mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-26 02:20:54 +00:00
Allow stepping through the time delta in multiple passes in snowballs
This commit is contained in:
parent
09df2d8bef
commit
968e0579fe
3 changed files with 28 additions and 7 deletions
|
@ -42,6 +42,14 @@ static bool _SkipAnimationOnce;
|
||||||
static NLMISC::TTime _TimeMs;
|
static NLMISC::TTime _TimeMs;
|
||||||
static CValueSmootherTemplate<float> _FpsSmoother;
|
static CValueSmootherTemplate<float> _FpsSmoother;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
|
||||||
|
NLMISC::TLocalTime a_LocalTimeDelta;
|
||||||
|
NL3D::TGlobalAnimationTime a_AnimationTimeDelta;
|
||||||
|
|
||||||
|
} /* anonymous namespace */
|
||||||
|
|
||||||
static void cbFpsSmoothing(CConfigFile::CVar &var)
|
static void cbFpsSmoothing(CConfigFile::CVar &var)
|
||||||
{
|
{
|
||||||
_FpsSmoother.init((uint)var.asInt());
|
_FpsSmoother.init((uint)var.asInt());
|
||||||
|
@ -53,8 +61,10 @@ void CGameTime::init()
|
||||||
_TimeMs = NLMISC::CTime::getLocalTime();
|
_TimeMs = NLMISC::CTime::getLocalTime();
|
||||||
LocalTime = ((TLocalTime)_TimeMs) / 1000.0;
|
LocalTime = ((TLocalTime)_TimeMs) / 1000.0;
|
||||||
LocalTimeDelta = 0.0;
|
LocalTimeDelta = 0.0;
|
||||||
|
a_LocalTimeDelta = 0.0;
|
||||||
AnimationTime = 0.0;
|
AnimationTime = 0.0;
|
||||||
AnimationTimeDelta = 0.f;
|
AnimationTimeDelta = 0.f;
|
||||||
|
a_AnimationTimeDelta = 0.0;
|
||||||
FramesPerSecond = 0.f;
|
FramesPerSecond = 0.f;
|
||||||
FramesPerSecondSmooth = 0.f;
|
FramesPerSecondSmooth = 0.f;
|
||||||
CConfiguration::setAndCallback("FpsSmoothing", cbFpsSmoothing);
|
CConfiguration::setAndCallback("FpsSmoothing", cbFpsSmoothing);
|
||||||
|
@ -78,26 +88,24 @@ void CGameTime::updateTime()
|
||||||
// average of previous fps and this fps should be ok
|
// average of previous fps and this fps should be ok
|
||||||
FramesPerSecond *= 3;
|
FramesPerSecond *= 3;
|
||||||
|
|
||||||
LocalTimeDelta = 0.f;
|
a_LocalTimeDelta = 0.f;
|
||||||
AnimationTimeDelta = 0.f;
|
a_AnimationTimeDelta = 0.f;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
FramesPerSecond = 1000.0f / (float)deltams;
|
FramesPerSecond = 1000.0f / (float)deltams;
|
||||||
|
|
||||||
TLocalTime localTime = ((TLocalTime)timems) / 1000.0;
|
TLocalTime localTime = ((TLocalTime)timems) / 1000.0;
|
||||||
LocalTimeDelta = localTime - LocalTime;
|
a_LocalTimeDelta = localTime - LocalTime;
|
||||||
LocalTime = localTime;
|
|
||||||
|
|
||||||
if (_SkipAnimationOnce)
|
if (_SkipAnimationOnce)
|
||||||
{
|
{
|
||||||
AnimationTimeDelta = 0.f;
|
a_AnimationTimeDelta = 0.f;
|
||||||
_SkipAnimationOnce = false;
|
_SkipAnimationOnce = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
AnimationTimeDelta = (TAnimationTime)LocalTimeDelta;
|
a_AnimationTimeDelta = (TGlobalAnimationTime)a_LocalTimeDelta;
|
||||||
AnimationTime += (TGlobalAnimationTime)LocalTimeDelta;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -105,6 +113,15 @@ void CGameTime::updateTime()
|
||||||
FramesPerSecondSmooth = _FpsSmoother.getSmoothValue();
|
FramesPerSecondSmooth = _FpsSmoother.getSmoothValue();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CGameTime::advanceTime(double f)
|
||||||
|
{
|
||||||
|
LocalTimeDelta = a_LocalTimeDelta * f;
|
||||||
|
LocalTime += LocalTimeDelta;
|
||||||
|
TGlobalAnimationTime atd = a_AnimationTimeDelta * f;
|
||||||
|
AnimationTimeDelta = (NL3D::TAnimationTime)atd;
|
||||||
|
AnimationTime += atd;
|
||||||
|
}
|
||||||
|
|
||||||
void CGameTime::skipAnimationOnce()
|
void CGameTime::skipAnimationOnce()
|
||||||
{
|
{
|
||||||
_SkipAnimationOnce = true;
|
_SkipAnimationOnce = true;
|
||||||
|
|
|
@ -40,6 +40,9 @@ public:
|
||||||
|
|
||||||
static void updateTime();
|
static void updateTime();
|
||||||
|
|
||||||
|
/// Advance time to target time by factor f.
|
||||||
|
static void advanceTime(double f);
|
||||||
|
|
||||||
/// Used when loading, this will skip changing animation time on the next update
|
/// Used when loading, this will skip changing animation time on the next update
|
||||||
/// (updates aren't called during loading)
|
/// (updates aren't called during loading)
|
||||||
static void skipAnimationOnce();
|
static void skipAnimationOnce();
|
||||||
|
|
|
@ -679,6 +679,7 @@ void loopIngame()
|
||||||
|
|
||||||
// 02. Update Time (deltas)
|
// 02. Update Time (deltas)
|
||||||
CGameTime::updateTime();
|
CGameTime::updateTime();
|
||||||
|
CGameTime::advanceTime(1.0);
|
||||||
|
|
||||||
// 03. Update Input (keyboard controls, etc)
|
// 03. Update Input (keyboard controls, etc)
|
||||||
Driver->EventServer.pump(); // Pump user input messages
|
Driver->EventServer.pump(); // Pump user input messages
|
||||||
|
|
Loading…
Reference in a new issue