Adjustments to give more options to do custom emotes, "Khanatization" for the Mac Client, changements to the key system.

This commit is contained in:
SIELA1915 2016-01-13 19:26:28 +01:00
parent ac2229d42c
commit 93d2b80966
9 changed files with 5100 additions and 5099 deletions

View file

@ -1,9 +1,9 @@
////////////////////////// //////////////////////////
//////////////////////////
/// CLIENT CONFIG FILE /// /// CLIENT CONFIG FILE ///
////////////////////////// //////////////////////////
////////////////////////// //////////////////////////
//////////////////////////
// If you set this variable to 1, your client.cfg will be overwritten when you quit the client. // If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
// You will loose all the comments and identation in this file. // You will loose all the comments and identation in this file.
@ -15,7 +15,7 @@ SaveConfig = 1;
Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2" Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
// "Auto" will choose the best suited driver depending on hardware // "Auto" will choose the best suited driver depending on hardware
FullScreen = 1; FullScreen = 0;
Width = 0; Width = 0;
Height = 0; Height = 0;
PositionX = 0; PositionX = 0;
@ -39,15 +39,22 @@ Gamma_max = 1.0;
// NETWORK // // NETWORK //
///////////// /////////////
Application = { "ryzom_live", "./client_ryzom_r.exe", "./" }; Application = { "Lirria", "./client_ryzom_r.exe", "./" };
BackgroundDownloader = 0; BackgroundDownloader = 0;
PatchServer = "http://dl.ryzom.com/patch_live"; PatchWanted = 1;
StartupHost = "shard.ryzom.com:40916"; PatchUrl = "http://lirria.khaganat.net:43435";
RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
StartupHost = "lirria.khaganat.net:40916";
StartupPage = "/login/r2_login.php"; StartupPage = "/login/r2_login.php";
InstallStatsUrl = ""; InstallStatsUrl = "http://lirria.khaganat.net:50000/stats/stats.php";
CreateAccountURL = "http://lirria.khaganat.net/ams/?page=register";
EditAccountURL = "http://lirria.khaganat.net/";
ForgetPwdURL = "http://lirria.khaganat.net/ams/index.php?page=forgot_password";
//FreeTrialURL = "http://lirria.khaganat.net/";
LoginSupportURL = "http://lirria.khaganat.net/";
ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
ConditionsTermsURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/21885/1&post148782=en#1";
LoginSupportURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1&post149889=en#1";
//////////////// ////////////////
@ -332,7 +339,8 @@ SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001; SoundGameMusicVolume_step = 0.001;
// MISC // MISC
PreDataPath = { "user", "patch", "data", "examples" }; PreDataPath = { "user", "patch", "examples", "data/patch_lirria.bnp", "data/fonts", "data/gamedev.bnp" };
DataPath = { "data" };
NeedComputeVS = 0; NeedComputeVS = 0;
