kaetemi
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5540ec9375
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Add separate target directory for shard data
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2014-02-06 21:44:14 +01:00 |
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kaetemi
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f37ed8c753
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Update default paths
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2014-02-06 20:31:43 +01:00 |
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botanic
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ef83530ccc
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un kaetemi'd the pipeline
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2013-12-30 08:59:59 -08:00 |
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sfb
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2f9410f22d
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Fixed EOL issues and added .hgeol file.
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2012-05-29 08:31:11 -05:00 |
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kaetemi
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deb69ad630
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Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script.
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2011-09-17 11:35:07 +02:00 |
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kaetemi
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7ed294830c
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Changed: #1093 Changed order of some default build pipeline search paths to work better.
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2011-09-16 14:14:15 +02:00 |
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kaetemi
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6f61215a93
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Changed: #1093 Common default setup values.
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2011-09-16 14:04:41 +02:00 |
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kaetemi
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c658184af6
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Changed: #1093 Create client_dev, client_patch and client_install directories in setup if needed.
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2011-09-16 13:55:48 +02:00 |
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kaetemi
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17250f4997
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Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data.
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2010-09-19 23:31:28 +02:00 |
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kaetemi
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bc1c4825ff
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
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kaetemi
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69e1d7c23a
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Added: #929 Work in progress of new build pipeline scripts.
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2010-06-05 01:09:49 +02:00 |
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