Commit graph

11 commits

Author SHA1 Message Date
kaetemi
5540ec9375 Add separate target directory for shard data 2014-02-06 21:44:14 +01:00
kaetemi
f37ed8c753 Update default paths 2014-02-06 20:31:43 +01:00
botanic
ef83530ccc un kaetemi'd the pipeline 2013-12-30 08:59:59 -08:00
sfb
2f9410f22d Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
kaetemi
deb69ad630 Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script. 2011-09-17 11:35:07 +02:00
kaetemi
7ed294830c Changed: #1093 Changed order of some default build pipeline search paths to work better. 2011-09-16 14:14:15 +02:00
kaetemi
6f61215a93 Changed: #1093 Common default setup values. 2011-09-16 14:04:41 +02:00
kaetemi
c658184af6 Changed: #1093 Create client_dev, client_patch and client_install directories in setup if needed. 2011-09-16 13:55:48 +02:00
kaetemi
17250f4997 Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 2010-09-19 23:31:28 +02:00
kaetemi
bc1c4825ff Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
kaetemi
69e1d7c23a Added: #929 Work in progress of new build pipeline scripts. 2010-06-05 01:09:49 +02:00