Merged with compatibility-develop

This commit is contained in:
SIELA1915 2016-02-14 16:55:32 +01:00
commit abd1f8c41b
58 changed files with 1234 additions and 1460 deletions

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@ -157,7 +157,13 @@ code/nelns/build/*
code/snowballs/build/*
code/ryzom/build/*
code/build/*
code/build-2010/*
code/build-2010/*
code/build_linux32/*
code/build_linux64/*
code/build_windows32/*
code/build_debian32/*
code/build_debian64/*
code/build_mac/*
build/*
install/*
build_vc*

1
OLD_TO_DELETE.txt Normal file
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@ -0,0 +1 @@

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@ -47,7 +47,7 @@ MACRO(NL_CONFIGURE_CHECKS)
SET(COPYRIGHT "${YEAR} ${AUTHOR}")
IF(NOT RYZOM_CLIENT_ICON)
SET(RYZOM_CLIENT_ICON "ryzom_client")
SET(RYZOM_CLIENT_ICON "khanat_client")
ENDIF()
CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/config.h.cmake ${CMAKE_BINARY_DIR}/config.h)

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@ -77,70 +77,51 @@
</template>
<action_category name="player" hardtext="uiPlayer" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_light" hardtext="uiLightOnOff"/>
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
</action_category>
<action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
<action name="forward" hardtext="uiMoveForward" macroisable="false" />
<action name="backward" hardtext="uiMoveBackward" macroisable="false" />
<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
<action name="look_up" hardtext="uiMoveLookUp" macroisable="false" />
<action name="look_down" hardtext="uiMoveLookDown" macroisable="false" />
<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
<action name="backward" hardtext="uiMoveBackward" macroisable="false" />
<action name="forward" hardtext="uiMoveForward" macroisable="false" />
<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
</action_category>
<action_category name="actions" hardtext="uiActions" contexts="game, r2ed_anim_test">
<action name="command" hardtext="uiDebugCommand" macroisable="false" >
<parameter hardtext="uiShortcutNumber">
<value value="a execMemorizedPhrase 0 0" hardtext="uiKey0"/>
<value value="a execMemorizedPhrase 1 0" hardtext="uiKey1"/>
<value value="a execMemorizedPhrase 2 0" hardtext="uiKey2"/>
<value value="a execMemorizedPhrase 3 0" hardtext="uiKey3"/>
<value value="a execMemorizedPhrase 4 0" hardtext="uiKey4"/>
<value value="a execMemorizedPhrase 5 0" hardtext="uiKey5"/>
<value value="a execMemorizedPhrase 6 0" hardtext="uiKey6"/>
<value value="a execMemorizedPhrase 7 0" hardtext="uiKey7"/>
<value value="a execMemorizedPhrase 8 0" hardtext="uiKey8"/>
<value value="a execMemorizedPhrase 9 0" hardtext="uiKey9"/>
</parameter>
</action>
<action name="no_target" hardtext="uiNoTarget" />
<action name="target" hardtext="uiTargetCmd" >
<parameter hardtext="uiTargetCmdEntity" type="%action_param_user_name" name="entity"/>
</action>
<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="assist" hardtext="uiAssistCmd" contexts="game">
<parameter hardtext="uiAssistCmdEntity" type="%action_param_user_name" name="entity"/>
</action>
<action name="assist_target" hardtext="uiAssistTargetCmd" contexts="game, r2ed_anim_test"/>
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
<parameter hardtext="uiFrontSelectionType">
<value value="friend" hardtext="uiFrontSelectionFriend"/>
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
<action name="toggle_camera" hardtext="uiToggleCamera"/>
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="camera_down" hardtext="uiCameraDown" />
<action name="camera_up" hardtext="uiCameraUp" />
<action name="camera_backward" hardtext="uiMoveBackward" />
<action name="camera_foreward" hardtext="uiMoveForward" />
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
</action_category>
<action_category name="actionbar" hardtext="uiActionbar" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test">
@ -166,7 +147,7 @@
<value value="18" hardtext="uiNumber19"/>
<value value="19" hardtext="uiNumber20"/>
</parameter>
</action>
</action>
<action name="run_shortcut" hardtext="uiRunShortcut2" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutNumber">
<value value="20" hardtext="uiNumber01"/>
@ -191,84 +172,150 @@
<value value="39" hardtext="uiNumber20"/>
</parameter>
</action>
<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="select_shortcut_bar_2" hardtext="uiSelectShortcutBar2" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
</action_category>
<action_category name="fight" hardtext="uiFight" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
<parameter hardtext="uiFrontSelectionType">
<value value="friend" hardtext="uiFrontSelectionFriend"/>
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
</parameter>
</action>
<action name="no_target" hardtext="uiNoTarget" />
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
</action_category>
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test"> <!-- not available in r2ed for now -->
<action name="talk_untalk" hardtext="uiTalkLeave"/>
<action name="reply_teller" hardtext="uiReplyTeller"/>
<action name="reply_teller_once" hardtext="uiReplyTellerOnce"/>
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test">
<action name="cycle_tell" hardtext="uiCycleTell"/>
<action name="enter_tell" hardtext="uiEnterTellCmd">
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
</action>
<action name="tell" hardtext="uiTellCmd">
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
<parameter hardtext="uiTellCmdMsg" type="%action_param_user" name="text"/>
</action>
<action name="enter_talk" hardtext="uiEnterTalkCmd">
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
<value value="0" hardtext="uiTalkCmdModeSay"/>
<value value="1" hardtext="uiTalkCmdModeShout"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
<!-- 7 tell
8 player
9 arround
10 system -->
<value value="11" hardtext="uiTalkCmdModeRegion"/>
<action name="talk_untalk" hardtext="uiTalkLeave"/>
<action name="reply_teller" hardtext="uiReplyTeller"/>
</action_category>
</parameter>
</action>
<action name="talk" hardtext="uiTalkCmd">
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
<value value="0" hardtext="uiTalkCmdModeSay"/>
<value value="1" hardtext="uiTalkCmdModeShout"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
<!-- 7 tell
8 player
9 arround
10 system -->
<value value="11" hardtext="uiTalkCmdModeRegion"/>
</parameter>
<parameter hardtext="uiTalkCmdMsg" type="%action_param_user" name="text"/>
</action>
<action_category name="edit" hardtext="uiEdit" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
<action name="edit_copy" hardtext="uiEditCopy"/>
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
<action name="edit_cut" hardtext="uiEditCut"/>
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell"/>
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
</action_category>
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="open" hardtext="uiOpenWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="close" hardtext="uiCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="open_close" hardtext="uiToggleOpenCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="popup" hardtext="uiPopupWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popin" hardtext="uiPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="show" hardtext="uiShow" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="hide" hardtext="uiHide" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="show_hide" hardtext="uiShowHide">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
<parameter hardtext="uiWindowName">
<value value="SYSTEM_INFO" hardtext="uiSystemInfo"/>
<value value="AROUND_ME" hardtext="uiAroundMe"/>
<value value="TEAM_CHAT" hardtext="uiTeamChat"/>
<value value="GUILD_CHAT" hardtext="uiGuildChat"/>
<value value="REGION_CHAT" hardtext="uiREGION"/>
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE"/>
</parameter>
</action>
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
<action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
</action_category>
<action_category name="miscellaneous" hardtext="uiMiscellaneous" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_light" hardtext="uiLightOnOff"/>
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="talk_message" hardtext="uiTalkMem">
<parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
<value value="00" hardtext="uiTalkMemMsg00"/>
@ -295,239 +342,101 @@
</action>
</action_category>
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<!-- <action name="toggle_names" hardtext="uiToggleNames" repeat="1" keyup="1" /> -->
<action name="toggle_camera" hardtext="uiToggleCamera"/>
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
<action name="toggle_chat" hardtext="uiDebugToggleChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="camera_up" hardtext="uiCameraUp" />
<action name="camera_down" hardtext="uiCameraDown" />
<action name="camera_foreward" hardtext="uiMoveForward" />
<action name="camera_backward" hardtext="uiMoveBackward" />
</action_category>
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="open" hardtext="uiOpenWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="close" hardtext="uiCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="open_close" hardtext="uiToggleOpenCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="popup" hardtext="uiPopupWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popin" hardtext="uiPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="show" hardtext="uiShow" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="hide" hardtext="uiHide" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="show_hide" hardtext="uiShowHide">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
<parameter hardtext="uiWindowName">
<value value="SYSTEM_INFO" hardtext="uiSystemInfo" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="AROUND_ME" hardtext="uiAroundMe" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="TEAM_CHAT" hardtext="uiTeamChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="GUILD_CHAT" hardtext="uiGuildChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="REGION_CHAT" hardtext="uiREGION" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
</parameter>
</action>
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<!-- in r2 virtual desktop are used for the different mode (edition, dm, test) -->
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
<action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
</action_category>
<action_category name="system" hardtext="uiSystem" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="quit_game" hardtext="uiQuitGameWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="quit_ryzom_now" hardtext="uiQuitRyzomWithoutWarning" contexts="r2ed, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="enter_modal" hardtext="uiQuit">
<parameter value="ui:interface:quit_dialog" name="group" type="%action_param_hidden" />
</action>
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
</action_category>
<action_category name="edit" hardtext="uiEdit" macroisable="false" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network, r2ed_scenario_creation">
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
<action name="edit_delete_char" hardtext="uiEditDeleteChar" repeat="1"/>
<action name="edit_copy" hardtext="uiEditCopy"/>
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
<action name="edit_cut" hardtext="uiEditCut"/>
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
<action name="edit_expand" hardtext="uiEditExpand" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
</action_category>
<action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_help" hardtext="uiDebugToggleHelp"/>
<action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="render_mode" hardtext="uiDebugRenderMode" />
<action name="toggle_render" hardtext="uiDebugToggleRender" />
<action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" />
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
<action name="test" hardtext="uiDebugTest" />
<action name="set_pos" hardtext="uiDebugSetPos" />
<action name="pacs_borders" hardtext="uiDebugPacsBorders" />
<action name="debug_clusters" hardtext="uiDebugClusters" />
<action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" />
<action name="profile" hardtext="uiDebugProfile" />
<action name="profile_vblock" hardtext="uiDebugProfileVbLock" />
<action name="profile_texture" hardtext="uiDebugProfileTexture" />
<action name="profile_fillrate" hardtext="uiDebugProfileFillRate" />
<action name="memory_report" hardtext="uiDebugMemoryReport" />
<action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" />
<action name="primitive_up" hardtext="uiDebugPrimitiveUp" />
<action name="primitive_down" hardtext="uiDebugPrimitiveDown" />
<action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter">
<parameter hardtext="uiFilterNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="draw_sound" hardtext="uiDebugDrawSound" />
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<!-- Weather debug -->
<action name="inc_time" hardtext="uiDebugWeatherIncTime" />
<action name="dec_time" hardtext="uiDebugWeatherDecTime" />
<action name="toggle_season" hardtext="uiDebugWeatherTogSeason" />
<action name="reload_season" hardtext="uiDebugWeatherReloadSeason" />
<action name="wind_test" hardtext="uiDebugWeatherWindTest" />
<action name="reel_weather" hardtext="uiDebugWeatherReelWeather" />
<action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" />
<action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" />
<action name="inc_hour" hardtext="uiDebugWeatherIncHour" />
<action name="dec_hour" hardtext="uiDebugWeatherDecHour" />
<action name="weather_stats" hardtext="uiDebugWeatherStats" />
<action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" />
<action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" />
<action name="test" hardtext="uiTest" />
<!-- timed fxs -->
<action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" />
<!-- Movie recorder -->
<action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" />
<action name="replay_movie" hardtext="uiReplayMovie" />
<action name="save_movie" hardtext="uiSaveMovie" />
<action name="toggle_help" hardtext="uiDebugToggleHelp"/>
<action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="render_mode" hardtext="uiDebugRenderMode" />
<action name="toggle_render" hardtext="uiDebugToggleRender" />
<action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" />
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
<action name="test" hardtext="uiDebugTest" />
<action name="set_pos" hardtext="uiDebugSetPos" />
<action name="pacs_borders" hardtext="uiDebugPacsBorders" />
<action name="debug_clusters" hardtext="uiDebugClusters" />
<action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" />
<action name="profile" hardtext="uiDebugProfile" />
<action name="profile_vblock" hardtext="uiDebugProfileVbLock" />
<action name="profile_texture" hardtext="uiDebugProfileTexture" />
<action name="profile_fillrate" hardtext="uiDebugProfileFillRate" />
<action name="memory_report" hardtext="uiDebugMemoryReport" />
<action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" />
<action name="primitive_up" hardtext="uiDebugPrimitiveUp" />
<action name="primitive_down" hardtext="uiDebugPrimitiveDown" />
<action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter">
<parameter hardtext="uiFilterNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="draw_sound" hardtext="uiDebugDrawSound" />
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<!-- Weather debug -->
<action name="inc_time" hardtext="uiDebugWeatherIncTime" />
<action name="dec_time" hardtext="uiDebugWeatherDecTime" />
<action name="toggle_season" hardtext="uiDebugWeatherTogSeason" />
<action name="reload_season" hardtext="uiDebugWeatherReloadSeason" />
<action name="wind_test" hardtext="uiDebugWeatherWindTest" />
<action name="reel_weather" hardtext="uiDebugWeatherReelWeather" />
<action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" />
<action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" />
<action name="inc_hour" hardtext="uiDebugWeatherIncHour" />
<action name="dec_hour" hardtext="uiDebugWeatherDecHour" />
<action name="weather_stats" hardtext="uiDebugWeatherStats" />
<action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" />
<action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" />
<action name="test" hardtext="uiTest" />
<!-- timed fxs -->
<action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" />
<!-- Movie recorder -->
<action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" />
<action name="replay_movie" hardtext="uiReplayMovie" />
<action name="save_movie" hardtext="uiSaveMovie" />
</action_category>
<action_category name="r2ed" hardtext="uiR2EDActionCategory" macroisable="false" contexts="r2ed">
<!-- edition specific (in keys_r2ed.xml) -->
<action name="r2ed_context_command" hardtext="uimR2EDContextualCommand">
<!-- contextual commands -->
<parameter hardtext="uimR2EDCommandName" name="commandId">
<value value="delete" hardtext="uimR2EDMenuDelete"/>
<value value="properties" hardtext="uimR2EDMenuProperties"/>
<value value="group" hardtext="uimR2EDMenuGroup"/>
<value value="ungroup" hardtext="uimR2EDMenuUngroup"/>
<value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/>
<value value="wander_route" hardtext="uimR2EDMenuPickZone"/>
<value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/>
<value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/>
<value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/>
<value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/>
<value value="customize_look" hardtext="uiR2EDCustomizeLook"/>
</parameter>
</action>
<action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/>
<action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/>
<action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/>
<action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/>
<action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/>
<action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/>
<!-- animation specific (in keys.xml instead) -->
<action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/>
<!-- edition specific (in keys_r2ed.xml) -->
<action name="r2ed_context_command" hardtext="uimR2EDContextualCommand">
<!-- contextual commands -->
<parameter hardtext="uimR2EDCommandName" name="commandId">
<value value="delete" hardtext="uimR2EDMenuDelete"/>
<value value="properties" hardtext="uimR2EDMenuProperties"/>
<value value="group" hardtext="uimR2EDMenuGroup"/>
<value value="ungroup" hardtext="uimR2EDMenuUngroup"/>
<value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/>
<value value="wander_route" hardtext="uimR2EDMenuPickZone"/>
<value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/>
<value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/>
<value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/>
<value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/>
<value value="customize_look" hardtext="uiR2EDCustomizeLook"/>
</parameter>
</action>
<action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/>
<action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/>
<action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/>
<action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/>
<action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/>
<action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/>
<!-- animation specific (in keys.xml instead) -->
<action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/>
</action_category>
</interface_config>

