// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdmisc.h" #include "nel/misc/polygon.h" #include "nel/misc/plane.h" #include "nel/misc/triangle.h" using namespace std; using namespace NLMISC; namespace NLMISC { //==================================// // CPolygon implementation // //==================================// // *************************************************************************** CPolygon::CPolygon(const CVector &a, const CVector &b, const CVector &c) { Vertices.reserve(3); Vertices.push_back(a); Vertices.push_back(b); Vertices.push_back(c); } // *************************************************************************** void CPolygon::toTriFan(std::vector &dest) const { sint count = (sint) Vertices.size() - 2; for(sint k = 0; k < count; ++k) { dest.push_back(CTriangle(Vertices[0], Vertices[k + 1], Vertices[k + 2])); } } // *************************************************************************** float CPolygon::computeArea() const { float area = 0.f; sint numVerts = (sint) Vertices.size(); for(sint k = 0; k < numVerts - 2; ++k) { CVector v0 = Vertices[k + 1] - Vertices[0]; CVector v1 = Vertices[k + 2] - Vertices[0]; area += (v0 ^ v1).norm(); } return 0.5f * fabsf(area); } // *************************************************************************** void CPolygon::clip(const CPlane *planes, uint nPlanes) { if(nPlanes==0 || getNumVertices()==0) return; // The final polygon has at maximum currentVertices+number of clipping planes. // For performance, the vectors are static, so reallocation rarely occurs. static vector tab0, tab1; tab0.resize(getNumVertices()+nPlanes); tab1.resize(getNumVertices()+nPlanes); // Init tab0 with Vertices. copy(Vertices.begin(), Vertices.end(), tab0.begin()); CVector *in=&(*tab0.begin()), *out= &(*tab1.begin()); sint nin= getNumVertices(), nout; for(sint i=0;i<(sint)nPlanes;i++) { nout= planes[i].clipPolygonBack(in, out, nin); swap(in, out); nin= nout; if(nin==0) break; } // Final result in "in". Vertices.resize(nin); if(nin>0) { memcpy(&(*Vertices.begin()), in, nin*sizeof(CVector)); } } // *************************************************************************** void CPolygon::clip(const std::vector &planes) { if(planes.size()==0) return; clip(&(*planes.begin()), (uint)planes.size()); } // *************************************************************************** void CPolygon::serial(NLMISC::IStream &f) throw(NLMISC::EStream) { f.serialVersion(0); f.serialCont(Vertices); } // *************************************************************************** void CPolygon::getBestTriplet(uint &index0,uint &index1,uint &index2) { nlassert(Vertices.size() >= 3); uint i, j, k; float bestArea = 0.f; const uint numVerts = (uint)Vertices.size(); for (i = 0; i < numVerts; ++i) { for (j = 0; j < numVerts; ++j) { if (i != j) { for (k = 0; k < numVerts; ++k) { if (k != i && k != j) { CVector v0 = Vertices[j] - Vertices[i]; CVector v1 = Vertices[k] - Vertices[i]; float area = (v0 ^ v1).norm(); if (area > bestArea) { bestArea = area; index0 = i; index1 = j; index2 = k; } } } } } } } // *************************************************************************** void CPolygon::buildBasis(CMatrix &dest) { nlassert(Vertices.size() > 3); uint i1, i2, i3; getBestTriplet(i1, i2, i3); CVector v1 = (Vertices[i2] - Vertices[i1]).normed(); CVector v2 = (Vertices[i3] - Vertices[i1]).normed(); CVector K = v2 ^ v1; CVector I = v1 - (v1 * K) * v1; CVector J = K ^ I; dest.setRot(I, J, K); dest.setPos(Vertices[i1]); } // *************************************************************************** class CConcavePolygonsVertexDesc { public: CConcavePolygonsVertexDesc (float length, uint index) { Length = length; Index = index; } // Length > 0 float Length; // First vertex index uint Index; }; typedef std::map TCConcavePolygonsVertexMap; // *************************************************************************** bool CPolygon::toConvexPolygonsEdgeIntersect (const CVector2f& a0, const CVector2f& a1, const CVector2f& b0, const CVector2f& b1) { // both vertical? if( a0.x-a1.x==0 && b0.x-b1.x==0 ) return false; // compute intersection of both lines CVector2f intersection; // first edge vertical? if(a0.x - a1.x==0) { float Ab = (b0.y - b1.y) / (b0.x - b1.x); // Intersection intersection.x = a0.x; intersection.y = b0.y + (a0.x-b0.x) * Ab; } // second edge vertical? else if(b0.x - b1.x==0) { float Aa = (a0.y - a1.y) / (a0.x - a1.x); // Intersection intersection.x = b0.x; intersection.y = a0.y + (b0.x-a0.x) * Aa; } // standard case else { float Aa = (a0.y - a1.y) / (a0.x - a1.x); float Ba = a0.y - a0.x * Aa; float Ab = (b0.y - b1.y) / (b0.x - b1.x); float Bb = b0.y - b0.x * Ab; // colinear? if(Aa==Ab) return false; // Intersection intersection.x = (Bb - Ba) / (Aa - Ab); intersection.y = Aa * intersection.x + Ba; } // In it ? return ( ( (a0-intersection)*(a1-intersection) < 0 ) && ( (b0-intersection)*(b1-intersection) < 0 ) ); } // *************************************************************************** class CBSPNode2v { public: CBSPNode2v () { Back = NULL; Front = NULL; } CBSPNode2v ( const CPlane &plane, CVector p0, CVector p1, uint v0, uint v1 ) : Plane (plane), P0 (p0), P1 (p1) { Back = NULL; Front = NULL; Parent = NULL; V0 = v0; V1 = v1; } ~CBSPNode2v () { if (Front) delete Front; if (Back) delete Back; } void insert (CBSPNode2v *node) { // Front ? bool p0Front = (Plane * node->P0) > 0; bool p1Front = (Plane * node->P1) > 0; if (p0Front && p1Front) { // Front child ? if (Front) Front->insert (node); else { // Link left Front = node; node->Parent = this; } } else if ((!p0Front) && (!p1Front)) { // Back child ? if (Back) Back->insert (node); else { // Link left Back = node; node->Parent = this; } } else { // Split vertex CVector newVertex = Plane.intersect (node->P0, node->P1); // New node CBSPNode2v *newNode = new CBSPNode2v (node->Plane, node->P0, newVertex, node->V0, node->V1); // Old