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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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3917 lines
110 KiB
C++
3917 lines
110 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#undef OBJECT_VIEWER_EXPORT
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#define OBJECT_VIEWER_EXPORT __declspec( dllexport )
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#include <vector>
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#include "object_viewer.h"
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#include "nel/3d/nelu.h"
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#include "nel/3d/mesh.h"
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#include "nel/3d/mesh_mrm.h"
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#include "nel/3d/mesh_mrm_skinned.h"
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#include "nel/3d/transform_shape.h"
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#include "nel/3d/mesh_instance.h"
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#include "nel/3d/text_context.h"
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#include "nel/3d/skeleton_model.h"
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#include "nel/3d/init_3d.h"
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#include "nel/3d/scene_group.h"
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#include "nel/3d/animation_playlist.h"
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#include "nel/3d/track_keyframer.h"
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#include "nel/3d/font_generator.h"
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#include "nel/3d/register_3d.h"
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#include "nel/3d/seg_remanence.h"
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#include "nel/misc/common.h"
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#include "nel/misc/file.h"
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#include "nel/misc/path.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/config_file.h"
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#include "nel/sound/u_audio_mixer.h"
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#include "nel/3d/water_pool_manager.h"
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#include "nel/3d/landscape_model.h"
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#include "nel/3d/visual_collision_manager.h"
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#include "nel/3d/visual_collision_entity.h"
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#include "nel/3d/ps_util.h"
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#include "nel/../../src/pacs/global_retriever.h"
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#include "select_movie_size.h"
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#include "editable_range.h"
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#include "range_manager.h"
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#include "located_properties.h"
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#include "color_button.h"
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#include "particle_dlg.h"
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#include "resource.h"
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#include "main_frame.h"
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#include "sound_system.h"
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#include "scheme_manager.h"
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#include "day_night_dlg.h"
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#include "water_pool_editor.h"
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#include "vegetable_dlg.h"
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#include "dialog_progress.h"
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#include "select_string.h"
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#include "global_wind_dlg.h"
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#include "sound_anim_dlg.h"
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#include "light_group_factor.h"
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#include "choose_bg_color_dlg.h"
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#include "choose_sun_color_dlg.h"
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#include "choose_frame_delay.h"
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#include "skeleton_scale_dlg.h"
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#include "graph.h"
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#include "tune_mrm_dlg.h"
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using namespace std;
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using namespace NL3D;
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using namespace NLMISC;
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using namespace NLSOUND;
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using namespace NLPACS;
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static char SDrive[256];
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static char SDir[256];
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uint SkeletonUsedForSound = 0xFFFFFFFF;
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CSoundContext SoundContext;
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//
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// Note!
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//
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// If this DLL is dynamically linked against the MFC
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// DLLs, any functions exported from this DLL which
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// call into MFC must have the AFX_MANAGE_STATE macro
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// added at the very beginning of the function.
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//
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// For example:
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//
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// extern "C" BOOL PASCAL EXPORT ExportedFunction()
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// {
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// AFX_MANAGE_STATE(AfxGetStaticModuleState());
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// // normal function body here
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// }
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//
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// It is very important that this macro appear in each
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// function, prior to any calls into MFC. This means that
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// it must appear as the first statement within the
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// function, even before any object variable declarations
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// as their constructors may generate calls into the MFC
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// DLL.
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//
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// Please see MFC Technical Notes 33 and 58 for additional
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// details.
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//
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/////////////////////////////////////////////////////////////////////////////
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// CObject_viewerApp
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BEGIN_MESSAGE_MAP(CObject_viewerApp, CWinApp)
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//{{AFX_MSG_MAP(CObject_viewerApp)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CObject_viewerApp construction
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CObject_viewerApp::CObject_viewerApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CObject_viewerApp object
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CObject_viewerApp theApp;
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bool CObjectViewer::_InstanceRunning = false;
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// ***************************************************************************
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class CObjView : public CView
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{
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public:
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CObjView()
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{
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MainFrame=NULL;
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};
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virtual ~CObjView() {}
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virtual void OnDraw (CDC *) {}
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afx_msg BOOL OnEraseBkgnd(CDC* pDC)
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{
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return FALSE;
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}
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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{
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if ((CNELU::Driver) && MainFrame)
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MainFrame->DriverWindowProc (CNELU::Driver, m_hWnd, message, wParam, lParam);
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return CView::WindowProc(message, wParam, lParam);
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}
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DECLARE_DYNCREATE(CObjView)
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CMainFrame *MainFrame;
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};
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// ***************************************************************************
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IMPLEMENT_DYNCREATE(CObjView, CView)
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// ***************************************************************************
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void animateCNELUScene (CCloudScape *cs, uint64 deltaTime = 0)
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{
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if (!cs) return;
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static sint64 firstTime = NLMISC::CTime::getLocalTime();
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static sint64 lastTime = NLMISC::CTime::getLocalTime();
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if (deltaTime == 0)
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{
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deltaTime = NLMISC::CTime::getLocalTime() - lastTime;
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}
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lastTime += deltaTime;
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float fdelta = 0.001f * (float) (lastTime - firstTime);
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CNELU::Scene->animate ( fdelta);
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cs->anim (fdelta, CNELU::Scene->getCam());
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}
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// ***************************************************************************
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CObjectViewer::CObjectViewer ()
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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_SceneRoot= NULL;
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init3d ();
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// vl: is it really useful? i moved it from ov.exe init
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CScene::registerBasics ();
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registerSerial3d();
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_MainFrame = NULL;
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_SlotDlg=NULL;
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_AnimationSetDlg=NULL;
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_AnimationDlg=NULL;
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_ParticleDlg = NULL;
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_FontGenerator = NULL;
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_VegetableLandscape= NULL;
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_VegetableCollisionManager= NULL;
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_VegetableCollisionEntity= NULL;
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_CameraFocal = 75.f; // default value for the focal
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_SelectedObject = 0xffffffff;
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_LightGroupDlg = NULL;
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_ChooseFrameDelayDlg = NULL;
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_ChooseBGColorDlg = NULL;
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_DayNightDlg = NULL;
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_WaterPoolDlg = NULL;
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_SoundAnimDlg = NULL;
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_VegetableDlg = NULL;
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_GlobalWindDlg = NULL;
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_SkeletonScaleDlg = NULL;
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_TuneMRMDlg= NULL;
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// no frame delay is the default
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_FrameDelay = 0;
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// Hotspot color
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_HotSpotColor.R=255;
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_HotSpotColor.G=255;
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_HotSpotColor.B=0;
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_HotSpotColor.A=255;
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_BackGroundColor = CRGBA::Black;
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// Hotspot size
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_HotSpotSize=10.f;
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_Wpm = &NL3D::GetWaterPoolManager();
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_GlobalRetriever= NULL;
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_ObjectLightTest= NULL;
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_CharacterScalePos= 1;
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_CurrentCamera = -1;
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_Direct3d = false;
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_Fog = false;
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_FogStart = 0;
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_FogEnd = 1;
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_FogColor = NLMISC::CRGBA::Black;
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_FXUserMatrix.identity();
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_FXMatrixVisible = false;
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_FXUserMatrixVisible = false;
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_SceneMatrixVisible = false;
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_OcclusionTestMeshsVisible = false;
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_CS = NULL;
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}
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// ***************************************************************************
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std::string CObjectViewer::getModulePath() const
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{
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// Get the configuration file path (located in same directory as module)
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HMODULE hModule = AfxGetInstanceHandle();
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nlassert(hModule); // shouldn't be null now anymore in any case
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nlassert(hModule != GetModuleHandle(NULL)); // if this is dll, the module handle can't be same as exe
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char sModulePath[256];
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int res = GetModuleFileName(hModule, sModulePath, 256); nlassert(res);
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nldebug("Object viewer module path is '%s'", sModulePath);
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_splitpath (sModulePath, SDrive, SDir, NULL, NULL);
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_makepath (sModulePath, SDrive, SDir, "object_viewer", ".cfg");
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return sModulePath;
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}
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// ***************************************************************************
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void CObjectViewer::loadDriverName()
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{
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// Load the config file
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CConfigFile cf;
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cf.load (getModulePath());
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CConfigFile::CVar *var = cf.getVarPtr("driver");
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_Direct3d = var && (var->asString() == "direct3d");
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}
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// ***************************************************************************
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void CObjectViewer::loadConfigFile()
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{
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// Load object_viewer.ini
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try
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{
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// Load the config file
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CConfigFile cf;
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cf.load (getModulePath());
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try
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{
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// Add search pathes
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CConfigFile::CVar &search_pathes = cf.getVar ("search_pathes");
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for (uint i=0; i<(uint)search_pathes.size(); i++)
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CPath::addSearchPath (search_pathes.asString(i));
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}
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catch(EUnknownVar &)
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{}
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try
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{
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// Add recusrive search pathes
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CConfigFile::CVar &recursive_search_pathes = cf.getVar ("recursive_search_pathes");
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for (uint i=0; i<(uint)recursive_search_pathes.size(); i++)
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CPath::addSearchPath (recursive_search_pathes.asString(i), true, false);
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}
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catch(EUnknownVar &)
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{}
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// Add extension remapping
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try
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{
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CConfigFile::CVar &extensions_remapping = cf.getVar ("extensions_remapping");
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if (extensions_remapping.size()%2 != 0)
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{
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nlwarning ("extensions_remapping must have a multiple of 2 entries (ex: extensions_remapping={\"dds\",\"tga\"};)");
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}
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else
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{
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for (uint i=0; i<(uint)extensions_remapping.size(); i+=2)
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CPath::remapExtension(extensions_remapping.asString(i), extensions_remapping.asString(i+1), true);
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}
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}
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catch (EUnknownVar &)
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{
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}
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// debug, display path
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//CPath::display();
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// set the sound banks and sample banks
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try
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{
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/* CConfigFile::CVar &var = cf.getVar("sound_path");
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string soundPath = var.asString();
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var = cf.getVar("soundbanks");
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for (uint i=0; i<(uint)var.size(); i++)
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{
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string dir = soundPath;
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dir.append("/").append(var.asString(i).c_str());
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CSoundSystem::addSoundBank(dir);
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}
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*/
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{
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CConfigFile::CVar &var = cf.getVar("sample_path");
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string samplePath(var.asString());
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CSoundSystem::setSamplePath(samplePath);
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}
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{
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CConfigFile::CVar &var = cf.getVar("packed_sheet_path");
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string packedSheetPath(var.asString());
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CSoundSystem::setPackedSheetPath(packedSheetPath);
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}
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/*CConfigFile::CVar var = cf.getVar("samplebanks");
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for (uint i=0; i<(uint)var.size(); i++)
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CSoundSystem::addSampleBank(var.asString(i).c_str());*/
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}
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catch (EUnknownVar &)
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{
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//::MessageBox(NULL, "warning : 'sample_path' or 'packed_sheet_path' variable not defined.\nSound will not work properly.", "Objectviewer.cfg", MB_OK|MB_ICONEXCLAMATION);
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}
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// load the camera focal
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try
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{
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CConfigFile::CVar &camera_focal = cf.getVar("camera_focal");
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_CameraFocal = camera_focal.asFloat();
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}
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catch (EUnknownVar &)
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{
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}
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// load Scene light setup.
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try
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{
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CConfigFile::CVar &var = cf.getVar("scene_light_enabled");
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_SceneLightEnabled = var.asInt() !=0 ;
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}
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catch (EUnknownVar &)
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{
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_SceneLightEnabled= false;
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}
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try
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{
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CConfigFile::CVar &var = cf.getVar("scene_light_sun_ambiant");
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_SceneLightSunAmbiant.R = var.asInt(0);
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_SceneLightSunAmbiant.G = var.asInt(1);
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_SceneLightSunAmbiant.B = var.asInt(2);
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}
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catch (EUnknownVar &)
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{
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_SceneLightSunAmbiant= NLMISC::CRGBA::Black;
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}
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try
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{
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CConfigFile::CVar &var = cf.getVar("scene_light_sun_diffuse");
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_SceneLightSunDiffuse.R = var.asInt(0);
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_SceneLightSunDiffuse.G = var.asInt(1);
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_SceneLightSunDiffuse.B = var.asInt(2);
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}
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catch (EUnknownVar &)
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{
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_SceneLightSunDiffuse= NLMISC::CRGBA::White;
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}
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try
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{
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CConfigFile::CVar &var = cf.getVar("scene_light_sun_specular");
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_SceneLightSunSpecular.R = var.asInt(0);
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_SceneLightSunSpecular.G = var.asInt(1);
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_SceneLightSunSpecular.B = var.asInt(2);
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}
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catch (EUnknownVar &)
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{
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_SceneLightSunSpecular= NLMISC::CRGBA::White;
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}
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try
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{
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CConfigFile::CVar &var = cf.getVar("scene_light_sun_dir");
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_SceneLightSunDir.x = var.asFloat(0);
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_SceneLightSunDir.y = var.asFloat(1);
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_SceneLightSunDir.z = var.asFloat(2);
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_SceneLightSunDir.normalize();
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}
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catch (EUnknownVar &)
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{
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_SceneLightSunDir.set(0, 1, -1);
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_SceneLightSunDir.normalize();
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}
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try
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{
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CConfigFile::CVar &var = cf.getVar("object_light_test");
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_ObjectLightTestShape= var.asString();
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}
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catch (EUnknownVar &)
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{
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}
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// Load vegetable Landscape cfg.