View file

@ -110,15 +110,15 @@
<tree node="connection"/>
<tree node="keys" >
<tree node="keys_player"/>
<tree node="keys_movement"/>
<tree node="keys_actions"/>
<tree node="keys_chat"/>
<tree node="keys_movement"/>
<tree node="keys_view"/>
<tree node="keys_windows"/>
<tree node="keys_system"/>
<tree node="keys_actionbar"/>
<tree node="keys_fight"/>
<tree node="keys_chat"/>
<tree node="keys_edit"/>
<tree node="keys_debug"/>
<tree node="keys_windows"/>
<tree node="keys_miscellaneous"/>
<tree node="keys_debug"
</tree>
<!-- done with template teditcmd now <tree node="editkey" />-->

View file

@ -207,17 +207,15 @@
<!-- the id must be keys_### where ### is the name of the category -->
<!-- dont remember if you add / remove a category to update hierarchy.xml -->
<instance template="t_all_keys" id="keys_player" title="uiKeysPlayerTitle" />
<instance template="t_all_keys" id="keys_movement" title="uiKeysMovementTitle" />
<instance template="t_all_keys" id="keys_actions" title="uiKeysActionsTitle" />
<instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" />
<instance template="t_all_keys" id="keys_actionbar" title="uiKeysActionbarTitle" />
<instance template="t_all_keys" id="keys_fight" title="uiKeysFightTitle" />
<instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" />
<instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" />
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
<instance template="t_all_keys" id="keys_system" title="uiKeysSystemTitle" />
<instance template="t_all_keys" id="keys_edit" title="uiKeysEditTitle" />
<instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" />
<instance template="t_all_keys" id="keys_r2ed" title="uiR2EDActionCategory" />
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
<instance template="t_all_keys" id="keys_miscellaneous" title="uiKeysMiscellaneousTitle" />
<instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" />
<!-- ************************************************************************************************************************************************ -->
<!-- ************************************************************************************************************************************************ -->
@ -648,6 +646,7 @@
</group>
<tree node="keys" >
<tree node="keys_camera"/>
<tree node="keys_player"/>
<tree node="keys_movement"/>
<tree node="keys_actions"/>

