mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-07 15:59:01 +00:00
Changed: #1301 Added LandscapeSceneBase and ZoneBuilderBase classes for world editor plugin (ZoneBuilder and LandscapeScene classes are being divided on two separatly classes).
This commit is contained in:
parent
899132aaf6
commit
6b7cdf00c1
8 changed files with 846 additions and 25 deletions
|
@ -11,6 +11,7 @@ SET(OVQT_EXT_SYS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin.
|
||||||
|
|
||||||
SET(OVQT_PLUGIN_LANDSCAPE_EDITOR_HDR landscape_editor_plugin.h
|
SET(OVQT_PLUGIN_LANDSCAPE_EDITOR_HDR landscape_editor_plugin.h
|
||||||
landscape_editor_window.h
|
landscape_editor_window.h
|
||||||
|
landscape_scene_base.h
|
||||||
landscape_scene.h
|
landscape_scene.h
|
||||||
list_zones_model.h
|
list_zones_model.h
|
||||||
list_zones_widget.h
|
list_zones_widget.h
|
||||||
|
|
|
@ -19,6 +19,7 @@
|
||||||
#define BUILDER_ZONE_H
|
#define BUILDER_ZONE_H
|
||||||
|
|
||||||
// Project includes
|
// Project includes
|
||||||
|
#include "builder_zone_base.h"
|
||||||
#include "builder_zone_region.h"
|
#include "builder_zone_region.h"
|
||||||
#include "zone_region_editor.h"
|
#include "zone_region_editor.h"
|
||||||
#include "pixmap_database.h"
|
#include "pixmap_database.h"
|
||||||
|
@ -46,29 +47,6 @@ class ListZonesWidget;
|
||||||
class LandscapeScene;
|
class LandscapeScene;
|
||||||
class UndoScanRegionCommand;
|
class UndoScanRegionCommand;
|
||||||
|
|
||||||
// Data
|
|
||||||
struct ZonePosition
|
|
||||||
{
|
|
||||||
// Absolute position
|
|
||||||
sint32 x;
|
|
||||||
sint32 y;
|
|
||||||
int region;
|
|
||||||
|
|
||||||
ZonePosition()
|
|
||||||
{
|
|
||||||
x = 0xffffffff;
|
|
||||||
y = 0xffffffff;
|
|
||||||
region = -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
ZonePosition(const sint32 posX, const sint32 posY, const int id)
|
|
||||||
{
|
|
||||||
x = posX;
|
|
||||||
y = posY;
|
|
||||||
region = id;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@class ZoneBuilder
|
@class ZoneBuilder
|
||||||
@brief ZoneBuilder contains all the shared data between the tools and the engine.
|
@brief ZoneBuilder contains all the shared data between the tools and the engine.
|
||||||
|
|
|
@ -0,0 +1,301 @@
|
||||||
|
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||||||
|
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Affero General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU Affero General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
// Project includes
|
||||||
|
#include "builder_zone_base.h"
|
||||||
|
#include "list_zones_widget.h"
|
||||||
|
#include "landscape_actions.h"
|
||||||
|
|
||||||
|
// NeL includes
|
||||||
|
#include <nel/misc/debug.h>
|
||||||
|
|
||||||
|
// Qt includes
|
||||||
|
#include <QtCore/QDir>
|
||||||
|
#include <QtGui/QMessageBox>
|
||||||
|
#include <QtGui/QProgressDialog>
|
||||||
|
|
||||||
|
namespace LandscapeEditor
|
||||||
|
{
|
||||||
|
int NewLandId = 0;
|
||||||
|
|
||||||
|
ZoneBuilderBase::ZoneBuilderBase(LandscapeScene *landscapeScene)
|
||||||
|
: m_currentZoneRegion(-1),
|
||||||
|
m_pixmapDatabase(0),
|
||||||
|
m_landscapeScene(landscapeScene)
|
||||||
|
{
|
||||||
|
nlassert(m_landscapeScene);
|
||||||
|
m_pixmapDatabase = new PixmapDatabase();
|
||||||
|
m_lastPathName = "";
|
||||||
|
}
|
||||||
|
|
||||||
|
ZoneBuilderBase::~ZoneBuilderBase()
|
||||||
|
{
|
||||||
|
delete m_pixmapDatabase;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ZoneBuilderBase::init(const QString &pathName, bool displayProgress)
|
||||||
|
{
|
||||||
|
if (pathName.isEmpty())
|
||||||
|
return false;
|
||||||
|
if (pathName != m_lastPathName)
|
||||||
|
{
|
||||||
|
m_lastPathName = pathName;
|
||||||
|
QString zoneBankPath = pathName;
|
||||||
|
