CInterfaceManager and CViewText will no longer depend on the TextContext global variable.

This commit is contained in:
dfighter1985 2012-02-11 04:19:31 +01:00
parent 7149af9886
commit 94b7c2a8e7
4 changed files with 30 additions and 12 deletions

View file

@ -1075,7 +1075,7 @@ void prelogInit()
// resetTextContext ("bremenb.ttf", false);
resetTextContext ("ryzom.ttf", false);
CInterfaceManager::getInstance();
CInterfaceManager::getInstance()->setTextContext( TextContext );
ProgressBar.setFontFactor(0.85f);

View file

@ -342,6 +342,7 @@ _ViewRenderer( Driver, TextContext )
_DebugTrackGroupCreateCount = 0;
_DebugTrackGroupDestroyCount = 0;
#endif // AJM_DEBUG_TRACK_INTERFACE_GROUPS
textcontext = NULL;
}
// ------------------------------------------------------------------------------------------------
@ -1354,7 +1355,7 @@ void CInterfaceManager::updateFrameViews(NL3D::UCamera camera)
drawViews(camera);
// The interface manager may change usual Global setup. reset them.
TextContext->setShadeColor(CRGBA::Black);
textcontext->setShadeColor(CRGBA::Black);
}
@ -6603,5 +6604,6 @@ bool CInterfaceManager::parseTokens(ucstring& ucstr)
void CInterfaceManager::setTextContext( NL3D::UTextContext *textcontext )
{
this->textcontext = textcontext;
_ViewRenderer.setTextContext( textcontext );
}

View file

@ -48,9 +48,6 @@
static const float ROLLOVER_MIN_DELTA_PER_MS = 0.28f;
static const float ROLLOVER_MAX_DELTA_PER_MS = 0.12f;
//the NEL 3d textcontext
extern NL3D::UTextContext *TextContext;
//the network database node
extern CCDBSynchronised IngameDbMngr;
@ -723,8 +720,12 @@ public:
/// Sets the current TextContext.
void setTextContext( NL3D::UTextContext *textcontext );
/// Retrueves the current TextContext
inline NL3D::UTextContext* getTextContext() const{ return textcontext; };
// ------------------------------------------------------------------------------------------------
private:
NL3D::UTextContext *textcontext;
// Observer for copying db branch changes
class CServerToLocalAutoCopy