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@ -52,11 +52,11 @@ IF(WITH_RYZOM_CLIENT)
# on Mac, create a .App Bundle
if(APPLE)
SET(MACOSX_BUNDLE_INFO_STRING "Ryzom")
SET(MACOSX_BUNDLE_ICON_FILE "ryzom.icns")
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.winchgate.Ryzom")
SET(MACOSX_BUNDLE_INFO_STRING "Khanat")
SET(MACOSX_BUNDLE_ICON_FILE "khanat.icns")
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.khaganat.khanat")
SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${RYZOM_VERSION})
SET(MACOSX_BUNDLE_BUNDLE_NAME "Ryzom")
SET(MACOSX_BUNDLE_BUNDLE_NAME "Khanat")
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${RYZOM_VERSION})
SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
SET(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT})
@ -66,53 +66,53 @@ IF(WITH_RYZOM_CLIENT)
SET(MAC_RESOURCES_DIR ${CMAKE_SOURCE_DIR}/ryzom/client/macosx)
ENDIF()
ADD_EXECUTABLE(ryzom_client WIN32 MACOSX_BUNDLE ${SRC} ${SRC_INTERFACE} ${SRC_MODE} ${SRC_R2})
ADD_EXECUTABLE(khanat_client WIN32 MACOSX_BUNDLE ${SRC} ${SRC_INTERFACE} ${SRC_MODE} ${SRC_R2})
IF(APPLE)
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES OUTPUT_NAME ${MACOSX_BUNDLE_BUNDLE_NAME})
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist)
ADD_CUSTOM_COMMAND(TARGET ryzom_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/ryzom.icns ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR})
SET_TARGET_PROPERTIES(khanat_client PROPERTIES OUTPUT_NAME ${MACOSX_BUNDLE_BUNDLE_NAME})
SET_TARGET_PROPERTIES(khanat_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist)
ADD_CUSTOM_COMMAND(TARGET khanat_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET khanat_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR})
ADD_CUSTOM_COMMAND(TARGET khanat_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/khanat.icns ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET khanat_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR})
# remove any present installscript_osx.vdf before signing
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND rm -f ${RYZOM_OUTPUT_DIR}/installscript_osx.vdf)
ADD_CUSTOM_COMMAND(TARGET khanat_client POST_BUILD COMMAND rm -f ${RYZOM_OUTPUT_DIR}/installscript_osx.vdf)
IF(RYZOM_DATA_DIR)
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -RpX ${RYZOM_DATA_DIR} ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET khanat_client POST_BUILD COMMAND cp ARGS -RpX ${RYZOM_DATA_DIR} ${RYZOM_RESOURCES_DIR})
ENDIF()
IF(TARGET crash_report)
ADD_DEPENDENCIES(ryzom_client crash_report)
ADD_DEPENDENCIES(khanat_client crash_report)
# copy crash_report to bundle
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp -p ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/crash_report ${RYZOM_CONTENTS_DIR}/MacOS/CrashReport)
ADD_CUSTOM_COMMAND(TARGET khanat_client POST_BUILD COMMAND cp -p ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/crash_report ${RYZOM_CONTENTS_DIR}/MacOS/CrashReport)
IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE)
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_CONTENTS_DIR}/MacOS/CrashReport" COMMENT "Signing CrashReport executable...")
ADD_CUSTOM_COMMAND(TARGET khanat_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_CONTENTS_DIR}/MacOS/CrashReport" COMMENT "Signing CrashReport executable...")
ENDIF()
ENDIF()
IF(TARGET ryzom_client_patcher)
ADD_DEPENDENCIES(ryzom_client ryzom_client_patcher)
IF(TARGET khanat_client_patcher)
ADD_DEPENDENCIES(khanat_client khanat_client_patcher)
# copy ryzom_client_patcher to bundle
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp -p ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ryzom_client_patcher ${RYZOM_CONTENTS_DIR}/MacOS/RyzomClientPatcher)
# copy khanat_client_patcher to bundle
ADD_CUSTOM_COMMAND(TARGET khanat_client POST_BUILD COMMAND cp -p ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/khanat_client_patcher ${RYZOM_CONTENTS_DIR}/MacOS/KhanatClientPatcher)
IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE)
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_CONTENTS_DIR}/MacOS/RyzomClientPatcher" COMMENT "Signing RyzomClientPatcher executable...")
ADD_CUSTOM_COMMAND(TARGET khanat_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_CONTENTS_DIR}/MacOS/KhanatClientPatcher" COMMENT "Signing KhanatClientPatcher executable...")
ENDIF()
ENDIF()
IF(TARGET ryzom_configuration_qt)
ADD_DEPENDENCIES(ryzom_client ryzom_configuration_qt)
ADD_DEPENDENCIES(khanat_client ryzom_configuration_qt)
# copy ryzom_configuration_qt to bundle
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp -p ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ryzom_configuration_qt ${RYZOM_CONTENTS_DIR}/MacOS/RyzomConfiguration)
ADD_CUSTOM_COMMAND(TARGET khanat_client POST_BUILD COMMAND cp -p ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ryzom_configuration_qt ${RYZOM_CONTENTS_DIR}/MacOS/RyzomConfiguration)
IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE)
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_CONTENTS_DIR}/MacOS/RyzomConfiguration" COMMENT "Signing RyzomConfiguration executable...")
ADD_CUSTOM_COMMAND(TARGET khanat_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_CONTENTS_DIR}/MacOS/RyzomConfiguration" COMMENT "Signing RyzomConfiguration executable...")
ENDIF()
ENDIF()
@ -126,7 +126,7 @@ IF(WITH_RYZOM_CLIENT)
ENDIF()
IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE)
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_OUTPUT_DIR}" COMMENT "Signing Ryzom bundle...")
ADD_CUSTOM_COMMAND(TARGET khanat_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_OUTPUT_DIR}" COMMENT "Signing Ryzom bundle...")
ENDIF()
ENDIF()
@ -143,7 +143,7 @@ IF(WITH_RYZOM_CLIENT)
INCLUDE_DIRECTORIES(${STEAM_INCLUDE_DIRS})
ENDIF()
TARGET_LINK_LIBRARIES(ryzom_client
TARGET_LINK_LIBRARIES(khanat_client
nelmisc
nelnet
nelligo
@ -161,40 +161,40 @@ IF(WITH_RYZOM_CLIENT)
)
IF(NOT APPLE AND NOT WIN32)
TARGET_LINK_LIBRARIES(ryzom_client ${X11_LIBRARIES})
TARGET_LINK_LIBRARIES(khanat_client ${X11_LIBRARIES})
ENDIF()
IF(APPLE)
FIND_LIBRARY(FOUNDATION_LIBRARY Foundation)
TARGET_LINK_LIBRARIES(ryzom_client ${FOUNDATION_LIBRARY})
TARGET_LINK_LIBRARIES(khanat_client ${FOUNDATION_LIBRARY})
ENDIF()
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} ${CURL_DEFINITIONS} ${LUABIND_DEFINITIONS})
NL_DEFAULT_PROPS(ryzom_client "Ryzom, Client: Ryzom Client")
NL_ADD_RUNTIME_FLAGS(ryzom_client)
NL_DEFAULT_PROPS(khanat_client "Khanat, Client: Khanat Client")
NL_ADD_RUNTIME_FLAGS(khanat_client)
IF(FINAL_VERSION)
NL_ADD_LIB_SUFFIX(ryzom_client)
NL_ADD_LIB_SUFFIX(khanat_client)
ELSE()
IF(WIN32)
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES DEBUG_POSTFIX "_dev_d" RELEASE_POSTFIX "_dev_r")
SET_TARGET_PROPERTIES(khanat_client PROPERTIES DEBUG_POSTFIX "_dev_d" RELEASE_POSTFIX "_dev_r")
ELSE()
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES POSTFIX "_dev")
SET_TARGET_PROPERTIES(khanat_client PROPERTIES POSTFIX "_dev")
ENDIF()
ENDIF()
IF(WITH_RYZOM_CLIENT_UAC)
IF(CMAKE_GENERATOR MATCHES "Visual Studio")
SET_PROPERTY(TARGET ryzom_client PROPERTY LINK_FLAGS_RELEASE "/level='requireAdministrator'")
SET_PROPERTY(TARGET khanat_client PROPERTY LINK_FLAGS_RELEASE "/level='requireAdministrator'")
ELSEIF(CMAKE_GENERATOR MATCHES "NMake Makefiles")
SET_PROPERTY(TARGET ryzom_client PROPERTY LINK_FLAGS_RELEASE "/MANIFESTUAC:\"level='requireAdministrator' uiAccess='false'\"")
SET_PROPERTY(TARGET khanat_client PROPERTY LINK_FLAGS_RELEASE "/MANIFESTUAC:\"level='requireAdministrator' uiAccess='false'\"")
ENDIF()
ENDIF()
IF(WITH_PCH AND (NOT MINGW OR NOT WITH_SYMBOLS))
ADD_NATIVE_PRECOMPILED_HEADER(ryzom_client ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
ADD_NATIVE_PRECOMPILED_HEADER(khanat_client ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
ENDIF()
INSTALL(TARGETS ryzom_client RUNTIME DESTINATION ${RYZOM_GAMES_PREFIX} COMPONENT client BUNDLE DESTINATION /Applications)
INSTALL(TARGETS khanat_client RUNTIME DESTINATION ${RYZOM_GAMES_PREFIX} COMPONENT client BUNDLE DESTINATION /Applications)
ENDIF()