zoneBankPath += "/zoneligos/";
|
||||||
|
|
||||||
|
// Init the ZoneBank
|
||||||
|
m_zoneBank.reset();
|
||||||
|
if (!initZoneBank (zoneBankPath))
|
||||||
|
{
|
||||||
|
m_zoneBank.reset();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// Construct the DataBase from the ZoneBank
|
||||||
|
QString zoneBitmapPath = pathName;
|
||||||
|
zoneBitmapPath += "/zonebitmaps/";
|
||||||
|
m_pixmapDatabase->reset();
|
||||||
|
if (!m_pixmapDatabase->loadPixmaps(zoneBitmapPath, m_zoneBank, displayProgress))
|
||||||
|
{
|
||||||
|
m_zoneBank.reset();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int ZoneBuilderBase::createZoneRegion()
|
||||||
|
{
|
||||||
|
LandscapeItem landItem;
|
||||||
|
landItem.zoneRegionObject = new ZoneRegionObject();
|
||||||
|
// landItem.builderZoneRegion = new BuilderZoneRegion(LandCounter);
|
||||||
|
// landItem.builderZoneRegion->init(this);
|
||||||
|
landItem.rectItem = m_landscapeScene->createLayerBlackout(landItem.zoneRegionObject->ligoZoneRegion());
|
||||||
|
|
||||||
|
m_landscapeMap.insert(NewLandId, landItem);
|
||||||
|
if (m_currentZoneRegion == -1)
|
||||||
|
setCurrentZoneRegion(NewLandId);
|
||||||
|
|
||||||
|
calcMask();
|
||||||
|
return NewLandId++;
|
||||||
|
}
|
||||||
|
|
||||||
|
int ZoneBuilderBase::createZoneRegion(const QString &fileName)
|
||||||
|
{
|
||||||
|
LandscapeItem landItem;
|
||||||
|
landItem.zoneRegionObject = new ZoneRegionObject();
|
||||||
|
landItem.zoneRegionObject->load(fileName.toStdString());
|
||||||
|
|
||||||
|
if (!checkOverlaps(landItem.zoneRegionObject->ligoZoneRegion()))
|
||||||
|
{
|
||||||
|
delete landItem.zoneRegionObject;
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
// landItem.builderZoneRegion = new BuilderZoneRegion(LandCounter);
|
||||||
|
// landItem.builderZoneRegion->init(this);
|
||||||
|
|
||||||
|
m_landscapeScene->addZoneRegion(landItem.zoneRegionObject->ligoZoneRegion());
|
||||||
|
landItem.rectItem = m_landscapeScene->createLayerBlackout(landItem.zoneRegionObject->ligoZoneRegion());
|
||||||
|
m_landscapeMap.insert(NewLandId, landItem);
|
||||||
|
|
||||||
|
if (m_currentZoneRegion == -1)
|
||||||
|
setCurrentZoneRegion(NewLandId);
|
||||||
|
|
||||||
|
calcMask();
|
||||||
|
return NewLandId++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ZoneBuilderBase::deleteZoneRegion(int id)
|
||||||
|
{
|
||||||
|
if (m_landscapeMap.contains(id))
|
||||||
|
{
|
||||||
|
if (m_landscapeMap.value(id).rectItem != 0)
|
||||||
|
delete m_landscapeMap.value(id).rectItem;
|
||||||
|
m_landscapeScene->delZoneRegion(m_landscapeMap.value(id).zoneRegionObject->ligoZoneRegion());
|
||||||
|
delete m_landscapeMap.value(id).zoneRegionObject;
|
||||||
|
// delete m_landscapeMap.value(id).builderZoneRegion;
|
||||||
|
m_landscapeMap.remove(id);
|
||||||
|
calcMask();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
nlwarning("Landscape (id %i) not found", id);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ZoneBuilderBase::setCurrentZoneRegion(int id)
|
||||||
|
{
|
||||||
|
if (m_landscapeMap.contains(id))
|
||||||
|
{
|
||||||
|
if (currentIdZoneRegion() != -1)
|
||||||
|
{
|
||||||
|
NLLIGO::CZoneRegion &ligoRegion = m_landscapeMap.value(m_currentZoneRegion).zoneRegionObject->ligoZoneRegion();
|
||||||
|
m_landscapeMap[m_currentZoneRegion].rectItem = m_landscapeScene->createLayerBlackout(ligoRegion);
|
||||||
|
}
|
||||||
|
delete m_landscapeMap.value(id).rectItem;
|
||||||
|
m_landscapeMap[id].rectItem = 0;
|
||||||
|
m_currentZoneRegion = id;
|
||||||
|
calcMask();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
nlwarning("Landscape (id %i) not found", id);
|
||||||
|
}
|
||||||
|
|
||||||
|
int ZoneBuilderBase::currentIdZoneRegion() const
|
||||||
|
{
|
||||||
|
return m_currentZoneRegion;
|
||||||
|
}
|