node node->P0 = newVertex; // Insert child CBSPNode2v **p0Parent; CBSPNode2v **p1Parent; // Get insertion pointer if (p0Front) { p0Parent = &Front; p1Parent = &Back; } else { p0Parent = &Back; p1Parent = &Front; } // Insert children if (*p0Parent) { (*p0Parent)->insert (newNode); } else { *p0Parent = newNode; newNode->Parent = this; } // Insert children if (*p1Parent) { (*p1Parent)->insert (node); } else { *p1Parent = node; node->Parent = this; } } } bool intersect (const CVector &p0, const CVector &p1, uint v0, uint v1) const { // Front ? bool p0Front = (Plane * p0) > 0; bool p1Front = (Plane * p1) > 0; if (p0Front != p1Front) if ( (v0 != V0) && (v0 != V1) && (v1 != V0) && (v1 != V1) ) if (CPolygon::toConvexPolygonsEdgeIntersect ((CVector2f) P0, (CVector2f) P1, (CVector2f) p0, (CVector2f) p1)) return true; if (p0Front || p1Front) { if (Front) if (Front->intersect (p0, p1, v0, v1)) return true; } if ((!p0Front) || (!p1Front)) { if (Back) if (Back->intersect (p0, p1, v0, v1)) return true; } return false; } CBSPNode2v *Back, *Front, *Parent; CPlane Plane; CVector P0; CVector P1; uint V0; uint V1; }; // *************************************************************************** bool CPolygon::toConvexPolygonsLeft (const std::vector &vertex, uint a, uint b, uint c) { return ( (vertex[b].x - vertex[a].x) * (vertex[c].y - vertex[a].y) - (vertex[c].x - vertex[a].x) * (vertex[b].y - vertex[a].y) ) < 0; } // *************************************************************************** bool CPolygon::toConvexPolygonsLeftOn (const std::vector &vertex, uint a, uint b, uint c) { return ( (vertex[b].x - vertex[a].x) * (vertex[c].y - vertex[a].y) - (vertex[c].x - vertex[a].x) * (vertex[b].y - vertex[a].y) ) <= 0; } // *************************************************************************** bool CPolygon::toConvexPolygonsInCone (const std::vector &vertex, uint a, uint b) { // Prev and next uint a0 = a+1; if (a0==vertex.size()) a0=0; uint a1; if (a==0) a1= (uint)vertex.size()-1; else a1= a-1; if (toConvexPolygonsLeftOn (vertex, a, a1, a0) ) { return toConvexPolygonsLeft ( vertex, a, b, a0) && toConvexPolygonsLeft ( vertex, b, a, a1); } else { return !( toConvexPolygonsLeft ( vertex, a, b, a1) && toConvexPolygonsLeft ( vertex, b, a, a0) ); } } // *************************************************************************** bool CPolygon::toConvexPolygonsDiagonal (const std::vector &vertex, const CBSPNode2v &bsp, uint a, uint b) { // Check it is a border if ( ( (b - a) == 1) || ( (a - b) == 1) || ( (a==0) && (b ==(vertex.size()-1))) || ( (b==0) && (a ==(vertex.size()-1))) ) return true; // Check visibility if (toConvexPolygonsInCone (vertex, a, b) && toConvexPolygonsInCone (vertex, b, a)) { // Intersection ? return !bsp.intersect (vertex[a], vertex[b], a, b); } return false; } // *************************************************************************** void CPolygon::toConvexPolygonsLocalAndBSP (std::vector &localVertices, CBSPNode2v &root, const CMatrix &basis) const { // Invert matrix CMatrix invert = basis; invert.invert (); // Insert vertices in an ordered table uint vertexCount = (uint)Vertices.size(); TCConcavePolygonsVertexMap vertexMap; localVertices.resize (vertexCount); uint i, j; // Transform the vertex for (i=0; i& outputPolygons, const CMatrix& basis) const { // Some vertices ? if (Vertices.size()>2) { // Local vertices std::vector localVertices; // Build the BSP root CBSPNode2v root; // Build the local array and the BSP toConvexPolygonsLocalAndBSP (localVertices, root, basis); // Build a vertex list std::list vertexList; uint i; for (i=0; i::iterator current=vertexList.begin(); std::list::iterator begin=vertexList.begin(); do { again:; // Search for a diagonal bool found = false; // Get next vertex std::list::iterator first = current; std::list::iterator lastPreviousPrevious=current; std::list::iterator lastPrevious=current; lastPrevious++; if (lastPrevious==vertexList.end()) lastPrevious = vertexList.begin(); std::list::iterator currentNext = lastPrevious; std::list::iterator last = lastPrevious; last++; if (last==vertexList.end()) last = vertexList.begin(); while (last != current) { // Is a diagonal ? if ( (toConvexPolygonsDiagonal (localVertices, root, *lastPreviousPrevious, *last)) && (toConvexPolygonsDiagonal (localVertices, root, *currentNext, *last)) && (toConvexPolygonsDiagonal (localVertices, root, *last, *current)) ) { // Find one found = true; } else { // Come back last = lastPrevious; lastPrevious = lastPreviousPrevious; break; } // Next vertex lastPreviousPrevious = lastPrevious; lastPrevious = last++; if (last==vertexList.end()) last = vertexList.begin(); } // Last polygon ? if (last==current) { // Add a polygon outputPolygons.push_back (CPolygon()); CPolygon &back = outputPolygons.back (); back.Vertices.reserve (vertexList.size()); // Add each vertex in the new polygon current=vertexList.begin(); while (current!=vertexList.end()) { back.Vertices.push_back (Vertices[*current]); current++; } // Exit return true; } else { std::list::iterator firstNext = current; std::list::iterator firstNextNext = currentNext; if (first != vertexList.begin()) first--; else { first = vertexList.end(); first--; } while (current != first) { // Is a diagonal ? if ( (toConvexPolygonsDiagonal (localVertices, root, *firstNextNext, *first)) && (toConvexPolygonsDiagonal (localVertices, root, *lastPrevious, *first)) && (toConvexPolygonsDiagonal (localVertices, root, *last, *first)) ) { // Find one found = true; } else { // Come back first = firstNext; break; } // Next vertex firstNextNext = firstNext; firstNext = first; if (first==vertexList.begin()) { first = vertexList.end(); first--; } else first--; } } // Found ? if (found) { // Count vertex outputPolygons.push_back (CPolygon()); CPolygon &back = outputPolygons.back (); // Vertex count uint vertexCount = 1; current = first; while (current != last) { vertexCount++; current++; if (current == vertexList.end()) current = vertexList.begin(); } // Alloc vertices back.Vertices.reserve (vertexCount); // Copy and remove vertices back.Vertices.push_back (Vertices[*first]); first++; if (first == vertexList.end()) first = vertexList.begin(); while (first != last) { back.Vertices.push_back (Vertices[*first]); // Remove from list first = vertexList.erase (first); if (first == vertexList.end()) first = vertexList.begin(); nlassert (first != vertexList.end()); } back.Vertices.push_back (Vertices[*first]); current = begin = last; goto again; } // Next current current++; if (current == vertexList.end()) current = vertexList.begin (); } while (current != begin); } return false; } // *************************************************************************** bool CPolygon::chain (const std::vector &other, const CMatrix& basis) { // Local vertices std::vector localVertices; // Build the BSP root CBSPNode2v root; // Build the local array and the BSP toConvexPolygonsLocalAndBSP (localVertices, root, basis); // Local vertices std::vector > localVerticesOther (other.size()); // Build the BSP root std::vector rootOther (other.size()); // Build a copy of the polygons std::vector copy = other; // Main copy CPolygon mainCopy = *this; // For each other polygons uint o; for (o=0; o=otherCount) index -= otherCount; mainCopy.Vertices[i+k+1] = copy[o].Vertices[index]; } // Copy the last one mainCopy.Vertices[i+otherCount+1] = copy[o].Vertices[j]; break; } } } if (j!=otherCount) break; } // Not found ? if (i==thisCount) { // Try to link in the sub polygons uint otherToCheck; for (otherToCheck=o+1; otherToCheck=otherCount) index -= otherCount; copy[otherToCheck].Vertices[i+k+1] = copy[otherO].Vertices[index]; } // Copy the last one copy[otherToCheck].Vertices[i+otherCount+1] = copy[otherO].Vertices[j]; break; } } } if (j!=otherCount) break; } if (i!=otherToCheckCount) break; } if (otherToCheck==other.size()) { // Not ok return false; } } } // Ok *this = mainCopy; return true; } // *************************************************************************** //====================================// // CPolygon2d implementation // //====================================// // *************************************************************************** CPolygon2D::CPolygon2D(const CPolygon &src, const CMatrix &projMat) { fromPolygon(src, projMat); } // *************************************************************************** void CPolygon2D::fromPolygon(const CPolygon &src, const CMatrix &projMat /*=CMatrix::Identity*/) { uint size = (uint)src.Vertices.size(); Vertices.resize(size); for (uint k = 0; k < size; ++k) { CVector proj = projMat * src.Vertices[k]; Vertices[k].set(proj.x, proj.y); } } // *************************************************************************** bool CPolygon2D::isConvex() { bool Front = true, Back = false; // we apply a dummy algo for now : check whether every vertex is in the same side // of every plane defined by a segment of this poly uint numVerts = (uint)Vertices.size(); if (numVerts < 3) return true; CVector segStart, segEnd; CPlane clipPlane; for (TVec2fVect::const_iterator it = Vertices.begin(); it != Vertices.end(); ++it) { segStart.set(it->x, it->y, 0); // segment start segEnd.set((it + 1)->x, (it + 1)->y, 0); // segment end float n = (segStart - segEnd).norm(); // segment norm if (n != 0) { clipPlane.make(segStart, segEnd, (n > 10 ? n : 10) * CVector::K + segStart); // make a plane, with this segment and the poly normal // check each other vertices against this plane for (TVec2fVect::const_iterator it2 = Vertices.begin(); it2 != Vertices.end(); ++it2) { if (it2 != it && it2 != (it + 1)) // the vertices must not be part of the test plane (because of imprecision) { float dist = clipPlane * CVector(it2->x, it2-> y, 0); if (dist != 0) // midlle pos { if (dist > 0) Front = true; else Back = true; if (Front && Back) return false; // there are both front end back vertices -> failure } } } } } return true; } // *************************************************************************** void CPolygon2D::buildConvexHull(CPolygon2D &dest) const { nlassert(&dest != this); if (this->Vertices.size() == 3) // with 3 points it is always convex { dest = *this; return; } uint k, l; uint numVerts = (uint)Vertices.size(); CVector2f p, curr, prev; uint pIndex, p1Index, p2Index, pCurr, pPrev; // this is not optimized, but not used in realtime.. =) nlassert(numVerts >= 3); dest.Vertices.clear(); typedef std::set TIndexSet; TIndexSet leftIndex; for (k = 0; k < Vertices.size(); ++k) { leftIndex.insert(k); } // 1) find the highest point p of the set. We are sure it belongs to the hull pIndex = 0; p = Vertices[0]; for (k = 1; k < numVerts; ++k) { if (Vertices[k].y < p.y) { pIndex = k; p = Vertices[k]; } } leftIndex.erase(pIndex); float bestCP = 1.1f; p1Index = p2Index = pIndex; for (k = 0; k < numVerts; ++k) { if (k != pIndex) { for (l = 0; l < numVerts; ++l) { if (l != pIndex && l != k) { CVector2f seg1 = (Vertices[l] - p).normed(); CVector2f seg2 = (Vertices[k] - p).normed(); //CVector cp = CVector(seg1.x, seg1.y, 0) ^ CVector(seg2.x, seg2.y, 0); //float n = fabsf(cp.z); float n = seg1 * seg2; if (n < bestCP) { p1Index = l; p2Index = k; bestCP = n; } } } } } leftIndex.erase(p2Index); // start from the given triplet, and complete the poly until we reach the first point pCurr = p2Index; pPrev = pIndex; curr = Vertices[pCurr]; prev = Vertices[pPrev]; // create the first triplet vertices dest.Vertices.push_back(Vertices[p1Index]); dest.Vertices.push_back(prev); dest.Vertices.push_back(curr); uint step = 0; for(;;) { bestCP = 1.1f; CVector2f seg2 = (prev - curr).normed(); TIndexSet::iterator bestIt = leftIndex.end(); for (TIndexSet::iterator it = leftIndex.begin(); it != leftIndex.end(); ++it) { if (step == 0 && *it == p1Index) continue; CVector2f