// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_ACTION_GENERIC_H #define NL_ACTION_GENERIC_H #include "nel/misc/types_nl.h" #include "action.h" namespace CLFECOMMON { /** * This action is used to forward client message to the back end via front end (and vice et versa) * \author Vianney Lecoart * \author Nevrax France * \date 2002 */ class CActionGeneric : public CActionImpulsion { public: virtual ~CActionGeneric() {} /** This function creates initializes its fields using the buffer. * \param buffer pointer to the buffer where the data are * \size size of the buffer */ virtual void unpack (NLMISC::CBitMemStream &message); /// This functions is used when you want to transform an action into an IStream. virtual void serial (NLMISC::IStream &f); /// Returns the size of this action when will be send to the UDP connection (in number of bits.) virtual uint32 size (); virtual void set (NLMISC::CBitMemStream &message); /** Same as set(), avoiding the need to alloc a bitmemstream: copy from message.getPos() * * Preconditions: * - message.getPos() + bytelen <= message.length() */ void setFromMessage (NLMISC::CMemStream &message, uint32 bytelen); virtual NLMISC::CBitMemStream &get (); static CAction *create () { return new CActionGeneric(); } static bool ServerSide; protected: /** This function transform the internal field and transform them into a buffer for the UDP connection. * \param buffer pointer to the buffer where the data will be written * \size size of the buffer */ virtual void pack (NLMISC::CBitMemStream &message); /// This method intialises the action with a default state virtual void reset() { AllowExceedingMaxSize = false; } friend class CActionFactory; NLMISC::CBitMemStream _Message; }; } #endif // NL_ACTION_GENERIC_H /* End of action_generic.h */