||||||
|
|
||||||
|
ZoneRegionObject *ZoneBuilderBase::currentZoneRegion() const
|
||||||
|
{
|
||||||
|
return m_landscapeMap.value(m_currentZoneRegion).zoneRegionObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
int ZoneBuilderBase::countZoneRegion() const
|
||||||
|
{
|
||||||
|
return m_landscapeMap.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
ZoneRegionObject *ZoneBuilderBase::zoneRegion(int id) const
|
||||||
|
{
|
||||||
|
return m_landscapeMap.value(id).zoneRegionObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ZoneBuilderBase::ligoData(LigoData &data, const ZonePosition &zonePos)
|
||||||
|
{
|
||||||
|
m_landscapeMap.value(zonePos.region).zoneRegionObject->ligoData(data, zonePos.x, zonePos.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ZoneBuilderBase::setLigoData(LigoData &data, const ZonePosition &zonePos)
|
||||||
|
{
|
||||||
|
m_landscapeMap.value(zonePos.region).zoneRegionObject->setLigoData(data, zonePos.x, zonePos.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ZoneBuilderBase::initZoneBank (const QString &pathName)
|
||||||
|
{
|
||||||
|
QDir *dir = new QDir(pathName);
|
||||||
|
QStringList filters;
|
||||||
|
filters << "*.ligozone";
|
||||||
|
|
||||||
|
// Find all ligozone files in dir
|
||||||
|
QStringList listFiles = dir->entryList(filters, QDir::Files);
|
||||||
|
|
||||||
|
std::string error;
|
||||||
|
Q_FOREACH(QString file, listFiles)
|
||||||
|
{
|
||||||
|
//nlinfo(file.toStdString().c_str());
|
||||||
|
if (!m_zoneBank.addElement((pathName + file).toStdString(), error))
|
||||||
|
QMessageBox::critical(0, QObject::tr("Landscape editor"), QString(error.c_str()), QMessageBox::Ok);
|
||||||
|
}
|
||||||
|
delete dir;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
PixmapDatabase *ZoneBuilderBase::pixmapDatabase() const
|
||||||
|
{
|
||||||
|
return m_pixmapDatabase;
|
||||||
|
}
|
||||||
|
|
||||||
|
QString ZoneBuilderBase::dataPath() const
|
||||||
|
{
|
||||||
|
return m_lastPathName;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ZoneBuilderBase::getZoneMask(sint32 x, sint32 y)
|
||||||
|
{
|
||||||
|
if ((x < m_minX) || (x > m_maxX) ||
|
||||||
|
(y < m_minY) || (y > m_maxY))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return m_zoneMask[(x - m_minX) + (y - m_minY) * (1 + m_maxX - m_minX)];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ZoneBuilderBase::calcMask()
|
||||||
|
{
|
||||||
|
sint32 x, y;
|
||||||
|
|
||||||
|
m_minY = m_minX = 1000000;
|
||||||
|
m_maxY = m_maxX = -1000000;
|
||||||
|
|
||||||
|
if (m_landscapeMap.size() == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
QMapIterator<int, LandscapeItem> i(m_landscapeMap);
|
||||||
|
while (i.hasNext())
|
||||||
|
{
|
||||||
|
i.next();
|
||||||
|
const NLLIGO::CZoneRegion ®ion = i.value().zoneRegionObject->ligoZoneRegion();
|
||||||
|
|
||||||
|
if (m_minX > region.getMinX())
|
||||||
|
m_minX = region.getMinX();
|
||||||
|
if (m_minY > region.getMinY())
|
||||||
|
m_minY = region.getMinY();
|
||||||
|
if (m_maxX < region.getMaxX())
|
||||||
|
m_maxX = region.getMaxX();
|
||||||
|
if (m_maxY < region.getMaxY())
|
||||||
|
m_maxY = region.getMaxY();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_zoneMask.resize ((1 + m_maxX - m_minX) * (1 + m_maxY - m_minY));
|
||||||
|
sint32 stride = (1 + m_maxX - m_minX);
|
||||||
|
for (y = m_minY; y <= m_maxY; ++y)
|
||||||
|
for (x = m_minX; x <= m_maxX; ++x)
|
||||||
|
{
|
||||||
|
m_zoneMask[x - m_minX + (y - m_minY) * stride] = true;
|
||||||
|
|
||||||
|
QMapIterator<int, LandscapeItem> it(m_landscapeMap);
|
||||||
|
while (it.hasNext())
|
||||||
|
{
|
||||||
|
it.next();
|
||||||
|
if (int(it.key()) != m_currentZoneRegion)
|
||||||
|
{
|
||||||
|
const NLLIGO::CZoneRegion ®ion = it.value().zoneRegionObject->ligoZoneRegion();