seg1 = (Vertices[*it] - curr).normed(); float n = seg1 * seg2; if (n < bestCP) { bestCP = n; bestIt = it; } } nlassert(bestIt != leftIndex.end()); if (*bestIt == p1Index) { return; // if we reach the start point we have finished } prev = curr; curr = Vertices[*bestIt]; pPrev = pCurr; pCurr = *bestIt; // add new point to the destination dest.Vertices.push_back(curr); ++step; leftIndex.erase(bestIt); } } // *************************************************************************** void CPolygon2D::serial(NLMISC::IStream &f) throw(NLMISC::EStream) { (void)f.serialVersion(0); f.serialCont(Vertices); } // *************************************************************************** /// get the best triplet of vector. e.g the triplet that has the best surface void CPolygon2D::getBestTriplet(uint &index0, uint &index1, uint &index2) { nlassert(Vertices.size() >= 3); uint i, j, k; float bestArea = 0.f; const uint numVerts = (uint)Vertices.size(); for (i = 0; i < numVerts; ++i) { for (j = 0; j < numVerts; ++j) { if (i != j) { for (k = 0; k < numVerts; ++k) { if (k != i && k != j) { CVector2f v0 = Vertices[j] - Vertices[i]; CVector2f v1 = Vertices[k] - Vertices[i]; float area = fabsf((CVector(v0.x, v0.y, 0) ^ CVector(v1.x, v1.y, 0)).norm()); if (area > bestArea) { bestArea = area; index0 = i; index1 = j; index2 = k; } } } } } } } /// *************************************************************************************** // scan a an edge of a poly and write it into a table static void ScanEdge(CPolygon2D::TRasterVect &outputVect, sint topY, const CVector2f &v1, const CVector2f &v2, bool rightEdge = true) { const uint rol16 = 65536; sint ceilY1 = (sint) ceilf(v1.y); sint height; float deltaX, deltaY; float fInverseSlope; sint iInverseSlope, iPosX; // check whether this segment gives a contribution to the final poly height = (sint) (ceilf(v2.y) - ceilY1); if (height <= 0) return; // compute slope deltaY = v2.y - v1.y; deltaX = v2.x - v1.x; fInverseSlope = deltaX / deltaY; CPolygon2D::TRasterVect::iterator outputIt = outputVect.begin() + (ceilY1 - topY); // slope with ints iInverseSlope = (sint) (rol16 * fInverseSlope); // sub-pixel accuracy iPosX = (int) (rol16 * (v1.x + fInverseSlope * (ceilY1 - v1.y))); const CPolygon2D::TRasterVect::iterator endIt = outputIt + height; if (rightEdge) { do { outputIt->second = iPosX >> 16; iPosX += iInverseSlope; ++outputIt; } while (outputIt != endIt); } else { iPosX += (rol16 - 1); do { outputIt->first = iPosX >> 16; iPosX += iInverseSlope; ++outputIt; } while (outputIt != endIt); } } // ******************************************************************************* // This function alow to cycle forward through a vertex vector like if it was a circular list static inline CPolygon2D::TVec2fVect::const_iterator Next(const CPolygon2D::TVec2fVect::const_iterator &it, const CPolygon2D::TVec2fVect &cont) { nlassert(cont.size() != 0); if ((it + 1) == cont.end()) return cont.begin(); return (it + 1); } // ******************************************************************************* // This function alow to cycle backward through a (non null) vertex vector like if it was a circular list static inline CPolygon2D::TVec2fVect::const_iterator Prev(const CPolygon2D::TVec2fVect::const_iterator &it, const CPolygon2D::TVec2fVect &cont) { nlassert(cont.size() != 0); if (it == cont.begin()) return cont.end() - 1; return (it - 1); } // ******************************************************************************* bool CPolygon2D::isCCWOriented() const { const TVec2fVect &V = Vertices; nlassert(Vertices.size() >= 3); // compute highest and lowest pos of the poly float fHighest = V[0].y; float fLowest = fHighest; // iterators to the highest and lowest vertex TVec2fVect::const_iterator it = V.begin() ; const TVec2fVect::const_iterator endIt = V.end(); TVec2fVect::const_iterator pHighest = V.begin(); do { if (it->y < fHighest) { fHighest = it->y; pHighest = it; } fLowest = std::max(fLowest, it->y); ++it; } while (it != endIt); // we seek this vertex TVec2fVect::const_iterator pHighestRight = pHighest; if (fLowest == fHighest) { // special case : degenerate poly while (pHighestRight->x == pHighest->x) { pHighestRight = Next(pHighestRight, V); if (pHighestRight == pHighest) return false; // the poly is reduced to a point, returns an abritrary value } return pHighest->x <= pHighestRight->x; } // iterator to the first vertex that has an y different from the top vertex while (Next(pHighestRight, V)->y == fHighest) { pHighestRight = Next(pHighestRight, V); } // iterator to the first vertex after pHighestRight, that has the same y than the highest vertex TVec2fVect::const_iterator pHighestLeft = Next(pHighestRight, V); // seek the vertex while (pHighestLeft->y != fHighest) { pHighestLeft = Next(pHighestLeft, V); } TVec2fVect::const_iterator pPrevHighestLeft = Prev(pHighestLeft, V); // we need to get the orientation of the polygon // There are 2 case : flat, and non-flat top // check for flat top if (pHighestLeft->x != pHighestRight->x) { // compare right and left side return pHighestLeft->x <= pHighestRight->x; } // The top of the poly is sharp // We perform a cross product of the 2 highest vect to get its orientation float deltaXN = Next(pHighestRight, V)->x - pHighestRight->x; float deltaYN = Next(pHighestRight, V)->y - pHighestRight->y; float deltaXP = pPrevHighestLeft->x - pHighestLeft->x; float deltaYP = pPrevHighestLeft->y - pHighestLeft->y; return (deltaXN * deltaYP - deltaYN * deltaXP) >= 0; } // ******************************************************************************* void CPolygon2D::computeBorders(TRasterVect &borders, sint &highestY) const { #ifdef NL_DEBUG checkValidBorders(); #endif // an 'alias' to the vertices const TVec2fVect &V = Vertices; if (Vertices.size() < 3) { borders.clear(); return; } bool ccw; // set to true when it has a counter clock wise