// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdmisc.h" #include "nel/misc/contiguous_block_allocator.h" namespace NLMISC { //********************************************************************************************************* CContiguousBlockAllocator::CContiguousBlockAllocator() { _BlockStart = NULL; _NextAvailablePos = NULL; _BlockEnd = 0; _NumAllocatedBytes = 0; #ifdef NL_DEBUG _NumAlloc = 0; _NumFree = 0; #endif } //********************************************************************************************************* CContiguousBlockAllocator::~CContiguousBlockAllocator() { init(0); } //********************************************************************************************************* void CContiguousBlockAllocator::init(uint numBytes /*=0*/) { if (_BlockStart) _DefaultAlloc.deallocate(_BlockStart, _BlockEnd - _BlockStart); _BlockEnd = NULL; _BlockStart = NULL; _NumAllocatedBytes = 0; _NextAvailablePos = NULL; if (numBytes != 0) { _BlockStart = _DefaultAlloc.allocate(numBytes); _NextAvailablePos = _BlockStart; _BlockEnd = _BlockStart + numBytes; _NumAllocatedBytes = 0; } #ifdef NL_DEBUG _NumAlloc = 0; _NumFree = 0; #endif } //********************************************************************************************************* void *CContiguousBlockAllocator::alloc(uint numBytes) { if (numBytes == 0) return NULL; _NumAllocatedBytes += numBytes; if (_BlockStart) { if (_NextAvailablePos + numBytes <= _BlockEnd) { uint8 *block = _NextAvailablePos; _NextAvailablePos += numBytes; #ifdef NL_DEBUG ++ _NumAlloc; #endif return block; } } // just uses standard new #ifdef NL_DEBUG ++ _NumAlloc; #endif return _DefaultAlloc.allocate(numBytes); } //********************************************************************************************************* void CContiguousBlockAllocator::free(void *block, uint numBytes) { if (!block) return; #ifdef NL_DEBUG ++ _NumFree; #endif // no-op if block not inside the big block (sub-block are never deallocated until init(0) is encountered) if (block < _BlockStart || block >= _BlockEnd) { // the block was allocated with std allocator _DefaultAlloc.deallocate((uint8 *) block, numBytes); } } } // NLMISC