|
||||||
|
|
||||||
|
const std::string &rSZone = region.getName (x, y);
|
||||||
|
if ((rSZone != STRING_OUT_OF_BOUND) && (rSZone != STRING_UNUSED))
|
||||||
|
{
|
||||||
|
m_zoneMask[x - m_minX + (y - m_minY) * stride] = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ZoneBuilderBase::checkOverlaps(const NLLIGO::CZoneRegion &newZoneRegion)
|
||||||
|
{
|
||||||
|
QMapIterator<int, LandscapeItem> it(m_landscapeMap);
|
||||||
|
while (it.hasNext())
|
||||||
|
{
|
||||||
|
it.next();
|
||||||
|
const NLLIGO::CZoneRegion &zoneRegion = it.value().zoneRegionObject->ligoZoneRegion();
|
||||||
|
for (sint32 y = zoneRegion.getMinY(); y <= zoneRegion.getMaxY(); ++y)
|
||||||
|
for (sint32 x = zoneRegion.getMinX(); x <= zoneRegion.getMaxX(); ++x)
|
||||||
|
{
|
||||||
|
const std::string &refZoneName = zoneRegion.getName(x, y);
|
||||||
|
if (refZoneName != STRING_UNUSED)
|
||||||
|
{
|
||||||
|
const std::string &zoneName = newZoneRegion.getName(x, y);
|
||||||
|
if ((zoneName != STRING_UNUSED) && (zoneName != STRING_OUT_OF_BOUND))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
} /* namespace LandscapeEditor */
|
|
@ -0,0 +1,139 @@
|
||||||
|
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||||||
|
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Affero General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU Affero General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
#ifndef BUILDER_ZONE_BASE_H
|
||||||
|
#define BUILDER_ZONE_BASE_H
|
||||||
|
|
||||||
|
// Project includes
|
||||||
|
#include "zone_region_editor.h"
|
||||||
|
#include "pixmap_database.h"
|
||||||
|
#include "landscape_editor_global.h"
|
||||||
|
|
||||||
|
// NeL includes
|
||||||
|
#include <nel/ligo/zone_bank.h>
|
||||||
|
#include <nel/ligo/zone_region.h>
|
||||||
|
|
||||||
|
// STL includes
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
// Qt includes
|
||||||
|
#include <QtCore/QString>
|
||||||
|
#include <QtCore/QMap>
|
||||||
|
#include <QtCore/QList>
|
||||||
|
#include <QtCore/QString>
|
||||||
|
#include <QtGui/QPixmap>
|
||||||
|
#include <QtGui/QGraphicsRectItem>
|
||||||
|
|
||||||
|
namespace LandscapeEditor
|
||||||
|
{
|
||||||
|
class LandscapeScene;
|
||||||
|
|
||||||
|
// Data
|
||||||
|
struct ZonePosition
|
||||||
|
{
|
||||||
|
// Absolute position
|
||||||
|
sint32 x;
|
||||||
|
sint32 y;
|
||||||
|
int region;
|
||||||
|
|
||||||
|
ZonePosition()
|
||||||
|
{
|
||||||
|
x = 0xffffffff;
|
||||||
|
y = 0xffffffff;
|
||||||
|
region = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
ZonePosition(const sint32 posX, const sint32 posY, const int id)
|
||||||
|
{
|
||||||
|
x = posX;
|
||||||
|
y = posY;
|
||||||
|
region = id;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
@class ZoneBuilder
|
||||||
|
@brief ZoneBuilder contains all the shared data between the tools and the engine.
|
||||||
|
@details ZoneBank contains the macro zones that is composed of several zones plus a mask.
|
||||||
|
PixmapDatabase contains the graphics for the zones
|
||||||
|
*/
|
||||||
|
class LANDSCAPE_EDITOR_EXPORT ZoneBuilderBase
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ZoneBuilderBase(LandscapeScene *landscapeScene);
|
||||||
|
virtual ~ZoneBuilderBase();
|
||||||
|
|
||||||
|
/// Init zoneBank and init zone pixmap database
|
||||||
|
bool init(const QString &pathName, bool displayProgress = false);
|
||||||
|
|
||||||
|
void calcMask();
|
||||||
|
bool getZoneMask (sint32 x, sint32 y);
|
||||||
|
|
||||||
|
/// Zone Region
|
||||||
|
/// @{
|
||||||
|
int createZoneRegion();
|
||||||
|
int createZoneRegion(const QString &fileName);
|
||||||
|
void deleteZoneRegion(int id);
|
||||||
|
void setCurrentZoneRegion(int id);
|
||||||
|
int currentIdZoneRegion() const;
|
