kaetemi
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4de5eeb586
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Adjust landscape vertex program to use new interface
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2013-09-10 15:42:42 +02:00 |
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kaetemi
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32288eabe8
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Use new program interface for water vertex program
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2013-09-10 02:07:16 +02:00 |
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kaetemi
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c9a2f9dbfc
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Some fixes
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2013-09-10 01:29:53 +02:00 |
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kaetemi
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680f260803
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Use CSmartPtr for vertex program
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2013-09-10 00:31:26 +02:00 |
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kaetemi
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f46ef4fd07
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Fix incorrectly removed line
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2013-09-09 23:03:52 +02:00 |
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kaetemi
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b6fde3c706
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Missed file in last commit
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2013-09-09 23:01:43 +02:00 |
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kaetemi
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1447e2f2d8
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Replace temporary CMaterial code
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2013-09-09 21:44:14 +02:00 |
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kaetemi
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0bcb0d6ffd
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Add glsl pixel program for stereo distortion
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2013-09-09 20:49:59 +02:00 |
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kaetemi
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057eab4680
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Cleanup abstract gpu program interface
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2013-09-09 18:33:38 +02:00 |
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kaetemi
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99a48d5511
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Implement new driver interface in OpenGL driver
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2013-09-09 14:43:10 +02:00 |
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kaetemi
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ea25e5375d
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Expand parameter interface
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2013-09-09 12:18:20 +02:00 |
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kaetemi
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0cf5dbab8a
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Reduce function duplication
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2013-09-09 02:03:40 +02:00 |
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kaetemi
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060bd3035e
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Builtin parameter set functions
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2013-09-09 01:53:02 +02:00 |
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kaetemi
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c512dfbb3d
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Separate count and size
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2013-09-09 01:31:15 +02:00 |
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kaetemi
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7be6891bd7
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Cleanup driver interface
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2013-09-08 21:57:27 +02:00 |
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kaetemi
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48493b225d
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Add additional set functions
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2013-09-08 01:49:34 +02:00 |
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kaetemi
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58a8982ba5
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Add gpu program params storage structure
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2013-09-08 01:36:01 +02:00 |
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kaetemi
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f4d05d25c5
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Implement new gpu program interface in direct3d driver
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2013-09-07 22:00:07 +02:00 |
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kaetemi
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f4fccab548
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Implement new gpu program interface in opengl driver
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2013-09-07 21:30:40 +02:00 |
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kaetemi
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47716d7247
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Make gpu programs use abstract gpu program class
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2013-09-07 20:41:07 +02:00 |
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kaetemi
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d54774f978
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Add abstract gpu program and source classes
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2013-09-07 18:33:18 +02:00 |
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Thibaut Girka
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a45299bfe5
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Add support for LibVR
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2013-08-28 08:08:22 +02:00 |
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kaetemi
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9dc9acd68f
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Merge with default
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2013-08-01 23:02:49 +02:00 |
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kaetemi
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bbe4ea4ba8
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Add some basic prediction to CCDBNodeBranch::find
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2013-08-01 22:47:46 +02:00 |
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kaetemi
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b09e28e9e0
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Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
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2013-07-28 05:10:07 +02:00 |
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kaetemi
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70f83e1fb9
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Parse action handler condition for interface link in advance
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2013-07-28 03:02:07 +02:00 |
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kaetemi
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36c969252b
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Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
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2013-07-28 00:48:34 +02:00 |
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kaetemi
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fd285cc703
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Merge with default
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2013-07-25 00:37:00 +02:00 |
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kervala
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bd8a606341
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Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange)
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2013-07-24 18:47:04 +02:00 |
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Michael Witrant
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59dc1a6c16
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Fixed definition tests for optional LibOVR
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2013-07-06 20:40:42 +02:00 |
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Michael Witrant
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69c194f57f
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LibOVR is optional, and is disabled by default
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2013-07-06 20:05:19 +02:00 |
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kaetemi
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541f75920b
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Init/release VR interfaces in ryzom client, ref #43
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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4b2ea661cc
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Fix particles being animated twice in stereo render, see #43
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2013-07-04 00:42:06 +02:00 |
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kaetemi
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fd1d606154
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Add stereo debugger for visually comparing rendered frames, ref #43
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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a531535dfa
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Add minimal head model and world scale, ref #43
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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299b3ec401
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Make bloom work together with render target used for the rift shader, ref #43
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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9516851bee
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Remove unnecessary user render target code from bloom, see #43
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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a924479a5c
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Render left and right deformed view, re #43
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2013-07-02 03:34:49 +02:00 |
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kaetemi
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6b8d43181d
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Test the barrel shader, see #43
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2013-07-02 02:40:27 +02:00 |
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kaetemi
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3a12aa5894
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Render the scene to a target texture for the stereo rendering filter, ref #43
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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3b630492aa
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Fix a render target issue, see #43
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2013-07-02 00:53:45 +02:00 |
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kaetemi
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ffc91631e7
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Create stereo render target, see #43
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2013-07-01 23:23:54 +02:00 |
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kaetemi
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f25a9da718
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Add interface for stereo display render targets, ref #43
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2013-07-01 21:23:47 +02:00 |
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kaetemi
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b04d278a27
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Create interface classes for stereo displays and head mounted displays, see #43
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2013-06-28 23:19:32 +02:00 |
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kaetemi
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d404c1228c
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Create a clipping frustum, ref #43
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2013-06-26 21:35:36 +02:00 |
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kaetemi
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2f4867ab78
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Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
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2013-06-26 20:57:37 +02:00 |
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kaetemi
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8230238b5f
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Add eye distance in 2D interface shift, re #43
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2013-06-26 17:24:23 +02:00 |
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kaetemi
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1b8ddaa87b
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Add 2D interface shifting calculations, see #43
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2013-06-26 16:59:08 +02:00 |
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kaetemi
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cbd72f73ff
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Add some comments, see #43
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2013-06-26 15:55:39 +02:00 |
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kaetemi
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7672ab2812
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Cleanup and make bloom work with stereo rendering, re #43
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2013-06-26 15:49:31 +02:00 |
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