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847 lines
26 KiB
C++
847 lines
26 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/misc/smart_ptr.h"
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#include "family_profile.h"
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#include "continent.h"
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#include "ai_grp_fauna.h"
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#include "ai_grp_npc.h"
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#include "ai_mgr_fauna.h"
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#include "ai_mgr_npc.h"
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#include "group_profile.h"
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#include "family_behavior.h"
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#include "family_profile_tribe.h"
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#include "continent_inline.h"
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using namespace std;
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using namespace NLMISC;
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using namespace AITYPES;
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using namespace RYAI_MAP_CRUNCH;
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CAiFactory<IFamilyProfile, CFamilyProfileTribe> _singleProfileTribe;
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IAiFactory<IFamilyProfile> *_ProfileTribe=&_singleProfileTribe;
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//CPropertyId act_fz_spawn("activity_fauna_spawn");
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//
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//CPropertyId act_fz_food_herb("activity_fauna_food_herb");
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//CPropertyId act_fz_food_carn("activity_fauna_food_carn");
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//CPropertyId act_fz_rest_herb("activity_fauna_rest_herb");
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//CPropertyId act_fz_rest_carn("activity_fauna_rest_carn");
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//
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//CPropertyId act_nz_harvest("activity_npc_harvest");
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//CPropertyId act_nz_ambush("activity_npc_ambush");
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//CPropertyId act_nz_rest("activity_npc_rest");
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//CPropertyId act_nz_outpost("activity_npc_outpost");
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//CPropertyId act_nz_spawn("activity_npc_spawn");
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//CPropertyId act_nz_outpost_def("activity_npc_outpost_def");
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//CPropertyId act_nz_outpost_atk("activity_npc_outpost_atk");
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//CPropertyId act_nz_kami_wander("activity_npc_kami_wander");
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//CPropertyId act_nz_escort("activity_npc_escort");
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//CPropertyId act_nz_convoy("activity_npc_convoy");
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//CPropertyId act_nz_contact("activity_npc_contact");
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//CPropertyId act_nz_fight("activity_npc_fight");
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//
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//CPropertyId act_nz_contact_camp("activity_npc_contact_camp");
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//CPropertyId act_nz_contact_outpost("activity_npc_contact_outpost");
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//CPropertyId act_nz_contact_city("activity_npc_contact_city");
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//// CPropertyId act_nz_contact_city("activity_npc_fight_boss"); problem ?
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//CPropertyId act_nz_fight_boss("act_nz_fight_boss");
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//
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//CPropertyId act_fz_food_kitin("act_fz_food_kitin");
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//CPropertyId act_fz_food_kitin_invasion("act_fz_food_kitin_invasion");
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//CPropertyId act_fz_rest_kitin_invasion("act_fz_rest_kitin_invasion");
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//CPropertyId act_fz_food_degen("act_fz_food_degen");
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//CPropertyId act_fz_plant("act_fz_plant");
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//CPropertyId act_fz_rest_kitin("act_fz_rest_kitin");
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//CPropertyId act_fz_rest_degen("act_fz_rest_degen");
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// Todo:
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//
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// +faire gaffe <20> l'init du CGrpProfileFollowRoute dans le cadre statique .. :\ (adapter?)//
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// (done)+ dynCamping n'a pas une bonne current zone, -> <20> mettre.
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// (done)+ probl<62>me d'ordre des points pour le suivit de chemin.
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// + v<>rifier que les comportements statiques fonctionnent toujours avec le nouveau code (r<>gression).
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//
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// - Choisir le comportement au spawn des groupes.
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// - Mettre des activit<69>s dans les <20>v<EFBFBD>nements d'OutPosts. (pas de chianlie..).
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// - V<>rifer la logique des comportements (pas de trous).
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// - V<>rifier que currentZone est bien g<>r<EFBFBD> dans les classes.
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//
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// - Death report / OutPosts.
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// - getGeometry (forced by the unconceptualized finite state machine script implementation legacy in the leveldesign :( ).
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//
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// - mettre un coup de boule dans le mur pour se calmer.