||||||
|
ZoneRegionObject *currentZoneRegion() const;
|
||||||
|
int countZoneRegion() const;
|
||||||
|
ZoneRegionObject *zoneRegion(int id) const;
|
||||||
|
void ligoData(LigoData &data, const ZonePosition &zonePos);
|
||||||
|
void setLigoData(LigoData &data, const ZonePosition &zonePos);
|
||||||
|
/// @}
|
||||||
|
|
||||||
|
// Accessors
|
||||||
|
NLLIGO::CZoneBank &getZoneBank()
|
||||||
|
{
|
||||||
|
return m_zoneBank;
|
||||||
|
}
|
||||||
|
|
||||||
|
PixmapDatabase *pixmapDatabase() const;
|
||||||
|
|
||||||
|
QString dataPath() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
/// Scan ./zoneligos dir and add all *.ligozone files to zoneBank
|
||||||
|
bool initZoneBank (const QString &path);
|
||||||
|
|
||||||
|
bool checkOverlaps(const NLLIGO::CZoneRegion &newZoneRegion);
|
||||||
|
|
||||||
|
struct LandscapeItem
|
||||||
|
{
|
||||||
|
ZoneRegionObject *zoneRegionObject;
|
||||||
|
QGraphicsRectItem *rectItem;
|
||||||
|
};
|
||||||
|
|
||||||
|
sint32 m_minX, m_maxX, m_minY, m_maxY;
|
||||||
|
std::vector<bool> m_zoneMask;
|
||||||
|
|
||||||
|
QString m_lastPathName;
|
||||||
|
|
||||||
|
int m_currentZoneRegion;
|
||||||
|
QMap<int, LandscapeItem> m_landscapeMap;
|
||||||
|
|
||||||
|
PixmapDatabase *m_pixmapDatabase;
|
||||||
|
NLLIGO::CZoneBank m_zoneBank;
|
||||||
|
LandscapeScene *m_landscapeScene;
|
||||||
|
};
|
||||||
|
|
||||||
|
} /* namespace LandscapeEditor */
|
||||||
|
|
||||||
|
#endif // BUILDER_ZONE_BASE_H
|
|
@ -38,7 +38,7 @@ namespace LandscapeEditor
|
||||||
@brief
|
@brief
|
||||||
@details
|
@details
|
||||||
*/
|
*/
|
||||||
class LANDSCAPE_EDITOR_EXPORT LandscapeScene : public QGraphicsScene
|
class LandscapeScene : public QGraphicsScene
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,320 @@
|
||||||
|
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||||
|
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Affero General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU Affero General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
// Project includes
|
||||||
|
#include "landscape_scene_base.h"
|
||||||
|
#include "pixmap_database.h"
|
||||||
|
|
||||||
|
// NeL includes
|
||||||
|
#include <nel/misc/debug.h>
|
||||||
|
|
||||||
|
// Qt includes
|
||||||
|
#include <QtGui/QPainter>
|
||||||
|
#include <QtGui/QGraphicsPixmapItem>
|
||||||
|
#include <QtGui/QGraphicsSimpleTextItem>
|
||||||
|
#include <QApplication>
|
||||||
|
|
||||||
|
namespace LandscapeEditor
|
||||||
|
{
|
||||||
|
|
||||||
|
static const int ZONE_NAME = 0;
|
||||||
|
static const int LAYER_ZONES = 2;
|
||||||
|
static const int LAYER_EMPTY_ZONES = 3;
|
||||||
|
|
||||||
|
// TODO: delete
|
||||||
|
const char * const LAYER_BLACKOUT_NAME = "blackout";
|
||||||
|
|
||||||
|
const int MAX_SCENE_WIDTH = 256;
|
||||||
|
const int MAX_SCENE_HEIGHT = 256;
|
||||||
|
|
||||||
|
LandscapeSceneBase::LandscapeSceneBase(int sizeCell, QObject *parent)
|
||||||
|
: QGraphicsScene(parent),
|
||||||
|
m_cellSize(sizeCell),
|
||||||
|
m_zoneBuilder(0)
|
||||||
|
{
|
||||||
|
setSceneRect(QRectF(0, m_cellSize, MAX_SCENE_WIDTH * m_cellSize, MAX_SCENE_HEIGHT * m_cellSize));
|
||||||
|
}
|
||||||
|
|
||||||
|
LandscapeSceneBase::~LandscapeSceneBase()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
int LandscapeSceneBase::cellSize() const
|
||||||
|
{
|
||||||
|
return m_cellSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LandscapeSceneBase::setZoneBuilder(ZoneBuilder *zoneBuilder)
|
||||||
|
{
|
||||||
|
m_zoneBuilder = zoneBuilder;
|
||||||
|
}
|
||||||
|
|
||||||
|
QGraphicsItem *LandscapeSceneBase::createItemZone(const LigoData &data, const ZonePosition &zonePos)
|
||||||
|
{
|
||||||
|
if ((data.zoneName == STRING_OUT_OF_BOUND) || (checkUnderZone(zonePos.x, zonePos.y)))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