View file

@ -207,7 +207,7 @@ int main(int argc, char **argv)
// if client_default.cfg is not in current directory, use application default directory
if (Args.haveArg("c") || !CFile::isExists("client_default.cfg"))
{
std::string currentPath = CPath::getApplicationDirectory("Ryzom");
std::string currentPath = CPath::getApplicationDirectory("Khanat");
// append config ID to directory
if (Args.haveArg("c"))

View file

@ -55,7 +55,7 @@ END
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_MAIN_ICON ICON DISCARDABLE "ryzom.ico"
IDI_MAIN_ICON ICON DISCARDABLE "khanat.ico"
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
@ -86,10 +86,10 @@ END
IDD_CRASH_INFORMATION DIALOG DISCARDABLE 0, 0, 186, 301
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
CAPTION "Ryzom information"
CAPTION "Khanat information"
FONT 8, "MS Sans Serif"
BEGIN
LTEXT "Ryzom has detected that the last game session has not quit properly. You have experienced :",
LTEXT "Khanat has detected that the last game session has not quit properly. You have experienced :",
IDC_STATIC,7,7,172,27
PUSHBUTTON "A computer freeze.",FROZEN,7,38,172,29
PUSHBUTTON "A computer self reboot.",REBOOTED,7,70,172,29
@ -182,20 +182,20 @@ BEGIN
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileDescription", "Ryzom client"
VALUE "FileDescription", "Khanat client"
VALUE "FileVersion", RYZOM_VERSION
VALUE "LegalCopyright", COPYRIGHT
#if defined(FINAL_VERSION) && (FINAL_VERSION == 1)
#ifdef _DEBUG
VALUE "OriginalFilename", "ryzom_client_d.exe"
VALUE "OriginalFilename", "khanat_client_d.exe"
#else
VALUE "OriginalFilename", "ryzom_client_r.exe"
VALUE "OriginalFilename", "khanat_client_r.exe"
#endif
#else
#ifdef _DEBUG
VALUE "OriginalFilename", "ryzom_client_dev_d.exe"
VALUE "OriginalFilename", "kkhanat_client_dev_d.exe"
#else
VALUE "OriginalFilename", "ryzom_client_dev_r.exe"
VALUE "OriginalFilename", "khanat_client_dev_r.exe"
#endif
#endif
VALUE "ProductName", "Ryzom Core"

View file

@ -5752,7 +5752,74 @@ NLMISC_COMMAND(em, "emote command", "<emote phrase>")
return false;
}
NLMISC_COMMAND(me, "emote command", "<emote phrase>")
{
if (args.size() < 1) return false;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if( pIM )
{
string emotePhrase;
if( args.size() > 0 )
{
emotePhrase = args[0];
}
for(uint i = 1; i < args.size(); ++i )
{
emotePhrase += " ";
emotePhrase += args[i];
}
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
return true;
}
return false;
}
NLMISC_COMMAND(emote, "emote command", "<emote phrase>")
{
if (args.size() < 1) return false;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if( pIM )
{
string emotePhrase;
if( args.size() > 0 )
{
emotePhrase = args[0];
}
for(uint i = 1; i < args.size(); ++i )
{
emotePhrase += " ";
emotePhrase += args[i];
}
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
return true;
}
return false;
}
NLMISC_COMMAND(m, "emote command", "<emote phrase>")
{
if (args.size() < 1) return false;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if( pIM )
{
string emotePhrase;
if( args.size() > 0 )
{
emotePhrase = args[0];
}
for(uint i = 1; i < args.size(); ++i )
{
emotePhrase += " ";
emotePhrase += args[i];
}
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
return true;
}
return false;
}
NLMISC_COMMAND(guildmotd, "Set or see the guild message of the day","<msg of the day>")
@ -5798,3 +5865,11 @@ NLMISC_COMMAND(time, "Shows information about the current time", "")
CInterfaceManager::getInstance()->displaySystemInfo(msg, "AROUND");
return true;
}
NLMISC_COMMAND(easteregg_siela1915_khanat, "Miscellaneous", "")
{
string stext = "Siela1915 blesses you...";
ucstring ucstext = ucstring(stext);
CInterfaceManager::getInstance()->displaySystemInfo(ucstext, "AROUND");
return true;
}

View file

@ -874,12 +874,11 @@ class CAHGuildSheetOpen : public IActionHandler
{
CRyzomTime rt;
rt.updateRyzomClock(rGuildMembers[i].EnterDate);
ucstring str = toString("%04d", rt.getRyzomYear()) + " ";
str += CI18N::get("uiJenaYear") + " : ";
str += CI18N::get("uiAtysianCycle") + " ";
str += toString("%01d", rt.getRyzomCycle()+1) +", ";
str += CI18N::get("ui"+MONTH::toString( (MONTH::EMonth)rt.getRyzomMonthInCurrentCycle() )) + ", ";
str += toString("%02d", rt.getRyzomDayOfMonth()+1);
ucstring str = toString("%03d", (sint)RT.getRyzomWeek()) + " ";
str += CI18N::get("ui"+WEEKDAY::toString( (WEEKDAY::EWeekDay)RT.getRyzomDayOfWeek() )) + " - ";
ucstring year = RT.getRyzomYearStr();
str += year + " - ";
str += CI18N::get("uiEon");
pViewEnterDate->setText(str);
}

View file

@ -221,12 +221,16 @@ static DECLARE_INTERFACE_USER_FCT(getDateText)
CRyzomTime rt;
string strRes;
strRes= NLMISC::toString(rt.getRyzomDayOfMonth()+1); // Start at 1
strRes= NLMISC::toString((uint32)rt.getRyzomDayOfWeek()+1); // Start at 1
strRes+= " / ";
strRes+= NLMISC::toString(rt.getRyzomMonth()+1); // Start at 1 for january
strRes+= NLMISC::toString(rt.getRyzomWeek()+1); // Start at 1 for january
strRes+= " / ";
strRes+= NLMISC::toString(rt.getRyzomYear());
ucstring year = CI18N::get("uiYear");
if (year.length() == 0) {
strRes += toString("%04d", RT.getRyzomYear());
} else {
strRes += year.toUtf8();
}
result.setString (strRes);
return true;
}

View file

@ -1477,12 +1477,19 @@ void CInterfaceManager::updateFrameEvents()
// literal version
// str = CI18N::get("uiDate");
str += toString("%02d", (sint)RT.getRyzomTime()) + CI18N::get("uiMissionTimerHour") + " - ";
/* str += toString("%02d", (sint)RT.getRyzomTime()) + CI18N::get("uiMissionTimerHour") + " - ";
str += CI18N::get("ui"+WEEKDAY::toString( (WEEKDAY::EWeekDay)RT.getRyzomDayOfWeek() )) + ", ";
str += CI18N::get("ui"+MONTH::toString( (MONTH::EMonth)RT.getRyzomMonthInCurrentCycle() )) + " ";
str += toString("%02d", RT.getRyzomDayOfMonth()+1) + ", ";
str += CI18N::get("uiAtysianCycle" + toString(RT.getRyzomCycle()+1) + "Ordinal") + " " + CI18N::get("uiAtysianCycle") + " ";
str += toString("%04d", RT.getRyzomYear());
str += toString("%04d", RT.getRyzomYear());*/
str += toString("%02d", (sint)RT.getRyzomTime()) + CI18N::get("uiMissionTimerHour") + " - ";
str += toString("%d", (sint)RT.getRyzomWeek()) + " ";
str += CI18N::get("ui"+WEEKDAY::toString( (WEEKDAY::EWeekDay)RT.getRyzomDayOfWeek() )) + " - ";
ucstring year = RT.getRyzomYearStr();
str += year + " - ";
str += CI18N::get("uiEon");
pVT = dynamic_cast<CViewText*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:map:content:map_content:time"));
if (pVT != NULL)

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@ -44,7 +44,7 @@
#endif
#ifndef RYZOM_CLIENT_ICON
#define RYZOM_CLIENT_ICON "ryzom_client"
#define RYZOM_CLIENT_ICON "khanat_client"
#endif
std::string getUserAgent()

