Use vector instead of map to store sbrick sheets, it's faster

This commit is contained in:
kaetemi 2014-05-23 19:13:08 +02:00
parent f523bf4888
commit b38468036d
2 changed files with 114 additions and 105 deletions

View file

@ -50,55 +50,69 @@ CSBrickManager::CSBrickManager() : _NbFamily(0), _SabrinaCom(&_BrickContainer)
// ***************************************************************************
void CSBrickManager::init()
{
// Read the Bricks from the SheetMngr.
const CSheetManager::TEntitySheetMap &sheetMap= SheetMngr.getSheets();
for(CSheetManager::TEntitySheetMap::const_iterator it= sheetMap.begin(); it!=sheetMap.end(); it++)
const CSheetManager::TEntitySheetMap &sheetMap = SheetMngr.getSheets();
_BrickVector.clear();
_BrickVector.reserve(16 * 1024);
uint32 shtype = CSheetId::typeFromFileExtension("sbrick");
for (CSheetManager::TEntitySheetMap::const_iterator it(sheetMap.begin()), end(sheetMap.end()); it != end; ++it)
{
// it's a brick?
CSBrickSheet *br= dynamic_cast<CSBrickSheet*>(it->second.EntitySheet);
if(br)
CSBrickSheet *br = dynamic_cast<CSBrickSheet *>(it->second.EntitySheet); // TODO: Avoid dynamic_cast, depend on getSheetType
if (br)
{
// ok, add it
_Bricks[it->first]= br;
uint32 shid = it->first.getShortId();
nlassert(shtype == it->first.getSheetType());
if (shid >= _BrickVector.size())
_BrickVector.resize(shid + 1);
_BrickVector[shid] = br;
}
}
// Process Bricks
if (_Bricks.empty()) return;
if (_BrickVector.empty()) return;
map<CSheetId,CSBrickSheet*>::iterator itb;
//build the vector of family bit fields, and the vector of existing bricks
for (itb = _Bricks.begin();itb != _Bricks.end();itb++)
// Build the vector of family bit fields, and the vector of existing bricks
for (std::vector<CSBrickSheet *>::iterator itb(_BrickVector.begin()), endb(_BrickVector.end()); itb != endb; ++itb)
{
//resize our vectors if necessary
if ( itb->second->BrickFamily >= (sint32)_NbFamily )
{
_SheetsByFamilies.resize(itb->second->BrickFamily+1);
_FamiliesBits.resize(itb->second->BrickFamily+1, 0);
_NbBricksPerFamily.resize(itb->second->BrickFamily+1, 0);
CSBrickSheet *brickSheet = *itb;
if (!brickSheet)
continue;
_NbFamily = itb->second->BrickFamily+1;
// Resize our vectors if necessary
if (brickSheet->BrickFamily >= (sint32)_NbFamily)
{
_SheetsByFamilies.resize(brickSheet->BrickFamily + 1);
_FamiliesBits.resize(brickSheet->BrickFamily + 1, 0);
_NbBricksPerFamily.resize(brickSheet->BrickFamily + 1, 0);
_NbFamily = brickSheet->BrickFamily + 1;
}
}
// Since _SheetsByFamilies is a vector of vector, avoid long reallocation by building it in 2 pass
for (itb = _Bricks.begin();itb != _Bricks.end();itb++)
sint32 shidc = -1;
for (std::vector<CSBrickSheet *>::iterator itb(_BrickVector.begin()), endb(_BrickVector.end()); itb != endb; ++itb)
{
//resize our vectors if necessary
//the index in familly must be decremented because the values start at 1 in the sheets
if (itb->second->IndexInFamily<1)
++shidc;
CSBrickSheet *brickSheet = *itb;
if (!brickSheet)
continue;
// Resize our vectors if necessary
// The index in familly must be decremented because the values start at 1 in the sheets
if (brickSheet->IndexInFamily < 1)
{
nlwarning("CSBrickManager::CSBrickManager(): Reading file: %s: IndexInFamily==0 but should be >=1 - entry ignored",itb->first.toString().c_str());
nlwarning("CSBrickManager::CSBrickManager(): Reading file: %s: IndexInFamily==0 but should be >=1 - entry ignored", brickSheet->Id.toString().c_str());
continue;
}
if (_NbBricksPerFamily[itb->second->BrickFamily] < (uint)(itb->second->IndexInFamily) )
if (_NbBricksPerFamily[brickSheet->BrickFamily] < (uint)(brickSheet->IndexInFamily))
{
_SheetsByFamilies[itb->second->BrickFamily].resize(itb->second->IndexInFamily);
_NbBricksPerFamily[itb->second->BrickFamily]=itb->second->IndexInFamily;
_SheetsByFamilies[brickSheet->BrickFamily].resize(brickSheet->IndexInFamily);
_NbBricksPerFamily[brickSheet->BrickFamily] = brickSheet->IndexInFamily;
}
_SheetsByFamilies[itb->second->BrickFamily][itb->second->IndexInFamily-1] = itb->first;
_SheetsByFamilies[brickSheet->BrickFamily][brickSheet->IndexInFamily - 1] = brickSheet->Id;
}
// check brick content for client.
@ -192,20 +206,17 @@ void CSBrickManager::makeRoots()
{
_Roots.clear();
map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
while (it != _Bricks.end())
for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
{
const CSheetId &rSheet = it->first;
const CSBrickSheet &rBR = *it->second;
const CSBrickSheet *brickSheet = _BrickVector[ib];
if (!brickSheet)
continue;
// List only the Roots
if ( !rBR.isRoot() )
{ it++; continue; }
if (!brickSheet->isRoot())
continue;
_Roots.push_back(rSheet);
it++;
_Roots.push_back(brickSheet->Id);
}
}
@ -223,22 +234,20 @@ const std::vector<NLMISC::CSheetId> &CSBrickManager::getFamilyBricks(uint famil
// ***************************************************************************
void CSBrickManager::checkBricks()
{
map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
while (it != _Bricks.end())
for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
{
CSBrickSheet &rBR = *it->second;
CSBrickSheet *brickSheet = _BrickVector[ib];
if (!brickSheet)
continue;
if(rBR.ParameterFamilies.size()>CDBGroupBuildPhrase::MaxParam)
if (brickSheet->ParameterFamilies.size() > CDBGroupBuildPhrase::MaxParam)
{
nlwarning("The Sheet %s has too many parameters for Client Composition: %d/%d",
rBR.Id.toString().c_str(), rBR.ParameterFamilies.size(), CDBGroupBuildPhrase::MaxParam);
brickSheet->Id.toString().c_str(), brickSheet->ParameterFamilies.size(), CDBGroupBuildPhrase::MaxParam);
// reset them... don't crahs client, but won't work.
rBR.ParameterFamilies.clear();
brickSheet->ParameterFamilies.clear();
}
it++;
}
}
@ -340,28 +349,27 @@ TOOL_TYPE::TCraftingToolType CSBrickManager::CBrickContainer::getFaberPlanToolTy
// ***************************************************************************
void CSBrickManager::makeVisualBrickForSkill()
{
map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
// clear
for(uint i=0;i<SKILLS::NUM_SKILLS;i++)
for (uint i = 0; i < SKILLS::NUM_SKILLS; ++i)
{
_VisualBrickForSkill[i]= CSheetId();
_VisualBrickForSkill[i] = CSheetId();
}
// fill with interface bricks
while (it != _Bricks.end())
for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
{
const CSheetId &rSheet = it->first;
const CSBrickSheet &rBR = *it->second;
const CSBrickSheet *brickSheet = _BrickVector[ib];
if (!brickSheet)
continue;
// List only bricks with family == BIF
if ( rBR.BrickFamily == BRICK_FAMILIES::BIF )
if (brickSheet->BrickFamily == BRICK_FAMILIES::BIF)
{
if(rBR.getSkill()<SKILLS::NUM_SKILLS)
_VisualBrickForSkill[rBR.getSkill()]= rSheet;
if (brickSheet->getSkill() < SKILLS::NUM_SKILLS)
{
_VisualBrickForSkill[brickSheet->getSkill()] = brickSheet->Id;
}
}
it++;
}
}
@ -378,43 +386,40 @@ CSheetId CSBrickManager::getVisualBrickForSkill(SKILLS::ESkills s)
// ***************************************************************************
void CSBrickManager::compileBrickProperties()
{
map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
// clear
_BrickPropIdMap.clear();
uint NumIds= 0;
// **** for all bricks, compile props
while (it != _Bricks.end())
for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
{
// const CSheetId &rSheet = it->first;
CSBrickSheet &rBR = *it->second;
CSBrickSheet *brickSheet = _BrickVector[ib];
if (!brickSheet)
continue;
// For all properties of this brick, compile
for(uint i=0;i<rBR.Properties.size();i++)
for (uint i = 0; i < brickSheet->Properties.size(); ++i)
{
CSBrickSheet::CProperty &prop= rBR.Properties[i];
CSBrickSheet::CProperty &prop = brickSheet->Properties[i];
string::size_type pos = prop.Text.find(':');
if(pos!=string::npos)
if (pos != string::npos)
{
string key= prop.Text.substr(0, pos);
string key = prop.Text.substr(0, pos);
strlwr(key);
string value= prop.Text.substr(pos+1);
string value = prop.Text.substr(pos + 1);
// get key id.
if(_BrickPropIdMap.find(key)==_BrickPropIdMap.end())
if (_BrickPropIdMap.find(key) == _BrickPropIdMap.end())
{
// Inc before to leave 0 as "undefined"
_BrickPropIdMap[key]= ++NumIds;
_BrickPropIdMap[key] = ++NumIds;
}
prop.PropId= _BrickPropIdMap[key];
prop.PropId = _BrickPropIdMap[key];
fromString(value, prop.Value);
pos= value.find(':');
if(pos!=string::npos)
fromString(value.substr(pos+1), prop.Value2);
pos = value.find(':');
if (pos != string::npos)
fromString(value.substr(pos + 1), prop.Value2);
}
}
it++;
}
// Get usual PropIds
@ -428,19 +433,19 @@ void CSBrickManager::compileBrickProperties()
// **** for all bricks, recompute localized text with formated version
it= _Bricks.begin();
ucstring textTemp;
textTemp.reserve(1000);
while (it != _Bricks.end())
for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
{
const CSheetId &rSheet = it->first;
const CSBrickSheet &rBR = *it->second;
CSBrickSheet *brickSheet = _BrickVector[ib];
if (!brickSheet)
continue;
// Get the Brick texts
ucstring texts[3];
texts[0]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedName(rSheet);
texts[1]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedDescription(rSheet);
texts[2]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedCompositionDescription(rSheet);
texts[0]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedName(brickSheet->Id);
texts[1]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedDescription(brickSheet->Id);
texts[2]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedCompositionDescription(brickSheet->Id);
// For alls texts, parse format
for(uint i=0;i<3;i++)
@ -506,13 +511,13 @@ void CSBrickManager::compileBrickProperties()
// if propid exist
if(propId)
{
for(uint p=0;p<rBR.Properties.size();p++)
for(uint p=0;p<brickSheet->Properties.size();p++)
{
const CSBrickSheet::CProperty &prop= rBR.Properties[p];
const CSBrickSheet::CProperty &prop= brickSheet->Properties[p];
if(prop.PropId==propId)
{
if(paramId==0)
value= rBR.Properties[p].Value;
value= brickSheet->Properties[p].Value;
else
{
// must parse the initial text/ skip the identifier
@ -562,9 +567,7 @@ void CSBrickManager::compileBrickProperties()
}
// reset
STRING_MANAGER::CStringManagerClient::replaceSBrickName(rSheet, texts[0], texts[1], texts[2]);
it++;
STRING_MANAGER::CStringManagerClient::replaceSBrickName(brickSheet->Id, texts[0], texts[1], texts[2]);
}
}

