// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
/////////////
// INCLUDE //
/////////////
#include "stdpch.h" // First include for pre-compiled headers.
#include "pact.h"
using namespace std;
namespace GSPACT
{
static std::string pactNatureStrings[]=
{
"Unknown",
"Kamique",
"Caravane",
};
static std::string pactTypeStrings[]=
{
"Type1",
"Type2",
"Type3",
"Type4",
"Type5",
"unknown"
};
const std::string& toString (EPactNature pactNature)
{
if ((uint)pactNature >= sizeof(pactNatureStrings)/sizeof(string) )
{
nlwarning("= sizeof(pactTypeStrings)/sizeof(string) )
{
nlwarning("