// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RYAI_EGS_INTERFACE_H #define RYAI_EGS_INTERFACE_H // Include #include "nel/net/unified_network.h" #include "nel/misc/types_nl.h" #include "nel/misc/entity_id.h" #include "nel/misc/sheet_id.h" //#include "ai_entity_id.h" // the class class CEGSInterface { public: // classic init(), update() and release() static void init(); static void update(); static void release(); }; class CAddHandledAIGroupImp : public CAddHandledAIGroupMsg { virtual void callback (const std::string &name, NLNET::TServiceId id); }; class CDelHandledAIGroupImp : public CDelHandledAIGroupMsg { virtual void callback (const std::string &name, NLNET::TServiceId id); }; class CCreatureDespawnImp : public CCreatureDespawnMsg { virtual void callback (const std::string &name, NLNET::TServiceId id); }; class CUserEventMsgImp : public CUserEventMsg { void callback (const std::string &name, NLNET::TServiceId id); }; class CSetEscortTeamIdImp : public CSetEscortTeamId { void callback (const std::string &name, NLNET::TServiceId id); }; #endif