From 9940aa5fa3dd6ad6523809aeceb44d2c9cbbcac4 Mon Sep 17 00:00:00 2001 From: kervala Date: Thu, 12 Aug 2010 10:19:37 +0200 Subject: [PATCH] Added: client_default.cfg.in to use specified data pathes --- code/ryzom/client/client_default.cfg.in | 562 ++++++++++++++++++++++++ 1 file changed, 562 insertions(+) create mode 100644 code/ryzom/client/client_default.cfg.in diff --git a/code/ryzom/client/client_default.cfg.in b/code/ryzom/client/client_default.cfg.in new file mode 100644 index 000000000..43d7211ec --- /dev/null +++ b/code/ryzom/client/client_default.cfg.in @@ -0,0 +1,562 @@ +////////////////////////// +////////////////////////// +/// CLIENT CONFIG FILE /// +////////////////////////// +////////////////////////// + + +// If you set this variable to 1, your client.cfg will be overwritten when you quit the client. +// You will loose all the comments and identation in this file. +SaveConfig = 1; + +/////////////////// +// WINDOW CONFIG // +/////////////////// + +Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2" + // "Auto" will choose the best suited driver depending on hardware +FullScreen = 1; +Width = 1024; +Height = 768; +PositionX = 0; +PositionY = 0; +Frequency = 60; +Depth = 32; +Sleep = -1; +ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time +Contrast = 0.0; // -1.0 ~ 1.0 +Luminosity = 0.0; // -1.0 ~ 1.0 +Gamma = 0.0; // -1.0 ~ 1.0 +Contrast_min = -1.0; +Luminosity_min = -1.0; +Gamma_min = -1.0; +Contrast_max = 1.0; +Luminosity_max = 1.0; +Gamma_max = 1.0; + + +///////////// +// NETWORK // +///////////// + +Application = { "ryzom_open", "./client_ryzom_r.exe", "./" }; +BackgroundDownloader = 0; +PatchServer = ""; +PatchWanted = 0; +SignUpURL = ""; +StartupHost = "open.ryzom.com:40916"; +StartupPage = "/login/r2_login.php"; +InstallStatsUrl = "http://open.ryzom.com:50000/stats/stats.php"; +CreateAccountURL = ""; +InstallWebPage = ""; + + +//////////////// +// INTERFACES // +//////////////// + +// the language to use as in ISO 639-2 +LanguageCode = "en"; // english + +XMLInputFile = "input_config_v3.xml"; + +XMLLoginInterfaceFiles = { + "login_config.xml", + "login_widgets.xml", + "login_main.xml", + "login_keys.xml", +}; + +XMLOutGameInterfaceFiles = { + "out_v2_config.xml", + "out_v2_widgets.xml", + "out_v2_connect.xml", + "out_v2_intro.xml", + "out_v2_select.xml", + "out_v2_appear.xml", + "out_v2_location.xml", + "out_v2_crash.xml", + "out_v2_hierarchy.xml", + "out_v2_keys.xml", +}; + + +// The ligo primitive class file +LigoPrimitiveClass = "world_editor_classes.xml"; + +VerboseLog = 1; + +/////////// +// MOUSE // +/////////// +HardwareCursor = 1; + +CursorSpeed = 1.0; // In pixels per mickey +CursorSpeed_min = 0.5; +CursorSpeed_max = 2.0; + +CursorAcceleration = 40; // Threshold in mickey +CursorAcceleration_min = 20; +CursorAcceleration_max = 80; + +FreeLookSpeed = 0.004; // In radian per mickey +FreeLookSpeed_min = 0.0001; +FreeLookSpeed_max = 0.01; + +FreeLookAcceleration = 40; // Threshold in mickey +FreeLookAcceleration_min = 20; +FreeLookAcceleration_max = 80; + +FreeLookInverted = 0; +AutomaticCamera = 0; +DblClickMode = 1; +AutoEquipTool = 1; + +/////////////////// +// RENDER CONFIG // +/////////////////// + +// NB: thoses variables configure also the InGameConfigurator: +// _min and _max define the bounds +// _step defines the step (NB: take care of _min and _max!!) +// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one + + +// *** LANDSCAPE +LandscapeTileNear = 150.000000; +LandscapeTileNear_min = 20.000000; +LandscapeTileNear_max = 250.000000; +LandscapeTileNear_step = 10.0; +LandscapeTileNear_ps0 = 20.0; +LandscapeTileNear_ps1 = 100.0; +LandscapeTileNear_ps2 = 150.0; +LandscapeTileNear_ps3 = 200.0; + +// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible +LandscapeThreshold = 2000.0; +LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold +LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold +LandscapeThreshold_step = 100.0; +LandscapeThreshold_ps0 = 100.0; +LandscapeThreshold_ps1 = 1000.0; +LandscapeThreshold_ps2 = 2000.0; +LandscapeThreshold_ps3 = 3000.0; + +Vision = 500.000000; +Vision_min = 200.000000; +Vision_max = 800.000000; +Vision_step = 100.000000; +Vision_ps0 = 200.0; +Vision_ps1 = 400.0; +Vision_ps2 = 500.0; +Vision_ps3 = 800.0; + +MicroVeget = 1; // Enable/Disable MicroVeget. +MicroVeget_ps0 = 0; +MicroVeget_ps1 = 1; +MicroVeget_ps2 = 1; +MicroVeget_ps3 = 1; + +MicroVegetDensity = 80.0; +MicroVegetDensity_min = 10.0; +MicroVegetDensity_max = 100.0; +MicroVegetDensity_step = 10.0; +MicroVegetDensity_ps0 = 10.0; // not used since disabled! +MicroVegetDensity_ps1 = 30.0; +MicroVegetDensity_ps2 = 80.0; +MicroVegetDensity_ps3 = 100.0; + + +// *** FX +FxNbMaxPoly = 20000; +FxNbMaxPoly_min = 2000; +FxNbMaxPoly_max = 50000; +FxNbMaxPoly_step= 2000; +FxNbMaxPoly_ps0 = 2000; +FxNbMaxPoly_ps1 = 10000; +FxNbMaxPoly_ps2 = 20000; +FxNbMaxPoly_ps3 = 50000; + +Cloud = 1; +Cloud_ps0 = 0 ; +Cloud_ps1 = 1 ; +Cloud_ps2 = 1 ; +Cloud_ps3 = 1 ; + +CloudQuality = 160.0; +CloudQuality_min = 80.0; +CloudQuality_max = 320.0; +CloudQuality_step = 20.0; +CloudQuality_ps0 = 80.0; // not used since disabled! +CloudQuality_ps1 = 80.0; +CloudQuality_ps2 = 160.0; +CloudQuality_ps3 = 320.0; + +CloudUpdate = 1; +CloudUpdate_min = 1; +CloudUpdate_max = 8; +CloudUpdate_step= 1; +CloudUpdate_ps0 = 1; // not used since disabled! +CloudUpdate_ps1 = 1; +CloudUpdate_ps2 = 1; +CloudUpdate_ps3 = 3; + +Shadows = 1; +Shadows_ps0 = 0; +Shadows_ps1 = 1; +Shadows_ps2 = 1; +Shadows_ps3 = 1; + +Bloom = 0; +Bloom_ps0 = 0; +Bloom_ps1 = 1; +Bloom_ps2 = 1; +Bloom_ps3 = 1; + +SquareBloom = 1; +SquareBloom_ps0 = 0; +SquareBloom_ps1 = 1; +SquareBloom_ps2 = 1; +SquareBloom_ps3 = 1; + +DensityBloom = 255.0; +DensityBloom_min = 0.0; +DensityBloom_max = 255.0; +DensityBloom_step = 1.0; +DensityBloom_ps0 = 255.0; +DensityBloom_ps1 = 255.0; +DensityBloom_ps2 = 255.0; +DensityBloom_ps3 = 255.0; + + +// *** CHARACTERS +SkinNbMaxPoly = 100000; +SkinNbMaxPoly_min = 5000; +SkinNbMaxPoly_max = 250000; +SkinNbMaxPoly_step = 5000; +SkinNbMaxPoly_ps0 = 10000; +SkinNbMaxPoly_ps1 = 70000; +SkinNbMaxPoly_ps2 = 100000; +SkinNbMaxPoly_ps3 = 200000; + +NbMaxSkeletonNotCLod = 50; +NbMaxSkeletonNotCLod_min = 5; +NbMaxSkeletonNotCLod_max = 100; +NbMaxSkeletonNotCLod_step = 5; +NbMaxSkeletonNotCLod_ps0 = 10; +NbMaxSkeletonNotCLod_ps1 = 