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" }; NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
@ -391,21 +399,21 @@ SystemInfoColors =
}; };
PrintfCommands = { PrintfCommands = {
"52", "15", "55 55 0 255", "28", "uiChapterV", "624", "52", "15", "55 55 0 255", "28", "uiEonSymbiose", "624",
"428", "0 0 0 255", "18", "", "624", "378", "428", "0 0 0 255", "18", "", "624", "378",
"0 0 0 255", "14", "", "644", "278", "0 0 0 255", "0 0 0 255", "14", "", "644", "278", "0 0 0 255",
"18", "", "52", "17", "255 255 255 255", "28", "18", "", "52", "17", "255 255 255 255", "28",
"uiChapterV", "622", "430", "255 255 255 255", "18", "", "uiEonSymbiose", "622", "430", "255 255 255 255", "18", "",
"622", "380", "255 255 255 255", "14", "", "642", "622", "380", "255 255 255 255", "14", "", "642",
"280", "255 255 255 255", "18", "" "280", "255 255 255 255", "18", ""
}; };
PrintfCommandsFreeTrial = { PrintfCommandsFreeTrial = {
"52", "15", "55 55 0 255", "28", "uiChapterV", "624", "52", "15", "55 55 0 255", "28", "uiEonSymbiose", "624",
"428", "0 0 0 255", "18", "", "624", "378", "428", "0 0 0 255", "18", "", "624", "378",
"0 0 0 255", "14", "", "644", "278", "0 0 0 255", "0 0 0 255", "14", "", "644", "278", "0 0 0 255",
"18", "", "52", "17", "255 255 255 255", "28", "18", "", "52", "17", "255 255 255 255", "28",
"uiChapterV", "622", "430", "255 255 255 255", "18", "", "uiEonSymbiose", "622", "430", "255 255 255 255", "18", "",
"622", "380", "255 255 255 255", "14", "", "642", "622", "380", "255 255 255 255", "14", "", "642",
"280", "255 255 255 255", "18", "" "280", "255 255 255 255", "18", ""
}; };
@ -557,19 +565,19 @@ ScenarioLanguages = {"fr","de","en","other_lang"};
// Map each language to a forum help page // Map each language to a forum help page
HelpPages = HelpPages =
{ {
"fr=http://forums.ryzom.com/forum/showthread.php?t=29130", "fr=http://www.khaganat.net/forum/index.php/board,31.0.html",
"en=http://forums.ryzom.com/forum/showthread.php?t=29129", "en=http://www.khaganat.net/forum/index.php/board,31.0.html",
"wk=http://forums.ryzom.com/forum/showthread.php?t=29129", "wk=http://www.khaganat.net/forum/index.php/board,31.0.html",
"de=http://forums.ryzom.com/forum/showthread.php?t=29131", "de=http://www.khaganat.net/forum/index.php/board,31.0.html",
"es=http://forums.ryzom.com/forum/showthread.php?t=29129", "es=http://www.khaganat.net/forum/index.php/board,31.0.html",
"ru=http://forums.ryzom.com/forum/showthread.php?t=29129" "ru=http://www.khaganat.net/forum/index.php/board,31.0.html"
}; };
WebIgMainDomain = "app.ryzom.com"; WebIgMainDomain = "app.khaganat.net";
WebIgTrustedDomains = { WebIgTrustedDomains = {
"api.ryzom.com", "app.ryzom.com" "api.khaganat.net", "app.khaganat.net", "lirria.khaganat.net"
}; };
PatchletUrl = "http://app.ryzom.com/app_patchlet/index.php?patch=preload"; //PatchletUrl = "";
SelectedSlot = 0; SelectedSlot = 0;

