mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-18 05:11:41 +00:00
91 lines
2.5 KiB
INI
91 lines
2.5 KiB
INI
// Bank file name
|
|
bank_name = "desert.smallbank";
|
|
|
|
// Search pathes for shape and ig
|
|
search_pathes =
|
|
{
|
|
};
|
|
|
|
// Additional ig file name
|
|
additionnal_ig =
|
|
{
|
|
};
|
|
|
|
// Sun direction.
|
|
sun_direction = { -0.5, +0.0, -0.85 };
|
|
|
|
// Load instance group. 0 disable, 1 enable
|
|
load_ig = 1;
|
|
|
|
// Enable shadows. 0 disable, 1 enable
|
|
shadow = 1;
|
|
|
|
// Center of the landscape pointed by the sun
|
|
sun_center = {18096, -25440, 0};
|
|
|
|
// Distance of the sun
|
|
sun_distance = 50000;
|
|
|
|
// FOV of the sun in radian
|
|
sun_fov = 0.52359877; // Pi / 6
|
|
|
|
// Sun radius, (for softshadow sampling)
|
|
sun_radius = 5000;
|
|
|
|
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
|
zbuffer_landscape_size = 32768;
|
|
|
|
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
|
zbuffer_object_size = 98304;
|
|
|
|
// Square root of the number of soft shadow samples
|
|
soft_shadow_samples_sqrt = 4;
|
|
|
|
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
|
soft_shadow_jitter = 0.4;
|
|
|
|
// Enable the sun contribution. 0 disable, 1 enable
|
|
sun_contribution = 1;
|
|
|
|
// Enable the sky global illumaniation. 0 disable, 1 enable
|
|
sky_contribution = 1;
|
|
|
|
// The sky global illumaniation intensity . [0 ~ 1]
|
|
sky_intensity = 0.25;
|
|
|
|
// Accuracy of the sky global illumaniation algorithm in meter
|
|
global_illumination_cell_size = 5;
|
|
|
|
// shadow bias for water surfaces
|
|
water_shadow_bias = 0.8;
|
|
|
|
// ambient lighting for water. [0 ~ 1]
|
|
water_ambient = 0.3;
|
|
|
|
// diffuse lighting for water. [0 ~ 1]
|
|
water_diffuse = 1.0;
|
|
|
|
// true if the water color should be modulated with the source diffuse map
|
|
modulate_water_color = 0;
|
|
|
|
// 1 if the water should receive sky lighting contribution
|
|
sky_contribution_for_water = 0;
|
|
|
|
// Side length of landscape used to compute the sky global illumaniation in meter
|
|
global_illumination_length = 600;
|
|
|
|
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
|
quad_grid_size = 512;
|
|
|
|
// Size of a cell of the quad grid in meter. (optimisation)
|
|
quad_grid_cell_size = 1;
|
|
|
|
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
|
cpu_num = 0;
|
|
|
|
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
|
/// are above, below, or intersect a water surface (rough approximation).
|
|
/// As a matter of fact, these flags are processed during hte lighting as well.
|
|
vegetable_height = 2;
|
|
|
|
|