// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/misc/types_nl.h" #include "nel/misc/dynloadlib.h" #include "nel/3d/dru.h" #include "nel/3d/driver.h" #include "nel/3d/material.h" #include "nel/3d/vertex_buffer.h" #include "nel/3d/index_buffer.h" #ifdef HAVE_CONFIG_H # include "config.h" #else # define NL_OPENGL_AVAILABLE # ifdef NL_OS_WINDOWS # define NL_DIRECT3D_AVAILABLE # endif #endif // HAVE_CONFIG_H #ifdef NL_OS_WINDOWS # define NOMINMAX # include #else // NL_OS_WINDOWS # include #endif // NL_OS_WINDOWS using namespace NLMISC; using namespace std; namespace NL3D { typedef IDriver* (*IDRV_CREATE_PROC)(void); const char *IDRV_CREATE_PROC_NAME = "NL3D_createIDriverInstance"; typedef uint32 (*IDRV_VERSION_PROC)(void); const char *IDRV_VERSION_PROC_NAME = "NL3D_interfaceVersion"; #ifdef NL_STATIC #ifdef NL_OPENGL_AVAILABLE extern IDriver* createGlDriverInstance (); #endif #if defined(NL_OS_WINDOWS) && defined(NL_DIRECT3D_AVAILABLE) extern IDriver* createD3DDriverInstance (); #endif #endif // *************************************************************************** IDriver *CDRU::createGlDriver() throw (EDru) { #ifdef NL_STATIC #ifdef NL_OPENGL_AVAILABLE return createGlDriverInstance (); #else return NULL; #endif // NL_OPENGL_AVAILABLE #else IDRV_CREATE_PROC createDriver = NULL; IDRV_VERSION_PROC versionDriver = NULL; //#ifdef NL_OS_WINDOWS // WINDOWS code. // HINSTANCE hInst; // hInst=LoadLibrary(NL3D_GL_DLL_NAME); CLibrary driverLib; #if defined(NL_OS_UNIX) && defined(NL_DRIVER_PREFIX) driverLib.addLibPath(NL_DRIVER_PREFIX); #endif // if (!hInst) if (!driverLib.loadLibrary(NL3D_GL_DLL_NAME, true, true, false)) { throw EDruOpenglDriverNotFound(); } // char buffer[1024], *ptr; // SearchPath (NULL, NL3D_GL_DLL_NAME, NULL, 1023, buffer, &ptr); nlinfo ("Using the library '"NL3D_GL_DLL_NAME"' that is in the directory: '%s'", driverLib.getLibFileName().c_str()); // createDriver = (IDRV_CREATE_PROC) GetProcAddress (hInst, IDRV_CREATE_PROC_NAME); createDriver = (IDRV_CREATE_PROC) driverLib.getSymbolAddress(IDRV_CREATE_PROC_NAME); if (createDriver == NULL) { throw EDruOpenglDriverCorrupted(); } // versionDriver = (IDRV_VERSION_PROC) GetProcAddress (hInst, IDRV_VERSION_PROC_NAME); versionDriver = (IDRV_VERSION_PROC) driverLib.getSymbolAddress(IDRV_VERSION_PROC_NAME); if (versionDriver != NULL) { if (versionDriver()IDriver::InterfaceVersion) throw EDruOpenglDriverUnknownVersion(); } //#elif defined (NL_OS_UNIX) // // void *handle = dlopen(NL3D_GL_DLL_NAME, RTLD_NOW); // // if (handle == NULL) // { // nlwarning ("when loading dynamic library '%s': %s", NL3D_GL_DLL_NAME, dlerror()); // throw EDruOpenglDriverNotFound(); // } // // /* Not ANSI. Might produce a warning */ // createDriver = (IDRV_CREATE_PROC) dlsym (handle, IDRV_CREATE_PROC_NAME); // if (createDriver == NULL) // { // nlwarning ("when getting function in dynamic library '%s': %s", NL3D_GL_DLL_NAME, dlerror()); // throw EDruOpenglDriverCorrupted(); // } // // versionDriver = (IDRV_VERSION_PROC) dlsym (handle, IDRV_VERSION_PROC_NAME); // if (versionDriver != NULL) // { // if (versionDriver()IDriver::InterfaceVersion) // throw EDruOpenglDriverUnknownVersion(); // } // //#else // NL_OS_UNIX //#error "Dynamic DLL loading not implemented!" //#endif // NL_OS_UNIX IDriver *ret= createDriver(); if (ret == NULL) { throw EDruOpenglDriverCantCreateDriver(); } return ret; #endif } // *************************************************************************** #ifdef NL_OS_WINDOWS IDriver *CDRU::createD3DDriver() throw (EDru) { #ifdef NL_STATIC #ifdef NL_DIRECT3D_AVAILABLE return createD3DDriverInstance (); #else return NULL; #endif // NL_DIRECT3D_AVAILABLE #else IDRV_CREATE_PROC createDriver = NULL; IDRV_VERSION_PROC versionDriver = NULL; // WINDOWS code. // HINSTANCE hInst; // hInst=LoadLibrary(NL3D_D3D_DLL_NAME); CLibrary driverLib; // if (!hInst) if (!driverLib.loadLibrary(NL3D_D3D_DLL_NAME, true, true, false)) { throw