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https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-17 04:51:48 +00:00
Add minimal head model and world scale, ref #43
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299b3ec401
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7 changed files with 52 additions and 13 deletions
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@ -53,13 +53,17 @@ public:
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/// Get the HMD orientation
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/// Get the HMD orientation
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virtual NLMISC::CQuat getOrientation() const = 0;
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virtual NLMISC::CQuat getOrientation() const = 0;
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/// Set the head model, eye position relative to orientation point
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// virtual void setEyePosition(const NLMISC::CVector &v) = 0;
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/// Get the head model, eye position relative to orientation point
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// virtual const NLMISC::CVector &getEyePosition() const = 0;
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/// Get GUI center (1 = width, 1 = height, 0 = center)
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/// Get GUI center (1 = width, 1 = height, 0 = center)
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virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const = 0;
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virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const = 0;
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/// Set the head model, eye position relative to orientation point
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virtual void setEyePosition(const NLMISC::CVector &v) = 0;
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/// Get the head model, eye position relative to orientation point
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virtual const NLMISC::CVector &getEyePosition() const = 0;
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/// Set the scale of the game in units per meter
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virtual void setScale(float s) = 0;
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}; /* class IStereoHMD */
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}; /* class IStereoHMD */
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} /* namespace NL3D */
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} /* namespace NL3D */
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@ -117,9 +117,18 @@ public:
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/// Get the HMD orientation
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/// Get the HMD orientation
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virtual NLMISC::CQuat getOrientation() const;
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virtual NLMISC::CQuat getOrientation() const;
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/// Get GUI center (1 = width, 1 = height, 0 = center)
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/// Get GUI center (1 = width, 1 = height, 0 = center)
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virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const;
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virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const;
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/// Set the head model, eye position relative to orientation point
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virtual void setEyePosition(const NLMISC::CVector &v);
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/// Get the head model, eye position relative to orientation point
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virtual const NLMISC::CVector &getEyePosition() const;
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/// Set the scale of the game in units per meter
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virtual void setScale(float s);
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static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
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static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
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static bool isLibraryInUse();
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static bool isLibraryInUse();
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@ -150,6 +159,8 @@ private:
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NLMISC::CQuadUV m_BarrelQuadLeft;
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NLMISC::CQuadUV m_BarrelQuadLeft;
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NLMISC::CQuadUV m_BarrelQuadRight;
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NLMISC::CQuadUV m_BarrelQuadRight;
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CPixelProgram *m_PixelProgram;
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CPixelProgram *m_PixelProgram;
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NLMISC::CVector m_EyePosition;
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float m_Scale;
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}; /* class CStereoOVR */
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}; /* class CStereoOVR */
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@ -165,7 +165,7 @@ public:
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OVR::HMDInfo HMDInfo;
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OVR::HMDInfo HMDInfo;
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};
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};
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CStereoOVR::CStereoOVR(const CStereoOVRDeviceHandle *handle) : m_Stage(0), m_SubStage(0), m_OrientationCached(false), m_Driver(NULL), m_BarrelTexU(NULL), m_PixelProgram(NULL)
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CStereoOVR::CStereoOVR(const CStereoOVRDeviceHandle *handle) : m_Stage(0), m_SubStage(0), m_OrientationCached(false), m_Driver(NULL), m_BarrelTexU(NULL), m_PixelProgram(NULL), m_EyePosition(0.0f, 0.09f, 0.15f), m_Scale(1.0f)
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{
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{
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++s_DeviceCounter;
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++s_DeviceCounter;
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m_DevicePtr = new CStereoOVRDevicePtr();
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m_DevicePtr = new CStereoOVRDevicePtr();
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@ -433,8 +433,8 @@ void CStereoOVR::getCurrentFrustum(uint cid, NL3D::UCamera *camera) const
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void CStereoOVR::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const
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void CStereoOVR::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const
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{
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{
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CMatrix translate;
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CMatrix translate;
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if (m_Stage % 2) translate.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f));
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if (m_Stage % 2) translate.translate(CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * -0.5f, 0.f, 0.f));
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else translate.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f));
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else translate.translate(CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * 0.5f, 0.f, 0.f));
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camera->setTransformMode(NL3D::UTransformable::DirectMatrix);
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camera->setTransformMode(NL3D::UTransformable::DirectMatrix);
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camera->setMatrix(m_CameraMatrix[cid] * translate);
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camera->setMatrix(m_CameraMatrix[cid] * translate);
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}
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}
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@ -594,6 +594,8 @@ void CStereoOVR::getInterface2DShift(uint cid, float &x, float &y, float distanc
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{
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{
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#if 0
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#if 0
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// todo: take into account m_EyePosition
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NLMISC::CVector vector = CVector(0.f, -distance, 0.f);
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NLMISC::CVector vector = CVector(0.f, -distance, 0.f);
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NLMISC::CQuat rot = getOrientation();
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NLMISC::CQuat rot = getOrientation();
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rot.invert();
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rot.invert();
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@ -616,11 +618,12 @@ void CStereoOVR::getInterface2DShift(uint cid, float &x, float &y, float distanc
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#elif 1