if (data.zoneName == STRING_UNUSED)
|
||||||
|
return createItemEmptyZone(zonePos);
|
||||||
|
|
||||||
|
if ((m_zoneBuilder == 0) || (data.zoneName.empty()))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
// Get image from pixmap database
|
||||||
|
QPixmap *pixmap = m_zoneBuilder->pixmapDatabase()->pixmap(QString(data.zoneName.c_str()));
|
||||||
|
if (pixmap == 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
// Rotate the image counter clockwise
|
||||||
|
QMatrix matrix;
|
||||||
|
matrix.rotate(-data.rot * 90.0);
|
||||||
|
|
||||||
|
QGraphicsPixmapItem *item;
|
||||||
|
|
||||||
|
if (data.flip == 0)
|
||||||
|
{
|
||||||
|
item = addPixmap(pixmap->transformed(matrix, Qt::SmoothTransformation));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// mirror image
|
||||||
|
QImage mirrorImage = pixmap->toImage();
|
||||||
|
QPixmap mirrorPixmap = QPixmap::fromImage(mirrorImage.mirrored(true, false));
|
||||||
|
item = addPixmap(mirrorPixmap.transformed(matrix, Qt::SmoothTransformation));
|
||||||
|
}
|
||||||
|
// Enable bilinear filtering
|
||||||
|
item->setTransformationMode(Qt::SmoothTransformation);
|
||||||
|
|
||||||
|
NLLIGO::CZoneBankElement *zoneBankItem = m_zoneBuilder->getZoneBank().getElementByZoneName(data.zoneName);
|
||||||
|
|
||||||
|
sint32 deltaX = 0, deltaY = 0;
|
||||||
|
|
||||||
|
// Calculate offset for graphics item (for items with size that are larger than 1)
|
||||||
|
if ((zoneBankItem->getSizeX() > 1) || (zoneBankItem->getSizeY() > 1))
|
||||||
|
{
|
||||||
|
sint32 sizeX = zoneBankItem->getSizeX(), sizeY = zoneBankItem->getSizeY();
|
||||||
|
if (data.flip == 0)
|
||||||
|
{
|
||||||
|
switch (data.rot)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
deltaX = -data.posX;
|
||||||
|
deltaY = -data.posY + sizeY - 1;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
deltaX = -(sizeY - 1 - data.posY);
|
||||||
|
deltaY = -data.posX + sizeX - 1;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
deltaX = -(sizeX - 1 - data.posX);
|
||||||
|
deltaY = data.posY;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
deltaX = -data.posY;
|
||||||
|
deltaY = data.posX;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (data.rot)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
deltaX = -(sizeX - 1 - data.posX);
|
||||||
|
deltaY = -data.posY + sizeY - 1;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
deltaX = -(sizeY - 1 - data.posY);
|
||||||
|
deltaY = +data.posX;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
deltaX = -data.posX;
|
||||||
|
deltaY = data.posY;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
deltaX = -data.posY;
|
||||||
|
deltaY = -data.posX + sizeX - 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set position graphics item with offset for large piece
|
||||||
|
item->setPos((zonePos.x + deltaX) * m_cellSize, (abs(int(zonePos.y + deltaY))) * m_cellSize);
|
||||||
|
|
||||||
|
// The size graphics item should be equal or proportional m_cellSize
|
||||||
|
item->setScale(float(m_cellSize) / m_zoneBuilder->pixmapDatabase()->textureSize());
|
||||||
|
|
||||||
|
item->setData(ZONE_NAME, QString(data.zoneName.c_str()));
|
||||||
|
|
||||||
|
// for not full item zone
|
||||||
|
item->setZValue(LAYER_ZONES);
|
||||||
|
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
QGraphicsItem *LandscapeSceneBase::createItemEmptyZone(const ZonePosition &zonePos)
|
||||||
|
{
|
||||||
|
if (m_zoneBuilder == 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
if (checkUnderZone(zonePos.x, zonePos.y))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
// Get image from pixmap database
|
||||||
|
QPixmap *pixmap = m_zoneBuilder->pixmapDatabase()->pixmap(QString(STRING_UNUSED));
|