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void COutpostInfo::checkDespawnGroupList ()
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{
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while (_DespawnList.size()>0)
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{
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CGroupNpc *grpNpc=_DespawnList.back();
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_DespawnList.pop_back();
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{
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TGroupList::iterator it=_FightGroup.begin();
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const TGroupList::iterator itEnd=_FightGroup.end();
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for (;(it!=itEnd) && ((*it).ptr()!=grpNpc);++it);
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if (it!=itEnd)
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{
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(*it)->despawnGrp();
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_FightGroup.erase(it);
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continue;
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}
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}
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{
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TGroupList::iterator it=_ContactGroups.begin();
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const TGroupList::iterator itEnd=_ContactGroups.end();
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for (;(it!=itEnd) && ((*it).ptr()!=grpNpc);++it);
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if (it!=itEnd)
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{
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(*it)->despawnGrp();
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_ContactGroups.erase(it);
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continue;
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}
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}
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#ifdef NL_DEBUG
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nlassert(true==false); // unknown group.
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#endif
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}
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}
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// Not Implemented.
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void COutpostInfo::spawnBoss ()
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{
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}
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void COutpostInfo::outpostEvent (ZCSTATE::TZcState state)
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{
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if (_ZoneNpc.isNULL())
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return;
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_State=state;
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// sets group presence in the outpost.
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switch (_State)
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{
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case ZCSTATE::Tribe: // no charge
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fightGroups(false);
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bossGroups(false);
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contactGroups(true);
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break;
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case ZCSTATE::TribeInWar: // tribe got the outpost, tribe is in war
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case ZCSTATE::GuildInWar: // Guild got the outpost, Guild is in war
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fightGroups(true);
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bossGroups(true);
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contactGroups(false);
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break;
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case ZCSTATE::GuildInPeace: // Guild got the outpost, Guild is in peace
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fightGroups(false);
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bossGroups(false);
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contactGroups(false);
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break;
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}
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}
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void COutpostInfo::fightGroups(bool exist)
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{
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return;
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// TODO
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// if (exist)
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// {
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// if (_FightGroupExist) // if no groups, spawn them ..
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// return;
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//
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// CCellZone &cellZone=_FamilyBehavior->getOwner();
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//
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// for (uint i=0; i<10; ++i)
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// {
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// // look for a fight group
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// const CGroupDesc *const gd = cellZone.getOwner()->getProportionalGroupDesc(_FamilyBehavior, act_nz_fight, act_nz_fight_boss);
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// if (!gd)
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// continue;
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//
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// // set the npc of the group attackable
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// gd->setAttackable(true);
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//
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// // look for a spawn point
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// const CNpcZone *const spawnZone = cellZone.lookupNpcZone(/*_FamilyBehavior->getFamily(),*/ act_nz_spawn);
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// if (!spawnZone)
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// continue;
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//
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// // Look for a defense zone
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// const CNpcZone *const defZone = cellZone.lookupNpcZone(/*_FamilyBehavior->getFamily(),*/ act_nz_outpost_def);
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// if (!defZone)
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// continue;
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//
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// CGroupNpc *const grp = _FamilyProfileTribe->createNpcGroup(spawnZone,gd);
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// if (!grp)
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// continue;
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//
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// grp->setDiscardable (false);
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// // this group will run !
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// grp->mergeProfileParameter (CProfileParameters::TProfileParameter("running", "", 0));
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//
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// CGrpProfileDynFight *dynFight=new CGrpProfileDynFight(grp->getSpawnObj(),_FamilyProfileTribe, spawnZone, this);
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// grp->getSpawnObj()->activityProfile().setAIProfile (dynFight);
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// dynFight->gotoZone(defZone, act_nz_outpost_atk+act_nz_contact_camp);
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// _FightGroup.push_back(grp);
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// }
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//
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// }
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// else
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// {
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// if (!_FightGroupExist)
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// return;
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//
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// for (TGroupList::iterator it=_FightGroup.begin(), itEnd=_FightGroup.end();it!=itEnd;++it)
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// {
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// NLMISC::CDbgPtr<CGroupNpc> &dbgPtr=*it;
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//#ifdef NL_DEBUG
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// nlassert(!dbgPtr.isNULL());
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//#endif
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// CGrpProfileDynFight *dynFight=safe_cast<CGrpProfileDynFight*>(dbgPtr->getSpawnObj()->activityProfile().getAIProfile());
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// dynFight->gotoZone(_FamilyProfileTribe->getCampZone(),CPropertySet());
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// }
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//
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// }
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// _FightGroupExist=exist;
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}
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void COutpostInfo::bossGroups(bool exist) // not implemented yet.
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{
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_BossGroupExist=exist;
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}
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void COutpostInfo::contactGroups(bool exist) // contact groups ..
