mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-05 14:59:01 +00:00
Removed: #1378 Removed the reference implementation, the full implementation is available at code/web/app and code/web/api.
This commit is contained in:
parent
fee16b7e0f
commit
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7 changed files with 0 additions and 796 deletions
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<?php
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require_once 'lib/functions.php';
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$user = app_authenticate();
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if(empty($user)){
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// redirect to login page
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$url = 'http://'.$_SERVER['HTTP_HOST'].$_SERVER['REQUEST_URI'];
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header('Location: index.php?redirect='.urlencode($url));
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exit;
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}
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// get more info about character - race, civlization, cult, guild, etc
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$character = webig_load_character($user['cid']);
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?>
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<html>
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<head>
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<title>App Hello World!</title>
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</head>
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<body>
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<h1>APP Hello World!</h1>
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<a href="index.php">index</a><?=(!isWEBIG ? '| <a href="?logout">logout</a>' : '')?>
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<h2>Character</h2>
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<pre><?php print_r($character);?></pre>
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</body>
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</html>
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<?php
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$__start = microtime(true);
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require_once 'lib/functions.php';
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session_start();
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// do user login
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$user = app_authenticate();
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if(empty($user)){
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// user not verified
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//
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$error = is($_SESSION['login']['error'], '');
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if(!empty($error)){
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$error = '<p style="color: red;">login error</p>';
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}
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echo '
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<html>
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<head>
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<title>WebIG - Login</title>
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</head>
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<body
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<h1>Login</h1>
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<form method="post" action="">
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<input type="hidden" name="login[shardid]" value="302" />
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Char name <input type="text" name="login[name]" value="" /><br />
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Password <input type="password" name="login[passwd]" value="" /><br />
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<input type="submit" name="login[submit]" value="Login" />
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</form>
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</body>
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</html>';
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exit;
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}
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// if this was login request from app, then redirect back there
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$redirect = is($_GET['redirect'], '');
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if(!empty($redirect)){
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header('Location: '.$redirect);
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exit;
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}
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// check user privileges
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$is_admin = webig_is_admin($user['cid']>>4);
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// get more info about character - race, civlization, cult, guild, etc
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$character = webig_load_character($user['cid']);
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// user is verified
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?>
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<html>
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<head>
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<title>App Index</title>
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</head>
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<body>
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<h1>Hello "<?=h($user['name'])?>"!</h1>
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<a href="index.php">index</a> | <a href="app_hello.php">Hello APP</a><?=(!isWEBIG ? '| <a href="?logout">logout</a>' : '')?>
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<?php
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if($is_admin){
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if(isWEBIG){
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display_teleport_list();
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}
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}
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echo '<h2>User info</h2>';
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echo 'USER:'.dump_array($user);
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echo 'CHARACTER:'.dump_array($character);
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$__end = microtime(true);
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echo "<pre>\n---\npage created ".sprintf("%.5fsec", $__end - $__start).'</pre>';
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?>
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</body>
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</html>
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<?php
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function dump_array($array){
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ob_start();
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echo '
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<table cellspacing="2" cellpadding="0" bgcolor="#4f4f4f">
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<tr><td>
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<table cellspacing="0" cellpadding="0">
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';
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$c=0;
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foreach($array as $k => $v){
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if(is_array($v)){
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$v = dump_array($v);
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}else{
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// make value safe for html
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$v = h($v);
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}
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echo '
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<tr valign="middle" bgcolor="'.($c%2 ? '#9f9f9f' : '#909090').'">
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<td height="20">'.h($k).'</td><td>'.$v.'</td>
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</tr>
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';
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$c++;
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}
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echo '
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</table>
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</td></tr>
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</table>
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';
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return ob_get_clean();
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}
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function display_teleport_list(){
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$places = array(
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'Ranger Camp' => array(10314,-11734),
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'Shining Lake' => array(9056, -10822),
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);
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?>
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<h2>Teleport destinations</h2>