View file

@ -77,70 +77,51 @@
</template> </template>
<action_category name="player" hardtext="uiPlayer" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_light" hardtext="uiLightOnOff"/>
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
</action_category>
<action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
<action name="forward" hardtext="uiMoveForward" macroisable="false" />
<action name="backward" hardtext="uiMoveBackward" macroisable="false" /> <action name="backward" hardtext="uiMoveBackward" macroisable="false" />
<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" /> <action name="forward" hardtext="uiMoveForward" macroisable="false" />
<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" /> <action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
<action name="look_up" hardtext="uiMoveLookUp" macroisable="false" /> <action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
<action name="look_down" hardtext="uiMoveLookDown" macroisable="false" /> <action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" /> <action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/> <action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/> <action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
</action_category> </action_category>
<action_category name="actions" hardtext="uiActions" contexts="game, r2ed_anim_test"> <action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="command" hardtext="uiDebugCommand" macroisable="false" > <action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
<parameter hardtext="uiShortcutNumber"> <action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
<value value="a execMemorizedPhrase 0 0" hardtext="uiKey0"/> <action name="toggle_camera" hardtext="uiToggleCamera"/>
<value value="a execMemorizedPhrase 1 0" hardtext="uiKey1"/> <action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<value value="a execMemorizedPhrase 2 0" hardtext="uiKey2"/> <action name="camera_down" hardtext="uiCameraDown" />
<value value="a execMemorizedPhrase 3 0" hardtext="uiKey3"/> <action name="camera_up" hardtext="uiCameraUp" />
<value value="a execMemorizedPhrase 4 0" hardtext="uiKey4"/> <action name="camera_backward" hardtext="uiMoveBackward" />
<value value="a execMemorizedPhrase 5 0" hardtext="uiKey5"/> <action name="camera_foreward" hardtext="uiMoveForward" />
<value value="a execMemorizedPhrase 6 0" hardtext="uiKey6"/> <action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<value value="a execMemorizedPhrase 7 0" hardtext="uiKey7"/> <action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<value value="a execMemorizedPhrase 8 0" hardtext="uiKey8"/> <action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
<value value="a execMemorizedPhrase 9 0" hardtext="uiKey9"/> <action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
</parameter> <action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
</action> <action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="no_target" hardtext="uiNoTarget" /> <action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="target" hardtext="uiTargetCmd" > <action name="toggle_fly" hardtext="uiDebugToggleFly" />
<parameter hardtext="uiTargetCmdEntity" type="%action_param_user_name" name="entity"/> </action_category>
</action>
<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game"> <action_category name="actionbar" hardtext="uiActionbar" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1"> <action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
<value value="1" hardtext="uiKey1"/> <parameter hardtext="uiShortcutBarNumber">
<value value="2" hardtext="uiKey2"/> <value value="1" hardtext="uiNumber01"/>
<value value="3" hardtext="uiKey3"/> <value value="2" hardtext="uiNumber02"/>
<value value="4" hardtext="uiKey4"/> <value value="3" hardtext="uiNumber03"/>
<value value="5" hardtext="uiKey5"/> <value value="4" hardtext="uiNumber04"/>
<value value="6" hardtext="uiKey6"/> <value value="5" hardtext="uiNumber05"/>
<value value="7" hardtext="uiKey7"/> <value value="6" hardtext="uiNumber06"/>
<value value="8" hardtext="uiKey8"/> <value value="7" hardtext="uiNumber07"/>
</parameter> <value value="8" hardtext="uiNumber08"/>
</action> <value value="9" hardtext="uiNumber09"/>
<action name="assist" hardtext="uiAssistCmd" contexts="game"> <value value="10" hardtext="uiNumber10"/>
<parameter hardtext="uiAssistCmdEntity" type="%action_param_user_name" name="entity"/>
</action>
<action name="assist_target" hardtext="uiAssistTargetCmd" contexts="game, r2ed_anim_test"/>
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
<parameter hardtext="uiFrontSelectionType">
<value value="friend" hardtext="uiFrontSelectionFriend"/>
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
</parameter> </parameter>
</action> </action>
<action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test"> <action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test">
@ -191,119 +172,65 @@
<value value="39" hardtext="uiNumber20"/> <value value="39" hardtext="uiNumber20"/>
</parameter> </parameter>
</action> </action>
<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="select_shortcut_bar_2" hardtext="uiSelectShortcutBar2" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/> <action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
