// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RYAI_STATIC_VECTOR_H #define RYAI_STATIC_VECTOR_H /* This class implements an array of entities of any derived class of a given base class The entities are allocated in a single memory block. */ // not the way to use templates .. ( bad generalisation implementation ). /* template class StaticVector { public: // ctor & dtor -------------------------------------------------- StaticVector(): _data(0), _count(0), _size(0) {} ~StaticVector() { if (_data) delete[] _data; } // allocate memory and initialise objects ----------------------- template void init(uint count,DerivedClass *&dc) { nlassert(_data==NULL); _count=count; _data=(BaseClass*)malloc(count*sizeof(DerivedClass)); _size=sizeof(DerivedClass); nlassert(_data!=NULL); for (uint i=0;i