25; +NbMaxSkeletonNotCLod_ps2 = 50; +NbMaxSkeletonNotCLod_ps3 = 100; + +CharacterFarClip = 200.0; +CharacterFarClip_min = 50.0; +CharacterFarClip_max = 500.0; +CharacterFarClip_step = 10.0; +CharacterFarClip_ps0 = 50.0; +CharacterFarClip_ps1 = 100.0; +CharacterFarClip_ps2 = 200.0; +CharacterFarClip_ps3 = 500.0; + +EnableRacialAnimation = 1; + +// *** MISC +// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance +ScreenAspectRatio = 1.33333; +ForceDXTC = 1; // Enable/Disable DXTC. +DivideTextureSizeBy2= 0; // Divide texture size +DisableVtxProgram = 0; // Disable Hardware Vertex Program. +DisableVtxAGP = 0; // Disable Hardware Vertex AGP. +DisableTextureShdr = 0; // Disable Hardware Texture Shader. +HDEntityTexture = 0; +HDTextureInstalled = 1; +WaitVBL = 0; // 0 or 1 to wait Vertical Sync. + +////////////////// +// GAME OPTIONS // +////////////////// +SelectWithRClick = 1; +DisplayWeapons = 1; +RotKeySpeedMax = 2.0; +RotKeySpeedMax_min = 1.0; +RotKeySpeedMax_max = 4.0; +RotKeySpeedMin = 1.0; +RotKeySpeedMin_min = 0.5; +RotKeySpeedMin_max = 2.0; +RotAccel = 3.0; +FollowOnAtk = 0; +AtkOnSelect = 0; +ZCPacsPrim = "gen_bt_col_ext.pacs_prim"; + +///////////////// +// PREFERENCES // +///////////////// +FPV = 0; // FPV(First Person View) : default is false (Third Person View). +CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View). +CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View). +CameraDistStep = 1.0; +CameraDistMin = 1.0; +CameraDistMax = 25.0; +CameraAccel = 5.0; +CameraSpeedMin = 2.0; +CameraSpeedMax = 100.0; +CameraResetSpeed = 10.0; // Speed in radian/s + +////////////////// +// SOUND CONFIG // +////////////////// +SoundForceSoftwareBuffer= 1; +SoundOn = 1; +UseEax = 0; + +MaxTrack = 32; +MaxTrack_min = 4; +MaxTrack_max = 32; +MaxTrack_step = 4; + +// This is the volume for "InGame" sound FXs +SoundSFXVolume = 1.0; +SoundSFXVolume_min = 0.0; +SoundSFXVolume_max = 1.0; +SoundSFXVolume_step = 0.001; + +// This is volume for "InGame" music. Does not affect the MP3 player +SoundGameMusicVolume = 0.5; +SoundGameMusicVolume_min = 0.0; +SoundGameMusicVolume_max = 1.0; +SoundGameMusicVolume_step = 0.001; + +// MISC +PreDataPath = { "user", "patch", "examples", "${RYZOM_SHARE_PREFIX}/data/fonts", "${RYZOM_SHARE_PREFIX}/data/gamedev.bnp" }; +DataPath = { "${RYZOM_SHARE_PREFIX}/data" }; +NeedComputeVS = 0; + +NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" }; +NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" }; +NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" }; + +// Big screen shot +ScreenShotWidth = 0; +ScreenShotHeight = 0; +ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots) + +// Read : "ID", "R G B A MODE [FX]" +SystemInfoColors = +{ +// OLD STUFF Here for compatibility +"RG", "0 0 0 255 normal", // Black to see when there is an error +"BC", "0 0 0 255 normal", // Black to see when there is an error +"JA", "0 0 0 255 normal", // Black to see when there is an error +"BL", "0 0 0 255 normal", // Black to see when there is an error +"VE", "0 0 0 255 normal", // Black to see when there is an error +"VI", "0 0 0 255 normal", // Black to see when there is an error + +// NEW System Info