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96 lines
2 KiB
C++
96 lines
2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_P_THREAD_H
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#define NL_P_THREAD_H
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#ifdef NL_OS_UNIX
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#include "types_nl.h"
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#include "thread.h"
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#include <pthread.h>
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namespace NLMISC {
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/**
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* Posix Thread
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* \author Olivier Cado
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* \author Nevrax France
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* \date 2001
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*/
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class CPThread : public IThread
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{
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public:
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enum TThreadState
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{
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ThreadStateNone,
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ThreadStateRunning,
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ThreadStateFinished,
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};
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/// Constructor
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CPThread( IRunnable *runnable, uint32 stackSize);
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virtual ~CPThread();
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virtual void start();
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virtual bool isRunning();
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virtual void terminate();
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virtual void wait();
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virtual bool setCPUMask(uint64 cpuMask);
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virtual uint64 getCPUMask();
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virtual void setPriority(TThreadPriority priority);
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virtual std::string getUserName();
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virtual IRunnable *getRunnable()
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{
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return Runnable;
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}
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/// Internal use
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IRunnable *Runnable;
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TThreadState _State;
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pthread_t _ThreadHandle;
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private:
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uint32 _StackSize;
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};
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/**
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* Posix Process
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CPProcess : public IProcess
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{
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public:
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virtual ~CPProcess() {}
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virtual uint64 getCPUMask();
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virtual bool setCPUMask(uint64 mask);
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};
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} // NLMISC
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#endif // NL_OS_UNIX
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#endif // NL_P_THREAD_H
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/* End of p_thread.h */
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