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{
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// TODO
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// if (exist)
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// {
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// if (_ContactGroupExist)
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// return;
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//
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// // try to create a contact group
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// breakable
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// {
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// const CGroupDesc *gd = _FamilyBehavior->getOwner()->getOwner()->getProportionalGroupDesc(_FamilyBehavior, act_nz_contact+act_nz_contact_camp, act_nz_escort+act_nz_convoy+act_nz_fight_boss);
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// if (!gd)
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// break;
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//
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// CGroupNpc *const grp=_FamilyProfileTribe->createNpcGroup(_FamilyProfileTribe->getCampZone(),gd);
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// if (!grp)
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// break;
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//
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// grp->getSpawnObj()->activityProfile().setAIProfile(new CGrpProfileDynContact(grp->getSpawnObj(), _FamilyProfileTribe, this, true));
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// _ContactGroups.push_back(grp);
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// }
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//
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// // 2 other contacts
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// for (uint32 i=0;i<2;i++)
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// {
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// // try to create a contact group
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// const CGroupDesc *gd = _FamilyBehavior->getOwner()->getOwner()->getProportionalGroupDesc(_FamilyBehavior, act_nz_contact+act_nz_contact_outpost, act_nz_escort+act_nz_convoy);
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// if (!gd)
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// continue;
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//
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// CGroupNpc *const grp=_FamilyProfileTribe->createNpcGroup(_FamilyProfileTribe->getCampZone(),gd);
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// if (!grp)
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// continue;
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//
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// grp->getSpawnObj()->activityProfile().setAIProfile(new CGrpProfileDynContact(grp->getSpawnObj(), _FamilyProfileTribe, this));
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// _ContactGroups.push_back(grp);
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//
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// }
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//
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// }
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// else
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// {
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// if (!_ContactGroupExist)
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// return;
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//
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// for (TGroupList::iterator it=_ContactGroups.begin(), itEnd=_ContactGroups.end();it!=itEnd;++it)
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// {
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// NLMISC::CDbgPtr<CGroupNpc> &dbgPtr=*it;
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// CGrpProfileDynFight *dynFight=safe_cast<CGrpProfileDynFight*>(dbgPtr->getSpawnObj()->activityProfile().getAIProfile());
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// dynFight->gotoZone(_FamilyProfileTribe->getCampZone(),CPropertySet());
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// }
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//
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// }
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// _ContactGroupExist=exist;
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}
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void COutpostInfo::updateOutPostInfo ()
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{
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checkDespawnGroupList ();
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}
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CFamilyProfileTribe::CFamilyProfileTribe (const CtorParam &ctorParam)
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:IFamilyProfile(ctorParam)
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{
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// choose a camp zone.
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// need to choose a camp zone
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static CPropertyId act_nz_rest("activity_rest");
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_CampZone = _FamilyBehavior->getOwner()->lookupNpcZone(_FamilyBehavior->getFamilyTag()+act_nz_rest, _FamilyBehavior->grpFamily()->getSubstitutionId());
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// get params.
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const NLMISC::CVirtualRefCount*const param=ctorParam.familyBehavior()->grpFamily()->getProfileParams("aggro_groups");
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const CAggroGroupContainer *const aggroGroupContainer=type_cast<const CAggroGroupContainer*>(param);
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if (aggroGroupContainer)
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_AggroGroupIds=aggroGroupContainer->aggroGroupIds;
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}
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void CFamilyProfileTribe::setDefaultProfile(const CNpcZone *const zone, CGroupNpc *grp)
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{
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#ifdef NL_DEBUG
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nlassert(grp);
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#endif
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static CPropertyId act_nz_harvest("activity_harvest");
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CSpawnGroupNpc *const spawnGrp=grp->getSpawnObj();
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const CNpcZone *const dest = getFamilyBehavior()->getOwner()->lookupNpcZone(act_nz_harvest, getFamilyBehavior()->grpFamily()->getSubstitutionId());
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if ( !dest
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|| dest==zone)
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{
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spawnGrp->activityProfile().setAIProfile(new CGrpProfileDynWaitInZone(spawnGrp,zone));
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return;
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}
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spawnGrp->activityProfile().setAIProfile(new CGrpProfileDynHarvest(spawnGrp,this,dest,zone));
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}
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void CFamilyProfileTribe::outpostAdd(NLMISC::TStringId outpostName)
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{
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if (_OutpostInfos.find(outpostName) != _OutpostInfos.end())
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{
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return;
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}
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if (LogOutpostDebug)
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nldebug("OUTPOST: adding outpost '%s' to tribe '%s' control in '%s'",