EDruDirect3dDriverNotFound(); } // char buffer[1024], *ptr; // SearchPath (NULL, NL3D_D3D_DLL_NAME, NULL, 1023, buffer, &ptr); nlinfo ("Using the library '"NL3D_D3D_DLL_NAME"' that is in the directory: '%s'", driverLib.getLibFileName().c_str()); // createDriver = (IDRV_CREATE_PROC) GetProcAddress (hInst, IDRV_CREATE_PROC_NAME); createDriver = (IDRV_CREATE_PROC) driverLib.getSymbolAddress(IDRV_CREATE_PROC_NAME); if (createDriver == NULL) { throw EDruDirect3dDriverCorrupted(); } // versionDriver = (IDRV_VERSION_PROC) GetProcAddress (hInst, IDRV_VERSION_PROC_NAME); versionDriver = (IDRV_VERSION_PROC) driverLib.getSymbolAddress(IDRV_VERSION_PROC_NAME); if (versionDriver != NULL) { if (versionDriver()IDriver::InterfaceVersion) throw EDruDirect3dDriverUnknownVersion(); } IDriver *ret= createDriver(); if (ret == NULL) { throw EDruDirect3dDriverCantCreateDriver(); } return ret; #endif } #endif // NL_OS_WINDOWS // *************************************************************************** void CDRU::drawBitmap (float x, float y, float width, float height, ITexture& texture, IDriver& driver, CViewport viewport, bool blend) { CMatrix mtx; mtx.identity(); driver.setupViewport (viewport); driver.setupViewMatrix (mtx); driver.setupModelMatrix (mtx); driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, false); static CMaterial mat; mat.initUnlit (); mat.setTexture (0, &texture); mat.setBlend(blend); mat.setZFunc(CMaterial::always); static CVertexBuffer vb; if (vb.getName().empty()) vb.setName("CDRU::drawBitmap"); vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::TexCoord0Flag); vb.setNumVertices (4); { CVertexBufferReadWrite vba; vb.lock (vba); vba.setVertexCoord (0, CVector (x, 0, y)); vba.setVertexCoord (1, CVector (x+width, 0, y)); vba.setVertexCoord (2, CVector (x+width, 0, y+height)); vba.setVertexCoord (3, CVector (x, 0, y+height)); vba.setTexCoord (0, 0, 0.f, 1.f); vba.setTexCoord (1, 0, 1.f, 1.f); vba.setTexCoord (2, 0, 1.f, 0.f); vba.setTexCoord (3, 0, 0.f, 0.f); } driver.activeVertexBuffer(vb); static CIndexBuffer pb; if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawBitmap"); pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes (6); { CIndexBufferReadWrite iba; pb.lock (iba); iba.setTri (0, 0, 1, 2); iba.setTri (3, 2, 3, 0); } driver.activeIndexBuffer(pb); driver.renderTriangles(mat, 0, 2); } // *************************************************************************** void CDRU::drawLine (float x0, float y0, float x1, float y1, IDriver& driver, CRGBA col, CViewport viewport) { CMatrix mtx; mtx.identity(); driver.setupViewport (viewport); driver.setupViewMatrix (mtx); driver.setupModelMatrix (mtx); driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, false); static CMaterial mat; mat.initUnlit (); mat.setSrcBlend(CMaterial::srcalpha); mat.setDstBlend(CMaterial::invsrcalpha); mat.setBlend(true); mat.setColor(col); mat.setZFunc (CMaterial::always); static CVertexBuffer vb; if (vb.getName().empty()) vb.setName("CDRU::drawLine"); vb.setVertexFormat (CVertexBuffer::PositionFlag); vb.setNumVertices (2); { CVertexBufferReadWrite vba; vb.lock (vba); vba.setVertexCoord (0, CVector (x0, 0, y0)); vba.setVertexCoord (1, CVector (x1, 0, y1)); } driver.activeVertexBuffer(vb); static CIndexBuffer pb; if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawLine"); pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes (2); { CIndexBufferReadWrite iba; pb.lock (iba); iba.setLine (0, 0, 1); } driver.activeIndexBuffer(pb); driver.renderLines(mat, 0, 1); } // *************************************************************************** void CDRU::drawTriangle (float x0, float y0, float x1, float y1, float x2, float y2, IDriver& driver, CRGBA col, CViewport viewport) { CMatrix mtx; mtx.identity(); driver.setupViewport (viewport); driver.setupViewMatrix (mtx); driver.setupModelMatrix (mtx); driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, false); static