Changed: #1044 Window content is black after switching windowed <-> fullscreen

This commit is contained in:
kervala 2010-08-01 14:18:59 +02:00
parent bcf2e45212
commit d06e9c1b9a

View file

@ -1604,8 +1604,7 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
if (nsizes > 0)
{
nldebug("3D: %d available XRandR modes:", nsizes);
// nldebug("3D: %d available XRandR modes:", nsizes);
for (sint i = 0; i < nsizes; ++i)
{
// Add this mode
@ -1614,8 +1613,7 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
mode.Height = sizes[i].height;
mode.Frequency = 0;
modes.push_back(mode);
nldebug("3D: Mode %d: %dx%d", i, mode.Width, mode.Height);
// nldebug("3D: Mode %d: %dx%d", i, mode.Width, mode.Height);
}
found = true;
@ -1635,11 +1633,13 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
#endif
#ifdef XF86VIDMODE
if (!found && _xvidmode_version > 0)
{
int nmodes;
XF86VidModeModeInfo **ms;
if (!found && XF86VidModeGetAllModeLines(_dpy, screen, &nmodes, &ms))
if (XF86VidModeGetAllModeLines(_dpy, screen, &nmodes, &ms))
{
nlinfo("3D: %d available XF86VidMode modes:", nmodes);
// nlinfo("3D: %d available XF86VidMode modes:", nmodes);
for (int j = 0; j < nmodes; j++)
{
// Add this mode
@ -1647,11 +1647,16 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
mode.Width = (uint16)ms[j]->hdisplay;
mode.Height = (uint16)ms[j]->vdisplay;
mode.Frequency = modeInfoToFrequency(ms[j]);
nlinfo("3D: Mode %d: %dx%d, %d Hz", j, mode.Width, mode.Height, mode.Frequency);
// nlinfo("3D: Mode %d: %dx%d, %d Hz", j, mode.Width, mode.Height, mode.Frequency);
modes.push_back (mode);
}
XFree(ms);
}
else
{
nlwarning("3D: XF86VidModeGetAllModeLines failed");
}
}
#endif // XF86VIDMODE
if (!found)
@ -1662,9 +1667,6 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
mode.Height = DisplayHeight(_dpy, screen);
mode.Frequency = 0;
modes.push_back(mode);
nldebug("3D: X11 available mode:");
nldebug("3D: %dx%d", mode.Width, mode.Height);
}
#endif
@ -2144,11 +2146,9 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
_WindowHeight = height;
}
// Update WM hints (update size and allow resizing)
// Update WM hints (allow resizing)
XSizeHints size_hints;
// size_hints.width = width;
// size_hints.height = height;
// size_hints.flags = PSize;
size_hints.flags = 0;
if (!_Resizable || _FullScreen)
{