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CStringMapper::unmap(outpostName).c_str(),
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_FamilyBehavior->getName().c_str(),
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_FamilyBehavior->getOwner()->getAliasFullName().c_str());
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CSmartPtr<COutpostInfo> outPost=COutpostInfo::createOutpost(_FamilyBehavior,this,outpostName);
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if (!outPost)
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{
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static map<CFamilyProfileTribe*, set<TStringId> > warnOnce;
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if (warnOnce[this].find(outpostName) == warnOnce[this].end())
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{
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nlwarning("OUTPOST: no zone found for outpost '%s'", CStringMapper::unmap(outpostName).c_str());
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warnOnce[this].insert(outpostName);
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}
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return;
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}
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_OutpostInfos.insert(make_pair(outpostName, outPost));
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}
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void CFamilyProfileTribe::outpostRemove(NLMISC::TStringId outpostName)
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{
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TOutpostContainer::iterator it(_OutpostInfos.find(outpostName));
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if (it==_OutpostInfos.end())
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return;
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// nlassert(it != _OutpostInfos.end());
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if (LogOutpostDebug)
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nldebug("OUTPOST: Removing outpost '%s' to tribe 'ss' control in '%s'",
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CStringMapper::unmap(outpostName).c_str(),
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/*_FamilyBehavior->getFamily().getFamilyName().c_str(),*/
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_FamilyBehavior->getOwner()->getAliasFullName().c_str());
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_OutpostInfos.erase(it);
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}
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void CFamilyProfileTribe::spawnBoss(NLMISC::TStringId outpostName)
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{
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TOutpostContainer::iterator it(_OutpostInfos.find(outpostName));
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if (it==_OutpostInfos.end())
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return;
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// nlassert(it != _OutpostInfos.end());
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it->second->spawnBoss();
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}
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void CFamilyProfileTribe::spawnGroup()
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{
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H_AUTO(FamilySpawnTribe)
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static CPropertyId act_nz_spawn("activity_spawn");
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if (getCampZone().isNull())
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return;
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static CPropertyId act_nz_rest("activity_rest");
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const CNpcZone *const spawn = _FamilyBehavior->getOwner()->lookupNpcZone(/*_FamilyBehavior->getFamily(),*/ act_nz_spawn+act_nz_rest, _FamilyBehavior->grpFamily()->getSubstitutionId());
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if (!spawn)
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return;
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static CPropertyId act_nz_escort("activity_escort");
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static CPropertyId act_nz_contact("activity_contact");
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static CPropertyId act_nz_fight_boss("act_nz_fight_boss");
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// CCellZone &cellZone=_FamilyBehavior->getOwner();
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const CGroupDesc<CGroupFamily> *const gd = _FamilyBehavior->grpFamily()->getProportionalGroupDesc(_FamilyBehavior, CPropertySet(), act_nz_contact+act_nz_fight_boss+act_nz_escort);
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if (!gd)
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return;
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// set the npc of the group attackable
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// gd->setAttackable(true);
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// set the npc of the group vulnerable
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// gd->setVulnerable(true);
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const CGroupNpc *const grp=createNpcGroup(spawn,gd);
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if (!grp)
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return;
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grp->getSpawnObj()->spawnBotOfGroup();
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}
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/// The main update for the profile. Called aprox every 10 s (100 ticks)
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void CFamilyProfileTribe::update()
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{
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H_AUTO(FamilyTribeUpdate)
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// update outposts
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TOutpostContainer::iterator first(_OutpostInfos.begin()), last(_OutpostInfos.end());
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for (; first != last; ++first)
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first->second->updateOutPostInfo();
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}
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/************************************************************************/
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/* Profiles */
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/************************************************************************/
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//---------------------------------------------------------------------------------
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// CGrpProfileDynContact
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//---------------------------------------------------------------------------------
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void CGrpProfileDynContact::beginProfile()
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{
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static CPropertyId act_nz_rest("activity_rest");
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static CPropertyId act_nz_outpost("activity_outpost");
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_Grp->movingProfile().setAIProfile(new CGrpProfileDynFollowPath(_Grp, _CurrentZone, _FamilyProfile->getCampZone(), act_nz_outpost + act_nz_rest));
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}
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// routine called just before bot starts to use a new profile or when a bot dies
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void CGrpProfileDynContact::endProfile()
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{
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}
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// routine called every time the bot is updated (frequency depends on player proximity, etc)
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// there's a coherence problem about the activity.
