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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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825 lines
23 KiB
C++
825 lines
23 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//----------------------------------------------------------------------------
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#include "stdpch.h"
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#include "ais_actions.h"
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#include "ai_outpost.h"
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#include "continent.h"
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#include "continent_inline.h"
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using namespace NLMISC;
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using namespace NLNET;
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using namespace std;
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using namespace CAISActionEnums;
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extern CAIInstance *currentInstance;
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DEFINE_ACTION(ContextGlobal,SQD_TMPL)
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{
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nlassertex(currentInstance != NULL, ("No AIInstance created !"));
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CWorkPtr::aiInstance(currentInstance);
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CAIInstance *aii = CWorkPtr::aiInstance();
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CAIAliasDescriptionNode *aliasTree;
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string filename;
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if (!getArgs(args, name(), aliasTree, filename))
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return;
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CContextStack::setContext(ContextSquadTemplate);
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}
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DEFINE_ACTION(ContextSquadTemplate,SQD_T_V)
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{
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string templateName, variantTag;
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if ( !getArgs(args, name(), templateName, variantTag))
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return;
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CAIInstance *aii = CWorkPtr::aiInstance();
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CWorkPtr::squadVariantName(templateName + ":" + variantTag);
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CContextStack::setContext(ContextSquadTemplateVariant);
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}
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DEFINE_ACTION(ContextOutpostGroupDesc,IDTREE_F)
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{
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// IDTREE "flat": instead of browsing nodes, we build tree from the argument vector
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if (!CWorkPtr::groupDesc())
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return;
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// read the bot sheet vector from the argument list
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vector<string> botSheets( args.size() );
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for ( uint i=0; i!=args.size(); ++i )
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{
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args[i].get( botSheets[i] );
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// Remove .creature suffix if present
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string::size_type p = botSheets[i].find( ".creature" );
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if ( p != string::npos )
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botSheets[i].erase( p );
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}
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if ( botSheets.empty() )
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{
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OUTPOST_WRN( "No bot sheets specified in %s => no squad", CWorkPtr::groupDesc()->getFullName().c_str() );
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return;
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}
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// build the bot nodes
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CAliasTreeOwner *owner = dynamic_cast<CAliasTreeOwner *>(CWorkPtr::groupDesc());
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if ( ! owner )
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{
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OUTPOST_WRN( "Invalid squad group desc %s", CWorkPtr::groupDesc()->getFullName().c_str() );
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return;
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}
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owner->pushCurrentOwnerList();
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for ( uint j=0; j!=botSheets.size(); ++j )
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{
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CAliasTreeOwner* childOwner = NULL;
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IAliasCont* cont = NULL;
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// we try to get a valid IAliasCont for this type
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if ( ! owner->getCont( childOwner, cont, AITYPES::AITypeSquadTemplateMember ) )
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break;
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// create a bot desc object (with alias 0)
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CAliasTreeOwner* child = NULL;
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CSmartPtr<CAIAliasDescriptionNode> fakeNode = new CAIAliasDescriptionNode( /*NLMISC::toString( "tm%u", j )*/botSheets[j], 0, AITYPES::AITypeSquadTemplateMember, NULL );
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child = childOwner->createChild( cont, fakeNode );
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if ( ! child )
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{
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OUTPOST_WRN( "Can't create child %s of squad template variant %s", botSheets[j].c_str(), owner->getName().c_str() );
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}
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else
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{
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CBotDesc<COutpostSquadFamily>* botDesc = dynamic_cast< CBotDesc<COutpostSquadFamily>* >(child);
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nlassert( botDesc );
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botDesc->setSheet( botSheets[j] );
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botDesc->setUseSheetBotName(true);
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}
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}
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owner->popCurrentOwnerList();
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}
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DEFINE_ACTION(ContextGlobal,OUTPOST)
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{
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nlassertex(currentInstance != NULL, ("No AIInstance created !"));
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CWorkPtr::aiInstance(currentInstance);
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CAIInstance *aii = CWorkPtr::aiInstance();
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CAIAliasDescriptionNode *aliasTree;
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string contName, mapName, filename, familyName;
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if (!getArgs(args, name(), aliasTree, contName, filename, familyName))
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return;
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if (!CWorkPtr::continent())
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return;
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// see whether the region is already created
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COutpost *outpost = CWorkPtr::continent()->outposts().getChildByAlias(aliasTree->getAlias());
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// not found so create it
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if (!outpost)
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{