||||||
|
if (pixmap == 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
QGraphicsPixmapItem *item = addPixmap(*pixmap);
|
||||||
|
|
||||||
|
// Enable bilinear filtering
|
||||||
|
item->setTransformationMode(Qt::SmoothTransformation);
|
||||||
|
|
||||||
|
// Set position graphics item
|
||||||
|
item->setPos(zonePos.x * m_cellSize, abs(int(zonePos.y)) * m_cellSize);
|
||||||
|
|
||||||
|
// The size graphics item should be equal or proportional m_cellSize
|
||||||
|
item->setScale(float(m_cellSize) / m_zoneBuilder->pixmapDatabase()->textureSize());
|
||||||
|
|
||||||
|
// for not full item zone
|
||||||
|
item->setZValue(LAYER_EMPTY_ZONES);
|
||||||
|
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LandscapeSceneBase::deleteItemZone(const ZonePosition &zonePos)
|
||||||
|
{
|
||||||
|
QGraphicsItem *item = itemAt(zonePos.x * m_cellSize, abs(zonePos.y) * m_cellSize);
|
||||||
|
|
||||||
|
// TODO: delete LAYER_BLACKOUT_NAME
|
||||||
|
if ((item != 0) && (item->data(ZONE_NAME).toString() != QString(LAYER_BLACKOUT_NAME)))
|
||||||
|
{
|
||||||
|
removeItem(item);
|
||||||
|
delete item;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LandscapeSceneBase::addZoneRegion(const NLLIGO::CZoneRegion &zoneRegion)
|
||||||
|
{
|
||||||
|
for (sint32 i = zoneRegion.getMinX(); i <= zoneRegion.getMaxX(); ++i)
|
||||||
|
{
|
||||||
|
for (sint32 j = zoneRegion.getMinY(); j <= zoneRegion.getMaxY(); ++j)
|
||||||
|
{
|
||||||
|
|
||||||
|
std::string zoneName = zoneRegion.getName(i, j);
|
||||||
|
if (zoneName == STRING_UNUSED)
|
||||||
|
{
|
||||||
|
ZonePosition zonePos(i, j, -1);
|
||||||
|
QGraphicsItem *item = createItemEmptyZone(zonePos);
|
||||||
|
}
|
||||||
|
else if (!zoneName.empty())
|
||||||
|
{
|
||||||
|
LigoData data;
|
||||||
|
ZonePosition zonePos(i, j, -1);
|
||||||
|
data.zoneName = zoneName;
|
||||||
|
data.rot = zoneRegion.getRot(i, j);
|
||||||
|
data.flip = zoneRegion.getFlip(i, j);
|
||||||
|
data.posX = zoneRegion.getPosX(i, j);
|
||||||
|
data.posY = zoneRegion.getPosY(i, j);
|
||||||
|
QGraphicsItem *item = createItemZone(data, zonePos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LandscapeSceneBase::delZoneRegion(const NLLIGO::CZoneRegion &zoneRegion)
|
||||||
|
{
|
||||||
|
for (sint32 i = zoneRegion.getMinX(); i <= zoneRegion.getMaxX(); ++i)
|
||||||
|
{
|
||||||
|
for (sint32 j = zoneRegion.getMinY(); j <= zoneRegion.getMaxY(); ++j)
|
||||||
|
{
|
||||||
|
deleteItemZone(ZonePosition(i, -j, -1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LandscapeSceneBase::snapshot(const QString &fileName, int width, int height, const QRectF &landRect)
|
||||||
|
{
|
||||||
|
if (m_zoneBuilder == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Create image
|
||||||
|
QImage image(landRect.width(), landRect.height(), QImage::Format_RGB888);
|
||||||
|
QPainter painter(&image);
|
||||||
|
painter.setRenderHint(QPainter::Antialiasing, true);
|
||||||
|
|
||||||
|
// Add white background
|
||||||
|
painter.setBrush(QBrush(Qt::white));
|
||||||
|
painter.setPen(Qt::NoPen);
|
||||||
|
painter.drawRect(0, 0, landRect.width(), landRect.height());
|
||||||
|
|
||||||
|
// Paint landscape
|
||||||
|
render(&painter, QRectF(0, 0, landRect.width(), landRect.height()), landRect);
|
||||||
|
|
||||||
|
QImage scaledImage = image.scaled(width, height, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
||||||
|
scaledImage.save(fileName);
|
||||||
|
}
|
||||||
|
|
||||||
|
QString LandscapeSceneBase::zoneNameFromMousePos() const
|
||||||
|
{
|
||||||
|
if ((m_posY > 0) || (m_posY < -MAX_SCENE_HEIGHT) ||
|
||||||
|
(m_posX < 0) || (m_posX > MAX_SCENE_WIDTH))
|
||||||
|
return "NOT A VALID ZONE";
|
||||||
|
|
||||||
|
return QString("%1_%2%3 %4 %5 ").arg(-m_posY).arg(QChar('A' + (m_posX/26))).