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loadVegetableLandscapeCfg(cf);
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// load automatfic animations
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try
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{
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CConfigFile::CVar &var = cf.getVar("automatic_animation_path");
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std::auto_ptr<CAnimationSet> as(new CAnimationSet);
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//
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bool loadingOk = as->loadFromFiles(var.asString(),true ,"anim",true);
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//
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if (!loadingOk)
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{
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//::MessageBox(NULL, "Warning : Unable to load all automatic animation", "Error", MB_OK | MB_ICONEXCLAMATION);
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nlwarning("Unable to load all automatic animation");
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}
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CNELU::Scene->setAutomaticAnimationSet(as.release());
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}
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catch (EUnknownVar &)
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{
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//::MessageBox(NULL, "No automatic animation path specified, please set 'automatic_animation_path'", "warning", MB_OK);
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nlwarning("No automatic animation path specified");
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}
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// load CharacterScalePos
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try
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{
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CConfigFile::CVar &var = cf.getVar("character_scale_pos");
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_CharacterScalePos= var.asFloat();
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}
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catch (EUnknownVar &)
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{
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}
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// Fog
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CConfigFile::CVar *var = cf.getVarPtr("fog");
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if (var)
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_Fog = var->asInt() != 0;
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var = cf.getVarPtr("fog_start");
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if (var)
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_FogStart = var->asFloat();
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var = cf.getVarPtr("fog_end");
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if (var)
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_FogEnd = var->asFloat();
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var = cf.getVarPtr("fog_color");
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if (var)
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_FogColor = CRGBA ((uint8)(var->asInt(0)), (uint8)(var->asInt(1)), (uint8)(var->asInt(2)));
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// Clouds
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_CSS.NbCloud = 0;
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if (var = cf.getVarPtr("cloud_count"))
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_CSS.NbCloud = var->asInt();
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if (var = cf.getVarPtr("cloud_diffuse"))
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{
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_CSS.Diffuse.R = var->asInt(0);
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_CSS.Diffuse.G = var->asInt(1);
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_CSS.Diffuse.B = var->asInt(2);
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}
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if (var = cf.getVarPtr("cloud_ambient"))
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{
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_CSS.Ambient.R = var->asInt(0);
|
|
_CSS.Ambient.G = var->asInt(1);
|
|
_CSS.Ambient.B = var->asInt(2);
|
|
}
|
|
if (var = cf.getVarPtr("cloud_speed"))
|
|
_CSS.CloudSpeed = var->asFloat();
|
|
if (var = cf.getVarPtr("cloud_update_period"))
|
|
_CSS.TimeToChange = var->asFloat();
|
|
if (var = cf.getVarPtr("cloud_wind_speed"))
|
|
_CSS.WindSpeed = var->asFloat();
|
|
}
|
|
catch (Exception& e)
|
|
{
|
|
::MessageBox (NULL, e.what(), "Objectviewer.cfg", MB_OK|MB_ICONEXCLAMATION);
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// properly remove a single window
|
|
static void removeWindow(CWnd *wnd)
|
|
{
|
|
if (!wnd) return;
|
|
wnd->DestroyWindow();
|
|
delete wnd;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CObjectViewer::~CObjectViewer ()
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
removeWindow(_MainFrame);
|
|
removeWindow(_SlotDlg);
|
|
removeWindow(_AnimationSetDlg);
|
|
removeWindow(_AnimationDlg);
|
|
removeWindow(_DayNightDlg);
|
|
removeWindow(_WaterPoolDlg);
|
|
removeWindow(_SoundAnimDlg);
|
|
removeWindow(_LightGroupDlg);
|
|
removeWindow(_ChooseBGColorDlg);
|
|
removeWindow(_VegetableDlg);
|
|
removeWindow(_GlobalWindDlg);
|
|
removeWindow(_SkeletonScaleDlg);
|
|
removeWindow(_TuneMRMDlg);
|
|
delete _FontGenerator;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::initCamera ()
|
|
{
|
|
// Camera
|
|
CFrustum frustrum;
|
|
uint32 width, height;
|
|
CNELU::Driver->getWindowSize (width, height);
|
|
frustrum.initPerspective( _CameraFocal *(float)Pi/180.f, height != 0 ? (float)width/(float)height : 0.f, 0.1f, 1000.f);
|
|
CNELU::Camera->setFrustum (frustrum);
|
|
|
|
// Others camera
|
|
uint i;
|
|
for (i=0; i<_Cameras.size (); i++)
|
|
{
|
|
frustrum.initPerspective( _ListInstance[_Cameras[i]]->Camera->getFov(), height != 0 ? (float)width/(float)height : 0.f, 0.1f, 1000.f);
|
|
_ListInstance[_Cameras[i]]->Camera->setFrustum (frustrum);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CObjectViewer::initUI (HWND parent)
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
// initialize NeL context if needed
|
|
if (!NLMISC::INelContext::isContextInitialised())
|
|
new NLMISC::CApplicationContext;
|
|
|
|
// The fonts manager
|
|
_FontManager.setMaxMemory(2000000);
|
|
|
|
// The windows path
|
|
uint dSize = ::GetWindowsDirectory(NULL, 0);
|
|
nlverify(dSize);
|
|
char *wd = new char[dSize];
|
|
nlverify(::GetWindowsDirectory(wd, dSize));
|
|
_FontPath=wd;
|
|
_FontPath+="\\fonts\\arial.ttf";
|
|
|
|
// The font generator
|
|
_FontGenerator = new NL3D::CFontGenerator ( _FontPath );
|
|
delete[] wd;
|
|
|
|
// The viewport
|
|
CViewport viewport;
|
|
|
|
// Create the icon
|
|
HICON hIcon = (HICON)LoadImage(theApp.m_hInstance, MAKEINTRESOURCE(IDI_APP_ICON), IMAGE_ICON,
|
|
16, 16, 0);
|
|
|
|
// load name of the driver from the config file
|
|
loadDriverName();
|
|
|
|
// Create a doomy driver
|
|
IDriver *driver= _Direct3d?CDRU::createD3DDriver():CDRU::createGlDriver();
|
|
|
|
// Get parent window
|
|
CWnd parentWnd;
|
|
CWnd *parentWndPtr=NULL;
|
|
if (parent)
|
|
{
|
|
parentWnd.Attach (parent);
|
|
parentWndPtr=&parentWnd;
|
|
}
|
|
|
|
// Create the main frame
|
|
_MainFrame = new CMainFrame (this, (winProc) driver->getWindowProc());
|
|
|
|
// Read register
|
|
_MainFrame->registerValue (true);
|
|
|
|
// Create the window
|
|
_MainFrame->CFrameWnd::Create (AfxRegisterWndClass(0, 0, NULL, hIcon),
|
|
"NeL object viewer", 0x00cfc000, /*WS_OVERLAPPEDWINDOW,*/ CFrameWnd::rectDefault, parentWndPtr,
|
|
MAKEINTRESOURCE(IDR_OBJECT_VIEWER_MENU), 0x00000300 /*WS_EX_ACCEPTFILES*/ /*|WS_EX_CLIENTEDGE*/);
|
|
|
|
// Detach the hwnd
|
|
parentWnd.Detach ();
|
|
|
|
// Delete doomy driver
|
|
delete driver;
|
|
|
|
// Create a cwnd
|
|
getRegisterWindowState (_MainFrame, REGKEY_OBJ_VIEW_OPENGL_WND, true);
|
|
_MainFrame->ActivateFrame ();
|
|
_MainFrame->ShowWindow (SW_SHOW);
|
|
_MainFrame->UpdateWindow();
|
|
|
|
// Context to open a view
|
|
CCreateContext context;
|
|
context.m_pCurrentDoc=NULL;
|
|
context.m_pCurrentFrame=_MainFrame;
|
|
context.m_pLastView=NULL;
|
|
context.m_pNewDocTemplate=NULL;
|
|
context.m_pNewViewClass=RUNTIME_CLASS(CObjView);
|
|
|
|
// Create a view
|
|
CObjView *view = (CObjView*)_MainFrame->CreateView (&context);
|
|
view->ShowWindow (SW_SHOW);
|
|
_MainFrame->SetActiveView(view);
|
|
view = (CObjView*)_MainFrame->GetActiveView();
|
|
view->MainFrame = _MainFrame;
|
|
|
|
_MainFrame->ShowWindow (SW_SHOW);
|
|
|
|
// Init NELU
|
|
if (!CNELU::init (640, 480, viewport, 32, true, view->m_hWnd, false, _Direct3d))
|
|
{
|
|
return false;
|
|
}
|
|
//CNELU::init (640, 480, viewport, 32, true, _MainFrame->m_hWnd);
|
|
CNELU::Scene->setPolygonBalancingMode(CScene::PolygonBalancingClamp);
|
|
|
|
// load the config file
|
|
loadConfigFile();
|
|
|
|
// Set the fog
|
|
CNELU::Driver->enableFog (_Fog);
|
|
CNELU::Driver->setupFog (_FogStart, _FogEnd, _FogColor);
|
|
|
|
// init sound
|
|
CSoundSystem::initSoundSystem ();
|
|
|
|
// Create a root.
|
|
_SceneRoot= (CTransform*)CNELU::Scene->createModel(NL3D::TransformId);
|
|
|
|
// Init default lighting seutp.
|
|
setupSceneLightingSystem(_SceneLightEnabled, _SceneLightSunDir, _SceneLightSunAmbiant, _SceneLightSunDiffuse, _SceneLightSunSpecular);
|
|
|
|
// Camera
|
|
initCamera ();
|
|
|
|
_MainFrame->OnResetCamera();
|
|
|
|
// Create animation set dialog
|
|
_AnimationSetDlg=new CAnimationSetDlg (this, _MainFrame);
|
|
_AnimationSetDlg->Create (IDD_ANIMATION_SET);
|
|
getRegisterWindowState (_AnimationSetDlg, REGKEY_OBJ_VIEW_ANIMATION_SET_DLG, false);
|
|
|
|
// Create animation set dialog
|
|
_AnimationDlg=new CAnimationDlg (this, _MainFrame);
|
|
_AnimationDlg->Create (IDD_ANIMATION);
|
|
getRegisterWindowState (_AnimationDlg, REGKEY_OBJ_VIEW_ANIMATION_DLG, false);
|
|
|
|
// Create the main dialog
|
|
_SlotDlg=new CMainDlg (this, _MainFrame);
|
|
_SlotDlg->Create (IDD_MAIN_DLG);
|
|
getRegisterWindowState (_SlotDlg, REGKEY_OBJ_VIEW_SLOT_DLG, false);
|
|
|
|
// Create particle dialog
|
|
_ParticleDlg=new CParticleDlg (this, _MainFrame, _MainFrame, _AnimationDlg);
|
|
_ParticleDlg->Create (IDD_PARTICLE);
|
|
getRegisterWindowState (_ParticleDlg, REGKEY_OBJ_PARTICLE_DLG, false);
|
|
|
|
// Create water pool editor dialog
|
|
_WaterPoolDlg = new CWaterPoolEditor(_Wpm, _MainFrame);
|
|
_WaterPoolDlg->Create (IDD_WATER_POOL);
|
|
getRegisterWindowState (_WaterPoolDlg, REGKEY_OBJ_WATERPOOL_DLG, false);
|
|
|
|
// Create day night dialog
|
|
_DayNightDlg = new CDayNightDlg (this, _MainFrame);
|
|
_DayNightDlg->Create (IDD_DAYNIGHT);
|
|
getRegisterWindowState (_DayNightDlg, REGKEY_OBJ_DAYNIGHT_DLG, false);
|
|
|
|
// Create vegetable dialog
|
|
_VegetableDlg=new CVegetableDlg (this, _MainFrame);
|
|
_VegetableDlg->Create (IDD_VEGETABLE_DLG);
|
|
getRegisterWindowState (_VegetableDlg, REGKEY_OBJ_VIEW_VEGETABLE_DLG, false);
|
|
|
|
// Create global wind dialog
|
|
_GlobalWindDlg= new CGlobalWindDlg (this, _MainFrame);
|
|
_GlobalWindDlg->Create(IDD_GLOBAL_WIND);
|
|
getRegisterWindowState (_GlobalWindDlg, REGKEY_OBJ_GLOBAL_WIND_DLG, false);
|
|
|
|
// Create sound animation editor dialog
|
|
_SoundAnimDlg = new CSoundAnimDlg(this, _AnimationDlg, _MainFrame);
|
|
_SoundAnimDlg->Create (IDD_SOUND_ANIM_DLG, _MainFrame);
|
|
getRegisterWindowState (_SoundAnimDlg, REGKEY_OBJ_SOUND_ANIM_DLG, false);
|
|
|
|
// Create light group editor dialog
|
|
_LightGroupDlg = new CLightGroupFactor(_MainFrame);
|
|
_LightGroupDlg->Create (IDD_LIGHT_GROUP_FACTOR, _MainFrame);
|
|
getRegisterWindowState (_LightGroupDlg, REGKEY_OBJ_LIGHT_GROUP_DLG, false);
|
|
|
|
// Create frame delay window
|
|
_ChooseFrameDelayDlg = new CChooseFrameDelay(this, _MainFrame);
|
|
_ChooseFrameDelayDlg->Create(IDD_CHOOSE_FRAME_DELAY, _MainFrame);
|
|
getRegisterWindowState (_ChooseFrameDelayDlg, REGKEY_CHOOSE_FRAME_DELAY_DLG, false);
|
|
|
|
// Set backgroupnd color
|
|
setBackGroundColor(_MainFrame->BgColor);
|
|
|
|
// Create bg color window (must create after the background color has been set)
|
|
_ChooseBGColorDlg = new CChooseBGColorDlg(this, _MainFrame);
|
|
_ChooseBGColorDlg->Create(IDD_CHOOSE_BG_COLOR, _MainFrame);
|
|
getRegisterWindowState (_ChooseBGColorDlg, REGKEY_CHOOSE_BG_COLOR_DLG, false);
|
|
|
|
// Create bg color window (must create after the background color has been set)
|
|
_ChooseSunColorDlg = new CChooseSunColorDlg(CNELU::Scene, _MainFrame);
|
|
_ChooseSunColorDlg->Create(IDD_CHOOSE_SUN_COLOR, _MainFrame);
|
|
getRegisterWindowState (_ChooseSunColorDlg, REGKEY_CHOOSE_SUN_COLOR_DLG, false);
|
|
|
|
// Create skeleton scale dlg
|
|
_SkeletonScaleDlg = new CSkeletonScaleDlg(this, _MainFrame);
|
|
_SkeletonScaleDlg->Create(IDD_SKELETON_SCALE_DLG, _MainFrame);
|
|
getRegisterWindowState (_SkeletonScaleDlg, REGKEY_SKELETON_SCALE_DLG, false);
|
|
|
|
// Create tune mrm dlg
|
|
_TuneMRMDlg = new CTuneMrmDlg(this, CNELU::Scene, _MainFrame);
|
|
_TuneMRMDlg->Create(IDD_TUNE_MRM_DLG, _MainFrame);
|
|
getRegisterWindowState (_TuneMRMDlg, REGKEY_TUNE_MRM_DLG, false);
|
|
|
|
|
|
_MainFrame->update ();
|
|
|
|
|
|
// Set current frame
|
|
setAnimTime (0.f, 100.f);
|
|
|
|
// Add mouse listener to event server
|
|
_MouseListener.addToServer(CNELU::EventServer);
|
|
|
|
CNELU::Driver->activate ();
|
|
|
|
// Enable sum of vram
|
|
CNELU::Driver->enableUsedTextureMemorySum ();
|
|
|
|
char sModulePath[256];
|
|
// load the scheme bank if one is present
|
|
CIFile iF;
|
|
::_makepath (sModulePath, SDrive, SDir, "default", ".scb");
|
|
if (iF.open(sModulePath))
|
|
{
|
|
try
|
|
{
|
|
iF.serial(SchemeManager);
|
|
}
|
|
catch (NLMISC::EStream &e)
|
|
{
|
|
::MessageBox(NULL, ("Unable to load the default scheme bank file : " + std::string(e.what())).c_str(), "Object Viewer", MB_ICONEXCLAMATION);
|
|
}
|
|
}
|
|
iF.close();
|
|
|
|
// try to load a default config file for the viewer (for anitmation and particle edition setup)
|
|
::_makepath (sModulePath, SDrive, SDir, "default", ".ovcgf");
|
|
if (iF.open (sModulePath))
|
|
{
|
|
try
|
|
{
|
|
serial (iF);
|
|
}
|
|
catch (Exception& e)
|
|
{
|
|
::MessageBox (NULL, (std::string("error while loading default.ovcgf : ") + e.what()).c_str(), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
}
|
|
}
|
|
|
|
// Create the cloud scape
|
|
_CS = new CCloudScape(CNELU::Driver);
|
|
_CS->init (&_CSS);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::addTransformation (CMatrix ¤t, CAnimation *anim, float begin, float end, ITrack *posTrack, ITrack *rotquatTrack,
|
|
ITrack *nextPosTrack, ITrack *nextRotquatTrack, bool removeLast)
|
|
{
|
|
// In place ?
|
|
if (_AnimationDlg->Inplace)
|
|
{
|
|
// Just identity
|
|
current.identity();
|
|
}
|
|
else
|
|
{
|
|
// Remove the start of the animation
|
|
CQuat rotEnd (0,0,0,1);
|
|
CVector posEnd (0,0,0);
|
|
if (rotquatTrack)
|
|
{
|
|
// Interpolate the rotation
|
|
rotquatTrack->interpolate (end, rotEnd);
|
|
}
|
|
if (posTrack)
|
|
{
|
|
// Interpolate the position
|
|
posTrack->interpolate (end, posEnd);
|
|
}
|
|
|
|
// Add the final rotation and position
|
|
CMatrix tmp;
|
|
tmp.identity ();
|
|
tmp.setRot (rotEnd);
|
|
tmp.setPos (posEnd);
|
|
|
|
// Incremental ?
|
|
if (_AnimationDlg->IncPos)
|
|
current *= tmp;
|
|
else
|
|
current = tmp;
|
|
|
|
if (removeLast)
|
|
{
|
|
CQuat rotStart (0,0,0,1);
|
|
CVector posStart (0,0,0);
|
|
if (nextRotquatTrack)
|
|
{
|
|
// Interpolate the rotation
|
|
nextRotquatTrack->interpolate (begin, rotStart);
|
|
}
|
|
if (nextPosTrack)
|
|
{
|
|
// Interpolate the position
|
|
nextPosTrack->interpolate (begin, posStart);
|
|
}
|
|
// Remove the init rotation and position of the next animation
|
|
tmp.identity ();
|
|
tmp.setRot (rotStart);
|
|
tmp.setPos (posStart);
|
|
tmp.invert ();
|
|
current *= tmp;
|
|
|
|
// Normalize the mt
|
|
CVector I = current.getI ();
|
|
CVector J = current.getJ ();
|
|
I.z = 0;
|
|
J.z = 0;
|
|
J.normalize ();
|
|
CVector K = I^J;
|
|
K.normalize ();
|
|
I = J^K;
|
|
I.normalize ();
|
|
tmp.setRot (I, J, K);
|
|
tmp.setPos (current.getPos ());
|
|
current = tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::setupPlaylist (float time)
|
|
{
|
|
// Update animation dlg
|
|
|
|
// Gor each object
|
|
uint i;
|
|
for (i=0; i<_ListInstance.size(); i++)
|
|
{
|
|
// Empty with playlist
|
|
uint j;
|
|
for (j=0; j<CChannelMixer::NumAnimationSlot; j++)
|
|
{
|
|
// Empty slot
|
|
_ListInstance[i]->Playlist.setAnimation (j, CAnimationPlaylist::empty);
|
|
}
|
|
|
|
// With channel mixer ?
|
|
if (_AnimationSetDlg->UseMixer)
|
|
{
|
|
// Setup from slots
|
|
_ListInstance[i]->setAnimationPlaylist (getFrameRate ());
|
|
|
|
// A playlist
|
|
_ListInstance[i]->Playlist.setupMixer (_ListInstance[i]->ChannelMixer, _AnimationDlg->getTime());
|
|
}
|
|
else
|
|
{
|
|
// Some animation in the list ?
|
|
if (_ListInstance[i]->Saved.PlayList.size()>0)
|
|
{
|
|
// Index choosed
|
|
uint choosedIndex = 0xffffffff;
|
|
|
|
// Track here
|
|
bool there = false;
|
|
|
|
// Current matrix
|
|
CMatrix current;
|
|
current.identity ();
|
|
|
|
// Current animation
|
|
CAnimation *anim = NULL;
|
|
ITrack *posTrack = NULL;
|
|
ITrack *rotquatTrack = NULL;
|
|
|
|
// Try channel animationset
|
|
anim = _ListInstance[i]->AnimationSet.getAnimation (_ListInstance[i]->AnimationSet.getAnimationIdByName (_ListInstance[i]->Saved.PlayList[0]));
|
|
if (anim)
|
|
{
|
|
posTrack = (ITrack *)anim->getTrackByName ("pos");
|
|
rotquatTrack = (ITrack *)anim->getTrackByName ("rotquat");
|
|
}
|
|
there = posTrack || rotquatTrack;
|
|
|
|
// Accumul time
|
|
float startTime=0;
|
|
float endTime=anim->getEndTime()-anim->getBeginTime();
|
|
|
|
// Animation index
|
|
uint index = 0;
|
|
|
|
// Get animation used in the list
|
|
while (time>=endTime)
|
|
{
|
|
// Next animation
|
|
index++;
|
|
if (index<_ListInstance[i]->Saved.PlayList.size())
|
|
{
|
|
// Pointer on the animation
|
|
CAnimation *newAnim=_ListInstance[i]->AnimationSet.getAnimation (_ListInstance[i]->AnimationSet.getAnimationIdByName(_ListInstance[i]->Saved.PlayList[index]));
|
|
ITrack *newPosTrack = (ITrack *)newAnim->getTrackByName ("pos");
|
|
ITrack *newRotquatTrack = (ITrack *)newAnim->getTrackByName ("rotquat");
|
|
|
|
// Add the transformation
|
|
addTransformation (current, anim, newAnim->getBeginTime(), anim->getEndTime(), posTrack, rotquatTrack, newPosTrack, newRotquatTrack, true);
|
|
|
|
// Pointer on the animation
|
|
anim = newAnim;
|
|
posTrack = newPosTrack;
|
|
rotquatTrack = newRotquatTrack;
|
|
|
|
// Add start time
|
|
startTime = endTime;
|
|
endTime = startTime + anim->getEndTime()-anim->getBeginTime();
|
|
|
|
}
|
|
else
|
|
{
|
|
// Add the transformation
|
|
addTransformation (current, anim, 0, anim->getEndTime(), posTrack, rotquatTrack, NULL, NULL, false);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Time cropped ?