View file

@ -1,16 +1,16 @@
IF(WITH_UNIX_STRUCTURE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/ryzom_client.desktop.in" "${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.desktop")
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/khanat_client.desktop.in" "${CMAKE_CURRENT_BINARY_DIR}/khanat_client.desktop")
INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.desktop" DESTINATION share/applications)
INSTALL(FILES ryzom_client.png DESTINATION share/pixmaps)
INSTALL(FILES ryzom_client.xpm DESTINATION share/pixmaps)
INSTALL(FILES ryzom_16x16.png DESTINATION share/icons/hicolor/16x16/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES ryzom_22x22.png DESTINATION share/icons/hicolor/22x22/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES ryzom_24x24.png DESTINATION share/icons/hicolor/24x24/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES ryzom_32x32.png DESTINATION share/icons/hicolor/32x32/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES ryzom_48x48.png DESTINATION share/icons/hicolor/48x48/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES ryzom_128x128.png DESTINATION share/icons/hicolor/128x128/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/khanat_client.desktop" DESTINATION share/applications)
INSTALL(FILES khanat_client.png DESTINATION share/pixmaps)
INSTALL(FILES khanat_client.xpm DESTINATION share/pixmaps)
INSTALL(FILES khanat_16x16.png DESTINATION share/icons/hicolor/16x16/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES khanat_22x22.png DESTINATION share/icons/hicolor/22x22/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES khanat_24x24.png DESTINATION share/icons/hicolor/24x24/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES khanat_32x32.png DESTINATION share/icons/hicolor/32x32/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES khanat_48x48.png DESTINATION share/icons/hicolor/48x48/apps RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES khanat_128x128.png DESTINATION share/icons/hicolor/128x128/apps RENAME ${RYZOM_CLIENT_ICON}.png)
ELSE()
# in case of local client, only copy 48x48 icon
INSTALL(FILES ryzom_48x48.png DESTINATION ${RYZOM_ETC_PREFIX} RENAME ${RYZOM_CLIENT_ICON}.png)
INSTALL(FILES khanat_48x48.png DESTINATION ${RYZOM_ETC_PREFIX} RENAME ${RYZOM_CLIENT_ICON}.png)
ENDIF()

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@ -0,0 +1,16 @@
[Desktop Entry]
Version=0.1
Name=Khanat
Name[ru]=Ризом
Type=Application
GenericName=Game client
Comment=Khanat client
Comment[fr_FR]=Client Khanat
TryExec=${RYZOM_GAMES_PREFIX}/khanat_client
Exec=${RYZOM_GAMES_PREFIX}/khanat_client
Icon=${RYZOM_CLIENT_ICON}
Terminal=false
Hidden=false
Categories=Game;RolePlaying;
StartupWMClass=khanat_client
X-AppInstall-Package=khanat-client

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@ -0,0 +1,107 @@
/* XPM */
static char *khanat_client[] = {
/* columns rows colors chars-per-pixel */
"32 32 69 1 ",
" c #000065",
". c #00006D",
"X c #000072",
"o c #0E0673",
"O c #0F0873",
"+ c #02007A",
"@ c #0C047A",
"# c #110773",
"$ c #110973",
"% c #10077C",
"& c #120A7B",
"* c #171174",
"= c #1A1574",
"- c #1E1A75",
"; c #17117B",
": c #1A147A",
"> c #1E197D",
", c #211E75",
"< c #211D7E",
"1 c #242277",
"2 c #282577",
"3 c #252278",
"4 c #302F7A",
"5 c #36347B",
"6 c #38377C",
"7 c #3E3C7E",
"8 c #120983",
"9 c #221D84",
"0 c #444281",
"q c #484781",
"w c #4E4D85",
"e c #545387",
"r c #575689",
"t c #5C5B8B",
"y c #605F8D",
"u c #63628E",
"i c #6B6A93",
"p c #727096",
"a c #757498",
"s c #79779B",
"d c #7C7B9D",
"f c #81819F",
"g c #8383A1",
"h c #8C8CA7",
"j c #8E8DA8",
"k c #908FAA",
"l c #9696AE",
"z c #9E9EB4",
"x c #A3A2B7",
"c c #A5A5B9",
"v c #ABABBD",
"b c #B4B4C3",
"n c #BABAC7",
"m c #BBBBC9",
"M c #C2C2CE",
"N c #C6C6D1",
"B c #CBCBD5",
"V c #CFCFD8",
"C c #D1CFD9",
"Z c #D3D3DC",
"A c #DADAE0",
"S c #E2E0E7",
"D c #E3E3E8",
"F c #EAEAEE",
"G c #EEEEF2",
"H c #F4F4F6",
"J c #F7F7F9",
"K c #FEFEFE",
"L c None",
/* pixels */
"LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL",
"LLLLLLLLLLLO&#LLLL*LLLLLLLLLLLLL",
"LLLLLLLLLLL#88OLLL91LLLLLLLLLLLL",
"LLLLLLLLLLL#&OLLLLX LLL:#LLLLLLL",
"LLLLLLLLLLLLLO#OXwsie .+>#LLLLLL",
"LLLLL###LLLL##:OXsLHZvi.X1LLLLLL",
"LLLLLO8OLLoO&o*OXgLLLJJb0LLLLLLL",
"LLLLLL&OL*&&#o*o.gJJJLLLZuLL#LLL",
"LLLLLLLL*:-=#O*OXgLJJJJJLZr.9oLL",
"LLLLLLLLX..Xo=*O.hLJJJLLLLm1.>oL",
"LLLLLLLXuhfiXX1#.gLJJLFnMJLl.=LL",
"LLL#LLL+eBLJx#.,XgLJJLN.tGLB7LLL",
"L#O&OL#;.0bLLm0..gLJJLN.eFLFgLLL",
"LL#8#OO*o..lJLZu gLLLLZ.yGLJcLLL",
"LLL##L#&#1X.sDLFsubvvvh.tGLLnXX=",
"LLLLLL##Oo-#.tDLJa .....tHLLM=X>",
"LLLLLLO###-XXzJLntpassu.tGLLM*X:",
"LLLLLL#&#-X*vLLc.sLJJLB.tGLLb.X=",
"LLLLLL#*-.2bLLz..hLLJLB.tFLJzLLL",
"LLL&#o#:.7NLJhX..hJJJLM.tFLDsLLL",
"LL#&8#L.wVLHg.X-.gLJJLB.eGLM:.LL",
"LLLL#LLXegfuX.,o.gLJJLGMMLJa.<#L",
"LLLLLLLLXX..X=*o.gLJJJJLLLxX+*LL",
"LLLLLLLLL+#**o*o.gLJJJJLLn5.>oLL",
"LLLLLLL#L-=&#O*O.gLJJLLJv7LLLLLL",
"LLLLLL#8OLLo&&*O.hLLLJSgXLLLLLLL",
"LLLLL#8##LLLLo*&+aFVng7.+-LLLLLL",
"LLLLLOLLLLLLLO#LX5w6LL.+=#LLLLLL",
"LLLLLLLLLLLLO&#LLL+.LLL=LLLLLLLL",
"LLLLLLLLLLLLO8#LLL:,LLLLLLLLLLLL",
"LLLLLLLLLLLLO#LLLLLLLLLLLLLLLLLL",
"LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL"
};

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@ -1,16 +0,0 @@
[Desktop Entry]
Version=1.0
Name=Ryzom
Name[ru]=Ризом
Type=Application
GenericName=Game client
Comment=Ryzom client
Comment[fr_FR]=Client Ryzom
TryExec=${RYZOM_GAMES_PREFIX}/ryzom_client
Exec=${RYZOM_GAMES_PREFIX}/ryzom_client
Icon=${RYZOM_CLIENT_ICON}
Terminal=false
Hidden=false
Categories=Game;RolePlaying;
StartupWMClass=ryzom_client
X-AppInstall-Package=ryzom-client