|
||
void CGrpProfileDynContact::updateProfile(uint ticksSinceLastUpdate)
|
||
{
|
||
|
||
// this is a contact group, special treatment
|
||
switch (_Grp->movingProfile().getAIProfileType())
|
||
{
|
||
case ZONE_WAIT:
|
||
// we must be in a city or in an outpost, just check the date to return to camp.
|
||
if (CTimeInterface::timeOfDay()!=CRyzomTime::nightfall)
|
||
break;
|
||
{
|
||
// go back to the camp.
|
||
CGrpProfileDynWaitInZone const* const waitProfile = safe_cast<CGrpProfileDynWaitInZone*>(_Grp->movingProfile().getAIProfile());
|
||
_Grp->movingProfile().setAIProfile(new CGrpProfileDynFollowPath(_Grp, waitProfile->currentZone(), _FamilyProfile->getCampZone(), CPropertySet()));
|
||
}
|
||
break;
|
||
|
||
case MOVE_CAMPING:
|
||
// the group is camping, if the day rise, send them to an outpost or city
|
||
if (CTimeInterface::timeOfDay()!=CRyzomTime::dawn)
|
||
break;
|
||
|
||
{
|
||
static CPropertyId act_nz_outpost("activity_outpost");
|
||
// time to go work childrens!
|
||
const CNpcZone *dest = _FamilyProfile->getFamilyBehavior()->getOwner()->lookupNpcZone(/*_FamilyProfile->getFamilyBehavior()->getFamily(),*/ act_nz_outpost, _FamilyProfile->getFamilyBehavior()->grpFamily()->getSubstitutionId());
|
||
if (dest)
|
||
{
|
||
CGrpProfileDynCamping const* const campingProfile = safe_cast<CGrpProfileDynCamping*>(_Grp->movingProfile().getAIProfile());
|
||
_Grp->movingProfile().setAIProfile(new CGrpProfileDynFollowPath(_Grp, campingProfile->currentZone(), dest, CPropertySet()));
|
||
}
|
||
}
|
||
break;
|
||
|
||
case MOVE_DYN_FOLLOW_PATH:
|
||
{
|
||
CGrpProfileDynFollowPath* profile = NLMISC::safe_cast<CGrpProfileDynFollowPath*>(_Grp->movingProfile().getAIProfile());
|
||
|
||
// if arrived.
|
||
if (!profile->destinationReach())
|
||
break;
|
||
|
||
if (!_OutPostInfo->_ContactGroupExist)
|
||
{
|
||
_OutPostInfo->addToDespawnGroupList(_Grp);
|
||
return;
|
||
}
|
||
|
||
// ok, we are at the road end, what should we do now ?
|
||
if (_isTheContactGroup)
|
||
_Grp->activityProfile().setAIProfile(new CGrpProfileDynCamping(_Grp,profile->currentZone()));
|
||
else
|
||
_Grp->activityProfile().setAIProfile(new CGrpProfileDynWaitInZone(_Grp,profile->currentZone()));
|
||
}
|
||
break;
|
||
default:
|
||
#ifdef NL_DEBUG
|
||
nlassert(true==false);
|
||
#endif
|
||
break;
|
||
}
|
||
|
||
CGrpProfileNormal::updateProfile(ticksSinceLastUpdate);
|
||
}
|
||
|
||
void CGrpProfileDynContact::gotoZone(const CNpcZone *const zone, const CPropertySet &flags)
|
||
{
|
||
_Grp->movingProfile().setAIProfile(new CGrpProfileDynFollowPath(_Grp, _CurrentZone, zone, flags));
|
||
}
|
||
|
||
string CGrpProfileDynContact::buildDebugString() const
|
||
{
|
||
return string();
|
||
}
|
||
|
||
//---------------------------------------------------------------------------------
|
||
// CGrpProfileDynHarvest
|
||
//---------------------------------------------------------------------------------
|
||
|
||
|
||
void CGrpProfileDynHarvest::beginProfile()
|
||
{
|
||
static CPropertyId act_nz_rest("activity_rest");
|
||
static CPropertyId act_nz_harvest("activity_harvest");
|
||
static CPropertyId act_nz_outpost("activity_outpost");
|
||
_Grp->movingProfile().setAIProfile(new CGrpProfileDynFollowPath(_Grp, _CurrentZone, _HarvestZone, act_nz_outpost + act_nz_rest));
|
||
}
|
||
|
||
// routine called just before bot starts to use a new profile or when a bot dies
|
||
void CGrpProfileDynHarvest::endProfile()
|
||
{
|
||
}
|
||
|
||
// routine called every time the bot is updated (frequency depends on player proximity, etc)
|
||
|
||
|
||
void CGrpProfileDynHarvest::checkTargetsAround ()
|
||
{
|
||
if (!_checkTargetTimer.test())
|
||
return;
|
||
|
||
_checkTargetTimer.set(10+CAIS::rand16(2)); // every 11 seconds.
