireWall )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerThornWall )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerWaterWall )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerLightningWall )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootLifeAura )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootStaminaAura )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootSapAura )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootUmbrella )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootProtection )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootAntiMagicShield )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootWarCry )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootFireWall )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootThornWall )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootWaterWall )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootLightningWall )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerInvulnerability )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerChgCharac )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModDefenseSkill )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModDodgeSkill )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModParrySkill )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModCraftSkill )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModMeleeSkill )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModRangeSkill )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModMagicSkill )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModForageSkill )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModDesertForageSkill )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModForestForageSkill )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModLacustreForageSkill )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModJungleForageSkill )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModPrimaryRootForageSkill )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModMagicProtection )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerSpeedingUp )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerBerserker )
NL_STRING_CONVERSION_TABLE_ENTRY( PowerEnchantWeapon )
NL_STRING_CONVERSION_TABLE_ENTRY( OutpostCombat )
NL_STRING_CONVERSION_TABLE_ENTRY( OutpostMagic )
NL_STRING_CONVERSION_TABLE_ENTRY( OutpostForage )
NL_STRING_CONVERSION_TABLE_ENTRY( OutpostCraft )
NL_STRING_CONVERSION_TABLE_ENTRY( ForageLocateDeposit )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsHP )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsSap )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsSta )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsFoc )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenHP )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenSap )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenSta )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenFoc )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemHarvestAgg )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemHarvestQty )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemHarvestZRs )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCraftSuc )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatRes )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatPar )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatCri )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMagOff )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMagDef )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMROff )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMRSpd )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatDS )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatArm )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatPoZ )
NL_STRING_CONVERSION_TABLE_ENTRY( TotemMiscMov )
NL_STRING_CONVERSION_TABLE_ENTRY (Unknown)
NL_END_STRING_CONVERSION_TABLE(TEffectFamily, EffectFamilyConversion, Unknown)
TEffectFamily toEffectFamily(const std::string &str)
{
return EffectFamilyConversion.fromString(str);
}
const std::string &toString(TEffectFamily family)
{
return EffectFamilyConversion.toString(family);
}
TEffectFamily getDebuffResistEffect( DMGTYPE::EDamageType type)
{
switch( type )
{
case DMGTYPE::SLASHING : return DebuffResistSlash;
case DMGTYPE::PIERCING : return DebuffResistPierce;
case DMGTYPE::BLUNT : return DebuffResistBlunt;
case DMGTYPE::ROT : return DebuffResistRot;
case DMGTYPE::ACID : return DebuffResistAcid;
case DMGTYPE::COLD : return DebuffResistCold;
case DMGTYPE::FIRE : return DebuffResistFire;
case DMGTYPE::POISON : return DebuffResistPoison;
case DMGTYPE::ELECTRICITY : return DebuffResistElectricity;
case DMGTYPE::SHOCK : return DebuffResistSchock;
default:
return Unknown;
break;
}
return Unknown;
}
TEffectFamily getCombatDoTEffect( DMGTYPE::EDamageType type)
{
switch( type )