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@ -1,265 +0,0 @@
/* XPM */
static char *ryzom[] = {
/* columns rows colors chars-per-pixel */
"32 32 227 2 ",
" c #281C09",
". c #1D250B",
"X c #2A360B",
"o c #39360D",
"O c #2A2C17",
"+ c #332A10",
"@ c #2D3411",
"# c #333312",
"$ c #373817",
"% c #30290F",
"& c #2C3523",
"* c #3B3E2B",
"= c #343826",
"- c #3B2F3F",
"; c #383A38",
": c #252B2B",
"> c #483818",
", c #523A19",
"< c #402D0E",
"1 c #443A21",
"2 c #483F31",
"3 c #3C4C15",
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"p c #58661E",
"a c #5B761F",
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"d c #6E6E1E",
"f c #4B4224",
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"h c #464728",
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"l c #564A28",
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"c c #585728",
"v c #464333",
"b c #494934",
"n c #454738",
"m c #564C31",
"M c #4C513D",
"N c #555334",
"B c #55533B",
"V c #585935",
"C c #6A4D26",
"Z c #714F22",
"A c #695629",
"S c #785724",
"D c #63563B",
"F c #695838",
"G c #4C6327",
"H c #566727",
"J c #557521",
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"L c #587728",
"P c #526334",
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"U c #5A7633",
"Y c #4B6E33",
"T c #626826",
"R c #756A27",
"E c #667E28",
"W c #72772A",
"Q c #6C643C",
"! c #75663A",
"~ c #64753A",
"^ c #7E7535",
"/ c #2E3B4A",
"( c #353445",
") c #353649",
"_ c #373849",
"` c #3C4B4C",
"' c #384949",
"] c #2D4459",
"[ c #334B5B",
"{ c #394455",
"} c #3E5455",
"| c #2E4B64",
" . c #374E64",
".. c #3C5464",
"X. c #335269",
"o. c #385567",
"O. c #3F677A",
"+. c #454E45",
"@. c #495746",
"#. c #535443",
"$. c #5C5A4B",
"%. c #575848",
"&. c #45545A",
"*. c #495D5B",
"=. c #465656",
"-. c #515C54",
";. c #675C48",
":. c #625D53",
">. c #536349",
",. c #576D4A",
"<. c #576959",
"1. c #4E6244",
"2. c #6C634B",
"3. c #656649",
"4. c #766E4E",
"5. c #69774A",
"6. c #6B6452",
"7. c #6B6A56",
"8. c #66695B",
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"p. c #4C6672",
"a. c #4D6B7A",
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"f. c #666C66",
"g. c #67756B",
"h. c #7B7A62",
"j. c #787868",
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"l. c #7A7E77",
"z. c #805D3A",
"x. c #84652C",
"c. c #876A38",
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"m. c #80684D",
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"C. c #877865",
"Z. c #817675",
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"S. c #648627",
"D. c #668833",
"F. c #65834A",
"G. c #708046",
"H. c #7C885D",
"J. c #6F8E4F",
"K. c #7E916F",
"L. c #768679",
"P. c #738571",
"I. c #87882C",
"U. c #979237",
"Y. c #A68B3C",
"T. c #A79035",
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"E. c #89A556",
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"!. c #898677",
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"^. c #94987D",
"/. c #8E9A70",
"(. c #AA926F",
"). c #94A57F",
"_. c #AEA278",
"`. c #CCB055",
"'. c #C9A453",
"]. c #D4B874",
"[. c #C6A166",
"{. c #4B6D83",
"}. c #4A7787",
"|. c #587789",
" X c #627A84",
".X c #617780",
"XX c #518395",
"oX c #688089",
"OX c #758887",
"+X c #688798",
"@X c #7B8F95",
"#X c #7A959E",
"$X c #6E8EA0",
"%X c #6E90A3",
"&X c #868887",
"*X c #889487",
"=X c #969589",
"-X c #8A9695",
";X c #9C9C94",
":X c #958F84",
">X c #A49887",
",X c #A69F90",
"<X c #9FAF82",
"1X c #9BA795",
"2X c #8DA189",
"3X c #AEA597",
"4X c #ACA98C",
"5X c #839DAB",
"6X c #94A4A7",
"7X c #81A1B1",
"8X c #97ACB4",
"9X c #BBB2A9",
"0X c #A7B5B9",
"qX c #BDB7B0",
"wX c #ADAEA6",
"eX c #C4B9AE",
"rX c #B9C0BB",
"tX c #C6C5B8",
"yX c #D2C3A6",
"uX c #E1D6BF",
"iX c #B7C0C4",
"pX c #C6C9C7",
"aX c #D2CAC5",
"sX c #D8CDC3",
"dX c #D5D4D4",
"fX c #D6DEE0",
"gX c None",
/* pixels */
"gXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgXgX",
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"gXgXgXgXgXgXgX_.h.#.:.Z.=X!.^.4.Q H.;X3.z g b H ,.gXgXgXgXgXgXgX",
"gXgXgXgXgXE.Q.W.9.h.M.8.v f F V D !.=X5.5.I h r L 0.OXgXgXgXgXgX",
"gXgXgXgX<Xh.v f A m 3.B l c a K H.W.6.W.).).h.V G U g.u.gXgXgXgX",
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"gXgXgXgXt t E r k j y W i w , F yXpXwX,X>X!.q.B z b O ; -.gXgXgX",
"gXgXgXA.X 3 4 o , S d S.T S x.(.qX;X:Xj.C.M.~.H.F.J.2 1 #.gXgXgX",
"gXgXgXS.3 % + , y x.S.a H x.c.(.>XC.;.M.N.N.(.!.f.g.n 1 g >.gXgX",
"gXgXE A.4 w z.B.n.I.i a p u x.(.eX>X3XtX4XF =XeX!.g.; v @ Y gXgX",
"gXgXp 5 $ 5.! ! b.R c J t Z n.[.sXeXsXeX9X;.Z.dXwX-Xg.%.` <.&.gX",
"gXgXx f V ~ ! x c A ^ ^ v.Y.T.U.4XdXaXeXwX7.,XdX8X8.oXy.=.*.` gX",
"gX5.k 6.;Xj.4.F w R `.`.Y.Y.I.a m Z.eXaX>X6.V.iX5X@.M = & 9 ' gX",
"gXU N $.&X$.V = q R.].].'.'.W q ;.Z.eX:X;.v D 0X X= v t # $ ' gX",
"gXgXf O ; 9 h $ c c.R.tXuXyX(.N.C.C.6.F F w G.OX9 + 3 a 4 7 0 gX",
"gXgXw # 0 0 N 2.A R E U 9.N.m.;.;.l , Z l H K g > # 5 A.5 . 4 gX",
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"gXgXH f $ 1 > q K Y >.f.2.~ F.d.}.e.} +.c T H A.A.s @ z } gXgXgX",
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"gXgXgXgXP B @.k.8X*X>.7.l.9.B =.-.0.,.@.P.n = .Xa.0 ` ' gXgXgXgX",
"gXgXgXgXe.$.n =.s.@.@.0.h.#.B %.P.<X-XL.-X-.n t.a.] { ( gXgXgXgX",
"gXgXgXgXgXr.&.=.*.*.1.F.0.M :.!.-X6X8X8X#X<.@.e.i.{ gXgXgXgXgXgX",
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"gXgXgXgXgXgXgX[ o.i.a.|.%X%X X X+X$X+X|.p.......{ gXgXgXgXgXgXgX",
"gXgXgXgXgXgXgXgX/ ] X.o.O.{.|.{.{.a.i...[ .. ._ gXgXgXgXgXgXgXgX",
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"gXgXgXgXgXgXgXgXgXgXgXgX( ) ) ) _ _ ( ( gXgXgXgXgXgXgXgXgXgXgXgX"
};

View file

@ -29,33 +29,8 @@ using namespace NLMISC;
namespace CONTINENT
{
NL_BEGIN_STRING_CONVERSION_TABLE (TContinent)
NL_STRING_CONVERSION_TABLE_ENTRY(FYROS)
NL_STRING_CONVERSION_TABLE_ENTRY(ZORAI)
NL_STRING_CONVERSION_TABLE_ENTRY(TRYKER)
NL_STRING_CONVERSION_TABLE_ENTRY(MATIS)
NL_STRING_CONVERSION_TABLE_ENTRY(BAGNE)
NL_STRING_CONVERSION_TABLE_ENTRY(NEXUS)
NL_STRING_CONVERSION_TABLE_ENTRY(ROUTE_GOUFFRE)
NL_STRING_CONVERSION_TABLE_ENTRY(SOURCES)
NL_STRING_CONVERSION_TABLE_ENTRY(TERRE)
NL_STRING_CONVERSION_TABLE_ENTRY(FYROS_ISLAND)
NL_STRING_CONVERSION_TABLE_ENTRY(FYROS_NEWBIE)
NL_STRING_CONVERSION_TABLE_ENTRY(TRYKER_ISLAND)
NL_STRING_CONVERSION_TABLE_ENTRY(TRYKER_NEWBIE)
NL_STRING_CONVERSION_TABLE_ENTRY(ZORAI_NEWBIE)
NL_STRING_CONVERSION_TABLE_ENTRY(MATIS_NEWBIE)
NL_STRING_CONVERSION_TABLE_ENTRY(ZORAI_ISLAND)
NL_STRING_CONVERSION_TABLE_ENTRY(MATIS_ISLAND)
NL_STRING_CONVERSION_TABLE_ENTRY(TESTROOM)
NL_STRING_CONVERSION_TABLE_ENTRY(INDOORS)
NL_STRING_CONVERSION_TABLE_ENTRY(NEWBIELAND)
NL_STRING_CONVERSION_TABLE_ENTRY(R2_ROOTS)
NL_STRING_CONVERSION_TABLE_ENTRY(R2_DESERT)
NL_STRING_CONVERSION_TABLE_ENTRY(R2_LAKES)
NL_STRING_CONVERSION_TABLE_ENTRY(R2_FOREST)
NL_STRING_CONVERSION_TABLE_ENTRY(R2_JUNGLE)
NL_STRING_CONVERSION_TABLE_ENTRY(CORRUPTED_MOOR)
NL_STRING_CONVERSION_TABLE_ENTRY(KITINIERE)
NL_STRING_CONVERSION_TABLE_ENTRY(UNKNOWN)
NL_END_STRING_CONVERSION_TABLE(TContinent, ContinentConversion, UNKNOWN)