|
|
if (index>=_ListInstance[i]->Saved.PlayList.size())
|
|
{
|
|
// Yes
|
|
index--;
|
|
|
|
// Good index
|
|
choosedIndex = _ListInstance[i]->AnimationSet.getAnimationIdByName (_ListInstance[i]->Saved.PlayList[index]);
|
|
anim=_ListInstance[i]->AnimationSet.getAnimation (choosedIndex);
|
|
|
|
// End time for last anim
|
|
startTime = anim->getEndTime () - time;
|
|
}
|
|
else
|
|
{
|
|
// No
|
|
|
|
// Add the transformation
|
|
addTransformation (current, anim, 0, anim->getBeginTime() + time - startTime, posTrack, rotquatTrack, NULL, NULL, false);
|
|
|
|
// Good index
|
|
choosedIndex = _ListInstance[i]->AnimationSet.getAnimationIdByName (_ListInstance[i]->Saved.PlayList[index]);
|
|
|
|
// Get the animation
|
|
anim=_ListInstance[i]->AnimationSet.getAnimation (choosedIndex);
|
|
|
|
// Final time
|
|
startTime -= anim->getBeginTime ();
|
|
}
|
|
|
|
// Set the slot
|
|
_ListInstance[i]->Playlist.setTimeOrigin (0, startTime);
|
|
_ListInstance[i]->Playlist.setWrapMode (0, CAnimationPlaylist::Clamp);
|
|
_ListInstance[i]->Playlist.setStartWeight (0, 1, 0);
|
|
_ListInstance[i]->Playlist.setEndWeight (0, 1, 1);
|
|
_ListInstance[i]->Playlist.setAnimation (0, choosedIndex);
|
|
|
|
// Setup the channel
|
|
_ListInstance[i]->Playlist.setupMixer (_ListInstance[i]->ChannelMixer, _AnimationDlg->getTime());
|
|
|
|
// Setup the pos and rot for this shape
|
|
if (there)
|
|
{
|
|
CVector pos= current.getPos();
|
|
// Get a skeleton model
|
|
CSkeletonModel *skelModel=dynamic_cast<CSkeletonModel*>(_ListInstance[i]->TransformShape);
|
|
// If a skeleton model
|
|
if(skelModel)
|
|
{
|
|
// scale animated pos value with the CFG scale
|
|
pos*= _CharacterScalePos;
|
|
}
|
|
|
|
if (_ListInstance[i]->TransformShape)
|
|
{
|
|
_ListInstance[i]->TransformShape->setPos (pos);
|
|
_ListInstance[i]->TransformShape->setRotQuat (current.getRot());
|
|
}
|
|
if (_ListInstance[i]->Camera)
|
|
{
|
|
_ListInstance[i]->Camera->setPos (pos);
|
|
_ListInstance[i]->Camera->setRotQuat (current.getRot());
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_ListInstance[i]->TransformShape)
|
|
{
|
|
CMeshBase *meshBase = dynamic_cast<CMeshBase *> ((IShape*)_ListInstance[i]->TransformShape->Shape);
|
|
if (meshBase)
|
|
{
|
|
_ListInstance[i]->TransformShape->setPos (meshBase->getDefaultPos ()->getDefaultValue ());
|
|
_ListInstance[i]->TransformShape->setRotQuat (meshBase->getDefaultRotQuat ()->getDefaultValue ());
|
|
_ListInstance[i]->TransformShape->setScale (meshBase->getDefaultScale ()->getDefaultValue ());
|
|
}
|
|
else
|
|
{
|
|
/*_ListInstance[i]->TransformShape->setPos (CVector::Null);
|
|
_ListInstance[i]->TransformShape->setRotQuat (CQuat::Identity);
|
|
_ListInstance[i]->TransformShape->setScale (1, 1, 1);*/
|
|
}
|
|
}
|
|
if (_ListInstance[i]->Camera)
|
|
{
|
|
_ListInstance[i]->Camera->setPos (_ListInstance[i]->Camera->getDefaultPos ()->getDefaultValue ());
|
|
_ListInstance[i]->Camera->setTargetPos (_ListInstance[i]->Camera->getDefaultTargetPos ()->getDefaultValue ());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// tool funct : this if a window has another window as a parent (recursive)
|
|
// if parent == true, this return true
|
|
static bool isParentWnd(HWND parent, HWND son)
|
|
{
|
|
if (parent == son) return true;
|
|
HWND directParent = GetParent (son);
|
|
if (!directParent) return false;
|
|
if (directParent == parent) return true;
|
|
return isParentWnd(parent, directParent);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::go ()
|
|
{
|
|
nlassert(!_InstanceRunning); // this shouldn't be called if an instance of the viewer is running.
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
_InstanceRunning = true;
|
|
CGraph graph("ms", 10, 10, 200, 100, CRGBA(64, 64, 64), 20, 200);
|
|
|
|
do
|
|
{
|
|
_CrtCheckMemory();
|
|
if (isParentWnd(_MainFrame->m_hWnd, GetForegroundWindow()))
|
|
{
|
|
CNELU::Driver->activate ();
|
|
|
|
// Handle animation
|
|
_AnimationDlg->handle ();
|
|
|
|
// Handle sound animation
|
|
_SoundAnimDlg->handle ();
|
|
|
|
// Handle sound animation
|
|
_LightGroupDlg->handle ();
|
|
|
|
// Setup the channel mixer
|
|
_AnimationSetDlg->UpdateData ();
|
|
|
|
// Setup the play list
|
|
setupPlaylist (_AnimationDlg->getTime());
|
|
|
|
// Eval sound tracks
|
|
evalSoundTrack (_AnimationDlg->getLastTime(), _AnimationDlg->getTime());
|
|
|
|
// Animate the automatic animation in the scene
|
|
//CNELU::Scene->animate( (float) + NLMISC::CTime::ticksToSecond( NLMISC::CTime::getPerformanceTime() ) );
|
|
|
|
|
|
// Eval channel mixer for transform
|
|
for (uint i=0; i<_ListInstance.size(); i++)
|
|
|
|
_ListInstance[i]->ChannelMixer.eval (false);
|
|
|
|
animateCNELUScene (_CS);
|
|
|
|
// Clear the buffers
|
|
CNELU::clearBuffers(_BackGroundColor);
|
|
|
|
|
|
//if (_CS) _CS->setDebugQuad(true);
|
|
|
|
// call of callback list
|
|
{
|
|
std::vector<IMainLoopCallBack *> copyVect(_CallBackList.begin(), _CallBackList.end());
|
|
for (std::vector<IMainLoopCallBack *>::iterator it = _CallBackList.begin(); it != _CallBackList.end(); ++it)
|
|
{
|
|
(*it)->goPreRender();
|
|
}
|
|
}
|
|
// Render the CS
|
|
if (_CS) _CS->render ();
|
|
|
|
// Draw the scene
|
|
CNELU::Scene->render();
|
|
|
|
// call of callback list
|
|
{
|
|
std::vector<IMainLoopCallBack *> copyVect(_CallBackList.begin(), _CallBackList.end());
|
|
for (std::vector<IMainLoopCallBack *>::iterator it = _CallBackList.begin(); it != _CallBackList.end(); ++it)
|
|
{
|
|
(*it)->goPostRender();
|
|
}
|
|
}
|
|
|
|
if (_OcclusionTestMeshsVisible)
|
|
{
|
|
CNELU::Scene->renderOcclusionTestMeshs();
|
|
}
|
|
|
|
// Profile polygon count
|
|
CPrimitiveProfile in, out;
|
|
CNELU::Driver->profileRenderedPrimitives (in, out);
|
|
|
|
// Draw the hotSpot
|
|
if (_MainFrame->MoveMode == CMainFrame::ObjectMode)
|
|
{
|
|
float radius=_HotSpotSize/2.f;
|
|
CNELU::Driver->setupModelMatrix (CMatrix::Identity);
|
|
CDRU::drawLine (_MouseListener.getHotSpot()+CVector (radius, 0, 0), _MouseListener.getHotSpot()+CVector (-radius, 0, 0), _HotSpotColor, *CNELU::Driver);
|
|
CDRU::drawLine (_MouseListener.getHotSpot()+CVector (0, radius, 0), _MouseListener.getHotSpot()+CVector (0, -radius, 0), _HotSpotColor, *CNELU::Driver);
|
|
CDRU::drawLine (_MouseListener.getHotSpot()+CVector (0, 0, radius), _MouseListener.getHotSpot()+CVector (0, 0, -radius), _HotSpotColor, *CNELU::Driver);
|
|
}
|
|
|
|
// Test some keys
|
|
if (CNELU::AsyncListener.isKeyPushed(KeyF3))
|
|
{
|
|
// Change render mode
|
|
switch (CNELU::Driver->getPolygonMode())
|
|
{
|
|
case IDriver::Filled:
|
|
CNELU::Driver->setPolygonMode (IDriver::Line);
|
|
break;
|
|
case IDriver::Line:
|
|
CNELU::Driver->setPolygonMode (IDriver::Point);
|
|
break;
|
|
case IDriver::Point:
|
|
CNELU::Driver->setPolygonMode (IDriver::Filled);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// draw various matrix
|
|
if (_FXMatrixVisible) drawFXMatrix();
|
|
if (_FXUserMatrixVisible) drawFXUserMatrix();
|
|
if (_SceneMatrixVisible) drawSceneMatrix();
|
|
|
|
// draw Skeleton Scale Dlg selection
|
|
if(_SkeletonScaleDlg)
|
|
_SkeletonScaleDlg->drawSelection();
|
|
|
|
// Test Window Keys
|
|
bool keyWndOk= false;
|
|
if (CNELU::AsyncListener.isKeyPushed(Key1))
|
|
_MainFrame->OnWindowAnimation(), keyWndOk= true;
|
|
if (CNELU::AsyncListener.isKeyPushed(Key2))
|
|
_MainFrame->OnWindowAnimationset(), keyWndOk= true;
|
|
if (CNELU::AsyncListener.isKeyPushed(Key3))
|
|
_MainFrame->OnWindowMixersslots(), keyWndOk= true;
|
|
if (CNELU::AsyncListener.isKeyPushed(Key4))
|
|
_MainFrame->OnWindowParticles(), keyWndOk= true;
|
|
if (CNELU::AsyncListener.isKeyPushed(Key5))
|
|
_MainFrame->OnWindowDayNight(), keyWndOk= true;
|
|
if (CNELU::AsyncListener.isKeyPushed(Key6))
|
|
_MainFrame->OnWindowWaterPool(), keyWndOk= true;
|
|
if (CNELU::AsyncListener.isKeyPushed(Key7))
|
|
_MainFrame->OnWindowVegetable(), keyWndOk= true;
|
|
if (CNELU::AsyncListener.isKeyPushed(Key8))
|
|
_MainFrame->OnWindowGlobalwind(), keyWndOk= true;
|
|
if (CNELU::AsyncListener.isKeyPushed(Key9))
|
|
_MainFrame->OnWindowSoundAnim(), keyWndOk= true;
|
|
if (CNELU::AsyncListener.isKeyPushed(KeyO))
|
|
_MainFrame->OnFileOpen(), keyWndOk= true;
|
|
|
|
// Reload texture ?
|
|
if (CNELU::AsyncListener.isKeyPushed(KeyR))
|
|
_MainFrame->OnReloadTextures();
|
|
|
|
// If some window activated, reset the focus to the main wnd.
|
|
if(keyWndOk)
|
|
_MainFrame->SetActiveWindow();
|
|
|
|
// Calc FPS
|
|
static sint64 lastTime=NLMISC::CTime::getPerformanceTime ();
|
|
sint64 newTime=NLMISC::CTime::getPerformanceTime ();
|
|
float fps = (float)(1.0 / NLMISC::CTime::ticksToSecond (newTime-lastTime));
|
|
lastTime=newTime;
|
|
char msgBar[1024];
|
|
uint nbPlayingSources, nbSources;
|
|
if (CSoundSystem::getAudioMixer())
|
|
{
|
|
nbPlayingSources = CSoundSystem::getAudioMixer()->getUsedTracksCount();
|
|
nbSources = CSoundSystem::getAudioMixer()->getPlayingSourcesCount();
|
|
}
|
|
else
|
|
{
|
|
nbPlayingSources = nbSources = NULL;
|
|
}
|
|
|
|
// Display std info.
|
|
sprintf (msgBar, "%s - Nb tri: %d -Texture used (Mo): %5.2f - Texture allocated (Mo): %5.2f - Distance: %5.0f - Sounds: %d/%d - Fps: %03.1f",
|
|
_Direct3d?"Direct3d":"OpenGL",
|
|
in.NLines+in.NPoints+in.NQuads*2+in.NTriangles+in.NTriangleStrips, (float)CNELU::Driver->getUsedTextureMemory () / (float)(1024*1024),
|
|
(float)CNELU::Driver->profileAllocatedTextureMemory () / (float)(1024*1024),
|
|
(_SceneCenter-CNELU::Camera->getMatrix().getPos()).norm(),
|
|
nbPlayingSources,
|
|
nbSources,
|
|
fps
|
|
);
|
|
// Display
|
|
_MainFrame->StatusBar.SetWindowText (msgBar);
|
|
|
|
// Display Vegetable info.
|
|
if(_VegetableDlg!=NULL)
|
|
{
|
|
if(_VegetableLandscape != NULL)
|
|
{
|
|
char vegetMsgBar[1024];
|
|
sprintf (vegetMsgBar, "%d", _VegetableLandscape->Landscape.getNumVegetableFaceRendered());
|
|
_VegetableDlg->StaticPolyCount.SetWindowText(vegetMsgBar);
|
|
}
|
|
else
|
|
{
|
|
_VegetableDlg->StaticPolyCount.SetWindowText("0");
|
|
}
|
|
}
|
|
|
|
// graph disabled for now..
|
|
// graph.addValue(CNELU::Scene->getEllapsedTime() * 1000.f);
|
|
// graph.renderGraph();
|
|
|
|
// Swap the buffers
|
|
CNELU::swapBuffers();
|
|
|
|
// Select the good camera
|
|
if (_MainFrame->MoveMode == CMainFrame::CameraMode)
|
|
{
|
|
sint cameraId = getCurrentCamera ();
|
|
if (cameraId != -1)
|
|
{
|
|
CInstanceInfo *info = getInstance(getCameraInstance (cameraId));
|
|
nlassert (info->Camera);
|
|
CNELU::Scene->setCam (info->Camera);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CNELU::Scene->setCam (CNELU::Camera);
|
|
}
|
|
|
|
if (_MainFrame->MoveMode == CMainFrame::ObjectMode)
|
|
{
|
|
_MouseListener.setMouseMode (CEvent3dMouseListener::edit3d);
|
|
}
|
|
else
|
|
{
|
|
_MouseListener.setMouseMode (CEvent3dMouseListener::firstPerson);
|
|
_MouseListener.setSpeed (_MainFrame->MoveSpeed);
|
|
}
|
|
|
|
|
|
|
|
// Reset camera aspect ratio
|
|
initCamera ();
|
|
|
|
if (_MainFrame->isMoveElement())
|
|
{
|
|
// for now we apply a transform on the selected object in the particle system
|
|
_ParticleDlg->moveElement(_MouseListener.getModelMatrix());
|
|
}
|
|
else if (_MainFrame->isMoveFX())
|
|
{
|
|
_ParticleDlg->setPSWorldMatrix(_MouseListener.getModelMatrix());
|
|
}
|
|
else if (_MainFrame->isMoveFXUserMatrix())
|
|
{
|
|
setFXUserMatrix(_MouseListener.getModelMatrix());
|
|
}
|
|
else if (_MainFrame->isMoveObjectLightTest())
|
|
{
|
|
_ObjectLightTestMatrix= _MouseListener.getModelMatrix();
|
|
}
|
|
else if (_MainFrame->isMoveSceneRoot())
|
|
{
|
|
_SceneRoot->setTransformMode (ITransformable::DirectMatrix);
|
|
_SceneRoot->setMatrix (_MouseListener.getModelMatrix());
|
|
}
|
|
else
|
|
{
|
|
nlassert(_MainFrame->isMoveCamera());
|
|
|
|
// New matrix from camera
|
|
CNELU::Camera->setTransformMode (ITransformable::DirectMatrix);
|
|
CNELU::Camera->setMatrix (_MouseListener.getViewMatrix());
|
|
|
|
// Vegetable: manage collision snapping if wanted and possible
|
|
if(_VegetableSnapToGround && _VegetableLandscape)
|
|
{
|
|
// get matrix from camera.