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#elif 1
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// Alternative method
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// Alternative method
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// todo: take into account m_EyePosition
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NLMISC::CVector vec = CVector(0.f, -distance, 0.f);
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NLMISC::CVector vec = CVector(0.f, -distance, 0.f);
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NLMISC::CVector ipd;
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NLMISC::CVector ipd;
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if (m_Stage % 2) ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f);
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if (m_Stage % 2) ipd = CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * -0.5f, 0.f, 0.f);
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else ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f);
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else ipd = CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * 0.5f, 0.f, 0.f);
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NLMISC::CQuat rot = getOrientation();
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NLMISC::CQuat rot = getOrientation();
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@ -640,6 +643,22 @@ void CStereoOVR::getInterface2DShift(uint cid, float &x, float &y, float distanc
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#endif
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#endif
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}
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}
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void CStereoOVR::setEyePosition(const NLMISC::CVector &v)
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{
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m_EyePosition = v;
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}
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const NLMISC::CVector &CStereoOVR::getEyePosition() const
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{
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return m_EyePosition;
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}
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void CStereoOVR::setScale(float s)
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{
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m_EyePosition = m_EyePosition * (s / m_Scale);
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m_Scale = s;
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}
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void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
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void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
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{
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{
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s_StereoOVRSystem.Init();
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s_StereoOVRSystem.Init();
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@ -119,6 +119,7 @@ void initCamera()
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{
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{
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nlinfo("Stereo display device is a HMD");
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nlinfo("Stereo display device is a HMD");
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StereoHMD = static_cast<IStereoHMD *>(StereoDisplay);
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StereoHMD = static_cast<IStereoHMD *>(StereoDisplay);
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StereoHMD->setScale(3.0f); // snowballs is about 4 units per meter
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}
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}
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StereoDisplay->setDriver(Driver); // move after driver creation, move stereodisplay before driver creation
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StereoDisplay->setDriver(Driver); // move after driver creation, move stereodisplay before driver creation
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}
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}
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@ -189,7 +190,9 @@ void updateCamera()
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NLMISC::CMatrix camMatrix = Camera.getMatrix();
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NLMISC::CMatrix camMatrix = Camera.getMatrix();
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NLMISC::CMatrix hmdMatrix;
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NLMISC::CMatrix hmdMatrix;
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hmdMatrix.setRot(hmdOrient);
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hmdMatrix.setRot(hmdOrient);
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Camera.setMatrix(camMatrix * hmdMatrix);
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NLMISC::CMatrix posMatrix; // minimal head modeling, will be changed in the future
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posMatrix.translate(StereoHMD->getEyePosition());
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Camera.setMatrix((camMatrix * hmdMatrix) * posMatrix);
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}
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}
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// Set the new position of the snow emitter
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// Set the new position of the snow emitter
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CMatrix mat = CMatrix::Identity;
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CMatrix mat = CMatrix::Identity;
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@ -388,7 +388,7 @@ void updateCommands()
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if (StereoHMD)
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if (StereoHMD)
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{
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{
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float xshift, yshift;
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float xshift, yshift;
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StereoHMD->getInterface2DShift(0, xshift, yshift, 1.f);
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StereoHMD->getInterface2DShift(0, xshift, yshift, 4.f);
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// snap to pixels
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// snap to pixels
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xshift = ((float)(sint32)(xshift * width)) / width;
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xshift = ((float)(sint32)(xshift * width)) / width;
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yshift = ((float)(sint32)(yshift * height)) / height;
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yshift = ((float)(sint32)(yshift * height)) / height;
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@ -98,7 +98,7 @@ void updateCompass ()
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if (StereoHMD)
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if (StereoHMD)
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{
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{
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float xshift, yshift;
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float xshift, yshift;
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StereoHMD->getInterface2DShift(0, xshift, yshift, 1.f);
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StereoHMD->getInterface2DShift(0, xshift, yshift, 4.f);
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x += xshift;
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x += xshift;
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y += yshift;
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y += yshift;
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}
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}
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@ -933,6 +933,8 @@ void renderInformation()
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TextContext->setColor(CRGBA(255, 255, 255, 255));
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TextContext->setColor(CRGBA(255, 255, 255, 255));
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TextContext->setFontSize(14);
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TextContext->setFontSize(14);
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TextContext->printfAt(0.01f, 0.99f, "%.2f(%.2f)fps %.3fs", FramesPerSecondSmooth, FramesPerSecond, (float)LocalTimeDelta);
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TextContext->printfAt(0.01f, 0.99f, "%.2f(%.2f)fps %.3fs", FramesPerSecondSmooth, FramesPerSecond, (float)LocalTimeDelta);
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CVector camPos = Camera.getMatrix().getPos();
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TextContext->printfAt(0.01f, 0.89f, "CAM POS: %.3f %.3f %.3f", camPos.x, camPos.y, camPos.z);
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// one more frame
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// one more frame
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FpsGraph.addValue(1.0f);
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FpsGraph.addValue(1.0f);
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