// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef LUA_MANAGER_H #define LUA_MANAGER_H #include "nel/misc/smart_ptr.h" namespace NLGUI { class CLuaState; /// Provides a single global access point to the Lua state, and related stuff. :( class CLuaManager { public: ~CLuaManager(); static CLuaManager& getInstance() { if( instance == NULL ) { instance = new CLuaManager(); } return *instance; } /// Enables attaching the Lua debugger in the CLuaState instance, only matters on startup. static void enableLuaDebugging(){ debugLua = true; } NLGUI::CLuaState* getLuaState() const{ return luaState; } private: CLuaManager(); static CLuaManager *instance; static bool debugLua; NLMISC::CSmartPtr< NLGUI::CLuaState > luaState; }; } #endif