CHANGED: #1471 CCtrlButton fields can now be serialized.

This commit is contained in:
dfighter1985 2012-08-10 19:23:39 +02:00
parent cbb2afadb3
commit c9e8ba135a
2 changed files with 34 additions and 0 deletions

View file

@ -47,6 +47,7 @@ namespace NLGUI
std::string getProperty( const std::string &name ) const; std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value ); void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
// Init part // Init part
virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup); virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);

View file

@ -146,6 +146,39 @@ namespace NLGUI
CCtrlBaseButton::setProperty( name, value ); CCtrlBaseButton::setProperty( name, value );
} }
xmlNodePtr CCtrlButton::serialize( xmlNodePtr parentNode, const char *type ) const
{
xmlNodePtr node = CCtrlBaseButton::serialize( parentNode, type );
if( node == NULL )
return NULL;
xmlNewProp( node, BAD_CAST "tx_normal",
BAD_CAST CViewRenderer::getInstance()->getTextureNameFromId( _TextureIdNormal ).c_str() );
xmlNewProp( node, BAD_CAST "tx_pushed",
BAD_CAST CViewRenderer::getInstance()->getTextureNameFromId( _TextureIdPushed ).c_str() );
xmlNewProp( node, BAD_CAST "tx_over",
BAD_CAST CViewRenderer::getInstance()->getTextureNameFromId( _TextureIdOver ).c_str() );
xmlNewProp( node, BAD_CAST "scale", BAD_CAST toString( _Scale ).c_str() );
std::string align;
if( ( _Align & 1 ) != 0 )
align = "r";
else
align = "l";
if( ( _Align & 2 ) != 0 )
align += "t";
else
align += "b";
xmlNewProp( node, BAD_CAST "align", BAD_CAST align.c_str() );
return node;
}
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
bool CCtrlButton::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup) bool CCtrlButton::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
{ {