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outpost = new COutpost(CWorkPtr::continent(), aliasTree->getAlias(), aliasTree->getName(), filename);
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CWorkPtr::continent()->outposts().addAliasChild(outpost);
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CWorkPtr::outpost(outpost);
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}
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else
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{
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outpost->registerForFile(filename);
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}
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// set the owner tribe
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CWorkPtr::outpost()->setTribe(familyName);
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CContextStack::setContext(ContextOutpost);
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}
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DEFINE_ACTION(ContextOutpost,OUTP_SQD)
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{
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CAIInstance *aii = CWorkPtr::aiInstance();
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COutpost *outpost = CWorkPtr::outpost();
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if (!outpost)
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return;
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set<string> squads;
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string variantTag;
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// read the variant tag (first element of vector)
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nlassert( ! args.empty() );
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args[0].get( variantTag );
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// read the squads (skip first element of vector; avoid duplicates)
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for ( uint i=1; i!=args.size(); ++i )
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{
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string s;
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args[i].get( s );
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squads.insert( s );
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}
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// link outpost to squads
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for ( set<string>::const_iterator its=squads.begin(); its!=squads.end(); ++its )
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{
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string variantName = (*its);
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if ( variantName.find( ':' ) == string::npos ) // the leveldesigner can specify which variant he wants
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variantName += ":" + variantTag;
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CGroupDesc<COutpostSquadFamily> *groupDesc = aii->getSquadByVariantName( variantName );
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if ( groupDesc )
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outpost->addSquadLink( groupDesc->getAlias(), groupDesc );
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else
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OUTPOST_WRN( "Can't find squad %s for outpost %s", variantName.c_str(), outpost->getName().c_str() );
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}
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}
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DEFINE_ACTION(ContextOutpost,IDTREE)
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{
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// set the id tree for the region (results in creation or update of region's object tree)
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// args: aliasTree
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if (!CWorkPtr::outpost())
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return;
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// read the alias tree from the argument list
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CAIAliasDescriptionNode *aliasTree;
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if (!getArgs(args, name(),aliasTree))
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return;
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// have the manager update it's structure from the id tree
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nlinfo("ACTION IDTREE: Applying new tree to outpost[%u]: '%s'%s in continent '%s'",
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CWorkPtr::outpost()->getChildIndex(),
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CWorkPtr::outpost()->getName().c_str(),
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CWorkPtr::outpost()->getAliasString().c_str(),
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CWorkPtr::outpost()->getOwner()->getName().c_str()
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);
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if (aliasTree && CWorkPtr::outpost())
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CWorkPtr::outpost()->updateAliasTree(*aliasTree);
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}
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DEFINE_ACTION(ContextOutpost,OUTPOGEO)
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{
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COutpost* outpost = CWorkPtr::outpost();
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if (!outpost)
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return;
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std::vector <CAIVector> points;
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for (uint i=0; i<(args.size()-1); i+=2)
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{
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double x, y;
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args[i].get(x);
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args[i+1].get(y);
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points.push_back(CAIVector(x, y));
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}
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NLMISC::CSmartPtr<CAIPlaceOutpost> shape = NLMISC::CSmartPtr<CAIPlaceOutpost>(new CAIPlaceOutpost(outpost));
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shape->setPatat(AITYPES::vp_auto, points);
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shape->setOutpostAlias(outpost->getAlias());
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outpost->setShape(shape);
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}
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DEFINE_ACTION(ContextOutpost,SPWNZONE)
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{
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COutpost* outpost = CWorkPtr::outpost();
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if (!outpost)
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return;
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float x, y, r;
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uint32 verticalPos;
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// read the alias tree from the argument list
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CAIAliasDescriptionNode* aliasTree;
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if (!getArgs(args, name(), aliasTree, x, y, r, verticalPos))
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return;
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// see whether the region is already loaded
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COutpostSpawnZone* spawnZone = outpost->spawnZones().getChildByAlias(aliasTree->getAlias());
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if (!spawnZone)
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return;
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spawnZone->setPosAndRadius((AITYPES::TVerticalPos)verticalPos, CAIPos(x, y, 0, 0.f), uint32(r*1000));
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}
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DEFINE_ACTION(ContextOutpost,BUILDING)
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{
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/****************************************************************************/
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/*
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COutpost* outpost = CWorkPtr::outpost();
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if (!outpost)
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return;
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float x, y, theta;