</action_category> </action_category>
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test"> <!-- not available in r2ed for now --> <action_category name="fight" hardtext="uiFight" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="talk_untalk" hardtext="uiTalkLeave"/> <action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
<action name="reply_teller" hardtext="uiReplyTeller"/> <action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
<action name="reply_teller_once" hardtext="uiReplyTellerOnce"/> <parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
<action name="cycle_tell" hardtext="uiCycleTell"/> <value value="1" hardtext="uiKey1"/>
<action name="enter_tell" hardtext="uiEnterTellCmd"> <value value="2" hardtext="uiKey2"/>
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/> <value value="3" hardtext="uiKey3"/>
</action> <value value="4" hardtext="uiKey4"/>
<action name="tell" hardtext="uiTellCmd"> <value value="5" hardtext="uiKey5"/>
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/> <value value="6" hardtext="uiKey6"/>
<parameter hardtext="uiTellCmdMsg" type="%action_param_user" name="text"/> <value value="7" hardtext="uiKey7"/>
</action> <value value="8" hardtext="uiKey8"/>
<action name="enter_talk" hardtext="uiEnterTalkCmd">
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
<value value="0" hardtext="uiTalkCmdModeSay"/>
<value value="1" hardtext="uiTalkCmdModeShout"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
<!-- 7 tell
8 player
9 arround
10 system -->
<value value="11" hardtext="uiTalkCmdModeRegion"/>
</parameter> </parameter>
</action> </action>
<action name="talk" hardtext="uiTalkCmd"> <action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0"> <action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
<value value="0" hardtext="uiTalkCmdModeSay"/> <parameter hardtext="uiFrontSelectionType">
<value value="1" hardtext="uiTalkCmdModeShout"/> <value value="friend" hardtext="uiFrontSelectionFriend"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/> <value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
<!-- 7 tell
8 player
9 arround
10 system -->
<value value="11" hardtext="uiTalkCmdModeRegion"/>
</parameter>
<parameter hardtext="uiTalkCmdMsg" type="%action_param_user" name="text"/>
</action>
<action name="talk_message" hardtext="uiTalkMem">
<parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
<value value="00" hardtext="uiTalkMemMsg00"/>
<value value="01" hardtext="uiTalkMemMsg01"/>
<value value="02" hardtext="uiTalkMemMsg02"/>
<value value="03" hardtext="uiTalkMemMsg03"/>
<value value="04" hardtext="uiTalkMemMsg04"/>
<value value="05" hardtext="uiTalkMemMsg05"/>
<value value="06" hardtext="uiTalkMemMsg06"/>
<value value="07" hardtext="uiTalkMemMsg07"/>
<value value="08" hardtext="uiTalkMemMsg08"/>
<value value="09" hardtext="uiTalkMemMsg09"/>
<value value="10" hardtext="uiTalkMemMsg10"/>
<value value="11" hardtext="uiTalkMemMsg11"/>
<value value="12" hardtext="uiTalkMemMsg12"/>
<value value="13" hardtext="uiTalkMemMsg13"/>
<value value="14" hardtext="uiTalkMemMsg14"/>
<value value="15" hardtext="uiTalkMemMsg15"/>
<value value="16" hardtext="uiTalkMemMsg16"/>
<value value="17" hardtext="uiTalkMemMsg17"/>
<value value="18" hardtext="uiTalkMemMsg18"/>
<value value="19" hardtext="uiTalkMemMsg19"/>
</parameter> </parameter>
</action> </action>
<action name="no_target" hardtext="uiNoTarget" />
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
</action_category> </action_category>
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test">
<!-- <action name="toggle_names" hardtext="uiToggleNames" repeat="1" keyup="1" /> --> <action name="cycle_tell" hardtext="uiCycleTell"/>
<action name="toggle_camera" hardtext="uiToggleCamera"/> <action name="talk_untalk" hardtext="uiTalkLeave"/>
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" /> <action name="reply_teller" hardtext="uiReplyTeller"/>
<action name="toggle_chat" hardtext="uiDebugToggleChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/> </action_category>
<action name="camera_up" hardtext="uiCameraUp" />
<action name="camera_down" hardtext="uiCameraDown" /> <action_category name="edit" hardtext="uiEdit" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="camera_foreward" hardtext="uiMoveForward" /> <action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
<action name="camera_backward" hardtext="uiMoveBackward" /> <action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
<action name="edit_copy" hardtext="uiEditCopy"/>
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
<action name="edit_cut" hardtext="uiEditCut"/>
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell"/>
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
</action_category> </action_category>
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
@ -354,12 +281,12 @@
</action> </action>
<action name="dock_undock_chat" hardtext="uiDockUndockChat"> <action name="dock_undock_chat" hardtext="uiDockUndockChat">
<parameter hardtext="uiWindowName"> <parameter hardtext="uiWindowName">
<value value="SYSTEM_INFO" hardtext="uiSystemInfo" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" /> <value value="SYSTEM_INFO" hardtext="uiSystemInfo"/>
