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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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557 lines
14 KiB
C++
557 lines
14 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "animation_set_dlg.h"
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#include "nel/misc/file.h"
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#include "nel/3d/track_keyframer.h"
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using namespace NLMISC;
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using namespace NL3D;
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/////////////////////////////////////////////////////////////////////////////
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// CAnimationSetDlg dialog
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CAnimationSetDlg::CAnimationSetDlg(CObjectViewer* objView, CWnd* pParent /*=NULL*/)
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: CDialog(CAnimationSetDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CAnimationSetDlg)
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UseMixer = 0;
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//}}AFX_DATA_INIT
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_ObjView=objView;
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}
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void CAnimationSetDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAnimationSetDlg)
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DDX_Control(pDX, IDC_EDITED_OBJECT, EditedObject);
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DDX_Control(pDX, IDC_PLAYLIST, PlayList);
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DDX_Control(pDX, IDC_TREE2, SkelTree);
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DDX_Control(pDX, IDC_TREE, Tree);
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DDX_Radio(pDX, IDC_USE_LIST, UseMixer);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CAnimationSetDlg, CDialog)
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//{{AFX_MSG_MAP(CAnimationSetDlg)
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ON_BN_CLICKED(IDC_ADD_ANIMATION, OnAddAnimation)
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ON_BN_CLICKED(IDC_RESET, OnReset)
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ON_BN_CLICKED(IDC_ADD_SKEL_WT, OnAddSkelWt)
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ON_WM_DESTROY()
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ON_BN_CLICKED(IDC_LIST_INSERT, OnListInsert)
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ON_BN_CLICKED(IDC_LIST_UP, OnListUp)
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ON_BN_CLICKED(IDC_LIST_DOWN, OnListDown)
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ON_BN_CLICKED(IDC_LIST_DELETE, OnListDelete)
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ON_BN_CLICKED(IDC_SET_ANIM_LENGTH, OnSetAnimLength)
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ON_BN_CLICKED(IDC_USE_LIST, OnUseList)
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ON_BN_CLICKED(IDC_USE_MIXER, OnUseMixer)
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ON_CBN_SELCHANGE(IDC_EDITED_OBJECT, OnSelchangeEditedObject)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CAnimationSetDlg message handlers
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// ***************************************************************************
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void CAnimationSetDlg::OnAddAnimation ()
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{
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uint instance = _ObjView->getEditedObject ();
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if (instance != 0xffffffff)
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{
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// Create a dialog
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static char BASED_CODE szFilter[] =
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"NeL Animation Files (*.anim)\0*.anim\0"
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"All Files (*.*)\0*.*\0\0";
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// Filename buffer
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char buffer[65535];
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buffer[0]=0;
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OPENFILENAME openFile;
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memset (&openFile, 0, sizeof (OPENFILENAME));
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openFile.lStructSize = sizeof (OPENFILENAME);
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openFile.hwndOwner = this->m_hWnd;
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openFile.lpstrFilter = szFilter;
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openFile.nFilterIndex = 0;
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openFile.lpstrFile = buffer;
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openFile.nMaxFile = 65535;
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openFile.Flags = OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT|OFN_ALLOWMULTISELECT|OFN_ENABLESIZING|OFN_EXPLORER;
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openFile.lpstrDefExt = "*.anim";
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if (GetOpenFileName(&openFile))
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{
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// Open the file
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try
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{
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// Filename pointer
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char *c=buffer;
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// Read the path
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CString path = buffer;
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if (path.GetLength()>openFile.nFileOffset)
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{
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// Double zero at the end
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c[path.GetLength()+1]=0;
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// Path is empty
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path = "";
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}
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else
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{
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// Adda slash
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path += "\\";
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// Look for the next string
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while (*(c++)) {}
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}
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// For each file selected
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while (*c)
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{
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// File name
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char filename[256];
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char *ptr=filename;
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// Read a file name
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while (*c)
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{
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*(ptr++)=*(c++);
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}
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*ptr=0;
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c++;
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// File name
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CString name = path + filename;
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// Load the animation
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_ObjView->loadAnimation (name, instance);
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// Touch the channel mixer
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_ObjView->reinitChannels ();
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// Update
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refresh (TRUE);
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}
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}
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catch (Exception& e)
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{
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MessageBox (e.what(), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
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}
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}
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}
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}
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// ***************************************************************************
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void CAnimationSetDlg::OnAddSkelWt()
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{
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// Instance number
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int instance = _ObjView->getEditedObject ();
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if (instance != CB_ERR)
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{
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// TODO: Add your control notification handler code here
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static char BASED_CODE szFilter[] = "NeL Skeleton Weight Template Files (*.swt)|*.swt|All Files (*.*)|*.*||";
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CFileDialog fileDlg( TRUE, ".swt", "*.swt", OFN_ALLOWMULTISELECT|OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter);
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if (fileDlg.DoModal()==IDOK)
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{
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// Open the file
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try
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{
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// Get first file
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POSITION pos=fileDlg.GetStartPosition( );
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while (pos)
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{
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// Get the name
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CString filename=fileDlg.GetNextPathName(pos);
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// Load the animation
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_ObjView->loadSWT (filename, instance);
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// Touch the channel mixer
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_ObjView->reinitChannels ();
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// Update
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refresh (TRUE);
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}
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}
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catch (Exception& e)
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{
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MessageBox (e.what(), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