|
|
CMatrix matrix= CNELU::Camera->getMatrix();
|
|
// snap To ground.
|
|
CVector pos= matrix.getPos();
|
|
// if succes to snap to ground
|
|
if(_VegetableCollisionEntity->snapToGround(pos))
|
|
{
|
|
pos.z+= _VegetableSnapHeight;
|
|
matrix.setPos(pos);
|
|
// reset the moveListener and the camera.
|
|
_MouseListener.setMatrix(matrix);
|
|
CNELU::Camera->setMatrix(matrix);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Update lighting test Dynamic object position
|
|
if(_ObjectLightTest && _GlobalRetriever)
|
|
{
|
|
// Get the position of the object snapped.
|
|
UGlobalPosition gPos= _GlobalRetriever->retrievePosition(_ObjectLightTestMatrix.getPos());
|
|
CVector pos= _GlobalRetriever->getGlobalPosition(gPos);
|
|
_ObjectLightTest->setPos(pos);
|
|
_ObjectLightTest->setRotQuat(_ObjectLightTestMatrix.getRot());
|
|
|
|
// Update the matrix and the mouseListener.
|
|
if (_MainFrame->isMoveObjectLightTest())
|
|
{
|
|
_ObjectLightTestMatrix.setPos(pos);
|
|
_MouseListener.setModelMatrix(_ObjectLightTestMatrix);
|
|
}
|
|
|
|
// Update the logicInfo so lighting is well computed.
|
|
_ObjectLightTestLogicInfo.GPos= gPos;
|
|
}
|
|
|
|
// Pump message from the server
|
|
CNELU::EventServer.pump();
|
|
|
|
// Pump others message for the windows
|
|
MSG msg;
|
|
while ( PeekMessage(&msg, NULL,0,0,PM_REMOVE) )
|
|
{
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
|
|
CSoundSystem::setListenerMatrix(_MouseListener.getViewMatrix());
|
|
CSoundSystem::poll();
|
|
|
|
|
|
|
|
// simulate frame delay
|
|
if (_FrameDelay)
|
|
{
|
|
NLMISC::nlSleep(_FrameDelay);
|
|
}
|
|
|
|
|
|
// Save last time
|
|
_LastTime=_AnimationDlg->getTime();
|
|
theApp.OnIdle (0);
|
|
}
|
|
else
|
|
{
|
|
// Traditionnal message loop
|
|
MSG msg;
|
|
while (GetMessage( &msg, NULL, 0, 0) == TRUE)
|
|
{
|
|
::TranslateMessage(&msg);
|
|
::DispatchMessage(&msg);
|
|
if (!IsWindow (_MainFrame->m_hWnd))
|
|
break;
|
|
|
|
// Get the foreground window
|
|
if (isParentWnd(_MainFrame->m_hWnd, GetForegroundWindow()))
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
while (!CNELU::AsyncListener.isKeyPushed(KeyESCAPE)&&CNELU::Driver->isActive());
|
|
_InstanceRunning = false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::releaseUI ()
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
// Release particles
|
|
removeWindow(_ChooseFrameDelayDlg);
|
|
removeWindow(_ParticleDlg);
|
|
|
|
// release sound
|
|
CSoundSystem::releaseSoundSystem();
|
|
|
|
if (CNELU::Driver->isActive())
|
|
{
|
|
// register window position
|
|
if (CNELU::Driver->getDisplay())
|
|
{
|
|
setRegisterWindowState (_MainFrame, REGKEY_OBJ_VIEW_OPENGL_WND);
|
|
}
|
|
}
|
|
|
|
// Write register
|
|
if (_MainFrame)
|
|
{
|
|
_MainFrame->registerValue (false);
|
|
// Remove the main frame
|
|
if (::IsWindow(*_MainFrame))
|
|
{
|
|
_MainFrame->DestroyWindow();
|
|
}
|
|
delete _MainFrame;
|
|
_MainFrame = NULL;
|
|
}
|
|
|
|
// Release the emitter from the server
|
|
_MouseListener.removeFromServer (CNELU::EventServer);
|
|
|
|
// exit
|
|
|
|
// remove first possibly created collisions objects.
|
|
if(_VegetableCollisionEntity)
|
|
{
|
|
_VegetableCollisionManager->deleteEntity(_VegetableCollisionEntity);
|
|
_VegetableCollisionEntity= NULL;
|
|
}
|
|
if(_VegetableCollisionManager)
|
|
{
|
|
delete _VegetableCollisionManager;
|
|
_VegetableCollisionManager= NULL;
|
|
}
|
|
|
|
// delete Landscape
|
|
if(_VegetableLandscape)
|
|
{
|
|
CNELU::Scene->deleteModel(_VegetableLandscape);
|
|
_VegetableLandscape= NULL;
|
|
}
|
|
|
|
|
|
|
|
// Release all instances and all Igs.
|
|
removeAllInstancesFromScene();
|
|
|
|
// Remove
|
|
|
|
// Create the cloud scape
|
|
delete _CS;
|
|
_CS = NULL;
|
|
|
|
// release Root
|
|
CNELU::Scene->deleteModel(_SceneRoot);
|
|
_SceneRoot= NULL;
|
|
|
|
// release other 3D.
|
|
CNELU::release();
|
|
|
|
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void setRegisterWindowState (const CWnd *pWnd, const char* keyName)
|
|
{
|
|
HKEY hKey;
|
|
if (RegCreateKey(HKEY_CURRENT_USER, keyName, &hKey)==ERROR_SUCCESS)
|
|
{
|
|
RECT rect;
|
|
pWnd->GetWindowRect (&rect);
|
|
RegSetValueEx(hKey, "Left", 0, REG_DWORD, (LPBYTE)&rect.left, 4);
|
|
RegSetValueEx(hKey, "Right", 0, REG_DWORD, (LPBYTE)&rect.right, 4);
|
|
RegSetValueEx(hKey, "Top", 0, REG_DWORD, (LPBYTE)&rect.top, 4);
|
|
RegSetValueEx(hKey, "Bottom", 0, REG_DWORD, (LPBYTE)&rect.bottom, 4);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void getRegisterWindowState (CWnd *pWnd, const char* keyName, bool resize)
|
|
{
|
|
HKEY hKey;
|
|
if (RegOpenKeyEx(HKEY_CURRENT_USER, keyName, 0, KEY_READ, &hKey)==ERROR_SUCCESS)
|
|
{
|
|
DWORD len=4;
|
|
DWORD type;
|
|
RECT rect;
|
|
RegQueryValueEx (hKey, "Left", 0, &type, (LPBYTE)&rect.left, &len);
|
|
RegQueryValueEx (hKey, "Right", 0, &type, (LPBYTE)&rect.right, &len);
|
|
RegQueryValueEx (hKey, "Top", 0, &type, (LPBYTE)&rect.top, &len);
|
|
RegQueryValueEx (hKey, "Bottom", 0, &type, (LPBYTE)&rect.bottom, &len);
|
|
|
|
// Set window pos
|
|
pWnd->SetWindowPos (NULL, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, SWP_NOOWNERZORDER|SWP_NOZORDER|
|
|
(resize?0:SWP_NOSIZE));
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::setAnimTime (float animStart, float animEnd)
|
|
{
|
|
// Dispatch the command
|
|
_SlotDlg->setAnimTime (animStart, animEnd);
|
|
_AnimationDlg->setAnimTime (animStart, animEnd);
|
|
_SoundAnimDlg->setAnimTime (animStart, animEnd);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
|
|
void CObjectViewer::resetSlots (uint instance)
|
|
{
|
|
// Reset the animation set
|
|
_ListInstance[instance]->AnimationSet.reset ();
|
|
|
|
// Set no animation in slot UI
|
|
for (uint j=0; j<NL3D::CChannelMixer::NumAnimationSlot; j++)
|
|
_ListInstance[instance]->Saved.SlotInfo[j].Animation = "";
|
|
|
|
// Reset the animation list
|
|
_ListInstance[instance]->Saved.AnimationFileName.clear ();
|
|
|
|
// Reset the play list
|
|
_ListInstance[instance]->Saved.PlayList.clear ();
|
|
|
|
// Reset the skeleton list
|
|
_ListInstance[instance]->Saved.SWTFileName.clear ();
|
|
|
|
// Update
|
|
_AnimationSetDlg->refresh (TRUE);
|
|
_SlotDlg->refresh (TRUE);
|
|
_SoundAnimDlg->refresh (TRUE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::reinitChannels ()
|
|
{
|
|
// Add all the instance in the channel mixer
|
|
for (uint i=0; i<_ListInstance.size(); i++)
|
|
{
|
|
// Reset the channels
|
|
_ListInstance[i]->ChannelMixer.resetChannels ();
|
|
|
|
// Setup animation set
|
|
_ListInstance[i]->ChannelMixer.setAnimationSet (&(_ListInstance[i]->AnimationSet));
|
|
|
|
// Register the transform (but not if it has automatic animation, as a channel mixer has been created for us)
|
|
bool autoAnim = false;
|
|
if (dynamic_cast<CMeshBaseInstance *>(_ListInstance[i]->TransformShape))
|
|
{
|
|
CMeshBase *mb = NLMISC::safe_cast<CMeshBase *>( (IShape *) static_cast<CMeshBaseInstance *>(_ListInstance[i]->TransformShape)->Shape );
|
|
autoAnim = mb->getAutoAnim();
|
|
}
|
|
|
|
if (!autoAnim)
|
|
{
|
|
if (_ListInstance[i]->TransformShape)
|
|
_ListInstance[i]->TransformShape->registerToChannelMixer (&(_ListInstance[i]->ChannelMixer), "");
|
|
if (_ListInstance[i]->Camera)
|
|
_ListInstance[i]->Camera->registerToChannelMixer (&(_ListInstance[i]->ChannelMixer), "");
|
|
}
|
|
}
|
|
|
|
// Enable / disable channels
|
|
enableChannels ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::enableChannels ()
|
|
{
|
|
// Disable some channels
|
|
_AnimationSetDlg->UpdateData ();
|
|
bool enable = (_AnimationSetDlg->UseMixer == 1);
|
|
|
|
// Add all the instance in the channel mixer
|
|
for (uint i=0; i<_ListInstance.size(); i++)
|
|
{
|
|
// Get the pos and rot channel id
|
|
uint posId = _ListInstance[i]->AnimationSet.getChannelIdByName ("pos");
|
|
uint rotQuatId = _ListInstance[i]->AnimationSet.getChannelIdByName ("rotquat");
|
|
uint rotEulerId = _ListInstance[i]->AnimationSet.getChannelIdByName ("roteuler");
|
|
|
|
if (posId != CAnimationSet::NotFound)
|
|
_ListInstance[i]->ChannelMixer.enableChannel (posId, enable);
|
|
if (rotQuatId != CAnimationSet::NotFound)
|
|
_ListInstance[i]->ChannelMixer.enableChannel (rotQuatId, enable);
|
|
if (rotEulerId != CAnimationSet::NotFound)
|
|
_ListInstance[i]->ChannelMixer.enableChannel (rotEulerId, enable);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
float CObjectViewer::getFrameRate ()
|
|
{
|
|
return _AnimationDlg->Speed;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
string getFilename (const string &file)
|
|
{
|
|
// if the direct file exist, return it
|
|
if (NLMISC::CFile::fileExists(file))
|
|
return file;
|
|
|
|
string path = NLMISC::CFile::getFilename(file);
|
|
path = CPath::lookup (path, false, false, false);
|
|
if (path.empty())
|
|
path = file;
|
|
return path;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::serial (NLMISC::IStream& f)
|
|
{
|
|
// version 4: include particle workspace infos
|
|
// serial "OBJV_CFG"
|
|
f.serialCheck ((uint32)'VJBO');
|
|
f.serialCheck ((uint32)'GFC_');
|
|
|
|
// serial the version
|
|
int ver=f.serialVersion (4);
|
|
if (ver>=4)
|
|
{
|
|
f.serial(ParticleWorkspaceFilename);
|
|
}
|
|
if (ver>=3)
|
|
{
|
|
// Read the configuration file
|
|
if (f.isReading())
|
|
{
|
|
if (ver <=3)
|
|
{
|
|
ParticleWorkspaceFilename = "";
|
|
}
|
|
// First instance
|
|
uint firstInstance = (uint)_ListInstance.size();
|
|
|
|
// Read information
|
|
std::vector<CInstanceSave> readed;
|
|
f.serialCont (readed);
|
|
|
|
// Merge
|
|
for (uint i=0; i<readed.size(); i++)
|
|
{
|
|
try
|
|
{
|
|
// Instance loaded
|
|
uint instance = 0xffffffff;
|
|
|
|
if (readed[i].Camera)
|
|
{
|
|
instance = addCamera (readed[i].CameraInfo, readed[i].ShapeFilename.c_str());
|
|
}
|
|
else
|
|
{
|
|
// Load the shape
|
|
CIFile input;
|
|
string path = getFilename (readed[i].ShapeFilename);
|
|
if (input.open (path))
|
|
{
|
|
// Serial a shape
|
|
CShapeStream serialShape;
|
|
serialShape.serial (input);
|
|
|
|
// Is a skeleton ?
|
|
if (readed[i].IsSkeleton)
|
|
{
|
|
// Add the skel
|
|
instance = addSkel (serialShape.getShapePointer(), readed[i].ShapeFilename.c_str());
|
|
SkeletonUsedForSound = instance;
|
|
}
|
|
else
|
|
{
|
|
// Add the mesh
|
|
if (readed[i].SkeletonId != 0xffffffff)
|
|
instance = addMesh (serialShape.getShapePointer(), readed[i].ShapeFilename.c_str(), readed[i].SkeletonId + firstInstance, (readed[i].BindBoneName=="")?NULL:readed[i].BindBoneName.c_str());
|
|
else
|
|
instance = addMesh (serialShape.getShapePointer(), readed[i].ShapeFilename.c_str(), 0xffffffff, (readed[i].BindBoneName=="")?NULL:readed[i].BindBoneName.c_str());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Error message
|
|
char message[512];
|
|
smprintf (message, 512, "File not found %s", readed[i].ShapeFilename.c_str());
|
|
_MainFrame->MessageBox (message, "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
|
|
// Stop loading
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Check instance number
|
|
nlassert (instance == (firstInstance+i));
|
|
|
|
// Load animations
|
|
for (uint anim=0; anim<readed[i].AnimationFileName.size(); anim++)
|
|
{
|
|
string path = getFilename (readed[i].AnimationFileName[anim]);
|
|
loadAnimation (path.c_str(), instance);
|
|
}
|
|
|
|
// Load SWT
|
|
for (uint swt=0; swt<readed[i].SWTFileName.size(); swt++)
|
|
{
|
|
string path = getFilename (readed[i].SWTFileName[swt]);
|
|
loadSWT (path.c_str(), instance);
|
|
}
|
|
|
|
// Set the playlist
|
|
_ListInstance[instance]->Saved.PlayList = readed[i].PlayList;
|
|
|
|
// Set the slot information
|
|
for (uint slot=0; slot<NL3D::CChannelMixer::NumAnimationSlot; slot++)
|
|
_ListInstance[instance]->Saved.SlotInfo[slot] = readed[i].SlotInfo[slot];
|
|
}
|
|
catch (Exception &e)
|
|
{
|
|
// Error message
|
|
char message[512];
|
|
smprintf (message, 512, "Error loading shape %s: %s", readed[i].ShapeFilename.c_str(), e.what());
|
|
_MainFrame->MessageBox (message, "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
|
|
// Stop loading
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Init channels
|
|
reinitChannels ();
|
|
|
|
// Read the selection
|
|
uint32 selection;
|
|
f.serial (selection);
|
|
if (selection+firstInstance < _ListInstance.size())
|
|
{
|
|
_SelectedObject = selection+firstInstance;
|
|
}
|
|
|
|
// Invalidate dialogs
|
|
_AnimationSetDlg->refresh (TRUE);
|
|
_SlotDlg->refresh (TRUE);
|
|
_SoundAnimDlg->refresh (TRUE);
|
|
}
|
|
else
|
|
{
|
|
// Build information
|
|
std::vector<CInstanceSave> readed (_ListInstance.size());
|
|
for (uint instance=0; instance<_ListInstance.size(); instance++)
|
|
{
|
|
// Copy the save information
|
|
readed[instance] = _ListInstance[instance]->Saved;
|
|
}
|
|
|
|
// Save the configuration
|
|
f.serialCont (readed);
|
|
|
|
// Write the selection
|
|
f.serial (_SelectedObject);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CObjectViewer::loadInstanceGroup(const char *igFilename)
|
|
{
|
|
//AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
// Add to the path
|
|
char drive[256];
|
|
char dir[256];
|
|
char path[256];
|
|
|
|
// Add search path for the mesh
|
|
_splitpath (igFilename, drive, dir, NULL, NULL);
|
|
_makepath (path, drive, dir, NULL, NULL);
|
|
CPath::addSearchPath (path);
|
|
|
|
|
|
// Open a file
|
|
CIFile file;
|
|
if (file.open (igFilename))
|
|
{
|
|
// Shape pointer
|
|
NL3D::CInstanceGroup *ig= new NL3D::CInstanceGroup;
|
|
|
|
try
|
|
{
|
|
// Stream it
|
|
file.serial(*ig);
|
|
|
|
// Append the ig.