<value value="AROUND_ME" hardtext="uiAroundMe" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" /> <value value="AROUND_ME" hardtext="uiAroundMe"/>
<value value="TEAM_CHAT" hardtext="uiTeamChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" /> <value value="TEAM_CHAT" hardtext="uiTeamChat"/>
<value value="GUILD_CHAT" hardtext="uiGuildChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" /> <value value="GUILD_CHAT" hardtext="uiGuildChat"/>
<value value="REGION_CHAT" hardtext="uiREGION" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" /> <value value="REGION_CHAT" hardtext="uiREGION"/>
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" /> <value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE"/>
</parameter> </parameter>
</action> </action>
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false"> <action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
@ -367,7 +294,6 @@
<instance template="container_window_list"/> <instance template="container_window_list"/>
</parameter> </parameter>
</action> </action>
<!-- in r2 virtual desktop are used for the different mode (edition, dm, test) -->
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game"> <action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber"> <parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/> <value value="0" hardtext="uiKey0"/>
@ -386,49 +312,34 @@
</action> </action>
</action_category> </action_category>
<action_category name="system" hardtext="uiSystem" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action_category name="miscellaneous" hardtext="uiMiscellaneous" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="quit_game" hardtext="uiQuitGameWithoutWarning" contexts="game, r2ed_scenario_creation"/> <action name="toggle_light" hardtext="uiLightOnOff"/>
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="quit_ryzom_now" hardtext="uiQuitRyzomWithoutWarning" contexts="r2ed, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="enter_modal" hardtext="uiQuit">
<parameter value="ui:interface:quit_dialog" name="group" type="%action_param_hidden" />
</action>
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/> <action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/> <action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/> <action name="talk_message" hardtext="uiTalkMem">
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/> <parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
</action_category> <value value="00" hardtext="uiTalkMemMsg00"/>
<value value="01" hardtext="uiTalkMemMsg01"/>
<action_category name="edit" hardtext="uiEdit" macroisable="false" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network, r2ed_scenario_creation"> <value value="02" hardtext="uiTalkMemMsg02"/>
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/> <value value="03" hardtext="uiTalkMemMsg03"/>
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/> <value value="04" hardtext="uiTalkMemMsg04"/>
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/> <value value="05" hardtext="uiTalkMemMsg05"/>
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/> <value value="06" hardtext="uiTalkMemMsg06"/>
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/> <value value="07" hardtext="uiTalkMemMsg07"/>
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/> <value value="08" hardtext="uiTalkMemMsg08"/>
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/> <value value="09" hardtext="uiTalkMemMsg09"/>
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/> <value value="10" hardtext="uiTalkMemMsg10"/>
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/> <value value="11" hardtext="uiTalkMemMsg11"/>
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/> <value value="12" hardtext="uiTalkMemMsg12"/>
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/> <value value="13" hardtext="uiTalkMemMsg13"/>
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/> <value value="14" hardtext="uiTalkMemMsg14"/>
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/> <value value="15" hardtext="uiTalkMemMsg15"/>
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/> <value value="16" hardtext="uiTalkMemMsg16"/>
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/> <value value="17" hardtext="uiTalkMemMsg17"/>
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/> <value value="18" hardtext="uiTalkMemMsg18"/>
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/> <value value="19" hardtext="uiTalkMemMsg19"/>
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/> </parameter>
<action name="edit_delete_char" hardtext="uiEditDeleteChar" repeat="1"/> </action>
<action name="edit_copy" hardtext="uiEditCopy"/>
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
<action name="edit_cut" hardtext="uiEditCut"/>
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
<action name="edit_expand" hardtext="uiEditExpand" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
</action_category> </action_category>
<action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"> <action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm">
@ -528,6 +439,4 @@
</action_category> </action_category>
</interface_config> </interface_config>