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}
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}
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}
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}
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// ***************************************************************************
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void CAnimationSetDlg::OnReset ()
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{
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// Instance
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uint instance = _ObjView->getEditedObject ();
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if (instance!=0xffffffff)
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{
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// Reset the channel mixer slots
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_ObjView->resetSlots (instance);
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}
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}
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// ***************************************************************************
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void CAnimationSetDlg::refresh (BOOL update)
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{
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if (update)
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{
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CDialog::UpdateData (update);
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// Clear the combo box
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EditedObject.ResetContent ();
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// Set edited object list
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uint i;
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for (i=0; i<_ObjView->getNumInstance (); i++)
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{
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char name[512];
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_splitpath (_ObjView->getInstance (i)->Saved.ShapeFilename.c_str(), NULL, NULL, name, NULL);
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EditedObject.InsertString (-1, name);
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}
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// Get edited object
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uint instance = _ObjView->getEditedObject ();
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// Selection combo box
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EditedObject.SetCurSel ((instance==0xffffffff)?-1:(int)instance);
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// Clear the tree
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Tree.DeleteAllItems ();
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// Clear the tree
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SkelTree.DeleteAllItems ();
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// Clear the playlist
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PlayList.ResetContent ();
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if (instance != 0xffffffff)
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{
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// Get the instance
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CInstanceInfo *object = _ObjView->getInstance (instance);
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// For all tracks in the animation
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uint i;
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for (i=0; i<object->Saved.AnimationFileName.size(); i++)
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{
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// Get the animation name
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char name[512];
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_splitpath (object->Saved.AnimationFileName[i].c_str(), NULL, NULL, name, NULL);
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// Get the animation pointer
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CAnimation *anim = object->AnimationSet.getAnimation (object->AnimationSet.getAnimationIdByName (name));
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// Insert an intem
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HTREEITEM item=Tree.InsertItem (name);
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Tree.SetItemData (item, i);
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nlassert (item!=NULL);
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// For all tracks in the animation
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std::set<std::string> setString;
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anim->getTrackNames (setString);
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std::set<std::string>::iterator ite=setString.begin();
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while (ite!=setString.end())
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{
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// Add this string
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HTREEITEM newItem = Tree.InsertItem (ite->c_str(), item);
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Tree.SetItemData (newItem, 0xffffffff);
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// Get the track
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ITrack *track=anim->getTrack (anim->getIdTrackByName (*ite));
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// Keyframer ?
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UTrackKeyframer *keyTrack=dynamic_cast<UTrackKeyframer *>(track);
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if (keyTrack)
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{
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// Get number of keys
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std::vector<TAnimationTime> keys;
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keyTrack->getKeysInRange (track->getBeginTime ()-1, track->getEndTime ()+1, keys);
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// Print track info
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char name[512];
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_snprintf (name, 512, "%s (%f - %f) %d keys", typeid(*track).name(), track->getBeginTime (), track->getEndTime (), keys.size());
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HTREEITEM keyItem = Tree.InsertItem (name, newItem);
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Tree.SetItemData (keyItem, 0xffffffff);
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}
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else
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{
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// Print track info
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char name[512];
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_snprintf (name, 512, "%s (%f - %f)", typeid(*track).name(), track->getBeginTime (), track->getEndTime ());
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HTREEITEM keyItem = Tree.InsertItem (name, newItem);
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Tree.SetItemData (keyItem, 0xffffffff);
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}
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ite++;
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}
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}
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// For all tracks in the animation
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for (i=0; i<object->Saved.SWTFileName.size(); i++)
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{
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// Get the animation name
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char name[512];
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_splitpath (object->Saved.SWTFileName[i].c_str(), NULL, NULL, name, NULL);
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// Get the animation pointer
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CSkeletonWeight *swt = object->AnimationSet.getSkeletonWeight (object->AnimationSet.getSkeletonWeightIdByName (name));
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// Insert an intem
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HTREEITEM item=SkelTree.InsertItem (name);
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nlassert (item!=NULL);
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// Get number of node in this skeleton weight
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uint numNode=swt->getNumNode ();
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// Add the nodein the tree
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for (uint n=0; n<numNode; n++)
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{
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char percent[512];
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sprintf (percent, "%s (%f%%)", swt->getNodeName (n).c_str(), swt->getNodeWeight(n)*100);
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// Add this string
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SkelTree.InsertItem (percent, item);
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}
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}
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// For all tracks in the playlist
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for (i=0; i<object->Saved.PlayList.size(); i++)
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{
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// Insert an intem
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int item=PlayList.InsertString (-1, object->Saved.PlayList[i].c_str());
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nlassert (item!=LB_ERR);
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}
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}
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CDialog::UpdateData (FALSE);
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}
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else
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{
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CDialog::UpdateData (TRUE);
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// Get edited object
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uint instance = _ObjView->getEditedObject ();
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if (instance != 0xffffffff)
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{
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// Get the instance
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CInstanceInfo *object = _ObjView->getInstance (instance);
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// Clear the playlist
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object->Saved.PlayList.resize (PlayList.GetCount ());
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// For all tracks in the playlist
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uint i;
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for (i=0; i<object->Saved.PlayList.size(); i++)
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{