View file

@ -65,11 +65,15 @@ public:
*/
CSBrickSheet *getBrick(const NLMISC::CSheetId &id) const
{
std::map<NLMISC::CSheetId,CSBrickSheet*>::const_iterator it = _Bricks.find(id);
if (it == _Bricks.end())
return NULL;
return it->second;
uint32 shid = id.getShortId();
CSBrickSheet *result = NULL;
if (shid < _BrickVector.size())
result = _BrickVector[shid];
//if (!result)
// nlwarning("Missing brick '%s'", id.toString().c_str());
return result;
}
/**
* \return a sheet id of a brick
*/
@ -142,27 +146,29 @@ protected:
/// Constructor
CSBrickManager();
///singleton's instance
/// Singleton's instance
static CSBrickManager* _Instance;
//number of families
/// Number of families
uint _NbFamily;
//number of bricks in each family
/// Number of bricks in each family
std::vector<uint> _NbBricksPerFamily;
///map linking a sheet id to a brick record.
std::map<NLMISC::CSheetId,CSBrickSheet*> _Bricks;
/// Map linking a sheet id to a brick record.
// std::map<NLMISC::CSheetId,CSBrickSheet*> _Bricks;
std::vector<CSBrickSheet *> _BrickVector;
///structure storing all bricks. each entry of the vector represent a family, described by a vector containing all the bricks
///of the family
std::vector <std::vector<NLMISC::CSheetId> > _SheetsByFamilies;
/// Structure storing all bricks. each entry of the vector
/// represent a family, described by a vector containing all
/// the bricks of the family
std::vector<std::vector<NLMISC::CSheetId> > _SheetsByFamilies;
///vector of bit fields describing the known bricks of each family
/// Vector of bit fields describing the known bricks of each family
std::vector<NLMISC::CCDBNodeLeaf*> _FamiliesBits;
/// list of roots only
std::vector <NLMISC::CSheetId> _Roots;
/// List of roots only
std::vector<NLMISC::CSheetId> _Roots;
/// Mapper of SkillToBrick
NLMISC::CSheetId _VisualBrickForSkill[SKILLS::NUM_SKILLS];