mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-17 13:01:41 +00:00
Changed: Add Anisotropic Filtering in game config options
This commit is contained in:
parent
3e316cfdfd
commit
e35db6756d
2 changed files with 130 additions and 1 deletions
|
@ -429,6 +429,9 @@
|
||||||
<variable entry="UI:TEMP:PRESET_FX"
|
<variable entry="UI:TEMP:PRESET_FX"
|
||||||
type="sint32"
|
type="sint32"
|
||||||
value="0" />
|
value="0" />
|
||||||
|
<variable entry="UI:TEMP:ANISOTROPIC"
|
||||||
|
type="sint32"
|
||||||
|
value="0" />
|
||||||
<variable entry="UI:TEMP:VR_DEVICE"
|
<variable entry="UI:TEMP:VR_DEVICE"
|
||||||
type="sint32"
|
type="sint32"
|
||||||
value="0" />
|
value="0" />
|
||||||
|
@ -1237,10 +1240,41 @@
|
||||||
posref="BL TL"
|
posref="BL TL"
|
||||||
x="0"
|
x="0"
|
||||||
y="-12" />
|
y="-12" />
|
||||||
<group id="bloom_gr"
|
<group id="anisotropic_gr"
|
||||||
posparent="fxaa"
|
posparent="fxaa"
|
||||||
sizeparent="parent"
|
sizeparent="parent"
|
||||||
sizeref="w"
|
sizeref="w"
|
||||||
|
h="20"
|
||||||
|
posref="BL TL"
|
||||||
|
x="0"
|
||||||
|
y="-12">
|
||||||
|
<view type="text"
|
||||||
|
id="text"
|
||||||
|
posref="TL TL"
|
||||||
|
x="0"
|
||||||
|
y="-4"
|
||||||
|
color="255 255 255 192"
|
||||||
|
fontsize="12"
|
||||||
|
shadow="true"
|
||||||
|
hardtext="uigcFxAnisotropicFilter" />
|
||||||
|
<group type="combo_box"
|
||||||
|
id="anisotropic"
|
||||||
|
w="70"
|
||||||
|
h="20"
|
||||||
|
value="UI:TEMP:ANISOTROPIC"
|
||||||
|
posref="MR ML"
|
||||||
|
posparent="text"
|
||||||
|
x="4"
|
||||||
|
y="0">
|
||||||
|
<instance template="combo_box_def1" />
|
||||||
|
</group>
|
||||||
|
<link expr="@UI:TEMP:ANISOTROPIC"
|
||||||
|
action="game_config_change_anisotropic" />
|
||||||
|
</group>
|
||||||
|
<group id="bloom_gr"
|
||||||
|
posparent="anisotropic_gr"
|
||||||
|
sizeparent="parent"
|
||||||
|
sizeref="w"
|
||||||
h="100"
|
h="100"
|
||||||
posref="BL TL"
|
posref="BL TL"
|
||||||
x="0"
|
x="0"
|
||||||
|
@ -3146,6 +3180,11 @@
|
||||||
realtime="true"
|
realtime="true"
|
||||||
link="FXAA"
|
link="FXAA"
|
||||||
preset="UI:TEMP:PRESET_FX" />
|
preset="UI:TEMP:PRESET_FX" />
|
||||||
|
<param ui="fx:anisotropic_gr:anisotropic:c"
|
||||||
|
type="db"
|
||||||
|
widget="boolbut"
|
||||||
|
realtime="true"
|
||||||
|
link="UI:TEMP:ANISOTROPIC" />
|
||||||
<param ui="fx:bloom_gr:bloom:c"
|
<param ui="fx:bloom_gr:bloom:c"
|
||||||
type="cfg"
|
type="cfg"
|
||||||
widget="boolbut"
|
widget="boolbut"
|
||||||
|
|
|
@ -2933,6 +2933,10 @@ static vector<UDriver::CMode> VideoModes;
|
||||||
#define GAME_CONFIG_TEXTURE_MODE_COMBO "ui:interface:game_config:content:general:texture_mode:combo"
|
#define GAME_CONFIG_TEXTURE_MODE_COMBO "ui:interface:game_config:content:general:texture_mode:combo"
|
||||||
#define GAME_CONFIG_TEXTURE_MODE_DB "UI:TEMP:TEXTURE_MODE"
|
#define GAME_CONFIG_TEXTURE_MODE_DB "UI:TEMP:TEXTURE_MODE"
|
||||||
|
|
||||||
|
// Anisotropic Filtering controls
|
||||||
|
#define GAME_CONFIG_ANISOTROPIC_COMBO "ui:interface:game_config:content:fx:anisotropic_gr:anisotropic"
|
||||||
|
#define GAME_CONFIG_ANISOTROPIC_DB "UI:TEMP:ANISOTROPIC"
|
||||||
|
|
||||||
// The 3 possible modes editable (NB: do not allow client.cfg HDEntityTexture==1 and DivideTextureSizeBy2=2
|
// The 3 possible modes editable (NB: do not allow client.cfg HDEntityTexture==1 and DivideTextureSizeBy2=2
|
||||||
enum TTextureMode {LowTextureMode= 0, NormalTextureMode= 1, HighTextureMode= 2};
|
enum TTextureMode {LowTextureMode= 0, NormalTextureMode= 1, HighTextureMode= 2};
|
||||||
|
|
||||||
|
@ -3044,6 +3048,37 @@ public:
|
||||||
pCB->addText(CI18N::get("uigcHighTextureMode"));
|
pCB->addText(CI18N::get("uigcHighTextureMode"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Anisotropic Filtering
|
||||||
|
pCB = dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_ANISOTROPIC_COMBO));
|
||||||
|
|
||||||
|
sint nAnisotropic = 0;
|
||||||
|
|
||||||
|
if (pCB)
|
||||||
|
{
|
||||||
|
uint maxAnisotropic = Driver->getAnisotropicFilterMaximum();
|
||||||
|
|
||||||
|
pCB->resetTexts();
|
||||||
|
pCB->addText(CI18N::get("uigcFxAnisotropicFilterNone"));
|
||||||
|
|
||||||
|
uint anisotropic = 2;
|
||||||
|
uint i = 1;