|
|
addInstanceGroup(ig);
|
|
}
|
|
catch (Exception& e)
|
|
{
|
|
// clean
|
|
delete ig;
|
|
_MainFrame->MessageBox (e.what(), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Create a message
|
|
char msg[512];
|
|
_snprintf (msg, 512, "Can't open the file %s for reading.", igFilename);
|
|
_MainFrame->MessageBox (msg, "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CObjectViewer::loadMesh (std::vector<std::string> &meshFilename, const char* skeleton)
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
// Add to the path
|
|
char drive[256];
|
|
char dir[256];
|
|
char path[256];
|
|
|
|
// Add search path for the skeleton
|
|
if (skeleton)
|
|
{
|
|
_splitpath (skeleton, drive, dir, NULL, NULL);
|
|
_makepath (path, drive, dir, NULL, NULL);
|
|
CPath::addSearchPath (path);
|
|
}
|
|
|
|
// Open a file
|
|
CIFile file;
|
|
|
|
// Shape pointer
|
|
IShape *shapeSkel=NULL;
|
|
uint skelIndex = 0xffffffff;
|
|
NL3D::CSkeletonModel *transformSkel=NULL;
|
|
|
|
// Skel error ?
|
|
bool skelError=false;
|
|
|
|
// Continue ?
|
|
if (skeleton&&(strcmp (skeleton, "")!=0))
|
|
{
|
|
|
|
// Open a file
|
|
if (file.open (skeleton))
|
|
{
|
|
// Sream a shape
|
|
CShapeStream streamShape;
|
|
try
|
|
{
|
|
// Stream it
|
|
streamShape.serial (file);
|
|
|
|
// Add the shape
|
|
shapeSkel=streamShape.getShapePointer();
|
|
}
|
|
catch (Exception& e)
|
|
{
|
|
_MainFrame->MessageBox (e.what(), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
|
|
// error
|
|
skelError=true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Create a message
|
|
char msg[512];
|
|
_snprintf (msg, 512, "Can't open the file %s for reading.", meshFilename);
|
|
_MainFrame->MessageBox (msg, "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
|
|
// error
|
|
skelError=true;
|
|
}
|
|
}
|
|
|
|
// Skeleton error ?
|
|
if (skelError)
|
|
return false;
|
|
|
|
// Skeleton used ?
|
|
bool skelUsed = false;
|
|
|
|
// Index of the shape
|
|
uint lastShape = 0xffffffff;
|
|
|
|
// For each meshes
|
|
for (uint i=0; i<meshFilename.size(); i++)
|
|
{
|
|
// Filename
|
|
const char *fileName = meshFilename[i].c_str();
|
|
|
|
// Add search path for the mesh
|
|
_splitpath (fileName, drive, dir, NULL, NULL);
|
|
_makepath (path, drive, dir, NULL, NULL);
|
|
CPath::addSearchPath (path);
|
|
|
|
// Shape pointer
|
|
IShape *shapeMesh=NULL;
|
|
|
|
if (file.open (fileName))
|
|
{
|
|
// Sream a shape
|
|
CShapeStream streamShape;
|
|
try
|
|
{
|
|
// Stream it
|
|
streamShape.serial (file);
|
|
|
|
// Add the shape
|
|
shapeMesh=streamShape.getShapePointer();
|
|
}
|
|
catch (Exception& e)
|
|
{
|
|
_MainFrame->MessageBox (e.what(), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Create a message
|
|
char msg[512];
|
|
_snprintf (msg, 512, "Can't open the file %s for reading.", fileName);
|
|
_MainFrame->MessageBox (msg, "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
continue;
|
|
}
|
|
|
|
// Add the skel shape
|
|
if (shapeSkel&&(!skelUsed))
|
|
{
|
|
// Add the skel
|
|
skelIndex = addSkel (shapeSkel, skeleton);
|
|
if (skelIndex != 0xffffffff)
|
|
{
|
|
skelUsed = true;
|
|
transformSkel = dynamic_cast<CSkeletonModel*>(_ListInstance[skelIndex]->TransformShape);
|
|
nlassert (transformSkel);
|
|
}
|
|
}
|
|
|
|
// Add the skel shape
|
|
if (shapeMesh)
|
|
{
|
|
// Get the object name
|
|
lastShape = addMesh (shapeMesh, fileName, skelIndex);
|
|
}
|
|
}
|
|
|
|
// Skel not used ?
|
|
if ((!skelUsed)&&shapeSkel)
|
|
{
|
|
// Remove it
|
|
delete shapeSkel;
|
|
}
|
|
|
|
// Select the skeleton
|
|
if (skelIndex != 0xffffffff)
|
|
_SelectedObject = skelIndex;
|
|
else if (lastShape != 0xffffffff)
|
|
_SelectedObject = lastShape;
|
|
|
|
// Update windows
|
|
_AnimationSetDlg->refresh (TRUE);
|
|
_SlotDlg->refresh (TRUE);
|
|
_SoundAnimDlg->refresh (TRUE);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::resetCamera ()
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
_MainFrame->OnResetCamera();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
uint CObjectViewer::addMesh (NL3D::IShape* pMeshShape, const char* meshName, uint skelIndex, const char* bindSkelName, bool createInstance)
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
// *** Add the shape
|
|
|
|
// Store the shape pointer
|
|
if (CNELU::ShapeBank->getPresentState(meshName)!=CShapeBank::NotPresent)
|
|
{
|
|
delete pMeshShape;
|
|
}
|
|
else
|
|
CNELU::ShapeBank->add (meshName, CSmartPtr<IShape> (pMeshShape));
|
|
|
|
// Must create the instance?
|
|
if(createInstance)
|
|
{
|
|
// Create a model and add it to the scene
|
|
CTransformShape *pTrShape=CNELU::Scene->createInstance (meshName);
|
|
nlassert (pTrShape);
|
|
|
|
// link to the root for manipulation
|
|
_SceneRoot->hrcLinkSon(pTrShape);
|
|
|
|
// Get the real shape used by the instance.
|
|
pMeshShape= pTrShape->Shape;
|
|
|
|
// Set the rot model
|
|
if (_MainFrame->Euler)
|
|
pTrShape->setTransformMode (ITransformable::RotEuler);
|
|
else
|
|
pTrShape->setTransformMode (ITransformable::RotQuat);
|
|
|
|
// Store the transform shape pointer
|
|
CInstanceInfo *iInfo = new CInstanceInfo;
|
|
iInfo->TransformShape= pTrShape;
|
|
|
|
// Store the name of the shape
|
|
iInfo->MustDelete = true;
|
|
iInfo->Saved.ShapeFilename = meshName;
|
|
iInfo->Saved.SkeletonId = skelIndex;
|
|
_ListInstance.push_back (iInfo);
|
|
|
|
// *** Bind to the skeleton
|
|
|
|
// Get a mesh instance
|
|
CMeshBaseInstance *meshInstance=dynamic_cast<CMeshBaseInstance*>(pTrShape);
|
|
|
|
// Bind the mesh
|
|
if (skelIndex != 0xffffffff)
|
|
{
|
|
// Get the skeleton
|
|
NL3D::CSkeletonModel *transformSkel = dynamic_cast<CSkeletonModel*>(_ListInstance[skelIndex]->TransformShape);
|
|
nlassert (transformSkel);
|
|
|
|
// It is a skinned mesh ?
|
|
CMesh *mesh = dynamic_cast<CMesh *>(pMeshShape);
|
|
CMeshMRM *meshMrm = dynamic_cast<CMeshMRM *>(pMeshShape);
|
|
CMeshMRMSkinned *meshMrmSkinned = dynamic_cast<CMeshMRMSkinned *>(pMeshShape);
|
|
if ( (mesh && mesh->getMeshGeom().isSkinned()) ||
|
|
(meshMrm && meshMrm->getMeshGeom().isSkinned()) ||
|
|
meshMrmSkinned)
|
|
{
|
|
// Bind to skeleton
|
|
transformSkel->bindSkin (meshInstance);
|
|
}
|
|
else
|
|
{
|
|
// Bind bone name
|
|
uint bindBone = 0xffffffff;
|
|
std::string boneName = "";
|
|
|
|
// Name is passed, look for bone
|
|
if (bindSkelName)
|
|
{
|
|
// Make a list of bones
|
|
uint bone;
|
|
for (bone=0; bone<transformSkel->Bones.size(); bone++)
|
|
{
|
|
if (transformSkel->Bones[bone].getBoneName() == bindSkelName)
|
|
{
|
|
bindBone = bone;
|
|
boneName = bindSkelName;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Found ? No, look for a bind bone
|
|
if (bindBone == 0xffffffff)
|
|
{
|
|
// Make a list of bones
|
|
vector<string> listBones;
|
|
uint bone;
|
|
for (bone=0; bone<transformSkel->Bones.size(); bone++)
|
|
listBones.push_back (transformSkel->Bones[bone].getBoneName());
|
|
|
|
// Get name of the mesh
|
|
char nameMesh[512];
|
|
_splitpath (meshName, NULL, NULL, nameMesh, NULL);
|
|
|
|
// Select a bones
|
|
std::string message = "Select a bone to stick " + string (nameMesh);
|
|
CSelectString dialogSelect (listBones, message.c_str(), _MainFrame, false);
|
|
if (dialogSelect.DoModal ()==IDOK)
|
|
{
|
|
// Select your bones
|
|
bindBone = dialogSelect.Selection;
|
|
boneName = listBones[dialogSelect.Selection];
|
|
}
|
|
}
|
|
|
|
// Selected ?
|
|
if (bindBone != 0xffffffff)
|
|
{
|
|
transformSkel->stickObject (pTrShape, bindBone);
|
|
/*meshInstance->setPos (CVector::Null);
|
|
meshInstance->setRotQuat (CQuat::Identity);
|
|
meshInstance->setScale (1, 1, 1);*/
|
|
}
|
|
|
|
// Set the bone name
|
|
iInfo->Saved.BindBoneName = boneName;
|
|
}
|
|
}
|
|
|
|
// Return the instance index
|
|
return (uint)_ListInstance.size()-1;
|
|
}
|
|
else
|
|
return 0xffffffff;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CObjectViewer::chooseBone(const std::string &caption, NL3D::CSkeletonModel *&skel, uint &boneIndex, std::string *skelName /*= NULL*/, std::string *boneName /*= NULL*/)
|
|
{
|
|
for(uint k = 0; k < _ListInstance.size(); ++k)
|
|
{
|
|
NL3D::CSkeletonModel *transformSkel = dynamic_cast<CSkeletonModel*>(_ListInstance[k]->TransformShape);
|
|
if (transformSkel)
|
|
{
|
|
// Make a list of bones
|
|
vector<string> listBones;
|
|
uint bone;
|
|
for (bone=0; bone<transformSkel->Bones.size(); bone++)
|
|
{
|
|
listBones.push_back (transformSkel->Bones[bone].getBoneName());
|
|
}
|
|
CSelectString dialogSelect (listBones, caption.c_str(), _MainFrame, false);
|
|
if (dialogSelect.DoModal ()==IDOK)
|
|
{
|
|
boneIndex = dialogSelect.Selection;
|
|
skel = transformSkel;
|
|
if (skelName)
|
|
{
|
|
*skelName = _ListInstance[k]->Saved.ShapeFilename;
|
|
}
|
|
if (boneName)
|
|
{
|
|
*boneName = safe_cast<NL3D::CSkeletonModel *>(_ListInstance[k]->TransformShape)->Bones[boneIndex].getBoneName();
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CObjectViewer::isSkeletonPresent() const
|
|
{
|
|
for(uint k = 0; k < _ListInstance.size(); ++k)
|
|
{
|
|
NL3D::CSkeletonModel *transformSkel = dynamic_cast<CSkeletonModel*>(_ListInstance[k]->TransformShape);
|
|
if (transformSkel) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
uint CObjectViewer::addCamera (const NL3D::CCameraInfo &cameraInfo, const char* cameraName)
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
// *** Add the shape
|
|
|
|
// link to the root for manipulation
|
|
CCamera *pCamera = (CCamera*)CNELU::Scene->createModel (CameraId);
|
|
_SceneRoot->hrcLinkSon(pCamera);
|
|
|
|
// Build the camera
|
|
pCamera->build (cameraInfo);
|
|
|
|
// Store the transform shape pointer
|
|
CInstanceInfo *iInfo = new CInstanceInfo;
|
|
iInfo->Camera = pCamera;
|
|
|
|
// Store the name of the shape
|
|
iInfo->MustDelete = true;
|
|
iInfo->Saved.ShapeFilename = cameraName;
|
|
iInfo->Saved.SkeletonId = 0xffffffff;
|
|
iInfo->Saved.CameraInfo = cameraInfo;
|
|
iInfo->Saved.Camera = true;
|
|
_ListInstance.push_back (iInfo);
|
|
_Cameras.push_back ((uint)_ListInstance.size()-1);
|
|
|
|
// Reinit camera
|
|
initCamera ();
|
|
|
|
// Return the instance index
|
|
return (uint)_ListInstance.size()-1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
uint CObjectViewer::addSkel (NL3D::IShape* pSkelShape, const char* skelName)
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
// *** Add the shape
|
|
|
|
// Store the shape pointer
|
|
if (CNELU::ShapeBank->getPresentState(skelName)!=CShapeBank::NotPresent)
|
|
{
|
|
delete pSkelShape;
|
|
}
|
|
else
|
|
CNELU::ShapeBank->add (skelName, CSmartPtr<IShape> (pSkelShape));
|
|
|
|
// Create a model and add it to the scene
|
|
CTransformShape *pTrShape=CNELU::Scene->createInstance (skelName);
|
|
nlassert (pTrShape);
|
|
|
|
// link to the root for manipulation
|
|
_SceneRoot->hrcLinkSon(pTrShape);
|
|
|
|
// Get the real shape used by the instance.
|
|
pSkelShape= pTrShape->Shape;
|
|
|
|
// Get a skeleton model
|
|
CSkeletonModel *skelModel=dynamic_cast<CSkeletonModel*>(pTrShape);
|
|
|
|
// Is a skel ?
|
|
if (skelModel)
|
|
{
|
|
// Set the rot model
|
|
if (_MainFrame->Euler)
|
|
pTrShape->setTransformMode (ITransformable::RotEuler);
|
|
else
|
|
pTrShape->setTransformMode (ITransformable::RotQuat);
|
|
|
|
// Store the transform shape pointer
|
|
CInstanceInfo *iInfo = new CInstanceInfo;
|
|
iInfo->TransformShape = skelModel;
|
|
|
|
// Store the name of the shape
|
|
iInfo->MustDelete = true;
|
|
iInfo->Saved.ShapeFilename = skelName;
|
|
iInfo->Saved.IsSkeleton = true;
|
|
iInfo->Saved.SkeletonId = 0xffffffff;
|
|
_ListInstance.push_back (iInfo);
|
|
|
|
// set this skeleton for Skeleton Scale edition
|
|
_SkeletonScaleDlg->setSkeletonToEdit(skelModel, skelName);
|
|
|
|
// Return the instance
|
|
return (uint)_ListInstance.size()-1;
|
|
}
|
|
return 0xffffffff;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
IObjectViewer* IObjectViewer::getInterface (int version)
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
// Check version number
|
|
if (version!=OBJECT_VIEWER_VERSION)
|
|
{
|
|
MessageBox (NULL, "Bad version of object_viewer.dll.", "NeL object viewer", MB_ICONEXCLAMATION|MB_OK);
|
|
return NULL;
|
|
}
|
|
else
|
|
return new CObjectViewer;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void IObjectViewer::releaseInterface (IObjectViewer* view)
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
delete view;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::setSingleAnimation (NL3D::CAnimation* pAnim, const char* name, uint instance)
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
if (instance < _ListInstance.size())
|
|
{
|
|
// Set active
|
|
_SelectedObject = instance;
|
|
|
|
// Add the animation
|
|
addAnimation (pAnim, (name+std::string(".anim")).c_str(), name, instance);
|
|
|
|
// Add the animation to the animationSet
|
|
_AnimationSetDlg->UpdateData (TRUE);
|
|
_AnimationSetDlg->UseMixer = 1;
|
|
_AnimationSetDlg->UpdateData (FALSE);
|
|
|
|
// Set the animation in the first slot
|
|
_ListInstance[instance]->Saved.SlotInfo[0].Animation = name;
|
|
_ListInstance[instance]->Saved.SlotInfo[0].Skeleton = "";
|
|
_ListInstance[instance]->Saved.SlotInfo[0].Offset = 0;
|
|
_ListInstance[instance]->Saved.SlotInfo[0].StartTime = (int)(pAnim->getBeginTime()*_AnimationDlg->Speed);
|
|
_ListInstance[instance]->Saved.SlotInfo[0].EndTime = (int)(pAnim->getEndTime()*_AnimationDlg->Speed);
|
|
_ListInstance[instance]->Saved.SlotInfo[0].StartBlend = 1.f;
|
|
_ListInstance[instance]->Saved.SlotInfo[0].EndBlend = 1.f;
|
|
_ListInstance[instance]->Saved.SlotInfo[0].Enable = true;
|
|
for (uint i=1; i<CChannelMixer::NumAnimationSlot; i++)
|
|
_ListInstance[instance]->Saved.SlotInfo[i].Enable = false;
|
|
|
|
// Update dialog box
|
|
_AnimationSetDlg->refresh (TRUE);
|
|
_SlotDlg->refresh (TRUE);
|
|
_SoundAnimDlg->refresh(TRUE);
|
|
|
|
// Reinit
|
|
reinitChannels ();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::setAutoAnimation (NL3D::CAnimationSet* pAnimSet)
|
|
{
|
|
CNELU::Scene->setAutomaticAnimationSet (pAnimSet);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::setAmbientColor (const NLMISC::CRGBA& color)
|
|
{
|
|
CNELU::Driver->setAmbientColor (color);
|
|
|
|
// Setup also Scene lighting system here, even if not used.