View file

@ -25,34 +25,8 @@ namespace CONTINENT
{
enum TContinent
{
FYROS = 0,
ZORAI,
TRYKER,
MATIS,
BAGNE,
NEXUS,
ROUTE_GOUFFRE,
SOURCES,
TERRE,
FYROS_ISLAND,
FYROS_NEWBIE,
TRYKER_ISLAND,
TRYKER_NEWBIE,
ZORAI_ISLAND,
MATIS_ISLAND,
ZORAI_NEWBIE,
MATIS_NEWBIE,
TESTROOM,
INDOORS,
INDOORS = 0,
NEWBIELAND,
R2_ROOTS,
R2_DESERT,
R2_LAKES,
R2_FOREST,
R2_JUNGLE,
CORRUPTED_MOOR,
KITINIERE,
UNKNOWN,
// NB_RESPAWN_POINT_TYPE = UNKNOWN,
NB_CONTINENTS = UNKNOWN

View file

@ -59,12 +59,10 @@ namespace MONTH
namespace WEEKDAY
{
NL_BEGIN_STRING_CONVERSION_TABLE (EWeekDay)
NL_STRING_CONVERSION_TABLE_ENTRY(Prima)
NL_STRING_CONVERSION_TABLE_ENTRY(Dua)
NL_STRING_CONVERSION_TABLE_ENTRY(Tria)
NL_STRING_CONVERSION_TABLE_ENTRY(Quarta)
NL_STRING_CONVERSION_TABLE_ENTRY(Quinteth)
NL_STRING_CONVERSION_TABLE_ENTRY(Holeth)
NL_STRING_CONVERSION_TABLE_ENTRY(Pavdei)
NL_STRING_CONVERSION_TABLE_ENTRY(Reldei)
NL_STRING_CONVERSION_TABLE_ENTRY(Cibdei)
NL_STRING_CONVERSION_TABLE_ENTRY(Vondei)
NL_STRING_CONVERSION_TABLE_ENTRY(UNKNOWN)
NL_END_STRING_CONVERSION_TABLE(EWeekDay, ConversionType, UNKNOWN)

View file

@ -20,21 +20,20 @@
#define RY_TIME_AND_SEASON_H
#include "nel/misc/types_nl.h"
#include "nel/misc/i18n.h"
const uint RYZOM_HOURS_IN_TICKS = 1800;
const uint RYZOM_HOURS_IN_TICKS = 9000;
const uint RYZOM_DAY_IN_HOUR = 24;
const uint RYZOM_DAY_IN_TICKS = RYZOM_HOURS_IN_TICKS * RYZOM_DAY_IN_HOUR;
const uint RYZOM_SEASON_IN_DAY = 90;
const uint RYZOM_MONTH_IN_DAY = 30;
const uint RYZOM_YEAR_IN_MONTH = 48;
const uint RYZOM_WEEK_IN_DAY = 6;
const uint RYZOM_YEAR_IN_DAY = RYZOM_MONTH_IN_DAY*RYZOM_YEAR_IN_MONTH;
const uint RYZOM_CYCLE_IN_MONTH = 12;
const uint RYZOM_YEAR_IN_WEEK = 120;
const uint RYZOM_WEEK_IN_DAY = 4;
const uint RYZOM_YEAR_IN_DAY = RYZOM_WEEK_IN_DAY*RYZOM_YEAR_IN_WEEK;
const uint RYZOM_START_YEAR = 2570-2;
const uint RYZOM_START_SPRING = 61;
const uint RYZOM_START_DAY = 1111111;
const uint RYZOM_START_HOUR = 9;
const uint RYZOM_START_YEAR = 0;
const uint RYZOM_START_SPRING = 0;
const uint RYZOM_START_DAY = 0;
const uint RYZOM_START_HOUR = 0;
#include "../season.h"
#include "static_light_cycle.h"
@ -82,13 +81,11 @@ namespace WEEKDAY
// Week day
enum EWeekDay
{
Prima = 0,
Dua,
Tria,
Quarta,
Quinteth,
Holeth,
Pavdei = 0,
Reldei,
Cibdei,
Vondei,
UNKNOWN,
NUM_WEEKDAY = UNKNOWN
};
@ -157,6 +154,9 @@ public:
// get ryzom Year
inline uint32 getRyzomYear() const { return _RyzomDay / RYZOM_YEAR_IN_DAY + RYZOM_START_YEAR; }
// get ryzom Year as string
inline ucstring getRyzomYearStr() const { return NLMISC::CI18N::get("uiYear").length()==0?NLMISC::toString(_RyzomDay / RYZOM_YEAR_IN_DAY + RYZOM_START_YEAR):NLMISC::CI18N::get("uiYear"); }
// get ryzom week
inline uint32 getRyzomWeek() const { return (_RyzomDay % RYZOM_YEAR_IN_DAY) / RYZOM_WEEK_IN_DAY; }
@ -166,21 +166,9 @@ public:
// get Season
static inline ESeason getSeasonByDay(uint32 day) { return (ESeason) ( ( ( day % RYZOM_YEAR_IN_DAY ) / RYZOM_SEASON_IN_DAY ) % (EGSPD::CSeason::Invalid) ); }
// get ryzom month
inline uint getRyzomMonth() const { return ( _RyzomDay % RYZOM_YEAR_IN_DAY ) / RYZOM_MONTH_IN_DAY ; }
// get ryzom month in cycle
inline MONTH::EMonth getRyzomMonthInCurrentCycle() const { return (MONTH::EMonth) ( getRyzomMonth() % RYZOM_CYCLE_IN_MONTH ); }
// get ryzom cycle
inline uint32 getRyzomCycle() const { return getRyzomMonth() / RYZOM_CYCLE_IN_MONTH; }
// get ryzom day of week
inline WEEKDAY::EWeekDay getRyzomDayOfWeek() const { return (WEEKDAY::EWeekDay) ( _RyzomDay % RYZOM_WEEK_IN_DAY ); }
// get ryzom day of month
inline uint32 getRyzomDayOfMonth() const { return ( _RyzomDay % RYZOM_MONTH_IN_DAY ); }
// get ryzom day of season
inline uint32 getRyzomDayOfSeason() const { return ( _RyzomDay % RYZOM_SEASON_IN_DAY ); }

View file

@ -137,7 +137,8 @@ UsedPrimitives =
DatasetSizefe_temp = 600000;
DatasetSizefame = 26000;
// ---- service custom variables (used by CVariable class)
// ---- service custom variables (used by CVariable class)
RingRPEnabled=0;
RingRPXPRequiredPerAction=700;
@ -194,3 +195,6 @@ PDLogUpdate = 10;
#include "backup_service_interface.cfg"
XMLSave = 0;
//Volume du sac
MaxPlayerBulk = 1000000;

View file

@ -127,7 +127,6 @@ bool CFaunaGenericPlace::getActive() const
std::vector<std::string> dayIntervals;
NLMISC::explode(_DayInterval, std::string(","), dayIntervals, true);
std::string season = EGSPD::CSeason::toString(rt.getRyzomSeason());
std::string month = MONTH::toString((MONTH::EMonth) rt.getRyzomMonth());
std::string weekday = WEEKDAY::toString((WEEKDAY::EWeekDay) rt.getRyzomDay());
bool found = false;
for (uint k = 0; k < dayIntervals.size(); ++k)
@ -147,15 +146,6 @@ bool CFaunaGenericPlace::getActive() const
{
goodToken = true;
}
if (NLMISC::nlstricmp(dayIntervals[k], month) == 0)
{
found = true;
break;
}
if (MONTH::toMonth(dayIntervals[k]) != MONTH::UNKNOWN)
{
goodToken = true;
}
if (NLMISC::nlstricmp(dayIntervals[k], weekday) == 0)
{
found = true;