Categories +"SYS", "255 255 255 255 normal", // Default system messages +"BC", "255 255 255 255 center", // Broadcast messages +"TAGBC", "255 255 255 255 center", // Taged broadcast messages : color should remain white as some word are tagged +"XP", "255 255 64 255 over", // XP Gain +"SP", "255 255 64 255 over", // SP Gain +"TTL", "255 255 64 255 over", // Title +"TSK", "255 255 255 255 over", // Task +"ZON", "255 255 255 255 center", // Zone +"DG", "255 0 0 255 normal", // Damage to me +"DMG", "255 0 0 255 normal", // Damage to me +"DGP", "200 0 0 255 normal", // Damage to me from player +"DGM", "255 128 64 255 normal", // Damage from me +"MIS", "150 150 150 255 normal", // The opponent misses +"MISM", "255 255 255 255 normal", // I miss +"ITM", "0 200 0 255 over", // Item +"ITMO", "170 170 255 255 overonly", // Item other in group +"ITMF", "220 0 220 255 over", // Item failed +"SPL", "50 50 250 255 normal", // Spell to me +"SPLM", "50 150 250 255 normal", // Spell from me +"EMT", "255 150 150 255 normal", // Emote +"MTD", "255 255 0 255 over", // Message Of The Day +"FORLD","64 255 64 255 overonly", // Forage Locate Deposit +"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition +"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.) +"PVPTM","255 120 60 255 overonly", // PVP timer +"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished +"AMB", "255 255 64 255 center", // Ambiance +"ISE", "192 208 255 255 normal", // Item special effect +"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text) +"OSM", "128 160 255 255 center", // Outpost state message +"AROUND","255 255 0 255 around", // Only in around channel +"R2_INVITE","0 255 0 255 around", // Ring invitation +}; + +PrintfCommands = { + "52", "15", "55 55 0 255", "28", "uiChapterIV", "624", + "428", "0 0 0 255", "18", "", "624", "378", + "0 0 0 255", "14", "", "644", "278", "0 0 0 255", + "18", "", "52", "17", "255 255 255 255", "28", + "uiChapterIV", "622", "430", "255 255 255 255", "18", "", + "622", "380", "255 255 255 255", "14", "", "642", + "280", "255 255 255 255", "18", "" +}; + +PrintfCommandsFreeTrial = { + "52", "15", "55 55 0 255", "28", "uiChapterIV", "624", + "428", "0 0 0 255", "18", "", "624", "378", + "0 0 0 255", "14", "", "644", "278", "0 0 0 255", + "18", "", "52", "17", "255 255 255 255", "28", + "uiChapterIV", "622", "430", "255 255 255 255", "18", "", + "622", "380", "255 255 255 255", "14", "", "642", + "280", "255 255 255 255", "18", "" +}; + +DisplayMissingAnimFile = 0; + +LoadingStringCount = 54; + + +// Some R2 parameters ... + +R2Mode = 1; +R2EDEnabled = 1; +R2EDExtendedDebug = 0; +R2EDLightPalette = 0; +R2ClientGw = "r2linux01"; +LoadLuaDebugger = 0; +CheckR2ScenarioMD5 = 1; +LevelDesignEnabled = 0; + +DmCameraDistMax = 25; +DmRun = 20; +DmWalk = 6; + +R2EDReloadFiles = { + "r2ed.xml", + "r2_basic_bricks.lua", + "r2_components.lua", + "r2_core.lua", + "r2_features_default.lua", + "r2_features_fauna.lua", + "r2_features_npc_groups.lua", + "r2_palette.lua", + "r2_scenario.lua", + "r2_ui.lua" +}; + +XMLInterfaceFiles = { + "config.xml", + "widgets.xml", + "player.xml", + "inventory.xml", + "interaction.xml", + "phrase.xml", + "harvest.xml", + "macros.xml", + "info_player.xml", + "outpost.xml", + "guild.xml", + "taskbar.xml", + "game_config.xml", + "game_context_menu.xml", + "player_trade.xml", + "bot_chat_v4.xml", + "compass.xml", + "map.xml", + "hierarchy.xml", + "reset.xml", + "actions.xml", + "help.xml", + "encyclopedia.xml", + "commands.xml", + "commands2.xml", + "ring_access_point_filter.xml", + "ring_window.xml", + "bg_downloader.xml" +}; + +XMLR2EDInterfaceFiles = +{ + "r2ed.xml", + "r2_triggers.xml", + "r2_logic_entities.xml", + "r2ed_acts.xml", + "r2ed_scenario.xml", + "r2ed_connect.xml" +}; + +FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth + + +// Hardware cursor textures +// These will be extracted from the corresponding packed ui .tga files when they are loaded +// * +// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet +HardwareCursors = +{ + "curs_can_pan.tga", + "curs_can_pan_dup.tga", + "curs_create.tga", + "curs_create_multi.tga", + "curs_create_vertex_invalid.tga", + "curs_default.tga", + "curs_dup.tga", + "curs_L.tga", + "curs_M.tga", + "curs_pan.tga", + "curs_pan_dup.tga", + "curs_pick.tga", + "curs_pick_dup.tga", + "curs_R.tga", + "curs_resize_BL_TR.tga", + "curs_resize_BR_TL.tga", + "curs_resize_LR.tga", + "curs_resize_TB.tga", + "curs_rotate.tga", + "curs_scale.tga", + "curs_stop.tga", + "text_cursor.tga", + "r2_hand_can_pan.tga", + "r2_hand_pan.tga", + "r2ed_tool_can_pick.tga", + "r2ed_tool_can_rotate.tga", + "r2ed_tool_pick.tga", + "r2ed_tool_rotate.tga", + "r2ed_tool_rotating.tga" +}; + +Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file. +Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file. +TeleportKami_BG = "new_teleport_kami_bg.tga"; +TeleportKaravan_BG = "new_teleport_caravan_bg.tga"; +Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file. +ResurectKami_BG = "new_resurect_kami_bg.tga"; +ResurectKaravan_BG = "new_resurect_caravane_bg.tga"; +End_BG = "end_bg.tga"; // Default name for the last background file. + +ScenarioSavePath = "./my_scenarios/"; + +// list ofpredefined keyset +// name will be looked up in the translation file by searching 'uiCP_KeysetName_" + id +// tooltip will be looked up in the translation file by searching 'uiCP_KeysetTooltip_" + id +// 'bi.' stands for built-in +// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name +BuiltInKeySets = +{ + "", // default ryzom keyboard layout + "bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian) + "bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian) + "bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring) +}; + +// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other" +ScenarioTypes = {"so_newbie_training","so_story_telling","so_mistery","so_hack_slash","so_guild_training","so_other"}; + +ScenarioLanguages = {"fr","de","en","other_lang"}; + +// Map each language to a forum help page +HelpPages = +{ + "fr=http://forums.ryzom.com/forum/showthread.php?t=29130", + "en=http://forums.ryzom.com/forum/showthread.php?t=29129", + "wk=http://forums.ryzom.com/forum/showthread.php?t=29129", + "de=http://forums.ryzom.com/forum/showthread.php?t=29131" +}; + +SelectedSlot = 0; + +BuildName = "RELEASE_HEAD";