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https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-30 20:30:53 +00:00
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commit
ec0e4bc2c1
3 changed files with 114 additions and 102 deletions
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@ -1111,22 +1111,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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XSetWindowAttributes attr;
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attr.background_pixel = BlackPixel(dpy, DefaultScreen(dpy));
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#ifdef XF86VIDMODE
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// If we're going to attempt fullscreen, we need to set redirect to True,
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// This basically places the window with no borders in the top left
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// corner of the screen.
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if (mode.Windowed)
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{
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attr.override_redirect = False;
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}
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else
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{
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attr.override_redirect = True;
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}
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#else
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attr.override_redirect = False;
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#endif
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int attr_flags = CWOverrideRedirect | CWBackPixel;
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@ -1187,66 +1172,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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// XEvent event;
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// XIfEvent(dpy, &event, WaitForNotify, (char *)this);
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#ifdef XF86VIDMODE
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if (!mode.Windowed)
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{
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// Set window to the right size, map it to the display, and raise it to the front
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XResizeWindow(dpy, win, width, height);
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XMapRaised(dpy, win);
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XRaiseWindow(dpy, win);
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// grab the mouse and keyboard on the fullscreen window
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if ((XGrabPointer(dpy, win, True, 0, GrabModeAsync, GrabModeAsync, win, None, CurrentTime) != GrabSuccess) ||
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(XGrabKeyboard(dpy, win, True, GrabModeAsync, GrabModeAsync, CurrentTime) != 0) )
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{
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// Until I work out how to deal with this nicely, it just gives
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// an error and exits the prorgam.
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nlerror("Unable to grab keyboard and mouse");
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}
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else
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{
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// Save the old screen mode and dotclock and viewport
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memset(&_OldScreenMode, 0, sizeof(_OldScreenMode));
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XF86VidModeGetModeLine(dpy, DefaultScreen(dpy), &_OldDotClock, &_OldScreenMode);
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XF86VidModeGetViewPort(dpy, DefaultScreen(dpy), &_OldX, &_OldY);
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// Get a list of modes, search for an appropriate one.
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XF86VidModeModeInfo **modes;
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int nmodes;
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if (XF86VidModeGetAllModeLines(dpy, DefaultScreen(dpy), &nmodes, &modes))
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{
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int mode_index = -1; // Gah, magic numbers all bad.
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for (int i = 0; i < nmodes; i++)
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{
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nldebug("3D: Available mode - %dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
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if(modes[i]->hdisplay == width && modes[i]->vdisplay == height)
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{
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mode_index = i;
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break;
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}
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}
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// Switch to the mode
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if (mode_index != -1)
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{
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if(XF86VidModeSwitchToMode(dpy, DefaultScreen(dpy), modes[mode_index]))
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{
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nlinfo("3D: Switching to mode %dx%d", modes[mode_index]->hdisplay, modes[mode_index]->vdisplay);
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XF86VidModeSetViewPort(dpy, DefaultScreen(dpy), 0, 0);
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_FullScreen = true;
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}
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}
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else
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{
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// This is a problem, since we've nuked the border from
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// window in the setup stage, until I work out how
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// to get it back (recreate window? seems excessive)
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nlerror("Couldn't find an appropriate mode %dx%d", width, height);
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}
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}
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}
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}
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#endif // XF86VIDMODE
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setMode(mode);
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#endif // NL_OS_UNIX
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@ -1540,6 +1466,37 @@ static void modifyStyle (HWND hWnd, int nStyleOffset, LONG_PTR dwRemove, LONG_PT
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}
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#endif
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// --------------------------------------------------
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void CDriverGL::switchBackToOldMode()
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{
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#ifdef NL_OS_WINDOWS
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ChangeDisplaySettings(&_OldScreenMode, 0);
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#elif defined(XF86VIDMODE)
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XF86VidModeModeInfo info;
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nlinfo("3D: Switching back to original mode");
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// This is UGLY
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info.dotclock = _OldDotClock;
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info.hdisplay = _OldScreenMode.hdisplay;
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info.hsyncstart = _OldScreenMode.hsyncstart;
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info.hsyncend = _OldScreenMode.hsyncend;
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info.htotal = _OldScreenMode.htotal;
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info.vdisplay = _OldScreenMode.vdisplay;
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info.vsyncstart = _OldScreenMode.vsyncstart;
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info.vsyncend = _OldScreenMode.vsyncend;
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info.vtotal = _OldScreenMode.vtotal;
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info.flags = _OldScreenMode.flags;
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info.privsize = _OldScreenMode.privsize;
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info.c_private = _OldScreenMode.c_private;
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nlinfo("3D: Switching back mode to %dx%d", info.hdisplay, info.vdisplay);
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XF86VidModeSwitchToMode(dpy, DefaultScreen(dpy), &info);
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nlinfo("3D: Switching back viewport to %d,%d",_OldX, _OldY);
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XF86VidModeSetViewPort(dpy, DefaultScreen(dpy), _OldX, _OldY);
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#endif // XF86VIDMODE
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}
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// --------------------------------------------------
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bool CDriverGL::setMode(const GfxMode& mode)
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{
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@ -1549,7 +1506,7 @@ bool CDriverGL::setMode(const GfxMode& mode)
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{
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if (_FullScreen)
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{
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ChangeDisplaySettings (NULL,0);
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switchBackToOldMode();
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modifyStyle(_hWnd, GWL_STYLE, WS_POPUP, WS_OVERLAPPEDWINDOW+WS_CLIPCHILDREN+WS_CLIPSIBLINGS);
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}
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_WindowWidth = mode.Width;
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@ -1632,13 +1589,86 @@ bool CDriverGL::setMode(const GfxMode& mode)
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_WindowX = clientRect.left;
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_WindowY = clientRect.top;
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_FullScreen = !mode.Windowed;
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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# warning "OpenGL Driver: Missing Mac Implementation"
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nlwarning("OpenGL Driver: Missing Mac Implementation");
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#elif defined(NL_OS_UNIX)
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#elif defined (NL_OS_UNIX)
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// TODO linux version !!!
