sfb
02a9f4d920
Added: #1306 Added undo/redo action for renaming array entry names
2012-09-27 08:22:50 -05:00
sfb
51705fd800
Changed: #1306 Radically changed the plugin in a new branch to match the way classic GE loads forms.
...
- Refactored the tree view to show only structs, arrays, vstructs and eliminated atoms from its view.
- Refactored the form view to have a Qt Properties Browser
- Refactored the loader to use the classic GE addStruct/addArray.
- Moved some functionality into CFormItem.
- Added icons from classic GE and configured model/item to return them appropriately.
- Getting read for changes via undo commands.
- Eliminating/ignoring the hold/slots business from classic GE code.
2012-09-20 16:39:21 -05:00
sfb
e527bfdeaa
merging legacy dfn-based method into geqt. Warning: broke the build.
2012-09-17 15:12:01 -05:00
sfb
15dd01caf7
Fixed : #1490 Added a 'no context' object in the createNamedItemInBag admin function.
2012-09-12 14:25:01 -05:00
kervala
13c5b17e61
Changed: Reverted another previous fix (sorry again)
2012-09-11 23:15:56 +02:00
kervala
d6d7f75c68
Changed: Reverted a previous fix (sorry)
2012-09-11 22:50:10 +02:00
kervala
972a8d79a5
Changed: Synchronization with SVN
2012-09-11 21:49:37 +02:00
kervala
fc892c0424
Changed: Synchronization with SVN
2012-09-11 21:39:30 +02:00
kervala
78fe1850f1
Changed: Synchronization with SVN
2012-09-11 20:26:36 +02:00
kervala
4134da5f79
Changed: Updated some object_viewer_qt french translations
2012-09-11 20:17:16 +02:00
kervala
993969d1de
Changed: #878 Fix typos in comments/code
2012-09-11 20:16:26 +02:00
kervala
964630ddef
Fixed: cmake Xcode project generation broken
2012-09-05 15:08:12 +02:00
kaetemi
4739dfef9b
Fixed: A strange loading crash with bad textures
2012-07-28 12:40:36 +02:00
kaetemi
9e1702af57
Fixed: Typos
2012-07-28 11:31:28 +02:00
kaetemi
9b6537458c
Added: Implementation of timer tests for linux
2012-07-28 01:32:48 +02:00
kaetemi
1710b9bb6a
Fixed: Missed something
2012-07-27 22:51:38 +02:00
kaetemi
e09573ee81
Changed: Simplify more
2012-07-27 22:49:17 +02:00
kaetemi
b03895fff7
Changed: Use the high resolution local time function instead of the funky code when getting the local time in the client. Use the timer probe function to check if it is necessary to set the cpu mask in the client
2012-07-27 22:35:26 +02:00
kaetemi
986148af4e
Changed: Simplify some things
2012-07-27 22:33:07 +02:00
kaetemi
8560e1c146
Added: Function to prefer high resolution local time
2012-07-27 22:26:49 +02:00
kaetemi
0b749547b8
Added: Function and tool to check system timer sanity across cpu cores
2012-07-27 21:20:07 +02:00
kaetemi
f1be1d9801
Added: CMake projects for ryzom MFC tools (georges edit and world editor plugins)
2012-07-27 12:36:36 +02:00
kaetemi
83ba94002b
Fixed: Compile error in MFC Object Viewer with sound sheet id as CSheetId
2012-07-25 10:15:04 +02:00
kaetemi
f4f7965550
Fixed: Compile error in mfc world editor primitive plugin
2012-07-25 10:13:58 +02:00
kervala
8a1af615a1
Fixed: Bad path in ryzom.desktop.in
2012-07-20 18:51:50 +02:00
kaetemi
e0da8b7f56
Fixed: Valgrind warnings
2012-06-28 11:30:58 +02:00
kaetemi
0d4f6da330
Fixed: Valgrind warnings
2012-06-28 11:08:36 +02:00
kaetemi
2e01e8c4bf
Changed: Different default type id for sound sheet id workaround
2012-06-05 19:11:43 +02:00
kaetemi
08e3f3c180
Changed: Reserve sheet id with short id 0 for unknown sheet for new sheet types
2012-06-05 15:13:13 +02:00
kaetemi
72fc210dd0
Changed: Small optimization for sheet id constructor with default type
2012-06-05 14:03:38 +02:00
kaetemi
87585588fc
Reverted: Unnecessary changes to config and data from merge
2012-06-04 15:03:40 +02:00
kaetemi
3fc8a264b5
Fixed: Bad serialization of sound name in background sounds
2012-06-04 13:28:03 +02:00
kaetemi
cb1d9a9f73
Changed: Assign sane type id to temporary sound sheet ids
2012-06-04 13:27:12 +02:00
kaetemi
c54acdb6d2
Changed: Tool build_soundbank can also work without sheet id bin
2012-06-04 12:37:56 +02:00
kaetemi
cb0cbdff89
Changed: Removed some debug messages
2012-06-04 12:35:34 +02:00
kaetemi
6cfb10a275
Fixed: Make build_soundbank tool work with latest changes
2012-06-03 16:00:43 +02:00
kaetemi
fb7689db88
Added: Temporary workaround for using sound sheet id without updated sheet id bin
2012-06-03 15:57:57 +02:00
kaetemi
41069c4582
Changed: Also handle distMax with negative alpha in new manual rolloff function
2012-06-03 15:56:47 +02:00
kaetemi
1eae7bc35b
Changed: Avoid some more sqrt calculations
2012-06-03 02:00:32 +02:00
kaetemi
1709e7ed8a
Added: Specific code for amplitude based rolloff to avoid unneccesary log10 and pow calls and improve performance
2012-06-03 01:50:53 +02:00
kaetemi
0d05d505f3
Changed: Debug messages
2012-06-02 23:06:48 +02:00
kaetemi
1a32d2691c
Fixed: Sound CSheetId implementation
2012-06-02 18:12:38 +02:00
kaetemi
1ac3f3f170
Fixed: Sound CSheetID implementation (part 3) (partially tested)
2012-06-02 16:06:10 +02:00
kaetemi
c935b00119
Fixed: Sound CSheetID implementation (part 2) (not tested)
2012-06-02 15:24:21 +02:00
kaetemi
a2c2d78fe8
Added: Additional constructor for CSheetId with default type, in case the user did not put the type with the sheet name
2012-06-02 15:21:03 +02:00
kaetemi
ea6ede03ba
Fixed: Sound CSheetId implementation (part 1) (not tested)
2012-06-02 14:54:39 +02:00
kaetemi
caf00a5b7c
Added: Missing implementation of initWithoutSheet to use CSheetId without a sheet_id.bin, required for leveldesign and build tools
2012-06-02 14:53:11 +02:00
kaetemi
b7d687d0c0
Merged: From default to sound_dev
2012-06-02 11:09:14 +02:00
kaetemi
7bd37858ff
Merged: From gsoc2012-fabien r2211 to sound_dev
2012-06-02 10:57:01 +02:00
sfb
2f9410f22d
Fixed EOL issues and added .hgeol file.
2012-05-29 08:31:11 -05:00