orientation // compute highest and lowest pos of the poly float fHighest = V[0].y; float fLowest = fHighest; // iterators to the thighest and lowest vertex TVec2fVect::const_iterator pLowest = V.begin(), pHighest = V.begin(); TVec2fVect::const_iterator it = V.begin() ; const TVec2fVect::const_iterator endIt = V.end(); do { if (it->y > fLowest) { fLowest = it->y; pLowest = it; } else if (it->y < fHighest) { fHighest = it->y; pHighest = it; } ++it; } while (it != endIt); sint iHighest = (sint) ceilf(fHighest) ; sint iLowest = (sint) ceilf(fLowest) ; highestY = iHighest; /// check poly height, and discard null height uint polyHeight = iLowest - iHighest; if (polyHeight <= 0) { borders.clear(); return; } borders.resize(polyHeight); // iterator to the first vertex that has an y different from the top vertex TVec2fVect::const_iterator pHighestRight = pHighest; // we seek this vertex while (Next(pHighestRight, V)->y == fHighest) { pHighestRight = Next(pHighestRight, V); } // iterator to the first vertex after pHighestRight, that has the same y than the highest vertex TVec2fVect::const_iterator pHighestLeft = Next(pHighestRight, V); // seek the vertex while (pHighestLeft->y != fHighest) { pHighestLeft = Next(pHighestLeft, V); } TVec2fVect::const_iterator pPrevHighestLeft = Prev(pHighestLeft, V); // we need to get the orientation of the polygon // There are 2 case : flat, and non-flat top // check for flat top if (pHighestLeft->x != pHighestRight->x) { // compare right and left side if (pHighestLeft->x > pHighestRight->x) { ccw = true; // the list is CCW oriented std::swap(pHighestLeft, pHighestRight); } else { ccw = false; // the list is CW oriented } } else { // The top of the poly is sharp // We perform a cross product of the 2 highest vect to get its orientation const float deltaXN = Next(pHighestRight, V)->x - pHighestRight->x; const float deltaYN = Next(pHighestRight, V)->y - pHighestRight->y; const float deltaXP = pPrevHighestLeft->x - pHighestLeft->x; const float deltaYP = pPrevHighestLeft->y - pHighestLeft->y; if ((deltaXN * deltaYP - deltaYN * deltaXP) < 0) { ccw = true; // the list is CCW oriented std::swap(pHighestLeft, pHighestRight); } else { ccw = false; // the list is CW oriented } } // compute borders TVec2fVect::const_iterator currV, nextV; // current and next vertex if (!ccw) // clock wise order ? { currV = pHighestRight ; // compute right edge from top to bottom do { nextV = Next(currV, V); ScanEdge(borders, iHighest, *currV, *nextV, true); currV = nextV; } while (currV != pLowest); // repeat until we reach the bottom vertex // compute left edge from bottom to top do { nextV = Next(currV, V); ScanEdge(borders, iHighest, *nextV, *currV, false); currV = nextV; } while (currV != pHighestLeft); } else // ccw order { currV = pHighestLeft; // compute left edge from top to bottom do { nextV = Next(currV, V); ScanEdge(borders, iHighest, *currV, *nextV, false) ; currV = nextV; } while (currV != pLowest) ; // compute right edge from bottom to top do { nextV = Next(currV, V); ScanEdge(borders, iHighest, *nextV, *currV, true); currV = nextV; } while (currV != pHighestRight) ; } } //========================================================================= // scan outer right edge of a poly static void ScanOuterEdgeRight(CPolygon2D::TRaster *r, float x1, float y1, float x2, float y2, sint minY) { CPolygon2D::TRaster *currRaster; float deltaX, deltaY; float inverseSlope; sint32 iInverseSlope, iposx; sint height; deltaX = x2 - x1; height = (sint) (ceilf(y2) - floorf(y1)) ; if (height <= 0) return; if (deltaX >= 0.f) { if (height == 1) { currRaster = r + ((sint) floorf(y1) - minY); currRaster->second = std::max((sint) floorf(x2), currRaster->second); } else { deltaY = y2 - y1; if(deltaY) inverseSlope = deltaX / deltaY; else inverseSlope = 0; iInverseSlope = (sint32) (65536.0 * inverseSlope); currRaster = r + ((sint) floorf(y1) - minY); iposx = (sint32) (65536.0 * (x1 + inverseSlope * (ceilf(y1) - y1))); // sub-pixel accuracy if (ceilf(y1) == y1) { iposx += iInverseSlope; } do { currRaster->second = std::max((sint) (iposx >> 16), currRaster->second); iposx += iInverseSlope; ++ currRaster; -- height; } while (height != 1); // correction for last line currRaster->second = std::max((sint) floorf(x2), currRaster->second); } } else { deltaY = y2 - y1; if(deltaY) inverseSlope = deltaX / deltaY; else inverseSlope = 0; iInverseSlope = (sint32) (65536.0 * inverseSlope); currRaster = r + ((sint) floorf(y1) - minY); currRaster->second = std::max((sint) floorf(x1), currRaster->second); ++ currRaster; iposx = (sint32) (65536.0 * (x1 + inverseSlope * (ceilf(y1) - y1))); // sub-pixel accuracy if (ceilf(y1) == y1) { iposx += iInverseSlope; } while (--height) { currRaster->second = std::max((sint) (iposx >> 16), currRaster->second); iposx += iInverseSlope; ++ currRaster; } } } //========================================================================= // scan outer left edge of a poly static void ScanOuterEdgeLeft(CPolygon2D::TRaster *r, float x1, float y1, float x2, float y2, sint minY) { CPolygon2D::TRaster *currRaster; float deltaX, deltaY; float inverseSlope; sint32 iInverseSlope, iposx; sint height; deltaX = x2 - x1; height = (sint) (ceilf(y2) - floorf(y1)) ; if (height <= 0) return; if (deltaX < 0.f) { if (height == 1) { currRaster = r + ((sint) floorf(y1) - minY); currRaster->first = std::min((sint) floorf(x2), currRaster->first); } else { deltaY = y2 - y1; if(deltaY) inverseSlope = deltaX / deltaY; else inverseSlope = 0; iInverseSlope = (sint32) (65536.0 * inverseSlope); currRaster = r + ((sint) floorf(y1) - minY); iposx = (sint32) (65536.0 * (x1 + inverseSlope * (ceilf(y1) - y1))); // sub-pixel accuracy if (ceilf(y1) == y1) { iposx += iInverseSlope; } do { currRaster->first = std::min((sint) (iposx >> 16), currRaster->first); iposx += iInverseSlope; ++ currRaster; -- height; } while (height != 