|
|
CNELU::Scene->setAmbientGlobal(color);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::setLight (unsigned char id, const NL3D::CLight& light)
|
|
{
|
|
CNELU::Driver->enableLight (id);
|
|
CNELU::Driver->setLight (id, light);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
|
|
/** add an object that will be notified each time a frame is processed
|
|
* \see removeMainLoopCallBack()
|
|
*/
|
|
void CObjectViewer::registerMainLoopCallBack(IMainLoopCallBack *i)
|
|
{
|
|
// nlassert(std::find(_CallBackList.begin(), _CallBackList.end(), i) == _CallBackList.begin()); // the object was register twice !!
|
|
_CallBackList.push_back(i);
|
|
}
|
|
|
|
/// remove an object that was registered with registerMainLoopCallBack()
|
|
void CObjectViewer::removeMainLoopCallBack(IMainLoopCallBack *i)
|
|
{
|
|
std::vector<IMainLoopCallBack *>::iterator it = std::find(_CallBackList.begin(), _CallBackList.end(), i);
|
|
nlassert(it != _CallBackList.end()); // this object wasn't registered
|
|
_CallBackList.erase(it);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::activateTextureSet(uint index)
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
std::vector<CInstanceInfo*>::iterator it;
|
|
for (it = _ListInstance.begin(); it != _ListInstance.end(); ++it)
|
|
{
|
|
NL3D::CTransformShape *trShape= (*it)->TransformShape;
|
|
if (dynamic_cast<NL3D::CMeshBaseInstance *>(trShape))
|
|
{
|
|
static_cast<NL3D::CMeshBaseInstance *>(trShape)->selectTextureSet(index);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::shuffleTextureSet()
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
std::vector<CInstanceInfo*>::iterator it;
|
|
for (it = _ListInstance.begin(); it != _ListInstance.end(); ++it)
|
|
{
|
|
NL3D::CTransformShape *trShape= (*it)->TransformShape;
|
|
if (dynamic_cast<NL3D::CMeshBaseInstance *>(trShape))
|
|
{
|
|
static_cast<NL3D::CMeshBaseInstance *>(trShape)->selectTextureSet(rand() % 8);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::removeAllInstancesFromScene()
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
// Remove all stand alone TransformShapes.
|
|
for(uint instance=0; instance<_ListInstance.size(); instance++)
|
|
{
|
|
delete _ListInstance[instance];
|
|
}
|
|
|
|
// Remove all stand alone TransformShapes.
|
|
_ListInstance.clear();
|
|
_Cameras.clear();
|
|
_CurrentCamera = -1;
|
|
_SelectedObject = 0xffffffff;
|
|
|
|
// Remove added/loaded igs and their instances.
|
|
for(uint igId=0; igId<_ListIG.size(); igId++)
|
|
{
|
|
// remove instances.
|
|
_ListIG[igId]->removeFromScene(*CNELU::Scene);
|
|
// free up the ig.
|
|
delete _ListIG[igId];
|
|
}
|
|
_ListIG.clear();
|
|
|
|
// clear dynamic lighting test
|
|
_GlobalRetriever= NULL;
|
|
CNELU::Scene->deleteInstance(_ObjectLightTest);
|
|
_ObjectLightTest= NULL;
|
|
|
|
// Reset mesh cache
|
|
CNELU::ShapeBank->reset();
|
|
|
|
// Invalidate dialogs
|
|
if (CNELU::Driver->isActive())
|
|
{
|
|
_AnimationSetDlg->refresh (TRUE);
|
|
_SlotDlg->refresh (TRUE);
|
|
_SoundAnimDlg->refresh (TRUE);
|
|
}
|
|
|
|
// remove any skeleton edited
|
|
if(_InstanceRunning)
|
|
_SkeletonScaleDlg->setSkeletonToEdit(NULL, "");
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::enableFXs(bool enabled)
|
|
{
|
|
// Stand alone fxs
|
|
for(uint instance=0; instance<_ListInstance.size(); instance++)
|
|
{
|
|
NL3D::CSegRemanence *sr = dynamic_cast<NL3D::CSegRemanence *>(_ListInstance[instance]->TransformShape);
|
|
if (sr)
|
|
{
|
|
if (enabled) sr->start();
|
|
else sr->stop();
|
|
}
|
|
}
|
|
// remanences in igs
|
|
for(uint igId = 0; igId < _ListIG.size(); ++igId)
|
|
{
|
|
for(uint k = 0; k < _ListIG[igId]->_Instances.size(); ++k)
|
|
{
|
|
NL3D::CSegRemanence *sr = dynamic_cast<NL3D::CSegRemanence *>(_ListIG[igId]->_Instances[k]);
|
|
if (sr)
|
|
{
|
|
if (enabled) sr->start();
|
|
else sr->stop();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CObjectViewer::evalSoundTrack (float lastTime, float currentTime)
|
|
{
|
|
// Gor each object
|
|
for (uint i = 0; i < _ListInstance.size(); i++)
|
|
{
|
|
// Some animation in the list ?
|
|
if (_ListInstance[i]->Saved.PlayList.size() > 0)
|
|
{
|
|
// Accumul time
|
|
float startTime = 0;
|
|
float endTime = 0;
|
|
|
|
// Get start time of the animation that starts before the current time
|
|
for (uint index = 0; index < _ListInstance[i]->Saved.PlayList.size(); index++)
|
|
{
|
|
// Pointer on the animation
|
|
string& name = _ListInstance[i]->Saved.PlayList[index];
|
|
CAnimation *anim = _ListInstance[i]->AnimationSet.getAnimation (_ListInstance[i]->AnimationSet.getAnimationIdByName(name));
|
|
|
|
// Add start time
|
|
startTime = endTime;
|
|
endTime = startTime + anim->getEndTime()-anim->getBeginTime();
|
|
|
|
if ((startTime <= currentTime) && (currentTime < endTime))
|
|
{
|
|
// setup the sound context
|
|
|
|
DWORD tab[] = {IDC_ARG0, IDC_ARG1, IDC_ARG2, IDC_ARG3, };
|
|
|
|
for (uint i = 0; i < 4; i++)
|
|
{
|
|
CEdit *edit = (CEdit*) _SoundAnimDlg->GetDlgItem(tab[i]);
|
|
nlassert(edit);
|
|
char str[1024];
|
|
edit->GetLine(0, str, 1024);
|
|
SoundContext.Args[i] = atoi (str);
|
|
}
|
|
|
|
// get the position of the skel if a skel is available
|
|
if (SkeletonUsedForSound != 0xFFFFFFFF)
|
|
{
|
|
const CMatrix &m = _ListInstance[SkeletonUsedForSound]->TransformShape->getMatrix();
|
|
SoundContext.Position = m.getPos();
|
|
}
|
|
else
|
|
{
|
|
SoundContext.Position = CVector::Null;
|
|
}
|
|
|
|
CSoundSystem::playAnimation(name, lastTime - startTime, currentTime - startTime, SoundContext);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
/*
|
|
void CObjectViewer::evalSoundTrack (float lastTime, float currentTime)
|
|
{
|
|
if (lastTime!=currentTime)
|
|
{
|
|
// For each objects
|
|
for (uint instance=0; instance<_ListInstance.size(); instance++)
|
|
{
|
|
// For each channel of the mixer
|
|
for (uint slot=0; slot<CChannelMixer::NumAnimationSlot; slot++)
|
|
{
|
|
// Anim id
|
|
uint animId=_ListInstance[instance]->Playlist.getAnimation (slot);
|
|
|
|
// Channel actif ?
|
|
if (animId!=CAnimationPlaylist::empty)
|
|
{
|
|
// Get the animation
|
|
CAnimation *anim=_ListInstance[instance]->AnimationSet.getAnimation (animId);
|
|
nlassert (anim);
|
|
|
|
// Get the sound track
|
|
uint trackId=anim->getIdTrackByName ("NoteTrack");
|
|
if (trackId!=CAnimation::NotFound)
|
|
{
|
|
// Get the track
|
|
ITrack *track=anim->getTrack (trackId);
|
|
nlassert (track);
|
|
|
|
// Dynamic cast
|
|
UTrackKeyframer *soundTrackKF = dynamic_cast<UTrackKeyframer *>(track);
|
|
if (soundTrackKF)
|
|
{
|
|
// Sound keys
|
|
std::vector<TAnimationTime> result;
|
|
|
|
// Get local begin and endTime
|
|
TAnimationTime localLastTime = _ListInstance[instance]->Playlist.getLocalTime (slot, lastTime, _ListInstance[instance]->AnimationSet);
|
|
TAnimationTime localCurrentTime = _ListInstance[instance]->Playlist.getLocalTime (slot, currentTime, _ListInstance[instance]->AnimationSet);
|
|
|
|
// Good interval
|
|
if (localLastTime<=localCurrentTime)
|
|
{
|
|
// Get keys in this interval
|
|
soundTrackKF->getKeysInRange(localLastTime, localCurrentTime, result);
|
|
}
|
|
else
|
|
{
|
|
// Get begin and last time
|
|
TAnimationTime beginTime=track->getBeginTime ();
|
|
TAnimationTime endTime=track->getEndTime ();
|
|
|
|
// Time must have been clamped
|
|
nlassert (localCurrentTime<=endTime);
|
|
nlassert (localLastTime>=beginTime);
|
|
|
|
// Get keys to the end
|
|
soundTrackKF->getKeysInRange(localCurrentTime, endTime, result);
|
|
|
|
// Get keys at the beginning
|
|
soundTrackKF->getKeysInRange(beginTime, localLastTime, result);
|
|
}
|
|
|
|
// Process sounds
|
|
NLSOUND::UAudioMixer *audioMixer = CSoundSystem::getAudioMixer ();
|
|
if( audioMixer )
|
|
{
|
|
vector<TAnimationTime>::iterator itResult;
|
|
for( itResult = result.begin(); itResult != result.end(); ++itResult )
|
|
{
|
|
string soundName;
|
|
double keyTime = *itResult;
|
|
nlinfo("keyTime = %f result size : %d",*itResult,result.size());
|
|
|
|
if( !track->interpolate( *itResult, soundName) )
|
|
{
|
|
nlwarning("The key at offset %f is not a string",*itResult);
|
|
}
|
|
else
|
|
{
|
|
// if there are step sounds
|
|
if( soundName == "step" )
|
|
{
|
|
// need to spawn a sound linked to the anim
|
|
string dummySound = "PAShommecourseappartdur1a";
|
|
USource *source = audioMixer->createSource (dummySound.c_str() , true );
|
|
if (source)
|
|
{
|
|
source->setPos (CVector::Null);
|
|
source->play ();
|
|
nlinfo ("launching dummy sound %s for the step event", dummySound.c_str());
|
|
}
|
|
else
|
|
{
|
|
nlwarning ("sound not found for the step event: '%s'", dummySound.c_str());
|
|
}
|
|
}
|
|
else if (soundName.find ("snd_") != string::npos)
|
|
{
|
|
// need to spawn a sound linked to the anim
|
|
USource *source = audioMixer->createSource ( soundName.c_str(), true );
|
|
if (source)
|
|
{
|
|
source->setPos (CVector::Null);
|
|
source->play ();
|
|
nlinfo ("launching sound for anim event from notetrack '%s'", soundName.c_str());
|
|
}
|
|
else
|
|
{
|
|
nlwarning ("sound not found: '%s'", soundName.c_str());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nlwarning ("unknown notetrack event: '%s'", soundName.c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
|
|
// ***************************************************************************
|
|
uint CObjectViewer::addInstanceGroup(NL3D::CInstanceGroup *ig)
|
|
{
|
|
// First instance
|
|
uint first = (uint)_ListInstance.size();
|
|
|
|
// Add all models to the scene
|
|
ig->addToScene(*CNELU::Scene, CNELU::Driver);
|
|
// Unfreeze all objects from HRC.
|
|
ig->unfreezeHRC();
|
|
|
|
// link the root of the IG to our root, for scene rotation
|
|
ig->linkRoot(*CNELU::Scene, _SceneRoot);
|
|
|
|
// Keep a reference on them, but they'll be destroyed by IG.
|
|
for (uint k = 0; k < ig->getNumInstance(); ++k)
|
|
{
|
|
CInstanceInfo *iInfo = new CInstanceInfo;
|
|
iInfo->TransformShape = ig->_Instances[k];
|
|
iInfo->Saved.ShapeFilename = ig->_InstancesInfos[k].Name;
|
|
iInfo->MustDelete = false;
|
|
_ListInstance.push_back (iInfo);
|
|
}
|
|
|
|
// Add the ig to the list.
|
|
_ListIG.push_back(ig);
|
|
|
|
// Return first instance
|
|
return first;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::setupSceneLightingSystem(bool enable, const NLMISC::CVector &sunDir, NLMISC::CRGBA sunAmbiant, NLMISC::CRGBA sunDiffuse, NLMISC::CRGBA sunSpecular)
|
|
{
|
|
CNELU::Scene->enableLightingSystem(enable);
|
|
|
|
// Setup sun.
|
|
CNELU::Scene->setSunAmbient(sunAmbiant);
|
|
CNELU::Scene->setSunDiffuse(sunDiffuse);
|
|
CNELU::Scene->setSunSpecular(sunSpecular);
|
|
CNELU::Scene->setSunDirection(sunDir);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::enableDynamicObjectLightingTest(NLPACS::CGlobalRetriever *globalRetriever, NL3D::CInstanceGroup *ig)
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState());
|
|
|
|
// first delete the instance
|
|
if(_ObjectLightTest)
|
|
{
|
|
CNELU::Scene->deleteInstance(_ObjectLightTest);
|
|
_ObjectLightTest= NULL;
|
|
}
|
|
|
|
_GlobalRetriever= globalRetriever;
|
|
|
|
// if enabled
|
|
if(_GlobalRetriever)
|
|
{
|
|
nlassert(ig);
|
|
|
|
// this mesh is the dynamic one to move around.
|
|
_ObjectLightTest= CNELU::Scene->createInstance(_ObjectLightTestShape);
|
|
if(_ObjectLightTest!=NULL)
|
|
{
|
|
// link to the root for manipulation
|
|
_SceneRoot->hrcLinkSon(_ObjectLightTest);
|
|
|
|
// setup the matrix.
|
|
_ObjectLightTestMatrix= _ObjectLightTest->getMatrix();
|
|
// setup the logic info.
|
|
_ObjectLightTestLogicInfo.GlobalRetriever= _GlobalRetriever;
|
|
_ObjectLightTestLogicInfo.Ig= ig;
|
|
// Default the GPos to uninitialized
|
|
_ObjectLightTestLogicInfo.GPos.InstanceId= -1;
|
|
_ObjectLightTest->setLogicInfo(&_ObjectLightTestLogicInfo);
|
|
}
|
|
else
|
|
{
|
|
if (!_ObjectLightTestShape.empty())
|
|
{
|
|
string str= string("Path not found for Light Test Shape: ") + _ObjectLightTestShape;
|
|
::MessageBox(NULL, str.c_str(), "Dynamic Object Light Test", MB_OK|MB_ICONEXCLAMATION);
|
|
}
|
|
// disable.
|
|
_ObjectLightTest= NULL;
|
|
_GlobalRetriever= NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::COVLogicInfo::getStaticLightSetup(NLMISC::CRGBA sunAmbient, std::vector<CPointLightInfluence> &pointLightList, uint8 &sunContribution, CRGBA &ambient)
|
|
{
|
|
Ig->getStaticLightSetup(sunAmbient, GlobalRetriever->getLocalRetrieverId(GPos),
|
|
GPos.LocalPosition.Surface,
|
|
GPos.LocalPosition.Estimation,
|
|
pointLightList, sunContribution, ambient);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// Vegetable Landscape Part.