View file

@ -125,7 +125,7 @@ CViewText:: CViewText (const std::string& id, const std::string Text, sint FontS
CViewText::~CViewText()
{
if (_Index != 0xFFFFFFFF)
TextContext->erase (_Index);
CInterfaceManager::getInstance()->getTextContext()->erase (_Index);
clearLines();
if (!_Setuped)
@ -139,7 +139,7 @@ CViewText::~CViewText()
CViewText &CViewText::operator=(const CViewText &vt)
{
if (_Index != 0xFFFFFFFF)
TextContext->erase (_Index);
CInterfaceManager::getInstance()->getTextContext()->erase (_Index);
// Create database entries
_Active = vt._Active;
@ -436,6 +436,8 @@ void CViewText::draw ()
return;
rVR.getScreenOOSize (oow, ooh);
NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
// *** get current color
CRGBA col, shcol;
@ -459,6 +461,7 @@ void CViewText::draw ()
{
if (_Lines.size() == 0) return;
NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
TextContext->setHotSpot (UTextContext::BottomLeft);
TextContext->setShaded (_Shadow);
@ -865,6 +868,8 @@ void CViewText::updateTextContextMultiLine(uint nMaxWidth)
rWidthCurrentLine= max(rWidthCurrentLine, (float)wordFormat.TabX*_FontWidth);
}
NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
// Parse the letter
{
ucLetter = _Text[i];
@ -1041,7 +1046,7 @@ void CViewText::updateTextContextMultiLineJustified(uint nMaxWidth, bool expandS
// Get the word value.
wordValue = _Text.substr(spaceEnd, wordEnd - spaceEnd);
// compute width of word
si = TextContext->getStringInfo(wordValue);
si = CInterfaceManager::getInstance()->getTextContext()->getStringInfo(wordValue);
// compute size of spaces/Tab + word
newLineWidth = lineWidth + numSpaces * _SpaceWidth;
@ -1120,7 +1125,7 @@ void CViewText::updateTextContextMultiLineJustified(uint nMaxWidth, bool expandS
for(currChar = 0; currChar < wordValue.length(); ++currChar)
{
oneChar = wordValue[currChar];
si = TextContext->getStringInfo(oneChar);
si = CInterfaceManager::getInstance()->getTextContext()->getStringInfo(oneChar);
if ((uint) (px + si.StringWidth) > nMaxWidth) break;
px += si.StringWidth;
}
@ -1239,6 +1244,8 @@ void CViewText::updateTextContextMultiLineJustified(uint nMaxWidth, bool expandS
// ***************************************************************************
void CViewText::updateTextContext ()
{
NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
TextContext->setHotSpot (UTextContext::BottomLeft);
TextContext->setShaded (_Shadow);
TextContext->setFontSize (_FontSize);
@ -1549,6 +1556,7 @@ void CViewText::setColorRGBA(NLMISC::CRGBA col)
void CViewText::getCharacterPositionFromIndex(sint index, bool cursorAtPreviousLineEnd, sint &x, sint &y, sint &height) const
{
NLMISC::clamp(index, 0, (sint) _Text.length());
NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
TextContext->setHotSpot (UTextContext::BottomLeft);
TextContext->setShaded (_Shadow);
TextContext->setFontSize (_FontSize);
@ -1660,7 +1668,7 @@ static uint getCharacterIndex(const ucstring &textValue, float x)
{
// get character width
singleChar[0] = textValue[i];
si = TextContext->getStringInfo(singleChar);
si = CInterfaceManager::getInstance()->getTextContext()->getStringInfo(singleChar);
px += si.StringWidth;
// the character is at the i - 1 position
if (px > x)
@ -1677,6 +1685,8 @@ static uint getCharacterIndex(const ucstring &textValue, float x)
// ***************************************************************************
void CViewText::getCharacterIndexFromPosition(sint x, sint y, uint &index, bool &cursorAtPreviousLineEnd) const
{
NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
// setup the text context
TextContext->setHotSpot (UTextContext::BottomLeft);
TextContext->setShaded (_Shadow);
@ -1815,7 +1825,7 @@ void CViewText::setStringSelectionSkipingSpace(uint stringId, const ucstring &te
quadSize--;
}
// select what quad to skip
TextContext->setStringSelection(stringId, quadStart, quadSize);
CInterfaceManager::getInstance()->getTextContext()->setStringSelection(stringId, quadStart, quadSize);
}
// ***************************************************************************
@ -1907,7 +1917,7 @@ void CViewText::CLine::clear()
for(uint k = 0; k < _Words.size(); ++k)
{
if (_Words[k].Index != 0xffffffff)
TextContext->erase(_Words[k].Index);
CInterfaceManager::getInstance()->getTextContext()->erase(_Words[k].Index);
}
_Words.clear();
_NumChars = 0;
@ -1928,6 +1938,7 @@ void CViewText::CWord::build(const ucstring &text, uint numSpaces/*=0*/)
{
Text = text;
NumSpaces = numSpaces;
NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
Index = TextContext->textPush(text);
Info = TextContext->getStringInfo(Index);
}
@ -1950,6 +1961,7 @@ sint32 CViewText::getMaxUsedW() const
static const ucstring lineFeedStr("\n");
float maxWidth = 0;
NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
TextContext->setHotSpot (UTextContext::BottomLeft);
TextContext->setShaded (_Shadow);
TextContext->setFontSize (_FontSize);
@ -2033,6 +2045,7 @@ sint32 CViewText::getMinUsedW() const
// If we can't clip the words, return the size of the largest word
else if ((_TextMode == DontClipWord) || (_TextMode == Justified))
{
NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
TextContext->setHotSpot (UTextContext::BottomLeft);
TextContext->setShaded (_Shadow);
TextContext->setFontSize (_FontSize);
@ -2083,6 +2096,7 @@ void CViewText::onInvalidateContent()
// ***************************************************************************
void CViewText::computeFontSize ()
{
NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
TextContext->setHotSpot (UTextContext::BottomLeft);
TextContext->setShaded (_Shadow);
TextContext->setFontSize (_FontSize);
@ -2436,6 +2450,7 @@ void CViewText::setSingleLineTextFormatTaged(const ucstring &text)
}
// convert in ULetterColors
NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
ULetterColors * letterColors = TextContext->createLetterColors();
for(uint i=0; i<tempLetterColors.size(); i++)
{