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// Insert an intem
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char text[512];
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PlayList.GetText( i, text);
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object->Saved.PlayList[i] = text;
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}
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CDialog::UpdateData (update);
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}
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}
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_ObjView->refreshAnimationListeners();
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}
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// ***************************************************************************
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void CAnimationSetDlg::OnDestroy()
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{
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setRegisterWindowState (this, REGKEY_OBJ_VIEW_ANIMATION_SET_DLG);
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CDialog::OnDestroy();
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}
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// ***************************************************************************
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void CAnimationSetDlg::OnListInsert()
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{
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// Get selected animation
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HTREEITEM item = Tree.GetSelectedItem ();
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if (item && (Tree.GetItemData (item)!=0xffffffff))
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{
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// Insert the string
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int itemList = PlayList.InsertString (-1, Tree.GetItemText(item));
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PlayList.SetItemData (itemList, Tree.GetItemData (item));
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// Reselect the item
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Tree.SelectItem (item);
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}
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// Update back
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refresh (FALSE);
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}
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// ***************************************************************************
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void CAnimationSetDlg::OnListUp()
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{
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// Get selected item
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int sel = PlayList.GetCurSel ();
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if ((sel != LB_ERR) && (sel>0))
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{
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// Backup the string
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CString text;
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PlayList.GetText (sel, text);
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DWORD data = PlayList.GetItemData (sel);
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// Remove the node
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PlayList.DeleteString (sel);
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// Insert the string
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int pos = PlayList.InsertString (sel-1, text);
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PlayList.SetItemData (pos, data);
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PlayList.SetCurSel (pos);
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}
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// Update back
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refresh (FALSE);
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}
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// ***************************************************************************
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void CAnimationSetDlg::OnListDown()
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{
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// Get selected item
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int sel = PlayList.GetCurSel ();
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if ((sel != LB_ERR) && (sel<PlayList.GetCount()-1))
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{
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// Backup the string
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CString text;
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PlayList.GetText (sel, text);
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DWORD data = PlayList.GetItemData (sel);
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// Remove the node
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PlayList.DeleteString (sel);
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// Insert the string
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int pos = PlayList.InsertString (sel+1, text);
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PlayList.SetItemData (pos, data);
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PlayList.SetCurSel (pos);
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}
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// Update back
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refresh (FALSE);
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}
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// ***************************************************************************
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void CAnimationSetDlg::OnListDelete()
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{
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// Get selected item
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int sel = PlayList.GetCurSel ();
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if (sel != LB_ERR)
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{
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// Remove the node
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PlayList.DeleteString (sel);
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if (sel>=PlayList.GetCount ())
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sel--;
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if (sel>=0)
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PlayList.SetCurSel (sel);
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}
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// Update back
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refresh (FALSE);
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}
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// ***************************************************************************
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void CAnimationSetDlg::OnSetAnimLength()
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{
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// Longest animation
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float longestLength = 0;
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// For each instance
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for (uint instance=0; instance<_ObjView->_ListInstance.size(); instance++)
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{
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// Ref on the instance
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CInstanceInfo &inst = *_ObjView->_ListInstance[instance];
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// There is some anim ?
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if (inst.Saved.PlayList.size())
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{
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// Calculate the length
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float length = 0;
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// For each animation in the list
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for (uint i=0; i<(uint)inst.Saved.PlayList.size(); i++)
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{
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// Get the animation
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CAnimation *anim = inst.AnimationSet.getAnimation (inst.AnimationSet.getAnimationIdByName (inst.Saved.PlayList[i]));
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// Add the length
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length += anim->getEndTime () - anim->getBeginTime ();
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}
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if (length>longestLength)
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longestLength=length;
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}
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}
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// Adjuste length
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if (longestLength>0)
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_ObjView->setAnimTime (0, longestLength * _ObjView->getFrameRate ());
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}
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// ***************************************************************************
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void CAnimationSetDlg::OnUseList()
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{
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// Disable channels
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_ObjView->enableChannels ();
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}
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// ***************************************************************************
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void CAnimationSetDlg::OnUseMixer()
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{
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// Enable channels
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_ObjView->enableChannels ();
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}
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// ***************************************************************************
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void CAnimationSetDlg::OnSelchangeEditedObject()
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{
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UpdateData ();
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// Selection combo box
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int selection = EditedObject.GetCurSel ();
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_ObjView->setEditedObject ((selection==CB_ERR)?0xffffffff:selection);
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refresh (TRUE);
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_ObjView->getSlotDlg ()->refresh (TRUE);
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}
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