View file

@ -39,7 +39,7 @@
#include "fx_entity_manager.h"
#include "ai_script_data_manager.h"
#include "commands.h"
#include "nel/misc/i18n.h"
#include "ais_user_models.h"
extern bool GrpHistoryRecordLog;
@ -3065,17 +3065,15 @@ static void displayTime(const CRyzomTime &rt, NLMISC::CLog &log)
std::string result;
result = NLMISC::toString("hh:mm = %d:%d; ", (int) floorf(rt.getRyzomTime()) , (int) floorf(60.f * fmodf(rt.getRyzomTime(), 1.f)));
log.displayNL(result.c_str());
uint32 month = rt.getRyzomMonth();
MONTH::EMonth monthInCycle = rt.getRyzomMonthInCurrentCycle();
std::string monthName = MONTH::toString((MONTH::EMonth) monthInCycle);
uint32 dayOfMonth = rt.getRyzomDayOfMonth();
std::string dayName = WEEKDAY::toString((WEEKDAY::EWeekDay) rt.getRyzomDayOfWeek());
result = NLMISC::toString("mm:dd:yy = %d:%d:%d (%s:%s)",
(int) (month + 1),
(int) (dayOfMonth + 1),
(int) rt.getRyzomYear(),
monthName.c_str(),
dayName.c_str());
std::string week = toString("%03d", rt.getRyzomWeek());
std::string dayName = CI18N::get("ui"+WEEKDAY::toString((WEEKDAY::EWeekDay) rt.getRyzomDayOfWeek())).toUtf8();
std::string year = rt.getRyzomYearStr().toUtf8();
std::string eon = CI18N::get("uiEon").toUtf8();
result = NLMISC::toString("week:day:year:eon = %s:%s:%s:%s",
week.c_str(),
dayName.c_str(),
year.c_str(),
eon.c_str());
log.displayNL(result.c_str());
log.displayNL("day of year = %d/%d", (int) (rt.getRyzomDayOfYear() + 1), (int) RYZOM_YEAR_IN_DAY);
log.displayNL("season = %d/4 (%s)", (int) rt.getRyzomSeason() + 1, EGSPD::CSeason::toString(rt.getRyzomSeason()).c_str());

View file

@ -830,11 +830,11 @@ public:
break;
case tm_monthday:
{
uint32 dom = CTimeInterface::getRyzomTime().getRyzomDayOfMonth();
/*uint32 dom = CTimeInterface::getRyzomTime().getRyzomDayOfMonth();
while (dom < _DayNumber)
dom += RYZOM_MONTH_IN_DAY;
_Min = _Max = timeTicks + dom * RYZOM_DAY_IN_TICKS;
_Min = _Max = timeTicks + dom * RYZOM_DAY_IN_TICKS;*/
}
break;
case tm_seasonday:

View file

@ -3364,17 +3364,15 @@ void getRyzomDateStr__s(CStateInstance* entity, CScriptStack& stack)
const CRyzomTime &rt = CTimeInterface::getRyzomTime();
result = NLMISC::toString("%d:%d:00", (int) floorf(rt.getRyzomTime()) , (int) floorf(60.f * fmodf(rt.getRyzomTime(), 1.f)));
uint32 month = rt.getRyzomMonth();
MONTH::EMonth monthInCycle = rt.getRyzomMonthInCurrentCycle();
std::string monthName = MONTH::toString((MONTH::EMonth) monthInCycle);
uint32 dayOfMonth = rt.getRyzomDayOfMonth();
std::string dayName = WEEKDAY::toString((WEEKDAY::EWeekDay) rt.getRyzomDayOfWeek());
result += NLMISC::toString(" / %s %d %s(%d) %d",
dayName.c_str(),
(int) (dayOfMonth + 1),
monthName.c_str(),
(int) (month + 1),
(int) rt.getRyzomYear());
std::string week = toString("%03d", rt.getRyzomWeek());
std::string dayName = CI18N::get("ui"+WEEKDAY::toString((WEEKDAY::EWeekDay) rt.getRyzomDayOfWeek())).toUtf8();
std::string year = toString(rt.getRyzomYearStr());
std::string eon = CI18N::get("uiEon").toUtf8();
result += NLMISC::toString(" / %s %s - %s - %s",
week.c_str(),
dayName.c_str(),
year.c_str(),
eon.c_str());
stack.push( result );
}

View file

@ -328,20 +328,20 @@ namespace CHARSYNC
{
const CONTINENT::TContinentId &cont = first->first;
const uint32 &count = first->second;
if (cont == CONTINENT::FYROS)
access['D'] += count;
else if (cont == CONTINENT::ZORAI)
access['J'] += count;
if (cont == CONTINENT::BAGNE
|| cont == CONTINENT::NEXUS
|| cont == CONTINENT::ROUTE_GOUFFRE
|| cont == CONTINENT::SOURCES
|| cont == CONTINENT::TERRE)
access['P'] += count;
if (cont == CONTINENT::MATIS)
access['F'] += count;
if (cont == CONTINENT::TRYKER)
access['L'] += count;
// if (cont == CONTINENT::FYROS)
// access['D'] += count;
// else if (cont == CONTINENT::ZORAI)
// access['J'] += count;
// if (cont == CONTINENT::BAGNE
// || cont == CONTINENT::NEXUS
// || cont == CONTINENT::ROUTE_GOUFFRE
// || cont == CONTINENT::SOURCES
// || cont == CONTINENT::TERRE)
// access['P'] += count;
// if (cont == CONTINENT::MATIS)
// access['F'] += count;
// if (cont == CONTINENT::TRYKER)
// access['L'] += count;
}
// parse the RingAccessLimits variable and build up a limits map...

View file

@ -1,14 +1,12 @@
// This is the mapping for logical continent to physical one (server_share/used_continent.cpp)
ContinentNameTranslator =
{
"matis_newbie", "matis",
"zorai_newbie", "zorai",
"terre", "terre_oubliee",
"sources", "sources_interdites"
// "terre", "terre_oubliee",
// "sources", "sources_interdites"
};
// This is the list of continent to use with their unique instance number (server_share/used_continent.cpp)
UsedContinents =
{
"newbieland", "20",
"newbieland", "2",
};

View file

@ -146,13 +146,13 @@ void CClientConfigDialog::onClickPlay()
bool started = false;
#ifdef Q_OS_WIN32
started = QProcess::startDetached( "ryzom_client_r.exe" );
started = QProcess::startDetached( "khanat_client_r.exe" );
if( !started )
QProcess::startDetached( "ryzom_client_d.exe" );
QProcess::startDetached( "khanat_client_d.exe" );
#elif defined(Q_OS_MAC)
started = QProcess::startDetached( "./Ryzom.app" );
started = QProcess::startDetached( "./Khanat.app" );
#else
started = QProcess::startDetached( "./ryzom_client" );
started = QProcess::startDetached( "./khanat_client" );
#endif
onClickOK();

View file

@ -11,7 +11,7 @@ FILE(GLOB SRC main.cpp
# always enable custom patch server
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} -DRZ_USE_CUSTOM_PATCH_SERVER)
ADD_EXECUTABLE(ryzom_client_patcher ${SRC})
ADD_EXECUTABLE(khanat_client_patcher ${SRC})
INCLUDE_DIRECTORIES(
${LIBXML2_INCLUDE_DIR}
@ -20,7 +20,7 @@ INCLUDE_DIRECTORIES(
${CMAKE_SOURCE_DIR}/ryzom/client/src
)
TARGET_LINK_LIBRARIES(ryzom_client_patcher
TARGET_LINK_LIBRARIES(khanat_client_patcher
nelmisc
nelnet
ryzom_gameshare
@ -29,16 +29,16 @@ TARGET_LINK_LIBRARIES(ryzom_client_patcher
IF(APPLE)
FIND_LIBRARY(FOUNDATION_LIBRARY Foundation)
TARGET_LINK_LIBRARIES(ryzom_client_patcher ${FOUNDATION_LIBRARY})
TARGET_LINK_LIBRARIES(khanat_client_patcher ${FOUNDATION_LIBRARY})
ENDIF(APPLE)
ADD_DEFINITIONS(${CURL_DEFINITIONS} -DRZ_NO_CLIENT -DNL_USE_SEVENZIP)
NL_DEFAULT_PROPS(ryzom_client_patcher "Ryzom, Tools: Ryzom Client Patcher")
NL_ADD_RUNTIME_FLAGS(ryzom_client_patcher)
NL_DEFAULT_PROPS(khanat_client_patcher "Khanat, Tools: Khanat Client Patcher")
NL_ADD_RUNTIME_FLAGS(khanat_client_patcher)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(ryzom_client_patcher ${CMAKE_SOURCE_DIR}/ryzom/client/src/stdpch.h ${CMAKE_SOURCE_DIR}/ryzom/client/src/stdpch.cpp)
ADD_NATIVE_PRECOMPILED_HEADER(khanat_client_patcher ${CMAKE_SOURCE_DIR}/ryzom/client/src/stdpch.h ${CMAKE_SOURCE_DIR}/ryzom/client/src/stdpch.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS ryzom_client_patcher RUNTIME DESTINATION ${RYZOM_GAMES_PREFIX} COMPONENT client)
INSTALL(TARGETS khanat_client_patcher RUNTIME DESTINATION ${RYZOM_GAMES_PREFIX} COMPONENT client)

View file

@ -199,7 +199,7 @@ int main(int argc, char *argv[])
// if client.cfg is not in current directory, use client.cfg from user directory
if (!CFile::isExists(config))
config = CPath::getApplicationDirectory("Ryzom") + config;
config = CPath::getApplicationDirectory("Khanat") + config;
// if client.cfg is not in current directory, use client_default.cfg
if (!CFile::isExists(config))