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uint32 verticalPos;
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// read the alias tree from the argument list
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CAIAliasDescriptionNode* aliasTree;
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if (!getArgs(args, name(), aliasTree, x, y, theta, verticalPos))
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return;
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// see whether the region is already loaded
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COutpostSpawnZone* spawnZone = outpost->spawnZones().getChildByAlias(aliasTree->getAlias());
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if (!spawnZone)
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return;
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spawnZone->setPosAndRadius((AITYPES::TVerticalPos)verticalPos, CAIPos(x, y, 0, 0.f), uint32(r*1000));
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*/
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/****************************************************************************/
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COutpost* outpost = CWorkPtr::outpost();
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if (!outpost)
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return;
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CGroup* grp = outpost->getBuildingGroup();
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if (!grp)
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return;
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uint32 alias;
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if (!getArgs(args, name(), alias))
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return;
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// LOG("Outpost Building: group: %s, bot: %u", grp->getFullName().c_str(), alias);
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// set workptr::bot to this bot
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CWorkPtr::bot(grp->bots().getChildByAlias(alias)); //lookupBotInGrpNpc(alias));
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if (!CWorkPtr::botNpc())
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{
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nlwarning("Failed to select bot %s as not found in group: %s",
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LigoConfig.aliasToString(alias).c_str(),
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CWorkPtr::grpNpc()->getName().c_str());
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return;
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}
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/*
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if (!(CWorkPtr::botNpc()->getChat().isNull()))
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{
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CWorkPtr::botNpc()->getChat()->clearMissions();
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}
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*/
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// set workptr state to this state
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CContextStack::setContext(ContextNpcBot);
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}
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/*
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DEFINE_ACTION(ContextOutpost,PLACE)
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{
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COutpost *outpost = CWorkPtr::outpost();
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if (!outpost)
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return;
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float x,y;
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if (!getArgs(args,name(), x, y))
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return;
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outpost->setPosition(CAIVector(x, y));
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}
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*/
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/*
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DEFINE_ACTION(ContextOutpost,CHARGE)
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{
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COutpost *outpost = CWorkPtr::outpost();
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if (!outpost)
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return;
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// read the alias tree from the argument list
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CAIAliasDescriptionNode *aliasTree;
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string civilisation;
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if (!getArgs(args, name(), aliasTree, civilisation))
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return;
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// see whether the outpost charge is already loaded
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COutpostCharge *charge = outpost->charges().getChildByAlias(aliasTree->getAlias());
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if (!charge)
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return;
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charge->setCivilisation(civilisation);
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CWorkPtr::outpostCharge(charge);
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CContextStack::setContext(ContextOutpostCharge);
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}
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*/
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/*
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DEFINE_ACTION(ContextOutpost,CHGPARM)
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{
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COutpostCharge *charge = CWorkPtr::outpostCharge();
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if (!charge)
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return;
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vector<string> params;
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for (uint i=0; args.size(); ++i)
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{
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string s;
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args[i].get(s);
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params.push_back(s);
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}
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charge->setParams(params);
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}
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*/
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/*DEFINE_ACTION(ContextOutpost,SQUADFAM)
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{
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COutpost *outpost = CWorkPtr::outpost();
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if (!outpost)
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return;
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CAIAliasDescriptionNode *aliasTree;
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if (!getArgs(args, name(), aliasTree))
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return;
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COutpostSquadFamily* squadFamily = outpost->squadFamilies().getChildByAlias(aliasTree->getAlias());
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if (!squadFamily)
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return;
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CWorkPtr::outpostSquadFamily(squadFamily);
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CContextStack::setContext(ContextOutpostSquadFamily);
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}*/
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static void DoMgrAction(
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std::vector <CAIActions::CArg> const& args,
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AITYPES::TMgrType type,
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CAISActionEnums::TContext context)
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{
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// nlassertex(currentInstance != NULL, ("No AIInstance created !"));
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// CAIInstance* aiInstance = currentInstance;
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// CWorkPtr::aiInstance(aiInstance); // set the current AIInstance.