{
case DMGTYPE::ROT : return CombatDoTRot;
case DMGTYPE::ACID : return CombatDoTAcid;
case DMGTYPE::COLD : return CombatDoTCold;
case DMGTYPE::FIRE : return CombatDoTFire;
case DMGTYPE::POISON : return CombatDoTPoison;
case DMGTYPE::ELECTRICITY : return CombatDoTElectricity;
case DMGTYPE::SHOCK : return CombatDoTShock;
default:
return Unknown;
break;
}
return Unknown;
}
bool isEffectABonus(EFFECT_FAMILIES::TEffectFamily family)
{
if (family == EFFECT_FAMILIES::Hot)
return true;
if (family >= EFFECT_FAMILIES::BeginPowerEffects && family <= EFFECT_FAMILIES::EndPowerEffects)
return true;
if (family == EFFECT_FAMILIES::ProcShootAgain)
return true;
return false;
}
// The conversion table
const NLMISC::CStringConversion<TEffectFamily>::CPair chatIdTable [] =
{
{ "MEZZ", Mezz },
{ "STUN", Stun },
{ "STUN", CombatStun },
{ "ROOT", Root },
{ "FEAR", Fear },
{ "BLIND", Blind },
{ "SLOW_MOVE", CombatMvtSlow },
{ "SLOW_MOVE", SlowMove },
{ "SLOW_ATTACKS", CombatAttackSlow },
{ "DEBUFF_COMBAT", CombatDebuffCombatSkills },
{ "DEBUFF_DEFENSE", CombatDefenseModifier },
{ "DEBUFF_DODGE", CombatDebuffDodge },
{ "INVULNERABILITY", PowerInvulnerability },
{ "MADNESS", Madness },
{ "STENCH", Stench },
};
NLMISC::CStringConversion<TEffectFamily> conversion(chatIdTable, sizeof(chatIdTable) / sizeof(chatIdTable[0]), Unknown);
const std::string EmptyStr;
const std::string UnknownStr = "Unknown";
const std::string & getAssociatedChatId(EFFECT_FAMILIES::TEffectFamily family)
{
const std::string &str = conversion.toString(family);
if (str == UnknownStr)
return EmptyStr;
else
return str;
}
// conversion effect->sheetid
const NLMISC::CStringConversion<TEffectFamily>::CPair sheetIdTable [] =
{
{ "mezz.sbrick", Mezz },
{ "stun.sbrick", Stun },
{ "stun.sbrick", CombatStun },
{ "root.sbrick", Root },
{ "fear.sbrick", Fear },
{ "blind.sbrick", Blind },
{ "snare.sbrick", CombatMvtSlow },
{ "snare.sbrick", SlowMove },
{ "slow.sbrick", CombatAttackSlow },
{ "slow.sbrick", CombatSlow },
{ "stench.sbrick", Stench },
{ "rot.sbrick", CombatDoTRot },
{ "cold.sbrick", CombatDoTCold },
{ "fire.sbrick", CombatDoTFire },
{ "electric.sbrick", CombatDoTElectricity },
{ "acid.sbrick", CombatDoTAcid },
{ "poison.sbrick", CombatDoTPoison },
{ "shockwave.sbrick", CombatDoTShock },
{ "debuff_dodge.sbrick", CombatDebuffDodge },
{ "debuff_combat_skills.sbrick",CombatDebuffCombatSkills },
{ "shielding.sbrick", PowerShielding },
{ "life_aura.sbrick", PowerLifeAura },
{ "stamina_aura.sbrick", PowerStaminaAura },
{ "sap_aura.sbrick", PowerSapAura },
{ "umbrella_aura.sbrick", PowerUmbrella },
{ "melee_protection_aura.sbrick",PowerProtection },
{ "anti_magic_shield_aura.sbrick",PowerAntiMagicShield },
{ "invulnerability.sbrick", PowerInvulnerability },
{ "war_cry_aura.sbrick", PowerWarCry },
{ "fire_wall_aura.sbrick", PowerFireWall },
{ "thorn_wall_aura.sbrick", PowerThornWall },
{ "water_wall_aura.sbrick", PowerWaterWall },
{ "lightning_wall_aura.sbrick", PowerLightningWall },
{ "chg_charac.sbrick", PowerChgCharac },
{ "mod_defense.sbrick", PowerModDefenseSkill },
{ "mod_dodge.sbrick", PowerModDodgeSkill },
{ "mod_parry.sbrick", PowerModParrySkill },
{ "mod_craft_success.sbrick", PowerModCraftSkill },
{ "mod_melee_success.sbrick", PowerModMeleeSkill },
{ "mod_range_success.sbrick", PowerModRangeSkill },
{ "mod_magic_success.sbrick", PowerModMagicSkill },
{ "mod_forage_success.sbrick", PowerModForageSkill },
{ "mod_desert_forage_success.sbrick", PowerModDesertForageSkill },
{ "mod_forest_forage_success.sbrick", PowerModForestForageSkill },
{ "mod_lacustre_forage_success.sbrick", PowerModLacustreForageSkill },
{ "mod_jungle_forage_success.sbrick", PowerModJungleForageSkill },
{ "mod_primary_root_forage_success.sbrick", PowerModPrimaryRootForageSkill },
{ "mod_protect_magic.sbrick", PowerModMagicProtection },
{ "speeding_up.sbrick", PowerSpeedingUp },
{ "berserk.sbrick", PowerBerserker},
{ "enchant_weapon.sbrick", PowerEnchantWeapon},
{ "Unknown", Unknown },
};
NLMISC::CStringConversion<TEffectFamily> conversionSheetID(sheetIdTable, sizeof(sheetIdTable) / sizeof(sheetIdTable[0]), Unknown);
/// get the sheetId associated to an effect to display on client interface
NLMISC::CSheetId getAssociatedSheetId(TEffectFamily family)
{
const std::string &str = conversionSheetID.toString(family);
if ( !str.empty() && str != "Unknown")
return NLMISC::CSheetId(str);
else
return NLMISC::CSheetId::Unknown;
}
RESISTANCE_TYPE::TResistanceType getAssociatedResistanceType(TEffectFamily family)
{
switch(family)
{
case Blind:
case MadnessMelee:
case MadnessMagic:
case MadnessRange:
case Madness:
return RESISTANCE_TYPE::Desert;
case Mezz:
case SlowMove:
return RESISTANCE_TYPE::Forest;
case Stun:
return RESISTANCE_TYPE::Lacustre;
case SlowMelee:
case SlowRange:
case SlowMagic:
case SlowAttack:
case Root:
return RESISTANCE_TYPE::Jungle;
case Fear:
return RESISTANCE_TYPE::PrimaryRoot;
default:
return RESISTANCE_TYPE::None;
};
}
}; // EFFECT_FAMILIES