// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . ///////////// // INCLUDE // ///////////// #include "stdpch.h" // First include for pre-compiled headers. #include "pact.h" using namespace std; namespace GSPACT { static std::string pactNatureStrings[]= { "Unknown", "Kamique", "Caravane", }; static std::string pactTypeStrings[]= { "Type1", "Type2", "Type3", "Type4", "Type5", "unknown" }; const std::string& toString (EPactNature pactNature) { if ((uint)pactNature >= sizeof(pactNatureStrings)/sizeof(string) ) { nlwarning("= sizeof(pactTypeStrings)/sizeof(string) ) { nlwarning("