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Should store the filename after opening..
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@ -259,6 +259,8 @@ void TileEditorMainWindow::open()
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// Put the loaded data into the GUI
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// Put the loaded data into the GUI
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onTileBankLoaded();
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onTileBankLoaded();
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m_fileName = fn;
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}
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}
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void TileEditorMainWindow::onZoomFactor(int level)
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void TileEditorMainWindow::onZoomFactor(int level)
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