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<table cellspacing="2" cellpadding="0" bgcolor="#4f4f4f">
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<tr><td>
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<table cellspacing="0" cellpadding="0">
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<?php $c=0; foreach($places as $txt => $xyz){
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echo '
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<tr valign="middle" bgcolor="'.($c%2 ? '#3f3f3f' : '#303030').'">
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<td height="20">'.h($txt).'</td><td><a href="ah:command&a&Position&'.join(',', $xyz).'">'.join(',', $xyz).'</a></td>
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</tr>
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';
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$c++;
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} ?>
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</table>
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</td></tr>
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</table>
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<?php
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}
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<?php
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// ----------------------------------------------------------------------------------------
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// Variables for PdrUtil class
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// ----------------------------------------------------------------------------------------
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define('CMD_PDR_UTIL', 'C:/RyzomCore/ryzom_core_server/ryzom/tools/pdr_util');
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define('SHARD_SAVE', 'C:/RyzomCore/ryzom_core_server/ryzom/server/save_shard');
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define('SHEETID_DIR', 'C:/RyzomCore/ryzom_core_server/ryzom/common/data_leveldesign/leveldesign/Game_elem');
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define('TEMP_UNPACK', 'c:/temp');
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// ----------------------------------------------------------------------------------------
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// Variables for nel database access
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// ----------------------------------------------------------------------------------------
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// where we can find the mysql database
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$DBHost = 'localhost';
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$DBUserName = 'shard';
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$DBPassword = '';
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$DBName = 'nel';
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//
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$RingDBUserName = 'shard';
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$RingDBName = 'ring_open';
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$RingDBPassword = '';
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<?php
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if(strstr($_SERVER['HTTP_USER_AGENT'], 'Ryzom')){
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define('isWEBIG', true);
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}else{
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define('isWEBIG', false);
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}
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require_once 'config.php';
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require_once 'pdr_util.php';
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require_once 'pdr_util_character.php';
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require_once 'pdr_util_guild.php';
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/**
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* Singleton wrapper class for PDO database connection
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*/
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class DB {
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private $_pdo = null;
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private function __construct(){
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$this->_pdo = new PDO('mysql:host='.$GLOBALS['DBHost'].';dbname='.$GLOBALS['DBName'].';charset=utf-8', $GLOBALS['DBUserName'], $GLOBALS['DBPassword'], array(PDO::MYSQL_ATTR_INIT_COMMAND => 'set names utf8'));
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$this->_pdo->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION);
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}
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public function getInstance(){
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static $instance = null;
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if($instance === null){
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$instance = new DB();
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}
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return $instance;
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}
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/**
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* @param string $sql
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* @param array $params (optional)
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* @return PDOStatement
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*/
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function query($sql, $params=array()){
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if(empty($params)){
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$stmt = $this->_pdo->query($sql);
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}else{
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$stmt = $this->_pdo->prepare($sql);
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$stmt->execute($params);
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}
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return $stmt;
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}
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}
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/**
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* Verify and log-in user
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*
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* @return mixed user info array or boolean FALSE when user was not verified
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*/
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function app_authenticate(){
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// mask possible double session_start() warning
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@session_start();
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if(isWEBIG){
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// ingame login
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// gather user from $_GET or $_POST variables
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$user = webig_user();
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// verify it against database
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$user = webig_auth($user);
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}else{
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// outgame login
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if(isset($_POST['login'])){
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// login request
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$shardid = is($_POST['login']['shardid'], '');
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$name = is($_POST['login']['name'], '');
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$passwd = is($_POST['login']['passwd'], '');
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// verify character and password against database and populate $_GET with user info
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$user = login_auth($shardid, $name, $passwd);
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$_SESSION['login']['error'] = ($user === false);
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}elseif(isset($_GET['logout'])){
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// logout request
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unset($_SESSION['user']);
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unset($_SESSION['authkey']);
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// redirect to self without URL parameters
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header('Location: '.$_SERVER['PHP_SELF']);
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exit;
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}else{
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// continue session
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$user = is($_SESSION['user'], false);
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// verify user in session against database (e.g. user might be deleted)
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$user = load_user($user['shardid'], null, $user['cid']);
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}
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}
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// auth failed?