CMaterial mat; mat.initUnlit(); mat.setSrcBlend(CMaterial::srcalpha); mat.setDstBlend(CMaterial::invsrcalpha); mat.setBlend(true); mat.setColor(col); mat.setZFunc (CMaterial::always); static CVertexBuffer vb; if (vb.getName().empty()) vb.setName("CDRU::drawTriangle"); vb.setVertexFormat (CVertexBuffer::PositionFlag); vb.setNumVertices (3); { CVertexBufferReadWrite vba; vb.lock (vba); vba.setVertexCoord (0, CVector (x0, 0, y0)); vba.setVertexCoord (1, CVector (x1, 0, y1)); vba.setVertexCoord (2, CVector (x2, 0, y2)); } driver.activeVertexBuffer(vb); static CIndexBuffer pb; if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawTriangle"); pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes (3); { CIndexBufferReadWrite iba; pb.lock (iba); iba.setTri (0, 0, 1, 2); } driver.activeIndexBuffer(pb); driver.renderTriangles(mat, 0, 1); } // *************************************************************************** void CDRU::drawQuad (float x0, float y0, float x1, float y1, IDriver& driver, CRGBA col, CViewport viewport) { CMatrix mtx; mtx.identity(); driver.setupViewport (viewport); driver.setupViewMatrix (mtx); driver.setupModelMatrix (mtx); driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, false); static CMaterial mat; mat.initUnlit(); mat.setSrcBlend(CMaterial::srcalpha); mat.setDstBlend(CMaterial::invsrcalpha); mat.setBlend(true); mat.setColor(col); mat.setZFunc (CMaterial::always); static CVertexBuffer vb; if (vb.getName().empty()) vb.setName("CDRU::drawQuad"); vb.setVertexFormat (CVertexBuffer::PositionFlag); vb.setNumVertices (4); { CVertexBufferReadWrite vba; vb.lock (vba); vba.setVertexCoord (0, CVector (x0, 0, y0)); vba.setVertexCoord (1, CVector (x1, 0, y0)); vba.setVertexCoord (2, CVector (x1, 0, y1)); vba.setVertexCoord (3, CVector (x0, 0, y1)); } driver.activeVertexBuffer(vb); driver.renderRawQuads(mat, 0, 1); } // *************************************************************************** void CDRU::drawQuad (float xcenter, float ycenter, float radius, IDriver& driver, CRGBA col, CViewport viewport) { CMatrix mtx; mtx.identity(); driver.setupViewport (viewport); driver.setupViewMatrix (mtx); driver.setupModelMatrix (mtx); driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, false); static CMaterial mat; mat.initUnlit(); mat.setSrcBlend(CMaterial::srcalpha); mat.setDstBlend(CMaterial::invsrcalpha); mat.setBlend(true); mat.setColor(col); mat.setZFunc (CMaterial::always); static CVertexBuffer vb; if (vb.getName().empty()) vb.setName("CDRU::drawQuad"); vb.setVertexFormat (CVertexBuffer::PositionFlag); vb.setNumVertices (4); { CVertexBufferReadWrite vba; vb.lock (vba); vba.setVertexCoord (0, CVector (xcenter-radius, 0, ycenter-radius)); vba.setVertexCoord (1, CVector (xcenter+radius, 0, ycenter-radius)); vba.setVertexCoord (2, CVector (xcenter+radius, 0, ycenter+radius)); vba.setVertexCoord (3, CVector (xcenter-radius, 0, ycenter+radius)); } driver.activeVertexBuffer(vb); driver.renderRawQuads(mat, 0, 1); } // *************************************************************************** void CDRU::drawWiredQuad (float x0, float y0, float x1, float y1, IDriver& driver, CRGBA col, CViewport viewport) { // v-left CDRU::drawLine(x0,y0,x0,y1 ,driver,col,viewport); // v-right CDRU::drawLine(x1,y0,x1,y1 ,driver,col,viewport); // h-up CDRU::drawLine(x0,y1,x1,y1,driver,col,viewport); // h-bottom CDRU::drawLine(x0,y0,x1,y0,driver,col,viewport); } // *************************************************************************** void CDRU::drawWiredQuad (float xcenter, float ycenter, float radius, IDriver& driver, CRGBA col, CViewport viewport) { // v-left CDRU::drawLine(xcenter-radius,ycenter-radius,xcenter-radius,ycenter+radius,driver,col,viewport); // v-right CDRU::drawLine(xcenter+radius,ycenter-radius,xcenter+radius,ycenter+radius,driver,col,viewport); // h-up CDRU::drawLine(xcenter-radius,ycenter+radius,xcenter+radius,ycenter+radius,driver,col,viewport); // h-bottom