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COutpost* outpost = CWorkPtr::outpost();
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// get hold of the manager's slot id - note that managers are identified by slot and not by alias!
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uint32 alias;
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std::string name, mapName, filename;
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bool manualSpawn = true;
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if (type==AITYPES::MgrTypeOutpost)
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{
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if (!getArgs(args, "MANAGER", alias, name, mapName, filename, manualSpawn))
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return;
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}
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else
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{
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if (!getArgs(args, "MANAGER", alias, name, mapName, filename))
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return;
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}
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// see whether the manager is already loaded
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COutpostManager* mgr = static_cast<COutpostManager*>(outpost->managers().getChildByAlias(alias));
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// not found so look for a free slot
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nlassert(mgr);
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// outpost->newMgr(type, alias, name, mapName, filename);
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mgr->registerForFile(filename);
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mgr->setAutoSpawn(!manualSpawn);
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mgr = outpost->managers().getChildByAlias(alias);
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// setup the working manager pointer and exit
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CWorkPtr::mgr(mgr);
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if (mgr)
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CWorkPtr::eventReactionContainer(mgr->getStateMachine());
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else
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CWorkPtr::eventReactionContainer(NULL);
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// push the manager context onto the context stack
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CContextStack::setContext(context);
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}
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DEFINE_ACTION(ContextOutpost,MGRNPC)
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{
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DoMgrAction(args, AITYPES::MgrTypeNpc, CAISActionEnums::ContextNpcMgr);
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}
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DEFINE_ACTION(ContextOutpost,MGROUTPO)
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{
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DoMgrAction(args, AITYPES::MgrTypeOutpost, CAISActionEnums::ContextNpcMgr);
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}
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/*
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DEFINE_ACTION(ContextOutpostSquadFamily,IDTREE)
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{
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// set the id tree for the region (results in creation or update of region's object tree)
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// args: aliasTree
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if (!CWorkPtr::outpostSquadFamily())
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return;
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// read the alias tree from the argument list
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CAIAliasDescriptionNode *aliasTree;
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if (!getArgs(args, name(),aliasTree))
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return;
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// have the manager update it's structure from the id tree
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nlinfo("ACTION IDTREE: Applying new tree to outpost[%u]: '%s'%s in continent '%s'",
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CWorkPtr::outpostSquadFamily()->getChildIndex(),
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CWorkPtr::outpostSquadFamily()->getName().c_str(),
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CWorkPtr::outpostSquadFamily()->getAliasString().c_str(),
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CWorkPtr::outpostSquadFamily()->getOwner()->getName().c_str()
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);
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if (aliasTree && CWorkPtr::outpostSquadFamily())
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CWorkPtr::outpostSquadFamily()->updateAliasTree(*aliasTree);
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}
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*/
