Changed: #878 Fix typos in comments/code

This commit is contained in:
kervala 2010-08-01 10:02:01 +02:00
parent 546e510fba
commit e72942243d
2 changed files with 13 additions and 13 deletions

View file

@ -776,7 +776,7 @@ bool CDriverGL::swapBuffers()
//resetTextureShaders(); //resetTextureShaders();
activeVertexProgram(NULL); activeVertexProgram(NULL);
/* Yoyo: must do this (GeForce bug ??) esle weird results if end render with a VBHard. /* Yoyo: must do this (GeForce bug ??) else weird results if end render with a VBHard.
Setup a std vertex buffer to ensure NVidia synchronisation. Setup a std vertex buffer to ensure NVidia synchronisation.
*/ */
if (_Extensions.NVVertexArrayRange) if (_Extensions.NVVertexArrayRange)

View file

@ -360,16 +360,16 @@ public:
virtual void forceNativeFragmentPrograms(bool nativeOnly); virtual void forceNativeFragmentPrograms(bool nativeOnly);
/// Setup texture env functions. Used by setupMaterial /// Setup texture env functions. Used by setupMaterial
void setTextureEnvFunction(uint stage, CMaterial& mat); void setTextureEnvFunction(uint stage, CMaterial& mat);
/// setup the texture matrix for a given number of stages (starting from 0) /// setup the texture matrix for a given number of stages (starting from 0)
void setupUserTextureMatrix(uint numStages, CMaterial& mat); void setupUserTextureMatrix(uint numStages, CMaterial& mat);
/// disable all texture matrix /// disable all texture matrix
void disableUserTextureMatrix(); void disableUserTextureMatrix();
/// For objects with caustics, setup the first texture (which actually is the one from the material) /// For objects with caustics, setup the first texture (which actually is the one from the material)
/*static inline void setupCausticsFirstTex(const CMaterial &mat); /*static inline void setupCausticsFirstTex(const CMaterial &mat);
/// For objects with caustics, setup the caustic texture itself /// For objects with caustics, setup the caustic texture itself
static inline void setupCausticsSecondTex(uint stage);*/ static inline void setupCausticsSecondTex(uint stage);*/
@ -575,23 +575,23 @@ public:
/// \name texture addressing modes /// \name texture addressing modes
// @{ // @{
virtual bool supportTextureShaders() const; virtual bool supportTextureShaders() const;
virtual bool isWaterShaderSupported() const; virtual bool isWaterShaderSupported() const;
virtual bool isTextureAddrModeSupported(CMaterial::TTexAddressingMode mode) const; virtual bool isTextureAddrModeSupported(CMaterial::TTexAddressingMode mode) const;
virtual void setMatrix2DForTextureOffsetAddrMode(const uint stage, const float mat[4]); virtual void setMatrix2DForTextureOffsetAddrMode(const uint stage, const float mat[4]);
// @} // @}
/// \name EMBM support /// \name EMBM support
// @{ // @{
virtual bool supportEMBM() const; virtual bool supportEMBM() const;
virtual bool isEMBMSupportedAtStage(uint stage) const; virtual bool isEMBMSupportedAtStage(uint stage) const;
virtual void setEMBMMatrix(const uint stage, const float mat[4]); virtual void setEMBMMatrix(const uint stage, const float mat[4]);
// @} // @}
virtual bool supportPerPixelLighting(bool specular) const; virtual bool supportPerPixelLighting(bool specular) const;
/// \name Misc /// \name Misc