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Fixed: #862 Update autoexp.dat for Qt and STLport
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1 changed files with 41 additions and 40 deletions
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@ -1,5 +1,5 @@
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; AutoExp.Dat - templates for automaticially expanding data
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; Copyright(c) 1997 Microsoft Corporation. All Rights Reserved.
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; AutoExp.Dat - templates for automatically expanding data
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; Copyright(c) Microsoft Corporation. All Rights Reserved.
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;---------------------------------------------------------------
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;
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; Location: C:\Program Files\Microsoft Visual Studio\Common\MSDev98\Bin
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; For good examples, read the rules in this file.
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;
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; To find what the debugger considers the type of a variable to
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; be, add it to the Watch window and right-click and select
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; Properties.
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; be, add it to the Watch window and look at the Type column.
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;
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; An AutoExpand rule is a line with the name of a type, an equals
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; sign, and text with replaceable parts in angle brackets. The
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; e Signed scientific-notation 3./2.,e 1.500000e+000
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; g Shorter of e and f 3./2.,g 1.5
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; c Single character 0x0065,c 'e'
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; s Zero-terminated string 0x0012fde8,s "Hello world"
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; su Unicode string 0x007200c4,su "Hello world"
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; st String in ANSI or Unicode depending on current setting
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; s Zero-terminated string pVar,s "Hello world"
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; su Unicode string pVar,su "Hello world"
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;
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; For details of other format specifiers see Help under:
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; "format specifiers/watch variable"
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;
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; The special format <,t> specifies the name of the most-derived
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; type of the object. This is especially useful with pointers or
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; If there is no rule for a class, the base classes are checked for
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; a matching rule.
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;
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; -------
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; Unicode
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; -------
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; There are some special entries allowed in the AutoExpand section:
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; $BUILTIN is used to display more complex types that need to do more
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; than just show a member variable or two.
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; $ADDIN allows external DLLs to be added to display even more complex
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; types via the EE Add-in API. The first argument is the DLL name, the
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; second argument is the name of the export from the DLL to use. For
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; further information on this API see the sample called EEAddIn.
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;
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; If your application is built for Unicode, you'll want Unicode
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; strings to automatically expand as text, rather than arrays of
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; unsigned short. To automatically display Unicode strings as
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; text, go to Tools/Options/Debug tab and check 'Display Unicode
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; strings'.
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;
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;---------------------------------------------------------------
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; WARNING: if hexadecimal mode is on in the watch window, all numbers here are
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; evaluated in hex, e.g. 42 becomes 0x42
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[AutoExpand]
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; from windef.h
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