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#endif
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#ifdef XF86VIDMODE
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if (!mode.Windowed)
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{
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// Store old mdoe in order to restore it when leaving fullscreen
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if (mode.Windowed == _FullScreen)
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{
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memset(&_OldScreenMode, 0, sizeof(_OldScreenMode));
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XF86VidModeGetModeLine(dpy, DefaultScreen(dpy), &_OldDotClock, &_OldScreenMode);
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XF86VidModeGetViewPort(dpy, DefaultScreen(dpy), &_OldX, &_OldY);
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}
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// Find the requested mode and use it
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XF86VidModeModeInfo **modes;
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int nmodes;
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if (XF86VidModeGetAllModeLines(dpy, DefaultScreen(dpy), &nmodes, &modes))
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{
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for (int i = 0; i < nmodes; i++)
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{
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nldebug("3D: Available mode - %dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
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if(modes[i]->hdisplay == mode.Width && modes[i]->vdisplay == mode.Height)
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{
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if(XF86VidModeSwitchToMode(dpy, DefaultScreen(dpy), modes[i]))
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{
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nlinfo("3D: Switching to mode %dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
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XF86VidModeSetViewPort(dpy, DefaultScreen(dpy), 0, 0);
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}
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break;
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}
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}
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}
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}
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else if (mode.Windowed == _FullScreen)
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switchBackToOldMode();
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#endif // XF86VIDMODE
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// Update WM hints (update size and disallow resizing)
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XSizeHints size_hints;
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size_hints.x = 0;
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size_hints.y = 0;
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size_hints.width = mode.Width;
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size_hints.height = mode.Height;
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size_hints.flags = PSize;
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if (!mode.Windowed)
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{
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size_hints.flags = PSize | PMinSize | PMaxSize;
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size_hints.min_width = mode.Width;
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size_hints.min_height = mode.Height;
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size_hints.max_width = mode.Width;
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size_hints.max_height = mode.Height;
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}
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XSetWMNormalHints(dpy, win, &size_hints);
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// Toggle fullscreen
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if (mode.Windowed == _FullScreen)
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{
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XEvent xev;
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memset(&xev, 0, sizeof(xev));
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xev.type = ClientMessage;
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xev.xclient.window = win;
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xev.xclient.message_type = XInternAtom(dpy, "_NET_WM_STATE", false);
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xev.xclient.format = 32;
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xev.xclient.data.l[0] = !mode.Windowed;
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xev.xclient.data.l[1] = XInternAtom(dpy, "_NET_WM_STATE_FULLSCREEN", false);
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xev.xclient.data.l[2] = 0;
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XSendEvent(dpy, DefaultRootWindow(dpy), false, SubstructureNotifyMask, &xev);
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}
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_FullScreen = !mode.Windowed;
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// Resize and update the window
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XResizeWindow(dpy, win, mode.Width, mode.Height);
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XMapWindow(dpy, win);
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#endif // NL_OS_UNIX
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return true;
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}
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@ -2158,7 +2188,7 @@ bool CDriverGL::release()
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if(_FullScreen)
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{
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ChangeDisplaySettings(&_OldScreenMode, 0);
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switchBackToOldMode();
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_FullScreen= false;
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}
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}
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@ -2191,28 +2221,15 @@ bool CDriverGL::release()
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nlwarning("OpenGL Driver: Missing Mac Implementation");
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#elif defined (NL_OS_UNIX)
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#ifdef XF86VIDMODE
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if(_FullScreen)
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{
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XF86VidModeModeInfo info;
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nlinfo("3D: Switching back to original mode");
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switchBackToOldMode();
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// This is a bit ugly - a quick hack to copy the ModeLine structure
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// into the modeInfo structure.
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memcpy((XF86VidModeModeLine *)((char *)&info + sizeof(info.dotclock)),&_OldScreenMode, sizeof(XF86VidModeModeLine));
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info.dotclock = _OldDotClock;
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nlinfo("3D: Switching back mode to %dx%d", info.hdisplay, info.vdisplay);
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XF86VidModeSwitchToMode(dpy, DefaultScreen(dpy), &info);
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nlinfo("3D: Switching back viewport to %d,%d",_OldX, _OldY);
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XF86VidModeSetViewPort(dpy, DefaultScreen(dpy), _OldX, _OldY);
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// Ungrab the keyboard (probably not necessary);
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XUnmapWindow(dpy, win);
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XSync(dpy, True);
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XUngrabKeyboard(dpy, CurrentTime);
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}
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#endif // XF86VIDMODE
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if (ctx)
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{
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@ -841,6 +841,8 @@ private:
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bool _CurrentGlNormalize;
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private:
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void switchBackToOldMode();
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// Get the proj matrix setupped in GL
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void refreshProjMatrixFromGL();
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@ -1498,14 +1498,7 @@ bool mainLoop()
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{
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beep( 680, 400 );
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beep( 440, 400 );
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#ifdef NL_OS_WINDOWS
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// Get the window
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HWND hWnd = (HWND)Driver->getDisplay ();
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nlassert (hWnd);
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// Show the window
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ShowWindow (hWnd, SW_SHOW);
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SetForegroundWindow(hWnd);
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#endif // NL_OS_WINDOW
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Driver->showWindow();
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}
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FPU_CHECKER_ONCE
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