View file

@ -110,15 +110,15 @@
<tree node="connection"/> <tree node="connection"/>
<tree node="keys" > <tree node="keys" >
<tree node="keys_player"/>
<tree node="keys_movement"/> <tree node="keys_movement"/>
<tree node="keys_actions"/>
<tree node="keys_chat"/>
<tree node="keys_view"/> <tree node="keys_view"/>
<tree node="keys_windows"/> <tree node="keys_actionbar"/>
<tree node="keys_system"/> <tree node="keys_fight"/>
<tree node="keys_chat"/>
<tree node="keys_edit"/> <tree node="keys_edit"/>
<tree node="keys_debug"/> <tree node="keys_windows"/>
<tree node="keys_miscellaneous"/>
<tree node="keys_debug"
</tree> </tree>
<!-- done with template teditcmd now <tree node="editkey" />--> <!-- done with template teditcmd now <tree node="editkey" />-->

View file

@ -207,17 +207,15 @@
<!-- the id must be keys_### where ### is the name of the category --> <!-- the id must be keys_### where ### is the name of the category -->
<!-- dont remember if you add / remove a category to update hierarchy.xml --> <!-- dont remember if you add / remove a category to update hierarchy.xml -->
<instance template="t_all_keys" id="keys_player" title="uiKeysPlayerTitle" />
<instance template="t_all_keys" id="keys_movement" title="uiKeysMovementTitle" /> <instance template="t_all_keys" id="keys_movement" title="uiKeysMovementTitle" />
<instance template="t_all_keys" id="keys_actions" title="uiKeysActionsTitle" />
<instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" />
<instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" /> <instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" />
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" /> <instance template="t_all_keys" id="keys_actionbar" title="uiKeysActionbarTitle" />
<instance template="t_all_keys" id="keys_system" title="uiKeysSystemTitle" /> <instance template="t_all_keys" id="keys_fight" title="uiKeysFightTitle" />
<instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" />
<instance template="t_all_keys" id="keys_edit" title="uiKeysEditTitle" /> <instance template="t_all_keys" id="keys_edit" title="uiKeysEditTitle" />
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
<instance template="t_all_keys" id="keys_miscellaneous" title="uiKeysMiscellaneousTitle" />
<instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" /> <instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" />
<instance template="t_all_keys" id="keys_r2ed" title="uiR2EDActionCategory" />
<!-- ************************************************************************************************************************************************ --> <!-- ************************************************************************************************************************************************ -->
<!-- ************************************************************************************************************************************************ --> <!-- ************************************************************************************************************************************************ -->
@ -648,6 +646,7 @@
</group> </group>
<tree node="keys" > <tree node="keys" >
<tree node="keys_camera"/>
<tree node="keys_player"/> <tree node="keys_player"/>
<tree node="keys_movement"/> <tree node="keys_movement"/>
<tree node="keys_actions"/> <tree node="keys_actions"/>

Binary file not shown.

View file

@ -51,11 +51,11 @@ IF(WITH_RYZOM_CLIENT)
# on Mac, create a .App Bundle # on Mac, create a .App Bundle
if(APPLE) if(APPLE)
SET(MACOSX_BUNDLE_INFO_STRING "Ryzom") SET(MACOSX_BUNDLE_INFO_STRING "Khanat")
SET(MACOSX_BUNDLE_ICON_FILE "ryzom.icns") SET(MACOSX_BUNDLE_ICON_FILE "khanat.icns")
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.winchgate.Ryzom") SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.khaganat.khanat")
SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${RYZOM_VERSION}) SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${RYZOM_VERSION})
SET(MACOSX_BUNDLE_BUNDLE_NAME "Ryzom") SET(MACOSX_BUNDLE_BUNDLE_NAME "Khanat")
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${RYZOM_VERSION}) SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${RYZOM_VERSION})
SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0") SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
SET(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT}) SET(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT})
@ -72,7 +72,7 @@ IF(WITH_RYZOM_CLIENT)
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist) SET_TARGET_PROPERTIES(ryzom_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist)
ADD_CUSTOM_COMMAND(TARGET ryzom_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/ryzom.icns ${RYZOM_RESOURCES_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/khanat.icns ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR})
# remove any present installscript_osx.vdf before signing # remove any present installscript_osx.vdf before signing

View file

@ -376,7 +376,7 @@ int main(int argc, char **argv)
// if client_default.cfg is not in current directory, use application default directory // if client_default.cfg is not in current directory, use application default directory
if (!CFile::isExists("client_default.cfg")) if (!CFile::isExists("client_default.cfg"))
{ {
std::string currentPath = CPath::getApplicationDirectory("Ryzom"); std::string currentPath = CPath::getApplicationDirectory("Khanat");
if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath); if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath);

