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58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SYNCHRONISED_MESSAGE_H
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#define SYNCHRONISED_MESSAGE_H
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#include <nel/net/transport_class.h>
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void sendMessageViaMirror( const std::string& destServiceName, NLNET::CMessage& msgout );
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void sendMessageViaMirror( NLNET::TServiceId destServiceId, NLNET::CMessage& msgout );
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void sendMessageViaMirrorToAll( NLNET::CMessage& msgout );
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/**
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* Transport class synchronised with the mirror system
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*/
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class CMirrorTransportClass : public NLNET::CTransportClass
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{
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public:
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/// Send the transport class to a specified service using the service id
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void send( NLNET::TServiceId sid )
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{
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sendMessageViaMirror( sid, write() );
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//nldebug( "%u: Sending MTC to service %hu", CTickEventHandler::getGameCycle(), (uint16)sid );
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}
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/// Send the transport class to a specified service using the service name
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void send( const std::string &serviceName )
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{
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sendMessageViaMirror( serviceName, write() );
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//nldebug( "%u: Sending MTC to %s", CTickEventHandler::getGameCycle(), serviceName.c_str() );
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}
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// Send the transport class directly (with no synchronisation, using CTransportClass::send())
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//void sendAsync( uint8 sid ) { ((NLNET::CTransportClass*)(this))->send( sid ); }
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// Send the transport class directly (with no synchronisation, using CTransportClass::send())
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//void sendAsync( std::string serviceName ) { ((NLNET::CTransportClass*)(this))->send( serviceName ); }
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};
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#endif
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