|
||
|
||
if (_FamilyProfile->_AggroGroupIds.size()==0)
|
||
return;
|
||
|
||
// check if we have a player property.
|
||
{
|
||
const std::vector<uint32> &aggroList=_FamilyProfile->_AggroGroupIds;
|
||
if (std::find(aggroList.begin(), aggroList.end(), AISHEETS::CSheets::getInstance()->playerGroupIndex())==aggroList.end())
|
||
return;
|
||
}
|
||
|
||
CAIVision<CPersistentOfPhysical> Vision;
|
||
|
||
breakable
|
||
{
|
||
CAIVector centerPos;
|
||
if (!_Grp->calcCenterPos(centerPos)) // true if there's some bots in the group.
|
||
break;
|
||
|
||
const uint32 playerRadius= uint(30); // _AggroRange);
|
||
const uint32 botRadius=uint(0); // _AggroRange);
|
||
|
||
const uint32 minRadius=playerRadius>botRadius?botRadius:playerRadius;
|
||
|
||
Vision.updateBotsAndPlayers(_Grp->getPersistent().getAIInstance(), centerPos, playerRadius, botRadius);
|
||
}
|
||
|
||
{
|
||
const std::vector<NLMISC::CDbgPtr<CPersistentOfPhysical> > &players = Vision.players();
|
||
|
||
std::vector<NLMISC::CDbgPtr<CPersistentOfPhysical> >::const_iterator first(players.begin()), last(players.end());
|
||
for (; first != last; ++first)
|
||
{
|
||
const CPersistentOfPhysical*const player = (*first);
|
||
const CAIEntityPhysical*const ep = player->getSpawnObj();
|
||
if ( !ep
|
||
|| !ep->isAlive()
|
||
|| ep->currentHitPoints()<=0.f )
|
||
continue;
|
||
|
||
const CRootCell *const rootCell=ep->wpos().getRootCell();
|
||
if ( rootCell
|
||
&& rootCell->getFlag()!=0 ) // Safe Zone ?
|
||
continue;
|
||
|
||
_Grp->setAggroMinimumFor(ep->dataSetRow(), 0.5f, false);
|
||
}
|
||
}
|
||
}
|
||
|
||
// there's a coherence problem about the activity.
|
||
void CGrpProfileDynHarvest::updateProfile(uint ticksSinceLastUpdate)
|
||
{
|
||
static CPropertyId act_nz_harvest("activity_harvest");
|
||
CProfilePtr &movingProfile=_Grp->movingProfile();
|
||
|
||
// this is a contact group, special treatment
|
||
switch (movingProfile.getAIProfileType())
|
||
{
|
||
// Camping -> Moving(Wandering(Harvesting))
|
||
case MOVE_CAMPING:
|
||
{
|
||
// the group is resting in the camp, check activity timeout
|
||
CGrpProfileDynCamping const* const profile = safe_cast<CGrpProfileDynCamping*>(movingProfile.getAIProfile());
|
||
if (!profile->timeOut())
|
||
break;
|
||
|
||
// send the group to a harvest point
|
||
const CNpcZone *const dest = _FamilyProfile->getFamilyBehavior()->getOwner()->lookupNpcZone(/*_FamilyProfile->getFamilyBehavior()->getFamily(),*/ act_nz_harvest, _FamilyProfile->getFamilyBehavior()->grpFamily()->getSubstitutionId());
|
||
|
||
if (dest==profile->currentZone()) // are we already at the right place ?
|
||
{
|
||
// then lets camp again ..
|
||
_Grp->movingProfile().setAIProfile(new CGrpProfileDynCamping(_Grp,dest));
|
||
}
|
||
else
|
||
{
|
||
// send the group to an harvest site.