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DEFINE_ACTION(ContextSquadTemplateVariant,GRPTMPL)
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{
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CAIInstance *aii = CWorkPtr::aiInstance();
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COutpostSquadFamily* const squadFamily = aii->getSquadFamily();
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if (!squadFamily)
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return;
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string grpFamily; // Ignored
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uint32 botCount;
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bool countMultipliedBySheet;
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bool multiLevel;
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// read the alias tree from the argument list
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CAIAliasDescriptionNode* aliasTree;
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if (!getArgs(args, name(), aliasTree, grpFamily, botCount, countMultipliedBySheet, multiLevel))
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return;
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IAliasCont *aliasCont = squadFamily->getAliasCont( AITYPES::AITypeGroupTemplate );
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CAliasTreeOwner *child = squadFamily->createChild( aliasCont, aliasTree );
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CGroupDesc<COutpostSquadFamily> *groupDesc = (dynamic_cast<CGroupDesc<COutpostSquadFamily>*>(child));
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if (!groupDesc)
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return;
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aii->registerSquadVariant( CWorkPtr::squadVariantName(), groupDesc );
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CWorkPtr::groupDesc( groupDesc );
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groupDesc->setBaseBotCount(botCount);
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groupDesc->setCountMultiplierFlag(countMultipliedBySheet);
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groupDesc->setMultiLevel(multiLevel);
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CContextStack::setContext(ContextOutpostGroupDesc);
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}
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//////////////////////////////////////////////////////////////////////////////
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// ContextGroupDesc actions instances //
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// ContextGroupDesc actions //
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//////////////////////////////////////////////////////////////////////////////
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/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
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/// make a modification.
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DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_SHEE,FamilyT)
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{
|
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CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
|
|
if (!groupDesc)
|
|
return;
|
|
|
|
string lookSheet;
|
|
|
|
if (!getArgs(args,name(), lookSheet))
|
|
return;
|
|
|
|
if (!groupDesc->setSheet(lookSheet))
|
|
{
|
|
groupDesc->getOwner()->groupDescs().removeChildByIndex(groupDesc->getChildIndex());
|
|
CWorkPtr::groupDesc(NULL);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
|
|
/// make a modification.
|
|
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_LVLD,FamilyT)
|
|
{
|
|
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
|
|
if (!groupDesc)
|
|
return;
|
|
|
|
sint32 levelDelta;
|
|
|
|
if (!getArgs(args,name(), levelDelta))
|
|
return;
|
|
|
|
groupDesc->setLevelDelta(levelDelta);
|
|
}
|
|
|
|
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
|
|
/// make a modification.
|
|
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_SEAS,FamilyT)
|
|
{
|
|
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
|
|
if (!groupDesc)
|
|
return;
|
|
|
|
bool seasons[4];
|
|
|
|
if (!getArgs(args,name(), seasons[0], seasons[1], seasons[2], seasons[3]))
|
|
return;
|
|
|
|
groupDesc->setSeasonFlags(seasons);
|
|
}
|
|
|
|
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
|
|
/// make a modification.
|
|
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_ACT,FamilyT)
|
|
{
|
|
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
|
|
if (!groupDesc)
|
|
return;
|
|
|
|
uint32 spawnType;
|
|
if (!getArgs(args, name(), spawnType))
|
|
return;
|
|
|
|
groupDesc->setSpawnType((AITYPES::TSpawnType)spawnType);
|
|
}
|
|
|
|
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
|
|
/// make a modification.
|
|
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_APRM,FamilyT)
|
|
{
|
|
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
|
|
if (!groupDesc)
|
|
return;
|
|
|
|
for (size_t i=0; i<args.size(); ++i)
|
|
{
|
|
string property;
|
|
args[i].get(property);
|
|
groupDesc->properties().addProperty(AITYPES::CPropertyId::create(property));
|
|
}
|
|
}
|
|
|
|
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
|
|
/// make a modification.
|
|
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_NRG,FamilyT)
|
|
{
|
|
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
|
|
if (!groupDesc)
|
|
return;
|
|
|
|
uint32 weight[4];
|
|
|
|
if (!getArgs(args,name(), weight[0], weight[1], weight[2], weight[3]))
|
|
return;
|
|
|
|
groupDesc->setWeightLevels(weight);
|
|
}
|
|
|
|
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
|
|
/// make a modification.
|
|
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_EQUI,FamilyT)
|
|
{
|
|
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
|
|
if (!groupDesc)
|
|
return;
|
|
|
|
groupDesc->botEquipment().clear();
|
|
|
|
for (size_t i=0; i<args.size(); ++i)
|
|
{
|
|
string equip;
|
|
args[i].get(equip);
|
|
groupDesc->botEquipment().push_back(equip);
|
|
}
|
|
}
|
|
|
|
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
|
|
/// make a modification.
|
|
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_GPRM,FamilyT)
|
|
{
|
|
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
|
|
if (!groupDesc)
|
|
return;
|
|
|
|
for (size_t i=0; i<args.size(); ++i)
|
|
{
|
|
string param;
|
|
args[i].get(param);
|
|
|
|
param = NLMISC::toLower(param);
|
|
|
|
if ( param == "contact camp"
|
|
|| param == "contact outpost"
|
|
|| param == "contact city"
|
|
|| param == "boss" )
|
|
groupDesc->properties().addProperty(param);
|
|
else // unreconized param, leace it for the group instance
|
|
groupDesc->grpParameters().push_back(param);
|
|
}
|
|
}
|
|
|
|
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
|
|
/// make a modification.
|
|
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,BOTTMPL,FamilyT)
|
|
{
|
|
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
|
|
if (!groupDesc)
|
|
return;
|
|
|
|
string lookSheet;
|
|
bool multiLevel;
|
|
|
|
// read the alias tree from the argument list
|
|
CAIAliasDescriptionNode* aliasTree;
|
|
if (!getArgs(args, name(), aliasTree, lookSheet, multiLevel))
|
|
return;
|
|
|
|
// see whether the region is already loaded
|
|
CBotDesc<FamilyT>* botDesc = groupDesc->botDescs().getChildByAlias(aliasTree->getAlias());
|
|
if (!botDesc)
|
|
return;
|
|
|
|
botDesc->setMultiLevel(multiLevel);
|
|
botDesc->setSheet(lookSheet);
|
|
|
|
CWorkPtr::botDesc(botDesc);
|
|
CContextStack::setContext(ContextOutpostBotDesc);
|
|
}
|
|
|
|
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
|
|
/// make a modification.
|
|
DEFINE_ACTION_TEMPLATE1(ContextOutpostBotDesc,BT_EQUI,FamilyT)
|
|
{
|
|
CBotDesc<FamilyT>* botDesc = static_cast<CBotDesc<FamilyT>*>(CWorkPtr::botDesc());
|
|
if (!botDesc)
|
|
return;
|
|
|
|
for (size_t i=0; i<args.size(); ++i)
|
|
{
|
|
string equip;
|
|
args[i].get(equip);
|
|
botDesc->equipement().push_back(equip);
|
|
}
|
|
}
|
|
|
|
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
|
|
/// make a modification.
|
|
DEFINE_ACTION_TEMPLATE1(ContextOutpostBotDesc,BT_LVLD,FamilyT)
|
|
{
|
|
CBotDesc<FamilyT>* botDesc = static_cast<CBotDesc<FamilyT>*>(CWorkPtr::botDesc());
|
|
if (!botDesc)
|
|
return;
|
|
|
|
sint32 levelDelta;
|
|
|
|
if (!getArgs(args,name(), levelDelta))
|
|
return;
|
|
|
|
botDesc->setLevelDelta(levelDelta);
|
|
}
|
|
|
|
|
|
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
|
|
/// make a modification.
|
|
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_GNRJ,FamilyT)
|
|
{
|
|
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
|
|
if (!groupDesc)
|
|
return;
|
|
|
|
uint32 energyValue;
|
|
|
|
if (!getArgs(args,name(), energyValue))
|
|
return;
|
|
}
|
|
|
|
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
|
|
/// make a modification.