|
||||||
|
arg(QChar('A' + (m_posX%26))).arg(m_mouseX, 0,'f',2).arg(-m_mouseY, 0,'f',2);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LandscapeSceneBase::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
|
||||||
|
{
|
||||||
|
QGraphicsScene::mousePressEvent(mouseEvent);
|
||||||
|
|
||||||
|
qreal x = mouseEvent->scenePos().x();
|
||||||
|
qreal y = mouseEvent->scenePos().y();
|
||||||
|
m_posX = sint32(floor(x / m_cellSize));
|
||||||
|
m_posY = sint32(-floor(y / m_cellSize));
|
||||||
|
|
||||||
|
m_mouseButton = mouseEvent->button();
|
||||||
|
}
|
||||||
|
|
||||||
|
void LandscapeSceneBase::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
|
||||||
|
{
|
||||||
|
m_mouseX = mouseEvent->scenePos().x();
|
||||||
|
m_mouseY = mouseEvent->scenePos().y() - m_cellSize;
|
||||||
|
|
||||||
|
m_posX = sint32(floor(m_mouseX / m_cellSize));
|
||||||
|
m_posY = sint32(-floor(m_mouseY / m_cellSize));
|
||||||
|
|
||||||
|
QGraphicsScene::mouseMoveEvent(mouseEvent);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LandscapeSceneBase::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent)
|
||||||
|
{
|
||||||
|
QGraphicsScene::mouseReleaseEvent(mouseEvent);
|
||||||
|
m_mouseButton = Qt::NoButton;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LandscapeSceneBase::checkUnderZone(const int posX, const int posY)
|
||||||
|
{
|
||||||
|
// TODO: it will not work correctly in world editor
|
||||||
|
QGraphicsItem *item = itemAt((posX * m_cellSize), abs(posY) * m_cellSize);
|
||||||
|
if (item != 0)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
} /* namespace LandscapeEditor */
|
|
@ -0,0 +1,81 @@
|
||||||
|
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||||
|
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Affero General Public License as
|
||||||
|
// published by the Free Software Foundation, either version 3 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU Affero General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
#ifndef LANDSCAPE_SCENE_BASE_H
|
||||||
|
#define LANDSCAPE_SCENE_BASE_H
|
||||||
|
|
||||||
|
// Project includes
|
||||||
|
#include "zone_region_editor.h"
|
||||||
|
#include "builder_zone.h"
|
||||||
|
#include "landscape_editor_global.h"
|
||||||
|
|
||||||
|
// NeL includes
|
||||||
|
#include <nel/ligo/zone_region.h>
|
||||||
|
|
||||||
|
// Qt includes
|
||||||
|
#include <QtGui/QGraphicsScene>
|
||||||
|
#include <QtGui/QGraphicsSceneMouseEvent>
|
||||||
|
|
||||||
|
namespace LandscapeEditor
|
||||||
|
{
|
||||||
|
|
||||||
|
/**
|
||||||
|
@class LandscapeSceneBase
|
||||||
|
@brief
|
||||||
|
@details
|
||||||
|
*/
|
||||||
|
class LANDSCAPE_EDITOR_EXPORT LandscapeSceneBase : public QGraphicsScene
|
||||||
|
{
|
||||||
|
Q_OBJECT
|
||||||
|
|
||||||
|
public:
|
||||||
|
LandscapeSceneBase(int sizeCell = 160, QObject *parent = 0);
|
||||||
|
virtual ~LandscapeSceneBase();
|
||||||
|
|
||||||
|
int cellSize() const;
|
||||||
|
virtual void setZoneBuilder(ZoneBuilder *zoneBuilder);
|
||||||
|
|
||||||
|
QGraphicsItem *createItemZone(const LigoData &data, const ZonePosition &zonePos);
|
||||||
|
QGraphicsItem *createItemEmptyZone(const ZonePosition &zonePos);
|
||||||
|
void deleteItemZone(const ZonePosition &zonePos);
|
||||||
|
|
||||||
|
void addZoneRegion(const NLLIGO::CZoneRegion &zoneRegion);
|
||||||
|
void delZoneRegion(const NLLIGO::CZoneRegion &zoneRegion);
|
||||||
|
|
||||||
|
void snapshot(const QString &fileName, int width, int height, const QRectF &landRect);
|
||||||
|
|
||||||
|
QString zoneNameFromMousePos() const;
|
||||||
|
|
||||||
|
public Q_SLOTS:
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual void mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent);
|
||||||
|
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent);
|
||||||
|
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent);
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool checkUnderZone(const int posX, const int posY);
|
||||||
|
|
||||||
|
int m_cellSize;
|
||||||
|
qreal m_mouseX, m_mouseY;
|
||||||
|
sint32 m_posX, m_posY;
|
||||||
|
Qt::MouseButton m_mouseButton;
|
||||||
|
ZoneBuilder *m_zoneBuilder;
|
||||||
|
};
|
||||||
|
|
||||||
|
} /* namespace LandscapeEditor */
|
||||||
|
|
||||||
|
#endif // LANDSCAPE_SCENE_BASE_H
|
|
@ -20,13 +20,14 @@
|
||||||
|
|
||||||
// Project includes
|
// Project includes
|
||||||
#include "ui_project_settings_dialog.h"
|
#include "ui_project_settings_dialog.h"
|
||||||
|
#include "landscape_editor_global.h"
|
||||||
|
|
||||||
// Qt includes
|
// Qt includes
|
||||||
|
|
||||||
namespace LandscapeEditor
|
namespace LandscapeEditor
|
||||||
{
|
{
|
||||||
|
|
||||||
class ProjectSettingsDialog: public QDialog
|
class LANDSCAPE_EDITOR_EXPORT ProjectSettingsDialog: public QDialog
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue