// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "animation_fx_id_array.h"
#include "sheet_manager.h"
#include "global.h"
//
#include "nel/3d/u_scene.h"
extern NL3D::UScene *Scene;
// *********************************************************************
CAnimationFXIDArray::CAnimationFXIDArray()
{
_AnimSet = NULL;
}
// *********************************************************************
void CAnimationFXIDArray::release()
{
_IDToFXArray.clear();
if (Scene && _AnimSet)
{
Driver->deleteAnimationSet(_AnimSet);
}
_AnimSet = NULL;
}
// *********************************************************************
void CAnimationFXIDArray::init(const CIDToStringArraySheet &sheet, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet /* = false*/)
{
release();
// retrieve pointer on all fxs
for(uint k = 0; k < sheet.Array.size(); ++k)
{
const CAnimationFXSheet *afs = dynamic_cast(SheetMngr.get(NLMISC::CSheetId(sheet.Array[k].String)));
if (afs)
{
CIDToFX idToFX;
idToFX.FX.init(afs, animSet);
idToFX.ID = sheet.Array[k].ID;
_IDToFXArray.push_back(idToFX);
}
}
// sort by ids
std::sort(_IDToFXArray.begin(), _IDToFXArray.end());
if (mustDeleteAnimSet)
{
_AnimSet = animSet;
}
}
// *********************************************************************
void CAnimationFXIDArray::init(const std::string &sheetName, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet /*= false*/)
{
CIDToStringArraySheet *array = dynamic_cast(SheetMngr.get(NLMISC::CSheetId(sheetName)));
if (array)
{
init(*array, animSet, mustDeleteAnimSet);
}
}
// *********************************************************************
const CAnimationFX *CAnimationFXIDArray::getFX(uint32 id) const
{
// after init, element are sorted by ids
CIDToFX comp;
comp.ID = id;
std::vector::const_iterator it = std::lower_bound(_IDToFXArray.begin(), _IDToFXArray.end(), comp);
if (it == _IDToFXArray.end()) return NULL;
if (it->ID != id) return NULL;
return &(it->FX);
}