|
|
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,POPVER,FamilyT)
|
|
{
|
|
// add a population version for a group
|
|
// args: uint32 alias, string spawn_type, uint weight, (string sheet, uint32 count)+
|
|
|
|
if(!CWorkPtr::groupDesc())
|
|
return;
|
|
|
|
const uint32 fixedArgsCount = 0;
|
|
if (args.size()<fixedArgsCount+2 || ((args.size()-fixedArgsCount)&1)==1)
|
|
{
|
|
nlwarning("POPVER action FAILED due to bad number of arguments (%d)", args.size());
|
|
return;
|
|
}
|
|
|
|
// get hold of the parameters and check their validity
|
|
for (size_t i=fixedArgsCount; i+1<args.size(); i+=2)
|
|
{
|
|
std::string sheet;
|
|
uint32 count;
|
|
|
|
if ( !args[i].get(sheet)
|
|
|| !args[i+1].get(count))
|
|
{
|
|
nlwarning("POPVER Add Record FAILED due to bad arguments");
|
|
continue;
|
|
}
|
|
|
|
CSheetId sheetId(sheet);
|
|
if (sheetId==CSheetId::Unknown)
|
|
{
|
|
nlwarning("POPVER Add Record Invalid sheet: %s", sheet.c_str());
|
|
continue;
|
|
}
|
|
|
|
AISHEETS::ICreatureCPtr sheetPtr = AISHEETS::CSheets::getInstance()->lookup(sheetId);
|
|
if (!sheetPtr)
|
|
{
|
|
nlwarning("POPVER Add Record Invalid sheet: %s", sheet.c_str());
|
|
continue;
|
|
}
|
|
static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc())->populationRecords().push_back(CPopulationRecord(sheetPtr, count));
|
|
}
|
|
|
|
}
|
|
|
|
/// :KLUDGE: This code is copied from continent_inline.h. Update both if you
|
|
/// make a modification.
|
|
// scales bot energy .. to match with group's one.
|
|
DEFINE_ACTION_TEMPLATE1(ContextOutpostGroupDesc,GT_END,FamilyT)
|
|
{
|
|
CGroupDesc<FamilyT>* groupDesc = static_cast<CGroupDesc<FamilyT>*>(CWorkPtr::groupDesc());
|
|
if (!groupDesc)
|
|
return;
|
|
|
|
if (!groupDesc->isMultiLevel())
|
|
{
|
|
uint32 totalEnergyValue = groupDesc->calcTotalEnergyValue();
|
|
if (totalEnergyValue)
|
|
{
|
|
double coef = (double)groupDesc->groupEnergyValue()/(double)totalEnergyValue;
|
|
groupDesc->setGroupEnergyCoef((float)coef);
|
|
}
|
|
else
|
|
{
|
|
nlwarning("exists some empty template groups");
|
|
}
|
|
}
|
|
}
|
|
|
|
// O for outpost
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_SHEE,O,COutpostSquadFamily);
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_LVLD,O,COutpostSquadFamily);
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_SEAS,O,COutpostSquadFamily);
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_ACT, O,COutpostSquadFamily);
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_APRM,O,COutpostSquadFamily);
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_NRG, O,COutpostSquadFamily);
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_EQUI,O,COutpostSquadFamily);
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_GPRM,O,COutpostSquadFamily);
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,BOTTMPL,O,COutpostSquadFamily);
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostBotDesc,BT_EQUI,O,COutpostSquadFamily);
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostBotDesc,BT_LVLD,O,COutpostSquadFamily);
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_GNRJ,O,COutpostSquadFamily);
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,POPVER, O,COutpostSquadFamily);
|
|
DEFINE_ACTION_TEMPLATE1_INSTANCE(ContextOutpostGroupDesc,GT_END, O,COutpostSquadFamily);
|
|
|