CDRU::drawLine(xcenter-radius,ycenter-radius,xcenter+radius,ycenter-radius,driver,col,viewport); } // *************************************************************************** void CDRU::drawTrianglesUnlit(const NLMISC::CTriangleUV *trilist, sint ntris, CMaterial &mat, IDriver& driver) { static CVertexBuffer vb; if (vb.getName().empty()) vb.setName("CDRU::drawTrianglesUnlit"); vb.setVertexFormat (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag); vb.setNumVertices (ntris*3); static CIndexBuffer pb; pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes(ntris*3); if (pb.getFormat() == CIndexBuffer::Indices16) { nlassert(ntris * 3 <= 0xffff); } { CVertexBufferReadWrite vba; vb.lock (vba); CIndexBufferReadWrite iba; pb.lock (iba); for(sint i=0;i &trilist, CMaterial &mat, IDriver& driver) { if(trilist.size()==0) return; CDRU::drawTrianglesUnlit( &(*trilist.begin()), (uint)trilist.size(), mat, driver); } // *************************************************************************** void CDRU::drawLinesUnlit(const NLMISC::CLine *linelist, sint nlines, CMaterial &mat, IDriver& driver) { static CVertexBuffer vb; if (vb.getName().empty()) vb.setName("CDRU::drawLinesUnlit"); vb.setVertexFormat (CVertexBuffer::PositionFlag); vb.setNumVertices (nlines*2); static CIndexBuffer pb; pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes(nlines*2); { CVertexBufferReadWrite vba; vb.lock (vba); CIndexBufferReadWrite iba; pb.lock (iba); for(sint i=0;i &linelist, CMaterial &mat, IDriver& driver) { if(linelist.size()==0) return; CDRU::drawLinesUnlit( &(*linelist.begin()), (sint)linelist.size(), mat, driver); } // *************************************************************************** void CDRU::drawLine(const CVector &a, const CVector &b, CRGBA color, IDriver& driver) { static NLMISC::CLine line; static CMaterial mat; static bool inited= false; // Setup material. if(!inited) { inited= true; mat.initUnlit(); } mat.setColor(color); line.V0= a; line.V1= b; CDRU::drawLinesUnlit(&line, 1, mat, driver); } // *************************************************************************** void CDRU::drawQuad (float x0, float y0, float x1, float y1, CRGBA col0, CRGBA col1, CRGBA col2, CRGBA col3, IDriver& driver, CViewport viewport) { CMatrix mtx; mtx.identity(); driver.setupViewport (viewport); driver.setupViewMatrix (mtx); driver.setupModelMatrix (mtx); driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, false); static CMaterial mat; mat.initUnlit(); mat.setSrcBlend(CMaterial::srcalpha); mat.setDstBlend(CMaterial::invsrcalpha); mat.setBlend(true); mat.setZFunc (CMaterial::always); static CVertexBuffer vb; if (vb.getName().empty()) vb.setName("CDRU::drawQuad"); vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::PrimaryColorFlag); vb.setNumVertices (4); { CVertexBufferReadWrite vba; vb.lock (vba); vba.setVertexCoord (0, CVector (x0, 0, y0)); vba.setColor (0, col0); vba.setVertexCoord (1, CVector (x1, 0, y0)); vba.setColor (1, col1); vba.setVertexCoord (2, CVector (x1, 0, y1)); vba.setColor (2, col2); vba.setVertexCoord (3, CVector (x0, 0, y1)); vba.setColor (3, col3); } driver.activeVertexBuffer(vb); driver.renderRawQuads(mat, 0, 1); } // *************************************************************************** void CDRU::drawWiredBox(const CVector &corner, const CVector &vi, const CVector &vj, const CVector &vk, CRGBA color, IDriver& drv) { CVector p0= corner; CVector p1= p0 + vi + vj + vk; drawLine(p0, p0+vi, color, drv); drawLine(p0, p0+vj, color, drv); drawLine(p0, p0+vk, color, drv); drawLine(p1, p1-vi, color, drv); drawLine(p1, p1-vj, color, drv); drawLine(p1, p1-vk, color, drv); drawLine(p0+vi, p0+vi+vj, color, drv); drawLine(p0+vi, p0+vi+vk, color, drv); drawLine(p0+vj, p0+vj+vi, color, drv); drawLine(p0+vj, p0+vj+vk, color, drv); drawLine(p0+vk, p0+vk+vi, color, drv); drawLine(p0+vk, p0+vk+vj, color, drv); } } // NL3D