|
||
movingProfile.setAIProfile(new CGrpProfileDynFollowPath(_Grp, profile->currentZone(), dest, CPropertySet()));
|
||
}
|
||
break;
|
||
}
|
||
break;
|
||
|
||
// Moving -> Wandering(Harvesting)|Camping
|
||
case MOVE_DYN_FOLLOW_PATH:
|
||
{
|
||
CGrpProfileDynFollowPath const* const fp = safe_cast<CGrpProfileDynFollowPath*>(movingProfile.getAIProfile());
|
||
|
||
if (!fp->destinationReach())
|
||
break;
|
||
|
||
if (fp->currentZone()==_FamilyProfile->getCampZone())
|
||
{
|
||
// the group just enter the camp, do a camping for some time
|
||
_Grp->movingProfile().setAIProfile(new CGrpProfileDynCamping(_Grp,fp->currentZone()));
|
||
break;
|
||
}
|
||
|
||
// ok the group has reach a destination that is not the camp ..
|
||
// lets forage ..
|
||
// set the group in wander/forage mode (with zone in param)
|
||
CGrpProfileWander *profile=new CGrpProfileWander(_Grp,fp->currentZone());
|
||
_Grp->movingProfile().setAIProfile(profile);
|
||
|
||
// do some foraging
|
||
profile->setBotStandProfile(BOT_FORAGE, &BotProfileForageFactory);
|
||
profile->setTimer(60*10+CAIS::rand32(30*10)); // between 1 to 1:30 minute long ..
|
||
}
|
||
break;
|
||
|
||
// Harvesting -> Moving(Camping)
|
||
case MOVE_WANDER:
|
||
{
|
||
// this is a harvest group doing foraging
|
||
const CGrpProfileWander * const profile=safe_cast<CGrpProfileWander*>(movingProfile.getAIProfile());
|
||
if (!profile->testTimer())
|
||
break;
|
||
|
||
// send the group to a harvest point
|
||
const CNpcZone *dest=NULL;
|
||
|
||
while ( !dest
|
||
|| dest==profile->currentZone())
|
||
{
|
||
if (CAIS::rand32(9)==0)
|
||
dest=_FamilyProfile->getCampZone();
|
||
else
|
||
dest=_FamilyProfile->getFamilyBehavior()->getOwner()->lookupNpcZone(/*_FamilyProfile->getFamilyBehavior()->getFamily(),*/ act_nz_harvest, _FamilyProfile->getFamilyBehavior()->grpFamily()->getSubstitutionId());
|
||
};
|
||
|
||
// send the group to the camp.
|
||
movingProfile.setAIProfile(new CGrpProfileDynFollowPath(_Grp, profile->currentZone(), dest, CPropertySet()));
|
||
}
|
||
break;
|
||
|
||
default: // don't think we have to be there ..
|
||
#ifdef NL_DEBUG
|
||
nlassert(true==false);
|
||
#endif
|
||
break;
|
||
}
|
||
checkTargetsAround ();
|
||
CGrpProfileNormal::updateProfile(ticksSinceLastUpdate);
|
||
}
|
||
|
||
string CGrpProfileDynHarvest::buildDebugString() const
|
||
{
|
||
return string();
|
||
}
|
||
|
||
|
||
|
||
//---------------------------------------------------------------------------------
|
||
// CGrpProfileDynFight
|
||
//---------------------------------------------------------------------------------
|
||
|
||
void CGrpProfileDynFight::beginProfile()
|
||
{
|
||
static CPropertyId act_nz_rest("activity_rest");
|
||
static CPropertyId act_nz_harvest("activity_harvest");
|
||
static CPropertyId act_nz_outpost("activity_outpost");
|
||
|
||
const CNpcZone *const dest = _FamilyProfile->getFamilyBehavior()->getOwner()->lookupNpcZone(/*_FamilyProfile->getFamilyBehavior()->getFamily(),*/ act_nz_harvest, _FamilyProfile->getFamilyBehavior()->grpFamily()->getSubstitutionId());
|
||
_Grp->movingProfile().setAIProfile(new CGrpProfileDynFollowPath(_Grp, _CurrentZone, dest, act_nz_outpost + act_nz_rest + act_nz_harvest));
|
||
}
|
||
|
||
// routine called just before bot starts to use a new profile or when a bot dies
|
||
void CGrpProfileDynFight::endProfile()
|
||
{
|
||
}
|
||
|
||
// routine called every time the bot is updated (frequency depends on player proximity, etc)
|
||
|
||
// there's a coherence problem about the activity.
