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Should only add 1 tile here...
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1 changed files with 2 additions and 2 deletions
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@ -76,11 +76,11 @@ public:
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for( int i = 0; i < node->childCount(); i++ )
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{
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TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
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NL3D::CTile *tile = addTileToSet( set, type );
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for( int j = TileModel::TileDiffuse; j < TileModel::TileAlpha; j++ )
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{
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QString fn = tin->getTileFilename( TileModel::TTileChannel( j ) );
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NL3D::CTile *tile = addTileToSet( set, type );
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tile->setFileName( channelToTBitmap( TileModel::TTileChannel( j ) ) , fn.toUtf8().constData() );
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}
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}
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