1); // correction for last line currRaster->first = std::min((sint) floorf(x2), currRaster->first); } } else { deltaY = y2 - y1; if(deltaY) inverseSlope = deltaX / deltaY; else inverseSlope = 0; iInverseSlope = (sint32) (65536.0 * inverseSlope); currRaster = r + ((sint) floorf(y1) - minY); currRaster->first = std::min((sint) floorf(x1), currRaster->first); ++ currRaster; iposx = (sint32) (65536.0 * (x1 + inverseSlope * (ceilf(y1) - y1))); // sub-pixel accuracy if (ceilf(y1) == y1) { iposx += iInverseSlope; } while (--height) { currRaster->first = std::min((sint) (iposx >> 16), currRaster->first); iposx += iInverseSlope; ++ currRaster; } } } // ******************************************************************************* void CPolygon2D::computeOuterBorders(TRasterVect &borders, sint &minimumY) const { #ifdef NL_DEBUG checkValidBorders(); #endif borders.clear(); // NB : this version is not much optimized, because of the min/max test // during rasterization. // TODO : optimize if needed ... if (Vertices.empty()) { minimumY = -1; return; } const CVector2f *first = &Vertices[0]; const CVector2f *last = first + Vertices.size(); const CVector2f *curr = first, *next, *plowest ,*phighest; const CVector2f *pHighestRight, *pHighestRightNext, *pHighestLeft; const CVector2f *pPrevHighestLeft; double deltaXN, deltaYN, deltaXP, deltaYP; bool ccw; // true if CCW oriented sint polyHeight; sint highest, lowest; float fright = curr->x; float fleft = curr->x; float fhighest = curr->y; float flowest = curr->y; plowest = phighest = curr; // compute highest and lowest pos of the poly do { fright = std::max(fright, curr->x); fleft = std::min(fleft, curr->x); if (curr->y > flowest) { flowest = curr->y; plowest = curr; } if (curr->y < fhighest) { fhighest = curr->y; phighest = curr; } ++curr; } while (curr != last); highest = (sint) floorf(fhighest); lowest = (sint) floorf(flowest); polyHeight = lowest - highest + 1; nlassert(polyHeight > 0); // make room for rasters borders.resize(polyHeight); // fill with xmin / xman sint ileft = (sint) floorf(fleft); sint iright = (sint) ceilf(fright); minimumY = highest; if (flowest == fhighest) // special case : degenerate poly { borders.resize(1); borders.front().first = ileft; borders.front().second = ileft; return; } // for(TRasterVect::iterator it = borders.begin(); it != borders.end(); ++it) { it->second = ileft; it->first = iright; } pHighestRight = phighest; for (;;) { pHighestRightNext = pHighestRight + 1; if (pHighestRightNext == last) pHighestRightNext = first; if (pHighestRightNext->y != pHighestRight->y) break; pHighestRight = pHighestRightNext; } pPrevHighestLeft = pHighestRight; pHighestLeft = pHighestRight; ++pHighestLeft; if (pHighestLeft == last) pHighestLeft = first; while (pHighestLeft->y != fhighest) { pPrevHighestLeft = pHighestLeft; ++pHighestLeft; if (pHighestLeft == last) pHighestLeft = first; } // we need to get the orientation of the polygon // There are 2 case : flat, and non-flat top // check for flat top if (pHighestLeft->x != pHighestRight->x) { // compare right and left side if (pHighestLeft->x > pHighestRight->x) { ccw = true; // the list is CCW oriented std::swap(pHighestLeft, pHighestRight); } else { ccw = false; // the list is CW oriented } } else { pHighestRightNext = pHighestRight + 1; if (pHighestRightNext == last) pHighestRightNext = first; deltaXN = pHighestRightNext->x - pHighestRight->x; deltaYN = pHighestRightNext->y - pHighestRight->y; deltaXP = pPrevHighestLeft->x - pHighestLeft->x; deltaYP = pPrevHighestLeft->y - pHighestLeft->y; if ((deltaXN * deltaYP - deltaYN * deltaXP) < 0) { ccw = true; std::swap(pHighestLeft, pHighestRight); } else { ccw = false; } } if (!ccw) { // clock wise oriented list curr = pHighestRight; do { next = curr + 1; if (next == last) next = first; ScanOuterEdgeRight(&borders[0], curr->x, curr->y, next->x, next->y, minimumY); curr = next; } while (curr != plowest); do { next = curr + 1; if (next == last) next = first; ScanOuterEdgeLeft(&borders[0], next->x, next->y, curr->x, curr->y, minimumY); curr = next; } while (curr != pHighestLeft); } else { // ccw oriented curr = pHighestLeft; do { next = curr + 1; if (next == last) next = first; ScanOuterEdgeLeft(&borders[0], curr->x, curr->y, next->x, next->y, minimumY); curr = next; } while (curr != plowest); do { next = curr + 1; if (next == last) next = first; ScanOuterEdgeRight(&borders[0], next->x, next->y, curr->x, curr->y, minimumY); curr = next; } while (curr != pHighestRight); } } //========================================================================= // scan inner right edge of a poly static void ScanInnerEdge(CPolygon2D::TRaster *r, float x1, float y1, float x2, float y2, sint minY, bool rightEdge) { const uint rol16 = 65536; CPolygon2D::TRaster *currRaster; float deltaX, deltaY; float inverseSlope; sint32 iInverseSlope, iposx; sint height; deltaX = x2 - x1; height = (sint) (ceilf(y2) - floorf(y1)); if (height <= 0) return; deltaY = y2 - y1; if(deltaY) inverseSlope = deltaX / deltaY; else inverseSlope = 0; iInverseSlope = (sint32) (rol16 * inverseSlope); currRaster = r + ((sint) floorf(y1) - minY); // iposx = (sint32) (rol16 * (x1 + inverseSlope * (ceilf(y1) - y1))); // sub-pixel accuracy if (rightEdge) { iposx -= rol16 - 1; if (deltaX >= 0.f) { // start of segment if (floorf(y1) != y1) { currRaster->second = std::min((sint) floorf(x1) - 1, currRaster->second); ++ currRaster; -- height; if (height == 0) return; } do { currRaster->second = std::min((sint) (iposx >> 16), currRaster->second); iposx += iInverseSlope; ++ currRaster; } while (--height); } else { // start of segment if (floorf(y1) != y1) { currRaster->second = std::min((sint) (iposx >> 16), currRaster->second); ++ currRaster; -- height; if (height == 0) return; } while (--height) { iposx += iInverseSlope; currRaster->second = std::min((sint) (iposx >> 16), currRaster->second); ++ currRaster; } // fill