View file

@ -1323,10 +1323,22 @@ NLMISC_COMMAND(setMissingDynstringText, "set text of missing dynamic string"," <
NLMISC_COMMAND(ah, "Launch an action handler", "<ActionHandler> <AHparam>") NLMISC_COMMAND(ah, "Launch an action handler", "<ActionHandler> <AHparam>")
{ {
<<<<<<< local
if (args.size() == 0) if (args.size() == 0)
return false; return false;
if (!ClientCfg.AllowDebugLua && toLower(args[0]) == "lua") if (!ClientCfg.AllowDebugLua && toLower(args[0]) == "lua")
||||||| base
if (args.size() == 0)
return false;
if (!ClientCfg.AllowDebugLua && strlwr(args[0]) == "lua")
=======
if (args.size() == 0)
return false;
if (!ClientCfg.AllowDebugLua && toLower(args[0]) == "lua")
>>>>>>> other
{ {
return false; // not allowed!! return false; // not allowed!!
} }
@ -1900,6 +1912,7 @@ NLMISC_COMMAND(pos, "Change the position of the user (in local only)", "<x, y, (
return true; return true;
} }
} }
}
// Teleport to anywhere. // Teleport to anywhere.
else if(args.size() == 2 || args.size() == 3) else if(args.size() == 2 || args.size() == 3)
{ {
@ -5752,8 +5765,74 @@ NLMISC_COMMAND(em, "emote command", "<emote phrase>")
return false; return false;
} }
NLMISC_COMMAND(emote, "emote command (1)", "<emote phrase>")
{
if (args.size() < 1) return false;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if( pIM )
{
string emotePhrase;
if( args.size() > 0 )
{
emotePhrase = args[0];
}
for(uint i = 1; i < args.size(); ++i )
{
emotePhrase += " ";
emotePhrase += args[i];
}
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
return true;
}
return false;
}
NLMISC_COMMAND(m, "emote command", "<emote phrase>")
{
if (args.size() < 1) return false;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if( pIM )
{
string emotePhrase;
if( args.size() > 0 )
{
emotePhrase = args[0];
}
for(uint i = 1; i < args.size(); ++i )
{
emotePhrase += " ";
emotePhrase += args[i];
}
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
return true;
}
return false;
}
NLMISC_COMMAND(me, "emote command", "<emote phrase>")
{
if (args.size() < 1) return false;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if( pIM )
{
string emotePhrase;
if( args.size() > 0 )
{
emotePhrase = args[0];
}
for(uint i = 1; i < args.size(); ++i )
{
emotePhrase += " ";
emotePhrase += args[i];
}
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
return true;
}
return false;
}
NLMISC_COMMAND(guildmotd, "Set or see the guild message of the day","<msg of the day>") NLMISC_COMMAND(guildmotd, "Set or see the guild message of the day","<msg of the day>")
{ {
@ -5798,3 +5877,9 @@ NLMISC_COMMAND(time, "Shows information about the current time", "")
CInterfaceManager::getInstance()->displaySystemInfo(msg, "AROUND"); CInterfaceManager::getInstance()->displaySystemInfo(msg, "AROUND");
return true; return true;
} }
NLMISC_COMMAND(easteregg_siela1915.khanat, "Miscellaneous", "")
{
CInterfaceManager::getInstance()->displaySystemInfo("Siela1915 blesses you...");
return true;
}

View file

@ -159,7 +159,7 @@ int main(int argc, char *argv[])
// if client.cfg is not in current directory, use client.cfg from user directory // if client.cfg is not in current directory, use client.cfg from user directory
if (!CFile::isExists(config)) if (!CFile::isExists(config))
config = CPath::getApplicationDirectory("Ryzom") + config; config = CPath::getApplicationDirectory("Khanat") + config;
// if client.cfg is not in current directory, use client_default.cfg // if client.cfg is not in current directory, use client_default.cfg
if (!CFile::isExists(config)) if (!CFile::isExists(config))