|
||
void CGrpProfileDynFight::updateProfile(uint ticksSinceLastUpdate)
|
||
{
|
||
static CPropertyId act_nz_outpost("activity_outpost");
|
||
CProfilePtr &movingProfile=_Grp->movingProfile();
|
||
|
||
// this is a contact group, special treatment
|
||
switch (movingProfile.getAIProfileType())
|
||
{
|
||
// Camping -> Moving(Wandering(Fighting))
|
||
case MOVE_CAMPING:
|
||
{
|
||
// the group is resting in the camp, check activity timeout
|
||
CGrpProfileDynCamping const* const profile = safe_cast<CGrpProfileDynCamping*>(movingProfile.getAIProfile());
|
||
#ifdef NL_DEBUG
|
||
nlassert(_CurrentZone==profile->currentZone());
|
||
#endif
|
||
if (!profile->timeOut())
|
||
break;
|
||
|
||
// send the group to a harvest point
|
||
const CNpcZone *const dest = _FamilyProfile->getFamilyBehavior()->getOwner()->lookupNpcZone(/*_FamilyProfile->getFamilyBehavior()->getFamily(),*/ act_nz_outpost, _FamilyProfile->getFamilyBehavior()->grpFamily()->getSubstitutionId());
|
||
// send the group to an harvest site.
|
||
movingProfile.setAIProfile(new CGrpProfileDynFollowPath(_Grp, profile->currentZone(), dest, CPropertySet()));
|
||
break;
|
||
}
|
||
break;
|
||
|
||
// Moving -> Wandering(Fighting)|Camping
|
||
case MOVE_DYN_FOLLOW_PATH:
|
||
{
|
||
CGrpProfileDynFollowPath const* const fp = safe_cast<CGrpProfileDynFollowPath*>(movingProfile.getAIProfile());
|
||
|
||
_CurrentZone=fp->currentZone();
|
||
|
||
if (!fp->destinationReach())
|
||
break;
|
||
|
||
if (!_OutPostInfo->_FightGroupExist)
|
||
{
|
||
_OutPostInfo->addToDespawnGroupList(_Grp);
|
||
return;
|
||
}
|
||
|
||
if (fp->currentZone()==_FamilyProfile->getCampZone())
|
||
{
|
||
// the group just enter the camp, do a camping for some time
|
||
_Grp->movingProfile().setAIProfile(new CGrpProfileDynCamping(_Grp,fp->currentZone()));
|
||
break;
|
||
}
|
||
|
||
// ok the group has reach a destination that is not the camp ..
|
||
// lets forage ..
|
||
// set the group in wander/forage mode (with zone in param)
|
||
CGrpProfileWander* profile = new CGrpProfileWander(_Grp,fp->currentZone());
|
||
_Grp->movingProfile().setAIProfile(profile);
|
||
|
||
profile->setTimer(30*60*10+CAIS::rand32(15*50*10));
|
||
}
|
||
break;
|
||
|
||
// Fighting -> Moving(Camping)
|
||
case MOVE_WANDER:
|
||
{
|
||
// this is a harvest group doing foraging
|
||
CGrpProfileWander const* const profile = safe_cast<CGrpProfileWander*>(movingProfile.getAIProfile());
|
||
#ifdef NL_DEBUG
|
||
nlassert(_CurrentZone==profile->currentZone());
|
||
#endif
|
||
|
||
if (!profile->testTimer())
|
||
break;
|
||
|
||
// send the group to the camp.
|
||
movingProfile.setAIProfile(new CGrpProfileDynFollowPath(_Grp, profile->currentZone(), _FamilyProfile->getCampZone(), CPropertySet()));
|
||
}
|
||
break;
|
||
|
||
default: // don't think we have to be there ..
|
||
#ifdef NL_DEBUG
|
||
nlassert(true==false);
|
||
#endif
|
||
break;
|
||
}
|
||
CGrpProfileNormal::updateProfile(ticksSinceLastUpdate);
|
||
}
|
||
|
||
|
||
void CGrpProfileDynFight::gotoZone(const CNpcZone *const zone, const CPropertySet &flags)
|
||
{
|
||
_Grp->movingProfile().setAIProfile(new CGrpProfileDynFollowPath(_Grp, _CurrentZone, zone, flags));
|
||
}
|
||
|
||
string CGrpProfileDynFight::buildDebugString() const
|
||
{
|
||
return string();
|
||
}
|
||
|