bottom of segment currRaster->second = std::min((sint) floorf(x2) - 1, currRaster->second); } } else { iposx += rol16 - 1; if (deltaX < 0.f) { // start of segment if (floorf(y1) != y1) { currRaster->first = std::max((sint) ceilf(x1), currRaster->first); ++ currRaster; -- height; if (height == 0) return; } do { currRaster->first = std::max((sint) (iposx >> 16), currRaster->first); iposx += iInverseSlope; ++ currRaster; } while (--height); } else { // start of segment if (floorf(y1) != y1) { currRaster->first = std::max((sint) (iposx >> 16), currRaster->first); ++ currRaster; -- height; if (height == 0) return; } while (--height) { iposx += iInverseSlope; currRaster->first = std::max((sint) (iposx >> 16), currRaster->first); ++ currRaster; } // fill bottom of segment currRaster->first = std::max((sint) ceilf(x2), currRaster->first); } } } // ******************************************************************************* void CPolygon2D::computeInnerBorders(TRasterVect &borders, sint &minimumY) const { #ifdef NL_DEBUG checkValidBorders(); #endif borders.clear(); if (Vertices.empty()) { minimumY = -1; return; } const CVector2f *first = &Vertices[0]; const CVector2f *last = first + Vertices.size(); const CVector2f *curr = first, *next, *plowest ,*phighest; const CVector2f *pHighestRight, *pHighestRightNext, *pHighestLeft; const CVector2f *pPrevHighestLeft; double deltaXN, deltaYN, deltaXP, deltaYP; bool ccw; // true if CCW oriented sint polyHeight; sint highest, lowest; float fright = curr->x; float fleft = curr->x; float fhighest = curr->y; float flowest = curr->y; plowest = phighest = curr; // compute highest (with lowest y) and lowest (with highest y) points of the poly do { fright = std::max(fright, curr->x); fleft = std::min(fleft, curr->x); if (curr->y > flowest) { flowest = curr->y; plowest = curr; } if (curr->y < fhighest) { fhighest = curr->y; phighest = curr; } ++curr; } while (curr != last); if (flowest == fhighest) { minimumY = -1; return; } highest = (sint) floorf(fhighest); lowest = (sint) ceilf(flowest); polyHeight = lowest - highest; minimumY = highest; if (polyHeight == 0) { minimumY = -1; return; } // make room for rasters borders.resize(polyHeight); // fill with xmin / xman sint ileft = (sint) floorf(fleft) - 1; sint iright = (sint) ceilf(fright); for(TRasterVect::iterator it = borders.begin(); it != borders.end(); ++it) { it->second = iright; it->first = ileft; } pHighestRight = phighest; for (;;) { pHighestRightNext = pHighestRight + 1; if (pHighestRightNext == last) pHighestRightNext = first; if (pHighestRightNext->y != pHighestRight->y) break; pHighestRight = pHighestRightNext; } pPrevHighestLeft = pHighestRight; pHighestLeft = pHighestRight; ++pHighestLeft; if (pHighestLeft == last) pHighestLeft = first; while (pHighestLeft->y != fhighest) { pPrevHighestLeft = pHighestLeft; ++pHighestLeft; if (pHighestLeft == last) pHighestLeft = first; } // we need to get the orientation of the polygon // There are 2 case : flat, and non-flat top // check for flat top if (pHighestLeft->x != pHighestRight->x) { // compare right and left side if (pHighestLeft->x > pHighestRight->x) { ccw = true; // the list is CCW oriented std::swap(pHighestLeft, pHighestRight); } else { ccw = false; // the list is CW oriented } } else { pHighestRightNext = pHighestRight + 1; if (pHighestRightNext == last) pHighestRightNext = first; deltaXN = pHighestRightNext->x - pHighestRight->x; deltaYN = pHighestRightNext->y - pHighestRight->y; deltaXP = pPrevHighestLeft->x - pHighestLeft->x; deltaYP = pPrevHighestLeft->y - pHighestLeft->y; if ((deltaXN * deltaYP - deltaYN * deltaXP) < 0) { ccw = true; std::swap(pHighestLeft, pHighestRight); } else { ccw = false; } } if (!ccw) { // cw oriented curr = pHighestRight; do { next = curr + 1; if (next == last) next = first; ScanInnerEdge(&borders[0], curr->x, curr->y, next->x, next->y, minimumY, true); curr = next; } while (curr != plowest); do { next = curr + 1; if (next == last) next = first; ScanInnerEdge(&borders[0], next->x, next->y, curr->x, curr->y, minimumY, false); curr = next; } while (curr != pHighestLeft); } else { // ccw oriented curr = pHighestLeft; do { next = curr + 1; if (next == last) next = first; ScanInnerEdge(&borders[0], curr->x, curr->y, next->x, next->y, minimumY, false); curr = next; } while (curr != plowest); do { next = curr + 1; if (next == last) next = first; ScanInnerEdge(&borders[0], next->x, next->y, curr->x, curr->y, minimumY, true); curr = next; } while (curr != pHighestRight); } // fix for top if (floorf(fhighest) != fhighest) { borders[0].first = 1; borders[0].second = 0; } // fix for bottom if (floorf(flowest) != flowest) { borders.back().first = 1; borders.back().second = 0; } } // ******************************************************************************* void CPolygon2D::checkValidBorders() const { for (uint k = 0; k < Vertices.size(); ++k) { nlassert(Vertices[k].x >= -32000.f); // coordinate too big ! nlassert(Vertices[k].x < 32000.f); // coordinate too big ! nlassert(Vertices[k].y >= -32000.f); // coordinate too big ! nlassert(Vertices[k].y < 32000.f); // coordinate too big ! } } // ******************************************************************************* /// Sum the dot product of this poly vertices against a plane float CPolygon2D::sumDPAgainstLine(float a, float b, float c) const { float sum = 0.f; for (uint k = 0; k < Vertices.size(); ++k) { const CVector2f &p = Vertices[k]; sum += a * p.x + b * p.y + c; } return sum; } // ******************************************************************************* bool CPolygon2D::getNonNullSeg(uint &index) const { nlassert(Vertices.size() > 0); float bestLength = 0.f; sint bestIndex = -1; for (uint k = 0; k < Vertices.size() - 1; ++k) { float norm2 = (Vertices[k + 1] - Vertices[k]).sqrnorm(); if ( norm2 > bestLength) { bestLength = norm2; bestIndex = (int) k; } } float