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::loadVegetableLandscapeCfg(NLMISC::CConfigFile &cf)
|
|
{
|
|
// vegetable display is true by default.
|
|
_VegetableEnabled= true;
|
|
_VegetableSnapToGround= true;
|
|
|
|
|
|
// Load landscape setup
|
|
// --------------
|
|
try
|
|
{
|
|
// tileBank setup.
|
|
CConfigFile::CVar &tileBank = cf.getVar("veget_tile_bank");
|
|
_VegetableLandscapeTileBank= tileBank.asString();
|
|
CConfigFile::CVar &tileFarBank = cf.getVar("veget_tile_far_bank");
|
|
_VegetableLandscapeTileFarBank= tileFarBank.asString();
|
|
// zone list.
|
|
_VegetableLandscapeZoneNames.clear();
|
|
CConfigFile::CVar &zones = cf.getVar("veget_landscape_zones");
|
|
for (uint i=0; i<(uint)zones.size(); i++)
|
|
_VegetableLandscapeZoneNames.push_back(zones.asString(i).c_str());
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
_VegetableLandscapeTileBank.clear();
|
|
_VegetableLandscapeTileFarBank.clear();
|
|
_VegetableLandscapeZoneNames.clear();
|
|
}
|
|
|
|
|
|
// Load Landscape params.
|
|
// --------------
|
|
// threshold
|
|
try
|
|
{
|
|
CConfigFile::CVar &thre= cf.getVar("veget_landscape_threshold");
|
|
_VegetableLandscapeThreshold= thre.asFloat();
|
|
// clamp to avoid divide/0.
|
|
_VegetableLandscapeThreshold= max(_VegetableLandscapeThreshold, 0.001f);
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
_VegetableLandscapeThreshold= 0.003f;
|
|
}
|
|
// tilenear
|
|
try
|
|
{
|
|
CConfigFile::CVar &tileNear= cf.getVar("veget_landscape_tile_near");
|
|
_VegetableLandscapeTileNear= tileNear.asFloat();
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
_VegetableLandscapeTileNear= 50;
|
|
}
|
|
// ambient
|
|
try
|
|
{
|
|
CConfigFile::CVar &color= cf.getVar("veget_landscape_ambient");
|
|
_VegetableLandscapeAmbient.R= color.asInt(0);
|
|
_VegetableLandscapeAmbient.G= color.asInt(1);
|
|
_VegetableLandscapeAmbient.B= color.asInt(2);
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
_VegetableLandscapeAmbient.set(80, 80, 80);
|
|
}
|
|
// diffuse
|
|
try
|
|
{
|
|
CConfigFile::CVar &color= cf.getVar("veget_landscape_diffuse");
|
|
_VegetableLandscapeDiffuse.R= color.asInt(0);
|
|
_VegetableLandscapeDiffuse.G= color.asInt(1);
|
|
_VegetableLandscapeDiffuse.B= color.asInt(2);
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
_VegetableLandscapeDiffuse.set(255, 255, 255);
|
|
}
|
|
// Snapping
|
|
try
|
|
{
|
|
CConfigFile::CVar &var= cf.getVar("veget_landscape_snap_height");
|
|
_VegetableSnapHeight= var.asFloat();
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
_VegetableSnapHeight= 1.70f;
|
|
}
|
|
|
|
|
|
// Load Vegetable params.
|
|
// --------------
|
|
|
|
// vegetable texture
|
|
try
|
|
{
|
|
CConfigFile::CVar &var= cf.getVar("veget_texture");
|
|
_VegetableTexture= var.asString();
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
_VegetableTexture= "";
|
|
}
|
|
|
|
// vegetable ambient
|
|
try
|
|
{
|
|
CConfigFile::CVar &color= cf.getVar("veget_ambient");
|
|
_VegetableAmbient.R= color.asInt(0);
|
|
_VegetableAmbient.G= color.asInt(1);
|
|
_VegetableAmbient.B= color.asInt(2);
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
_VegetableAmbient.set(80, 80, 80);
|
|
}
|
|
// vegetable diffuse
|
|
try
|
|
{
|
|
CConfigFile::CVar &color= cf.getVar("veget_diffuse");
|
|
// setup to behave correclty ie as maxLightFactor:
|
|
sint R= color.asInt(0) - _VegetableAmbient.R; clamp(R, 0, 255); _VegetableDiffuse.R= R;
|
|
sint G= color.asInt(1) - _VegetableAmbient.G; clamp(G, 0, 255); _VegetableDiffuse.G= G;
|
|
sint B= color.asInt(2) - _VegetableAmbient.B; clamp(B, 0, 255); _VegetableDiffuse.B= B;
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
sint R= 255 - _VegetableAmbient.R; clamp(R, 0, 255); _VegetableDiffuse.R= R;
|
|
sint G= 255 - _VegetableAmbient.G; clamp(G, 0, 255); _VegetableDiffuse.G= G;
|
|
sint B= 255 - _VegetableAmbient.B; clamp(B, 0, 255); _VegetableDiffuse.B= B;
|
|
}
|
|
// vegetable lightDir
|
|
try
|
|
{
|
|
CConfigFile::CVar &var= cf.getVar("veget_light_dir");
|
|
_VegetableLightDir.x= var.asFloat(0);
|
|
_VegetableLightDir.y= var.asFloat(1);
|
|
_VegetableLightDir.z= var.asFloat(2);
|
|
_VegetableLightDir.normalize();
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
_VegetableLightDir.set(0, 1, -1);
|
|
_VegetableLightDir.normalize();
|
|
}
|
|
|
|
// windDir
|
|
try
|
|
{
|
|
CConfigFile::CVar &var= cf.getVar("veget_wind_dir");
|
|
_VegetableWindDir.x= var.asFloat(0);
|
|
_VegetableWindDir.y= var.asFloat(1);
|
|
_VegetableWindDir.z= var.asFloat(2);
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
_VegetableWindDir.x= 0.5f;
|
|
_VegetableWindDir.y= 0.5f;
|
|
_VegetableWindDir.z= 0;
|
|
}
|
|
// windFreq
|
|
try
|
|
{
|
|
CConfigFile::CVar &var= cf.getVar("veget_wind_freq");
|
|
_VegetableWindFreq= var.asFloat();
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
_VegetableWindFreq= 0.5;
|
|
}
|
|
// windPower
|
|
try
|
|
{
|
|
CConfigFile::CVar &var= cf.getVar("veget_wind_power");
|
|
_VegetableWindPower= var.asFloat();
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
_VegetableWindPower= 1;
|
|
}
|
|
// windBendMin
|
|
try
|
|
{
|
|
CConfigFile::CVar &var= cf.getVar("veget_wind_bend_min");
|
|
_VegetableWindBendMin= var.asFloat();
|
|
}
|
|
catch (EUnknownVar &)
|
|
{
|
|
_VegetableWindBendMin= 0;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CObjectViewer::createVegetableLandscape()
|
|
{
|
|
// If not already done.
|
|
if(!_VegetableLandscape)
|
|
{
|
|
// create the landscape.
|
|
_VegetableLandscape= static_cast<CLandscapeModel*>(CNELU::Scene->createModel(LandscapeModelId));
|
|
|
|
// Create a Progress Dialog.
|
|
CDialogProgress dlgProgress;
|
|
dlgProgress.Create(CDialogProgress::IDD, _MainFrame);
|
|
dlgProgress.ShowWindow(true);
|
|
|
|
try
|
|
{
|
|
if(_VegetableLandscapeTileBank=="")
|
|
{
|
|
throw Exception("Landscape CFG not fully defined");
|
|
}
|
|
|
|
// Load The Bank files (copied from CLandscapeUser :) ).
|
|
// ================
|
|
// progress
|
|
dlgProgress.ProgressText.SetWindowText("Loading TileBanks...");
|
|
dlgProgress.ProgressBar.SetPos(0);
|
|
// load
|
|
CIFile bankFile(CPath::lookup(_VegetableLandscapeTileBank));
|
|
_VegetableLandscape->Landscape.TileBank.serial(bankFile);
|
|
_VegetableLandscape->Landscape.TileBank.makeAllPathRelative();
|
|
_VegetableLandscape->Landscape.TileBank.makeAllExtensionDDS();
|
|
_VegetableLandscape->Landscape.TileBank.setAbsPath ("");
|
|
|
|
// progress
|
|
dlgProgress.ProgressBar.SetPos(50);
|
|
// load
|
|
CIFile farbankFile(CPath::lookup(_VegetableLandscapeTileFarBank));
|
|
_VegetableLandscape->Landscape.TileFarBank.serial(farbankFile);
|
|
if ( ! _VegetableLandscape->Landscape.initTileBanks() )
|
|
{
|
|
nlwarning( "You need to recompute bank.farbank for the far textures" );
|
|
}
|
|
bankFile.close();
|
|
farbankFile.close();
|
|
|
|
|
|
// flushTiles.
|
|
// ================
|
|
if(CNELU::Driver)
|
|
{
|
|
// progress
|
|
dlgProgress.ProgressText.SetWindowText("Loading Tiles...");
|
|
dlgProgress.ProgressBar.SetPos(0);
|
|
|
|
// count nbText to load.
|
|
sint ts;
|
|
sint nbTextTotal= 0;
|
|
for (ts=0; ts<_VegetableLandscape->Landscape.TileBank.getTileSetCount (); ts++)
|
|
{
|
|
CTileSet *tileSet=_VegetableLandscape->Landscape.TileBank.getTileSet (ts);
|
|
nbTextTotal+= tileSet->getNumTile128();
|
|
nbTextTotal+= tileSet->getNumTile256();
|
|
nbTextTotal+= CTileSet::count;
|
|
}
|
|
|
|
// load.
|
|
sint nbTextDone= 0;
|
|
for (ts=0; ts<_VegetableLandscape->Landscape.TileBank.getTileSetCount (); ts++)
|
|
{
|
|
CTileSet *tileSet=_VegetableLandscape->Landscape.TileBank.getTileSet (ts);
|
|
sint tl;
|
|
for (tl=0; tl<tileSet->getNumTile128(); tl++, nbTextDone++)
|
|
{
|
|
_VegetableLandscape->Landscape.flushTiles (CNELU::Driver, (uint16)tileSet->getTile128(tl), 1);
|
|
dlgProgress.ProgressBar.SetPos(nbTextDone*100/nbTextTotal);
|
|
}
|
|
for (tl=0; tl<tileSet->getNumTile256(); tl++, nbTextDone++)
|
|
{
|
|
_VegetableLandscape->Landscape.flushTiles (CNELU::Driver, (uint16)tileSet->getTile256(tl), 1);
|
|
dlgProgress.ProgressBar.SetPos(nbTextDone*100/nbTextTotal);
|
|
}
|
|
for (tl=0; tl<CTileSet::count; tl++, nbTextDone++)
|
|
{
|
|
_VegetableLandscape->Landscape.flushTiles (CNELU::Driver, (uint16)tileSet->getTransition(tl)->getTile (), 1);
|
|
dlgProgress.ProgressBar.SetPos(nbTextDone*100/nbTextTotal);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// misc setup.
|
|
// ================
|
|
_VegetableLandscape->Landscape.setThreshold(_VegetableLandscapeThreshold);
|
|
_VegetableLandscape->Landscape.setTileNear(_VegetableLandscapeTileNear);
|
|
_VegetableLandscape->Landscape.setupStaticLight(_VegetableLandscapeDiffuse, _VegetableLandscapeAmbient, 1);
|
|
_VegetableLandscape->Landscape.loadVegetableTexture(_VegetableTexture);
|
|
_VegetableLandscape->Landscape.setupVegetableLighting(_VegetableAmbient, _VegetableDiffuse, _VegetableLightDir);
|
|
_VegetableLandscape->Landscape.setVegetableWind(_VegetableWindDir, _VegetableWindFreq, _VegetableWindPower, _VegetableWindBendMin);
|
|
|
|
|
|
// Load the zones.
|
|
// ================
|
|
// landscape recentering.
|
|
bool zoneLoaded= false;
|
|
CAABBox landscapeBBox;
|
|
// progress
|
|
dlgProgress.ProgressText.SetWindowText("Loading Zones...");
|
|
dlgProgress.ProgressBar.SetPos(0);
|
|
uint nbZones= (uint)_VegetableLandscapeZoneNames.size();
|
|
for(uint i=0; i<nbZones;i++)
|
|
{
|
|
// open the file
|
|
CIFile zoneFile(CPath::lookup(_VegetableLandscapeZoneNames[i]));
|
|
CZone zone;
|
|
// load
|
|
zoneFile.serial(zone);
|
|
// append to landscape
|
|
_VegetableLandscape->Landscape.addZone(zone);
|
|
// progress
|
|
dlgProgress.ProgressBar.SetPos(i*100/nbZones);
|
|
|
|
// Add to the bbox.
|
|
if(!zoneLoaded)
|
|
{
|
|
zoneLoaded= true;
|
|
landscapeBBox.setCenter(zone.getZoneBB().getCenter());
|
|
}
|
|
else
|
|
landscapeBBox.extend(zone.getZoneBB().getCenter());
|
|
}
|
|
|
|
// After All zone loaded, recenter the mouse listener on the landscape.
|
|
if(zoneLoaded)
|
|
{
|
|
CMatrix matrix;
|
|
_MouseListener.setHotSpot(landscapeBBox.getCenter());
|
|
matrix.setPos(landscapeBBox.getCenter());
|
|
matrix.rotateX(-(float)Pi/4);
|
|
matrix.translate(CVector(0,-1000,0));
|
|
_MouseListener.setMatrix(matrix);
|
|
}
|
|
|
|
// Create collisions objects.
|
|
_VegetableCollisionManager= new CVisualCollisionManager;
|
|
_VegetableCollisionManager->setLandscape(&_VegetableLandscape->Landscape);
|
|
_VegetableCollisionEntity= _VegetableCollisionManager->createEntity();
|
|
}
|
|
catch (Exception &e)
|
|
{
|
|
// close the progress dialog
|
|
dlgProgress.DestroyWindow();
|
|
|
|
MessageBox(_MainFrame->m_hWnd, e.what(), "Failed to Load landscape", MB_OK | MB_APPLMODAL);
|
|
|
|
// remove first possibly created collisions objects.
|
|
if(_VegetableCollisionEntity)
|
|
{
|
|
_VegetableCollisionManager->deleteEntity(_VegetableCollisionEntity);
|
|
_VegetableCollisionEntity= NULL;
|
|
}
|
|
if(_VegetableCollisionManager)
|
|
{
|
|
delete _VegetableCollisionManager;
|
|
_VegetableCollisionManager= NULL;
|
|
}
|
|
|
|
// remove the landscape
|
|
CNELU::Scene->deleteModel(_VegetableLandscape);
|
|
_VegetableLandscape= NULL;
|
|
|
|
return false;
|
|
}
|
|
|
|
// close the progress dialog
|
|
dlgProgress.DestroyWindow();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::showVegetableLandscape()
|
|
{
|
|
if(_VegetableLandscape)
|
|
{
|
|
_VegetableLandscape->show();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::hideVegetableLandscape()
|
|
{
|
|
if(_VegetableLandscape)
|
|
{
|
|
_VegetableLandscape->hide();
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::enableLandscapeVegetable(bool enable)
|
|
{
|
|
// update
|
|
_VegetableEnabled= enable;
|
|
|
|
// update view.
|
|
if(_VegetableLandscape)
|
|
{
|
|
_VegetableLandscape->Landscape.enableVegetable(_VegetableEnabled);
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::refreshVegetableLandscape(const NL3D::CTileVegetableDesc &tvdesc)
|
|
{
|
|
// if landscape is displayed.
|
|
if(_VegetableLandscape)
|
|
{
|
|
// first disable the vegetable, to delete any vegetation
|
|
_VegetableLandscape->Landscape.enableVegetable(false);
|
|
|
|
// Then change all the tileSet of all the TileBanks.
|
|
for (sint ts=0; ts<_VegetableLandscape->Landscape.TileBank.getTileSetCount (); ts++)
|
|
{
|
|
CTileSet *tileSet=_VegetableLandscape->Landscape.TileBank.getTileSet (ts);
|
|
// change the vegetableTileDesc of this tileSet.
|
|
tileSet->setTileVegetableDesc(tvdesc);
|
|
}
|
|
|
|
// re-Enable the vegetable (if wanted).
