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Changed: Added VideoMemory variable in cfg to force video memory to use (useful if Ryzom can't detect the correct amount of video memory or when using several clients at once)
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3 changed files with 23 additions and 8 deletions
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@ -419,6 +419,7 @@ CClientConfig::CClientConfig()
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HDTextureInstalled = false;
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Fog = true; // Fog is on by default
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WaitVBL = false;
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VideoMemory = 0;
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FXAA = true;
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@ -1051,6 +1052,8 @@ void CClientConfig::setValues()
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// WaitVBL
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READ_BOOL_FV(WaitVBL)
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// VideoMemory
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READ_INT_FV(VideoMemory);
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READ_INT_DEV(TimerMode)
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@ -255,6 +255,8 @@ struct CClientConfig
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bool Fog;
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/// Enable/Disable VSync
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bool WaitVBL;
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/// Force or auto-detect video memory (in MiB)
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sint VideoMemory;
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/// Timer mode. 0 : QueryPerformanceCounter, 1 : timeGetTime.
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uint TimerMode;
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@ -890,21 +890,31 @@ void initMainLoop()
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// only detect amount of video memory if using HD textures
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if (ClientCfg.HDEntityTexture)
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{
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if (ClientCfg.VideoMemory <= 0)
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{
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// determine video memory using 3D driver
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videoMemory = Driver->getTotalVideoMemory();
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// if unable to determine, use plaform methods
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if (videoMemory < 0) videoMemory = CSystemUtils::getTotalVideoMemory();
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if (videoMemory <= 0) videoMemory = CSystemUtils::getTotalVideoMemory();
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// in the worst case, use default value of 128 MiB
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if (videoMemory < 0) videoMemory = 128 * 1024;
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if (videoMemory <= 0) videoMemory = 128 * 1024;
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videoMemory /= 1024; // size in MiB
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nlinfo("Video memory detected: %d MiB", videoMemory);
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}
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else
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{
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// force video memory (at least 32 MiB)
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videoMemory = ClientCfg.VideoMemory < 32 ? 32:ClientCfg.VideoMemory;
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nlinfo("Video memory forced: %d MiB", videoMemory);
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}
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}
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else
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{
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// 32 MiB of VRAM if DivideTextureSizeBy2 else 64 MiB
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videoMemory = ClientCfg.DivideTextureSizeBy2 ? 32:64;
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