norm2 = (Vertices[Vertices.size() - 1] - Vertices[0]).sqrnorm(); if ( norm2 > bestLength) { index = (uint)Vertices.size() - 1; return true; } if (bestIndex != -1) { index = bestIndex; return true; } else { return false; } } // ******************************************************************************* void CPolygon2D::getLineEquation(uint index, float &a, float &b, float &c) const { nlassert(index < Vertices.size()); const CVector2f &v0 = getSegRef0(index); const CVector2f &v1 = getSegRef1(index); NLMISC::CVector2f seg = v0 - v1; a = seg.y; b = - seg.x; c = - v0.x * a - v0.y * b; } // ******************************************************************************* bool CPolygon2D::intersect(const CPolygon2D &other) const { nlassert(other.Vertices.size() > 0); uint nonNullSegIndex; /// get the orientation of this poly if (getNonNullSeg(nonNullSegIndex)) { float a0, b0, c0; /// contains the seg 2d equation getLineEquation(nonNullSegIndex, a0, b0, c0); float orient = sumDPAgainstLine(a0, b0, c0); for (uint k = 0; k < Vertices.size(); ++k) { /// don't check against a null segment if ( (getSegRef0(k) - getSegRef1(k)).sqrnorm() == 0.f) continue; /// get the line equation of the current segment float a, b, c; /// contains the seg 2d equation getLineEquation(k, a, b, c); uint l; for (l = 0; l < other.Vertices.size(); ++l) { const CVector2f &ov = other.Vertices[l]; if ( orient * (ov.x * a + ov.y * b +c) > 0.f) break; } if (l == other.Vertices.size()) // all point on the outside { return false; // outside } } return true; } else // this poly is just a point { return other.contains(Vertices[0]); } } // ******************************************************************************* bool CPolygon2D::contains(const CVector2f &p, bool hintIsConvex /*= true*/) const { if (hintIsConvex) { uint numVerts = (uint)Vertices.size(); nlassert(numVerts >= 0.f); for (uint k = 0; k < numVerts; ++k) { if (getSegRef0(k) != getSegRef1(k)) { float a, b, c; /// contains the seg 2d equation getLineEquation(k, a, b, c); float orient = a * p.x + b * p.y + c; for(uint l = k + 1; l < numVerts; ++l) { getLineEquation(l, a, b, c); float newOrient = a * p.x + b * p.y + c; if (newOrient * orient < 0.f) return false; } return true; } } // the poly reduces to a point return p == Vertices[0]; } else { // concave case static std::vector xInter; xInter.clear(); for(uint k = 0; k < Vertices.size(); ++k) { const CVector2f &p0 = getSegRef0(k); const CVector2f &p1 = getSegRef1(k); if (p0.y == p1.y) { if (p.y == p0.y) { if ((p.x >= p0.x && p.x <= p1.x) || (p.x >= p1.x && p.x <= p0.x)) { return true; } } } if ((p.y >= p0.y && p.y < p1.y) || (p.y >= p1.y && p.y < p0.y) ) { float inter = p0.x + (p.y - p0.y) * (p1.x - p0.x) / (p1.y- p0.y); xInter.push_back(inter); } } if (xInter.size() < 2) return false; std::sort(xInter.begin(), xInter.end()); for(uint k = 0; k < xInter.size() - 1; ++k) { if (p.x >= xInter[k] && p.x <= xInter[k + 1]) { return (k & 1) == 0; } } return false; } } // ******************************************************************************* CPolygon2D::CPolygon2D(const CTriangle &tri, const CMatrix &projMat) { Vertices.resize(3); NLMISC::CVector proj[3] = { projMat * tri.V0, projMat * tri.V1, projMat * tri.V2 }; Vertices[0].set(proj[0].x, proj[0].y); Vertices[1].set(proj[1].x, proj[1].y); Vertices[2].set(proj[2].x, proj[2].y); } // ******************************************************************************* void CPolygon2D::getBoundingRect(CVector2f &minCorner, CVector2f &maxCorner) const { nlassert(!Vertices.empty()); minCorner = maxCorner = Vertices[0]; uint numVertices = (uint)Vertices.size(); for(uint k = 0; k < numVertices; ++k) { minCorner.minof(minCorner, Vertices[k]); maxCorner.maxof(minCorner, Vertices[k]); } } // ******************************************************************************* bool operator ==(const CPolygon2D &lhs,const CPolygon2D &rhs) { if (lhs.Vertices.size() != rhs.Vertices.size()) return false; return std::equal(lhs.Vertices.begin(), lhs.Vertices.end(), rhs.Vertices.begin()); } // ******************************************************************************* bool operator < (const CPolygon2D &lhs, const CPolygon2D &rhs) { if (lhs.Vertices.size() != rhs.Vertices.size()) return lhs.Vertices.size() < rhs.Vertices.size(); for(uint k = 0; k < lhs.Vertices.size(); ++k) { if (lhs.Vertices[k] != rhs.Vertices[k]) return lhs.Vertices[k] < rhs.Vertices[k]; } return false; } // ******************************************************************************* static inline bool testSegmentIntersection(const CVector2f &a, const CVector2f &b, const CVector2f &c, const CVector2f &d) { double denom = a.x * double(d.y - c.y) + b.x * double(c.y - d.y) + d.x * double(b.y - a.y) + c.x * double(a.y - b.y); if (denom == 0) return false; // double num = a.x * double(d.y - c.y) + c.x * double(a.y - d.y) + d.x * double(c.y - a.y); if (num == 0 || (num == denom)) return false; double lambda = num / denom; if (lambda <= 0 || lambda >= 1) return false; // num = - (a.x * double(c.y - b.y) + b.x * double(a.y - c.y) + c.x * double(b.y - a.y)); if (num == 0 || (num == denom)) return false; lambda = num / denom; if (lambda <= 0 || lambda >= 1) return false; return true; } // ******************************************************************************* bool CPolygon2D::selfIntersect() const { if (Vertices.size() < 3) return false; uint numEdges = (uint)Vertices.size(); for(uint k = 0; k < numEdges; ++k) { // test intersection with all other edges that don't share a vertex with this one const CVector2f &p0 = getSegRef0(k); const CVector2f &p1 = getSegRef1(k); for(uint l = 0; l < k; ++l) { const CVector2f &v0 = getSegRef0(l); const CVector2f &v1 = getSegRef1(l); if (v0 == p0 || v0 == p1 || v1 == p0 || v1 == p1) continue; // if (testSegmentIntersection(p0, p1, v0, v1)) return true; } } return false; } } // NLMISC