|
|
_VegetableLandscape->Landscape.enableVegetable(_VegetableEnabled);
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::setVegetableWindPower(float w)
|
|
{
|
|
_VegetableWindPower= w;
|
|
if(_VegetableLandscape)
|
|
_VegetableLandscape->Landscape.setVegetableWind(_VegetableWindDir, _VegetableWindFreq, _VegetableWindPower, _VegetableWindBendMin);
|
|
}
|
|
// ***************************************************************************
|
|
void CObjectViewer::setVegetableWindBendStart(float w)
|
|
{
|
|
_VegetableWindBendMin= w;
|
|
if(_VegetableLandscape)
|
|
_VegetableLandscape->Landscape.setVegetableWind(_VegetableWindDir, _VegetableWindFreq, _VegetableWindPower, _VegetableWindBendMin);
|
|
}
|
|
// ***************************************************************************
|
|
void CObjectViewer::setVegetableWindFrequency(float w)
|
|
{
|
|
_VegetableWindFreq= w;
|
|
if(_VegetableLandscape)
|
|
_VegetableLandscape->Landscape.setVegetableWind(_VegetableWindDir, _VegetableWindFreq, _VegetableWindPower, _VegetableWindBendMin);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::snapToGroundVegetableLandscape(bool enable)
|
|
{
|
|
// update
|
|
_VegetableSnapToGround= enable;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CInstanceInfo::CInstanceInfo ()
|
|
{
|
|
TransformShape = NULL;
|
|
Camera = NULL;
|
|
MustDelete = false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CInstanceInfo::~CInstanceInfo ()
|
|
{
|
|
if (MustDelete)
|
|
{
|
|
if (TransformShape)
|
|
CNELU::Scene->deleteInstance (TransformShape);
|
|
if (Camera)
|
|
CNELU::Scene->deleteModel (Camera);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CSlotInfo::CSlotInfo ()
|
|
{
|
|
StartTime = 0;
|
|
EndTime = 0;
|
|
Offset = 0;
|
|
StartBlend = 1;
|
|
EndBlend = 1;
|
|
Smoothness = 1;
|
|
SpeedFactor = 1;
|
|
ClampMode = 0;
|
|
SkeletonInverted = false;
|
|
Enable = true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSlotInfo::serial (NLMISC::IStream &f)
|
|
{
|
|
f.serialVersion (0);
|
|
f.serial (Animation);
|
|
f.serial (Skeleton);
|
|
f.serial (Offset);
|
|
f.serial (StartTime);
|
|
f.serial (EndTime);
|
|
f.serial (StartBlend);
|
|
f.serial (EndBlend);
|
|
f.serial (Smoothness);
|
|
f.serial (SpeedFactor);
|
|
f.serial (ClampMode);
|
|
f.serial (SkeletonInverted);
|
|
f.serial (Enable);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint CObjectViewer::getEditedObject ()
|
|
{
|
|
return _SelectedObject;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::setEditedObject (uint selected)
|
|
{
|
|
_SelectedObject=selected;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CInstanceInfo *CObjectViewer::getInstance (uint instance)
|
|
{
|
|
return _ListInstance[instance];
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint CObjectViewer::getNumInstance () const
|
|
{
|
|
return (uint)_ListInstance.size ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInstanceInfo::setAnimationPlaylist (float frameRate)
|
|
{
|
|
for (uint id=0; id<NL3D::CChannelMixer::NumAnimationSlot; id++)
|
|
{
|
|
if (Saved.SlotInfo[id].Enable)
|
|
{
|
|
// Set the animation
|
|
uint animId = AnimationSet.getAnimationIdByName (Saved.SlotInfo[id].Animation);
|
|
if (animId == CAnimationSet::NotFound)
|
|
Playlist.setAnimation (id, CAnimationPlaylist::empty);
|
|
else
|
|
Playlist.setAnimation (id, animId);
|
|
|
|
// Set the skeleton weight
|
|
uint skelId = AnimationSet.getSkeletonWeightIdByName (Saved.SlotInfo[id].Skeleton);
|
|
if (skelId == CAnimationSet::NotFound)
|
|
Playlist.setSkeletonWeight (id, CAnimationPlaylist::empty, false);
|
|
else
|
|
Playlist.setSkeletonWeight (id, skelId, Saved.SlotInfo[id].SkeletonInverted);
|
|
|
|
// Set others values
|
|
Playlist.setTimeOrigin (id, Saved.SlotInfo[id].Offset/frameRate);
|
|
Playlist.setSpeedFactor (id, Saved.SlotInfo[id].SpeedFactor);
|
|
Playlist.setStartWeight (id, Saved.SlotInfo[id].StartBlend, Saved.SlotInfo[id].StartTime/frameRate);
|
|
Playlist.setEndWeight (id, Saved.SlotInfo[id].EndBlend, Saved.SlotInfo[id].EndTime/frameRate);
|
|
Playlist.setWeightSmoothness (id, Saved.SlotInfo[id].Smoothness);
|
|
|
|
// Switch between wrap modes
|
|
switch (Saved.SlotInfo[id].ClampMode)
|
|
{
|
|
case 0:
|
|
Playlist.setWrapMode (id, CAnimationPlaylist::Clamp);
|
|
break;
|
|
case 1:
|
|
Playlist.setWrapMode (id, CAnimationPlaylist::Repeat);
|
|
break;
|
|
case 2:
|
|
Playlist.setWrapMode (id, CAnimationPlaylist::Disable);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CInstanceSave::CInstanceSave ()
|
|
{
|
|
SkeletonId = 0xffffffff;
|
|
IsSkeleton = false;
|
|
Camera = false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInstanceSave::serial (NLMISC::IStream &f)
|
|
{
|
|
// Serial a version
|
|
sint ver = f.serialVersion (1);
|
|
|
|
// Play list of this object
|
|
f.serialCont (PlayList);
|
|
|
|
// Slot info for this object
|
|
nlassert (NL3D::CChannelMixer::NumAnimationSlot == 8);
|
|
for (uint slot=0; slot<8; slot++)
|
|
// Serial the slot information
|
|
f.serial (SlotInfo[slot]);
|
|
|
|
// Input file
|
|
f.serial (ShapeFilename);
|
|
|
|
// Skeleton id
|
|
f.serial (SkeletonId);
|
|
|
|
// Bind bone name
|
|
f.serial (BindBoneName);
|
|
|
|
// Is a skeleton
|
|
f.serial (IsSkeleton);
|
|
|
|
// Animation input file
|
|
f.serialCont (AnimationFileName);
|
|
|
|
// Skeleton weight input file
|
|
f.serialCont (SWTFileName);
|
|
|
|
// Is a camera
|
|
if (ver>=1)
|
|
{
|
|
f.serial (Camera);
|
|
f.serial (CameraInfo);
|
|
}
|
|
else if (f.isReading ())
|
|
Camera = false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::refreshAnimationListeners()
|
|
{
|
|
_SoundAnimDlg->refresh (TRUE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::addAnimation (NL3D::CAnimation* anim, const char* filename, const char* name, uint instance)
|
|
{
|
|
// Add an animation
|
|
uint id = _ListInstance[instance]->AnimationSet.addAnimation (name, anim);
|
|
_ListInstance[instance]->Saved.AnimationFileName.push_back (filename);
|
|
|
|
// Rebuild the animationSet
|
|
_ListInstance[instance]->AnimationSet.build ();
|
|
if(CNELU::Driver && CNELU::ShapeBank)
|
|
{
|
|
_ListInstance[instance]->AnimationSet.preloadSSSShapes(*CNELU::Driver, *CNELU::ShapeBank);
|
|
}
|
|
|
|
_SoundAnimDlg->refresh (TRUE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::loadAnimation (const char* fileName, uint instance)
|
|
{
|
|
// Open the file
|
|
CIFile file;
|
|
if (file.open (fileName))
|
|
{
|
|
// Get the animation name
|
|
char name[256];
|
|
_splitpath (fileName, NULL, NULL, name, NULL);
|
|
|
|
// Make an animation
|
|
CAnimation *anim=new CAnimation;
|
|
|
|
// Serial it
|
|
anim->serial (file);
|
|
|
|
// Add the animation
|
|
addAnimation (anim, fileName, name, instance);
|
|
}
|
|
else
|
|
{
|
|
// Create a message
|
|
char msg[512];
|
|
_snprintf (msg, 512, "Can't open the file %s for reading.", fileName);
|
|
_MainFrame->MessageBox (msg, "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::loadSWT (const char* fileName, uint instance)
|
|
{
|
|
// Open the file
|
|
CIFile file;
|
|
if (file.open (fileName))
|
|
{
|
|
// Get the animation name
|
|
char name[256];
|
|
_splitpath (fileName, NULL, NULL, name, NULL);
|
|
|
|
// Get the skeleton pointer
|
|
CSkeletonWeight* skel=new CSkeletonWeight;
|
|
|
|
// Serial it
|
|
skel->serial (file);
|
|
|
|
// Add an animation
|
|
_ListInstance[instance]->AnimationSet.addSkeletonWeight (name, skel);
|
|
|
|
// Add the filename in the list
|
|
_ListInstance[instance]->Saved.SWTFileName.push_back (fileName);
|
|
}
|
|
else
|
|
{
|
|
// Create a message
|
|
char msg[512];
|
|
_snprintf (msg, 512, "Can't open the file %s for reading.", fileName);
|
|
_MainFrame->MessageBox (msg, "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CMainDlg *CObjectViewer::getSlotDlg ()
|
|
{
|
|
return _SlotDlg;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::reloadTextures ()
|
|
{
|
|
// For each instances
|
|
uint numInstance = getNumInstance ();
|
|
uint instance;
|
|
for (instance=0; instance<numInstance; instance++)
|
|
{
|
|
// Get the info
|
|
CInstanceInfo *info = getInstance (instance);
|
|
|
|
// For each material
|
|
if (info->TransformShape)
|
|
{
|
|
uint numMaterial = info->TransformShape->getNumMaterial ();
|
|
uint mat;
|
|
for (mat=0; mat<numMaterial; mat++)
|
|
{
|
|
// Get the material
|
|
CMaterial *material = info->TransformShape->getMaterial (mat);
|
|
|
|
// For each texture
|
|
int tex;
|
|
for (tex=0; tex<IDRV_MAT_MAXTEXTURES; tex++)
|
|
{
|
|
ITexture *texture = material->getTexture (tex);
|
|
|
|
// Touch it!
|
|
if (texture)
|
|
{
|
|
CNELU::Driver->invalidateShareTexture (*texture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// Global wind part.
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
void CObjectViewer::setGlobalWindPower(float w)
|
|
{
|
|
if(_MainFrame)
|
|
{
|
|
clamp(w, 0.f, 1.f);
|
|
_MainFrame->GlobalWindPower= w;
|
|
CNELU::Scene->setGlobalWindPower(w);
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
float CObjectViewer::getGlobalWindPower() const
|
|
{
|
|
if(_MainFrame)
|
|
return _MainFrame->GlobalWindPower;
|
|
else
|
|
return 1.f;
|
|
}
|
|
|
|
|
|
void CObjectViewer::shootScene()
|
|
{
|
|
static const char BASED_CODE szFilter[] = "Targa Files (*.tga)|*.tga|Jpeg Files (*.jpg)|*.jpg|All Files (*.*)|*.*||";
|
|
CFileDialog fileDlg ( FALSE, ".tga", "*.tga", OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter);
|
|
if (fileDlg.DoModal () == IDOK)
|
|
{
|
|
// Choose the size
|
|
CSelectMovieSize movieSize;
|
|
if (movieSize.DoModal () == IDOK)
|
|
{
|
|
// Resize the window
|
|
RECT window;
|
|
_MainFrame->GetWindowRect (&window);
|
|
uint32 width;
|
|
uint32 height;
|
|
CNELU::Driver->getWindowSize (width, height);
|
|
window.right += movieSize.Width - width;
|
|
window.bottom += movieSize.Height - height;
|
|
_MainFrame->SetWindowPos (NULL, 0, 0, window.right-window.left, window.bottom-window.top, SWP_NOMOVE|SWP_NOZORDER);
|
|
|
|
|
|
// Swap the buffers
|
|
CNELU::swapBuffers();
|
|
CNELU::Driver->setupViewport (CViewport ());
|
|
|
|
// The file name
|
|
string filename = NLMISC::CFile::getFilenameWithoutExtension ((const char*)fileDlg.GetPathName ());
|
|
string extension = NLMISC::CFile::getExtension ((const char*)fileDlg.GetPathName ());
|
|
|
|
// The file name without extension
|
|
bool jpeg = strlwr (extension) == "jpg";
|
|
|
|
// Activate the driver
|
|
CNELU::Driver->activate ();
|
|
|
|
// Bitmap for shoot
|
|
NLMISC::CBitmap shoot;
|
|
|
|
// For each frame
|
|
sint i;
|
|
for (i=(sint)_AnimationDlg->Start; i<=(sint)_AnimationDlg->End; i++)
|
|
{
|
|
// Set the time
|
|
_AnimationDlg->setCurrentFrame ((float)i);
|
|
|
|
// Setup the play list
|
|
setupPlaylist (_AnimationDlg->getTime());
|
|
|
|
// Animate the automatic animation in the scene
|
|
animateCNELUScene (_CS, (uint64)(1000.f / _AnimationDlg->Speed));
|
|
|
|
// Eval channel mixer for transform
|
|
for (uint j=0; j<_ListInstance.size(); j++)
|
|
_ListInstance[j]->ChannelMixer.eval (false);
|
|
|
|
// Clear the buffers
|
|
CNELU::clearBuffers (_BackGroundColor);
|
|
|
|
// call of callback list
|
|
{
|
|
std::vector<IMainLoopCallBack *> copyVect(_CallBackList.begin(), _CallBackList.end());
|
|
for (std::vector<IMainLoopCallBack *>::iterator it = _CallBackList.begin(); it != _CallBackList.end(); ++it)
|
|
{
|
|
(*it)->goPreRender();
|
|
}
|
|
}
|
|
// Render the CS
|
|
if (_CS) _CS->render ();
|
|
|
|
// Draw the scene
|
|
CNELU::Scene->render();
|
|
|
|
// call of callback list
|
|
{
|
|
std::vector<IMainLoopCallBack *> copyVect(_CallBackList.begin(), _CallBackList.end());
|
|
for (std::vector<IMainLoopCallBack *>::iterator it = _CallBackList.begin(); it != _CallBackList.end(); ++it)
|
|
{
|
|
(*it)->goPostRender();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Swap the buffers
|
|
CNELU::swapBuffers();
|
|
|
|
// Get the buffer
|
|
CNELU::Driver->getBuffer (shoot);
|
|
shoot.flipV ();
|
|
|
|
// Save it
|
|
char num[12];
|
|
smprintf (num, 12, "%04d", i);
|
|
string filenamefinal = filename+num+string (".")+extension;
|
|
try
|
|
{
|
|
NLMISC::COFile output;
|
|
if (output.open (filenamefinal))
|
|
{
|
|
if (jpeg)
|
|
shoot.writeJPG ( output, 255 );
|
|
else
|
|
shoot.writeTGA ( output, 32 );
|
|
}
|
|
else
|
|
{
|
|
_MainFrame->MessageBox (("Can't open the file "+filenamefinal+" for writing.").c_str (), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
break;
|
|
}
|
|
}
|
|
catch (Exception &e)
|
|
{
|
|
_MainFrame->MessageBox (("Error during writing of the file "+filenamefinal+" : "+(string)e.what ()).c_str (), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CObjectViewer::drawFXUserMatrix()
|
|
|
|
{
|
|
static std::string fxUserMatrixStr;
|
|
static bool stringRetrieved = false;
|
|
if (!stringRetrieved)
|
|
{
|
|
CString fxUserMatrix;
|
|
fxUserMatrix.LoadString(IDS_FX_USER_MATRIX);
|
|
fxUserMatrixStr = (LPCTSTR) fxUserMatrix;
|
|
stringRetrieved = true;
|
|
}
|
|
nlassert(_ParticleDlg);
|
|
drawNamedMatrix(getFXUserMatrix(), fxUserMatrixStr, NLMISC::CRGBA::Red, 0.2f, 10.f);
|
|
}
|
|
|
|
void CObjectViewer::drawFXMatrix()
|
|
{
|
|
static std::string fxStr;
|
|
static bool stringRetrieved = false;
|
|
if (!stringRetrieved)
|
|
{
|
|
CString fx;
|
|
fx.LoadString(IDS_FX_MATRIX);
|
|
fxStr = (LPCTSTR) fx;
|
|
stringRetrieved = true;
|
|
}
|
|
drawNamedMatrix(_ParticleDlg->getPSWorldMatrix(), fxStr, NLMISC::CRGBA::Blue, -0.2f, 10.f);
|
|
}
|
|
|
|
void CObjectViewer::drawSceneMatrix()
|
|
{
|
|
static std::string sceneMatrixStr;
|
|
static bool stringRetrieved = false;
|
|
if (!stringRetrieved)
|
|
{
|
|
CString sceneMatrix;
|
|
sceneMatrix.LoadString(IDS_SCENE_MATRIX);
|
|
sceneMatrixStr = (LPCTSTR) sceneMatrix;
|
|
stringRetrieved = true;
|
|
}
|
|
drawNamedMatrix(_SceneRoot->getMatrix(), sceneMatrixStr, NLMISC::CRGBA::White, 0.f, 10.f);
|
|
}
|
|
|
|
|
|
void CObjectViewer::drawNamedMatrix(const NLMISC::CMatrix &matrix, const std::string &name, NLMISC::CRGBA color, float textZOffset, float testSize)
|
|
{
|
|
CPSUtil::displayBasis(CNELU::Driver, matrix, NLMISC::CMatrix::Identity, 1.f, *_FontGenerator, _FontManager);
|
|
CPSUtil::print(CNELU::Driver, name, *_FontGenerator, _FontManager, matrix.getPos() + NLMISC::CVector(0.f, 0.f, textZOffset), testSize, color);
|
|
}
|
|
|
|
|
|
|
|
sint CObjectViewer::getCurrentCamera () const
|
|
{
|
|
return _CurrentCamera;
|
|
}
|
|
|
|
void CObjectViewer::setCurrentCamera (sint currentCamera)
|
|
{
|
|
nlassert ((currentCamera == -1) ||(currentCamera < (sint)_Cameras.size ()));
|
|
_CurrentCamera = currentCamera;
|
|
}
|
|
|
|
uint CObjectViewer::getCameraInstance (uint cameraId) const
|
|
{
|
|
return _Cameras[cameraId];
|
|
}
|
|
|
|
uint CObjectViewer::getNumCamera () const
|
|
{
|
|
return (uint)_Cameras.size ();
|
|
}
|
|
|
|
int localizedMessageBox(HWND parentWindow, int messageStringID, int captionStringID, UINT nType)
|
|
{
|
|
|
|
CString caption;
|
|
CString mess;
|
|
caption.LoadString(captionStringID);
|
|
mess.LoadString(messageStringID);
|
|
return MessageBox(parentWindow, (LPCTSTR) mess, (LPCTSTR) caption, nType);
|
|
// TODO : replace older call to ::MessageBox in the object viewer with that function
|
|
}
|
|
|
|
int localizedMessageBox(HWND parentWindow, const char *message, int captionStringID, UINT nType)
|
|
{
|
|
CString caption;
|
|
caption.LoadString(captionStringID);
|
|
return MessageBox(parentWindow, message, (LPCTSTR) caption, nType);
|
|
}
|
|
|
|
CString getStrRsc(uint stringID)
|
|
{
|
|
CString str;
|
|
str.LoadString(stringID);
|
|
return str;
|
|
}
|
|
|
|
bool browseFolder(const CString &caption, CString &destFolder, HWND parent)
|
|
{
|
|
char chosenPath[MAX_PATH];
|
|
// browse folder
|
|
BROWSEINFO bi;
|
|
bi.hwndOwner = parent;
|
|
bi.pidlRoot = NULL;
|
|
bi.pszDisplayName = chosenPath;
|
|
bi.lpszTitle = (LPCTSTR) caption;
|
|
bi.ulFlags = BIF_DONTGOBELOWDOMAIN | BIF_EDITBOX;
|
|
bi.lpfn = NULL;
|
|
bi.lParam = NULL;
|
|
bi.iImage = 0;
|
|
LPITEMIDLIST result = SHBrowseForFolder(&bi);
|
|
if (result != NULL && SHGetPathFromIDList(result, chosenPath))
|
|
{
|
|
destFolder = chosenPath;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|