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https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-18 21:26:11 +00:00
Implement volatile vertex buffer for opengl driver, should provide considerable performance improvements for particle systems. Needs additional testing.
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bc0258d826
commit
944058c61e
4 changed files with 70 additions and 17 deletions
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@ -372,6 +372,10 @@ PFNGLUNMAPBUFFERARBPROC nglUnmapBufferARB;
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PFNGLGETBUFFERPARAMETERIVARBPROC nglGetBufferParameterivARB;
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PFNGLGETBUFFERPOINTERVARBPROC nglGetBufferPointervARB;
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// GL_ARB_map_buffer_range
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PFNGLMAPBUFFERRANGEPROC nglMapBufferRange;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC nglFlushMappedBufferRange;
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// GL_ARB_vertex_program
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PFNGLVERTEXATTRIB1SARBPROC nglVertexAttrib1sARB;
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PFNGLVERTEXATTRIB1FARBPROC nglVertexAttrib1fARB;
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@ -1259,6 +1263,21 @@ static bool setupARBVertexBufferObject(const char *glext)
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return true;
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}
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// ***************************************************************************
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static bool setupARBMapBufferRange(const char *glext)
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{
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H_AUTO_OGL(setupARBMapBufferRange);
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#ifndef USE_OPENGLES
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CHECK_EXT("GL_ARB_map_buffer_range");
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CHECK_ADDRESS(PFNGLMAPBUFFERRANGEPROC, glMapBufferRange);
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CHECK_ADDRESS(PFNGLFLUSHMAPPEDBUFFERRANGEPROC, glFlushMappedBufferRange);
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#endif
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return true;
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}
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// ***************************************************************************
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static bool setupARBVertexProgram(const char *glext)
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{
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@ -1695,6 +1714,7 @@ void registerGlExtensions(CGlExtensions &ext)
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if(!ext.DisableHardwareVertexArrayAGP)
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{
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ext.ARBVertexBufferObject = setupARBVertexBufferObject(glext);
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ext.ARBMapBufferRange = setupARBMapBufferRange(glext);
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}
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// fix for radeon 7200 -> disable agp
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@ -99,6 +99,7 @@ struct CGlExtensions
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bool ARBTextureCompression;
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bool ARBFragmentProgram;
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bool ARBVertexBufferObject;
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bool ARBMapBufferRange;
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bool ARBVertexProgram;
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bool ARBTextureNonPowerOfTwo;
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bool ARBMultisample;
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@ -262,6 +263,7 @@ public:
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result += ATIVertexArrayObject ? "ATIVertexArrayObject " : "";
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result += ATIVertexAttribArrayObject ? "ATIVertexAttribArrayObject " : "";
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result += ARBVertexBufferObject ? "ARBVertexBufferObject " : "";
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result += ARBMapBufferRange ? "ARBMapBufferRange " : "";
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result += ATIMapObjectBuffer ? "ATIMapObjectBuffer " : "";
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result += "\n FBO: ";
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@ -654,7 +656,10 @@ extern PFNGLUNMAPBUFFERARBPROC nglUnmapBufferARB;
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extern PFNGLGETBUFFERPARAMETERIVARBPROC nglGetBufferParameterivARB;
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extern PFNGLGETBUFFERPOINTERVARBPROC nglGetBufferPointervARB;
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// GL_ARB_map_buffer_range
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//==================================
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extern PFNGLMAPBUFFERRANGEPROC nglMapBufferRange;
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extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC nglFlushMappedBufferRange;
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// GL_ARB_vertex_program
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//==================================
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@ -147,9 +147,9 @@ bool CDriverGL::setupVertexBuffer(CVertexBuffer& VB)
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CVBDrvInfosGL *info = new CVBDrvInfosGL(this, it, &VB);
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*it= VB.DrvInfos = info;
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// Preferred memory
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// Preferred memory, AGPVolatile only goes through when ARBMapBufferRange is available
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CVertexBuffer::TPreferredMemory preferred = VB.getPreferredMemory ();
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if ((preferred == CVertexBuffer::RAMVolatile) || (preferred == CVertexBuffer::AGPVolatile))
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if ((preferred == CVertexBuffer::RAMVolatile) || (preferred == CVertexBuffer::AGPVolatile && !_Extensions.ARBMapBufferRange))
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preferred = CVertexBuffer::RAMPreferred;
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const uint size = VB.capacity()*VB.getVertexSize();
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uint preferredMemory = _Extensions.DisableHardwareVertexArrayAGP ? CVertexBuffer::RAMPreferred : preferred;
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@ -159,6 +159,12 @@ bool CDriverGL::setupVertexBuffer(CVertexBuffer& VB)
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info->_VBHard = createVertexBufferHard(size, VB.capacity(), (CVertexBuffer::TPreferredMemory)preferredMemory, &VB);
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if (info->_VBHard)
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break;
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if ((CVertexBuffer::TPreferredMemory)preferredMemory == CVertexBuffer::AGPVolatile)
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{
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preferredMemory = CVertexBuffer::RAMPreferred;
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break;
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}
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preferredMemory--;
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}
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@ -170,7 +176,7 @@ bool CDriverGL::setupVertexBuffer(CVertexBuffer& VB)
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}
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// Upload the data
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VB.setLocation ((CVertexBuffer::TLocation)preferredMemory);
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VB.setLocation(preferredMemory == CVertexBuffer::AGPVolatile ? CVertexBuffer::AGPResident : (CVertexBuffer::TLocation)preferredMemory);
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}
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}
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@ -740,7 +746,7 @@ bool CDriverGL::supportVertexBufferHard() const
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bool CDriverGL::supportVolatileVertexBuffer() const
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{
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H_AUTO_OGL(CDriverGL_supportVolatileVertexBuffer)
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return false;
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return _Extensions.ARBMapBufferRange;
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}