|
||||||
|
|
||||||
|
while (anisotropic <= maxAnisotropic)
|
||||||
|
{
|
||||||
|
pCB->addText(ucstring(NLMISC::toString("%ux", anisotropic)));
|
||||||
|
|
||||||
|
if (ClientCfg.AnisotropicFilter == anisotropic)
|
||||||
|
nAnisotropic = i;
|
||||||
|
|
||||||
|
anisotropic <<= 1;
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// -1 is important to indicate we set this value in edit mode
|
||||||
|
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_ANISOTROPIC_DB )->setValue32(-1);
|
||||||
|
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_ANISOTROPIC_DB )->setValue32(nAnisotropic);
|
||||||
|
|
||||||
// VR_CONFIG
|
// VR_CONFIG
|
||||||
pBut = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_ENABLE_BUTTON));
|
pBut = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_ENABLE_BUTTON));
|
||||||
if (pBut)
|
if (pBut)
|
||||||
|
@ -3481,6 +3516,34 @@ class CHandlerGameConfigApply : public IActionHandler
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// **** Apply Anisotropic Filtering
|
||||||
|
sint nAnisotropic = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_ANISOTROPIC_DB )->getValue32();
|
||||||
|
|
||||||
|
if (nAnisotropic >= 0)
|
||||||
|
{
|
||||||
|
uint anisotropic = 0;
|
||||||
|
|
||||||
|
// compute the real anisotropic value
|
||||||
|
if (nAnisotropic > 0)
|
||||||
|
{
|
||||||
|
anisotropic = 1;
|
||||||
|
|
||||||
|
for(size_t i = 0; i < nAnisotropic; ++i)
|
||||||
|
{
|
||||||
|
anisotropic <<= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (ClientCfg.AnisotropicFilter != anisotropic)
|
||||||
|
{
|
||||||
|
ClientCfg.AnisotropicFilter = anisotropic;
|
||||||
|
ClientCfg.writeInt("AnisotropicFilter", anisotropic);
|
||||||
|
requestReboot = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// *** Apply the Screen AR
|
// *** Apply the Screen AR
|
||||||
// since already set in the config file, need only to bkup the current version
|
// since already set in the config file, need only to bkup the current version
|
||||||
CHandlerGameConfigInit::BkupScreenAspectRatio= ClientCfg.ScreenAspectRatio;
|
CHandlerGameConfigInit::BkupScreenAspectRatio= ClientCfg.ScreenAspectRatio;
|
||||||
|
@ -3597,6 +3660,33 @@ class CHandlerGameConfigChangeScreenRatioMode : public IActionHandler
|
||||||
REGISTER_ACTION_HANDLER (CHandlerGameConfigChangeScreenRatioMode, "game_config_change_screen_ratio_mode");
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigChangeScreenRatioMode, "game_config_change_screen_ratio_mode");
|
||||||
|
|
||||||
|
|
||||||
|
// ***************************************************************************
|
||||||
|
class CHandlerGameConfigChangeAnisotropic : public IActionHandler
|
||||||
|
{
|
||||||
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
||||||
|
{
|
||||||
|
if (CInterfaceLink::isUpdatingAllLinks()) return; // don't want to trash the value in client.cfg at init, due to 'updateAllLinks' being called
|
||||||
|
|
||||||
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
||||||
|
|
||||||
|
// get values of anisotropic filtering
|
||||||
|
sint oldAnisotropic = NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_ANISOTROPIC_DB)->getOldValue32();
|
||||||
|
sint anisotropic = NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_ANISOTROPIC_DB)->getValue32();
|
||||||
|
|
||||||
|
// dirt the apply button of the DDX.
|
||||||
|
// don't do it at init!
|
||||||
|
if(oldAnisotropic != anisotropic && oldAnisotropic != -1 && anisotropic != -1)
|
||||||
|
{
|
||||||
|
CDDXManager *pDM = CDDXManager::getInstance();
|
||||||
|
CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX);
|
||||||
|
if(pDDX)
|
||||||
|
pDDX->validateApplyButton();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigChangeAnisotropic, "game_config_change_anisotropic");
|
||||||
|
|
||||||
|
|
||||||
// ***************************************************************************
|
// ***************************************************************************
|
||||||
class CHandlerGameConfigChangeScreenRatioCustom : public IActionHandler
|
class CHandlerGameConfigChangeScreenRatioCustom : public IActionHandler
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue