// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_ACTION_GENERIC_H
#define NL_ACTION_GENERIC_H
#include "nel/misc/types_nl.h"
#include "action.h"
namespace CLFECOMMON {
/**
* This action is used to forward client message to the back end via front end (and vice et versa)
* \author Vianney Lecoart
* \author Nevrax France
* \date 2002
*/
class CActionGeneric : public CActionImpulsion
{
public:
virtual ~CActionGeneric() {}
/** This function creates initializes its fields using the buffer.
* \param buffer pointer to the buffer where the data are
* \size size of the buffer
*/
virtual void unpack (NLMISC::CBitMemStream &message);
/// This functions is used when you want to transform an action into an IStream.
virtual void serial (NLMISC::IStream &f);
/// Returns the size of this action when will be send to the UDP connection (in number of bits.)
virtual uint32 size ();
virtual void set (NLMISC::CBitMemStream &message);
/** Same as set(), avoiding the need to alloc a bitmemstream: copy from message.getPos()
*
* Preconditions:
* - message.getPos() + bytelen <= message.length()
*/
void setFromMessage (NLMISC::CMemStream &message, uint32 bytelen);
virtual NLMISC::CBitMemStream &get ();
static CAction *create () { return new CActionGeneric(); }
static bool ServerSide;
protected:
/** This function transform the internal field and transform them into a buffer for the UDP connection.
* \param buffer pointer to the buffer where the data will be written
* \size size of the buffer
*/
virtual void pack (NLMISC::CBitMemStream &message);
/// This method intialises the action with a default state
virtual void reset()
{
AllowExceedingMaxSize = false;
}
friend class CActionFactory;
NLMISC::CBitMemStream _Message;
};
}
#endif // NL_ACTION_GENERIC_H
/* End of action_generic.h */