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@ -769,6 +775,7 @@ IVertexBufferHardGL *CDriverGL::createVertexBufferHard(uint size, uint numVertic
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IVertexArrayRange *vertexArrayRange= NULL;
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switch(vbType)
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{
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case CVertexBuffer::AGPVolatile:
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case CVertexBuffer::AGPPreferred:
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vertexArrayRange= _AGPVertexArrayRange;
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break;
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@ -1174,6 +1174,9 @@ bool CVertexArrayRangeARB::allocate(uint32 size, CVertexBuffer::TPreferredMemory
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switch(vbType)
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{
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case CVertexBuffer::AGPVolatile:
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_STREAM_DRAW_ARB);
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break;
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case CVertexBuffer::AGPPreferred:
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB);
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break;
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@ -1221,13 +1224,14 @@ IVertexBufferHardGL *CVertexArrayRangeARB::createVBHardGL(uint size, CVertexBuff
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if (glGetError() != GL_NO_ERROR) return NULL;
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_Driver->_DriverGLStates.forceBindARBVertexBuffer(vertexBufferID);
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switch(_VBType)
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CVertexBuffer::TPreferredMemory preferred = vb->getPreferredMemory();
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switch (preferred)
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{
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case CVertexBuffer::AGPPreferred:
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case CVertexBuffer::AGPVolatile:
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#ifdef USE_OPENGLES
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glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_STREAM_DRAW);
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#else
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB);
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_STREAM_DRAW_ARB);
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#endif
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break;
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case CVertexBuffer::StaticPreferred:
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@ -1244,8 +1248,13 @@ IVertexBufferHardGL *CVertexArrayRangeARB::createVBHardGL(uint size, CVertexBuff
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB);
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#endif
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break;
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// case CVertexBuffer::AGPPreferred:
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default:
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nlassert(0);
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#ifdef USE_OPENGLES
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glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
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#else
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB);
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#endif
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break;
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}
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if (glGetError() != GL_NO_ERROR)
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@ -1259,7 +1268,7 @@ IVertexBufferHardGL *CVertexArrayRangeARB::createVBHardGL(uint size, CVertexBuff
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return NULL;
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}
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CVertexBufferHardARB *newVbHard= new CVertexBufferHardARB(_Driver, vb);
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newVbHard->initGL(vertexBufferID, this, _VBType);
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newVbHard->initGL(vertexBufferID, this, preferred);
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_Driver->_DriverGLStates.forceBindARBVertexBuffer(0);
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return newVbHard;
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}
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@ -1393,6 +1402,7 @@ void *CVertexBufferHardARB::lock()
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H_AUTO_OGL(CVertexBufferHardARB_lock);
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if (_VertexPtr) return _VertexPtr; // already locked
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const uint size = VB->getNumVertices() * VB->getVertexSize();
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if (_Invalid)
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{
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if (VB->getLocation() != CVertexBuffer::NotResident)
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@ -1414,15 +1424,14 @@ void *CVertexBufferHardARB::lock()
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_Driver->incrementResetCounter();
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return &_DummyVB[0];
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}
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const uint size = VB->getNumVertices() * VB->getVertexSize();
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_Driver->_DriverGLStates.forceBindARBVertexBuffer(vertexBufferID);
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switch(_MemType)
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{
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case CVertexBuffer::AGPPreferred:
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case CVertexBuffer::AGPVolatile:
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#ifdef USE_OPENGLES
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glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_STREAM_DRAW);
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#else
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB);
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_STREAM_DRAW_ARB);
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#endif
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break;
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case CVertexBuffer::StaticPreferred:
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@ -1439,8 +1448,13 @@ void *CVertexBufferHardARB::lock()
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB);
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#endif
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break;
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// case CVertexBuffer::AGPPreferred:
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default:
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nlassert(0);
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#ifdef USE_OPENGLES
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glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
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#else
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB);
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#endif
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break;
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}
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if (glGetError() != GL_NO_ERROR)
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@ -1499,7 +1513,14 @@ void *CVertexBufferHardARB::lock()
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_LastBufferSize = size;
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}
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#else
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_VertexPtr = nglMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
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if (_MemType == CVertexBuffer::AGPVolatile)
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{
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_VertexPtr = nglMapBufferRange(GL_ARRAY_BUFFER, 0, size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
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}
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else
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{
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_VertexPtr = nglMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
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}
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if (!_VertexPtr)
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{
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nglUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
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