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if(empty($user)){
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return false;
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}
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// remove values we do not need to keep in session
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unset($user['password']);
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unset($user['cookie']);
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// return user info array on success
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$_SESSION['user'] = $user;
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return $user;
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}
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// get user info that WebIG sends us
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function webig_user(){
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$user = array();
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// shard id (302)
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$user['shardid'] = ryzom_get_param('shardid');
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// character name (User)
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$user['name'] = ryzom_get_param('name');
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// character id (16), user id is calculated as 'uid = cid >> 4';
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$user['cid'] = ryzom_get_param('cid');
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// language
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$user['lang'] = ryzom_get_param('lang');
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$user['authkey'] = ryzom_get_param('authkey');
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return $user;
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}
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/**
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* Verify character using info from ig browser
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*
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* @param array $user
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* @return bool return user info array on success and FALSE on error
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*/
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function webig_auth($user){
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// find user by shard and character id (name might be temporarily changed in game)
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$result = load_user($user['shardid'], null, $user['cid']);
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if(empty($result)){
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// should not happen, but user was not found
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return false;
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}
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// Create auth key by using cookie from DB and user info from user
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$authkey = webig_create_authkey($user, $result['cookie']);
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if($user['authkey'] !== $authkey){
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// something is out of sync - either user info or cookie
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return false;
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}
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// return result from DB
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return $result;
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}
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/**
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* Verify character
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*
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* @param int $shardid character shard id
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* @param string $name character name
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* @param string $passwd plain text password
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* @return mixed return user info array on success or boolean false on error
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*/
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function login_auth($shardid, $name, $passwd){
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// get character from db
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$user = load_user($shardid, $name);
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if(empty($user)){
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// user was not found
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return false;
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}
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$passwd = crypt($passwd, substr($user['password'], 0, 2));
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if($passwd !== $user['password']){
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// password failed
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return false;
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}
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return $user;
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}
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/**
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* Fetch user info from db
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*
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* If name is NULL, then $cid is used
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*
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* @param int $shardid
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* @param string $name
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* @param int $cid
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* @return array
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*/
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function load_user($shardid, $name, $cid = null){
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// `nel`.`user` has password
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// `ring_open`.`ring_users` has cookie
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// `ring_open`.`characters` has char_id, char_name, home_mainland_session_id(==shardid)
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$sql = 'SELECT c.`char_id` cid, c.`char_name` name, c.`home_mainland_session_id` shardid, n.`password`, u.`cookie`
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FROM `ring_open`.`characters` c
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JOIN `ring_open`.`ring_users` u on u.`user_id` = c.`user_id`
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JOIN `nel`.`user` n on n.`uid` = c.`user_id`
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WHERE c.`home_mainland_session_id` = :shardid';
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$params = array('shardid' => $shardid);
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if($name !== null){
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$sql .= ' AND c.`char_name` = :name';
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$params['name'] = $name;
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}elseif($cid !== null){
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$sql .= ' AND c.`char_id` = :cid';
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$params['cid'] = $cid;
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}else{
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// $name or $cid both empty
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return false;
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}
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$result = DB::getInstance()->query($sql, $params)->fetch(PDO::FETCH_ASSOC);
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return $result;
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}
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/**
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* Verify user info that ig browser sent us using cookie from database
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*
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* @param array $user user info array
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* @param string $cookie User login cookie from database
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* @return string md5 hash
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*/
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function webig_create_authkey($user, $cookie){
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return md5($user['shardid'].$user['name'].$user['cid'].'\''.$cookie.'\'');
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}
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/**
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* Return user privileges from DB
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*
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* @param int $uid user id (uid = cid >> 4)
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* @return mixed array of user privileges or boolean FALSE when user was not found
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*/
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function webig_get_privileges($uid){
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$sql = 'select `privilege` from `nel`.`user` where `uid` = :id';
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$params = array('id' => $uid);
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$result = DB::getInstance()->query($sql, $params)->fetchColumn(0);
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if($result !== false){
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$result = explode(':', $result);
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$ret = array();
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foreach($result as $k=>$v){
|
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if($v != ''){
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$ret[]=$v;
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}
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}
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$result = $ret;
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}
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return $result;
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}
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|
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/**
|
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* Test user privileges
|
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*
|
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* @param int $uid user id
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* @param array $priv array of privileges, like array('DEV', 'GM')
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* @return bool
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*/
|
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function webig_has_privileges($uid, $priv){
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$userpriv = webig_get_privileges($uid);
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$result = array_intersect($priv, $userpriv);
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return !empty($result);
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}
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|
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/**
|
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* Test user privileges against (DEV, SGM, GM)
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*
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* @param int $uid user id
|
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* @return bool
|
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*/
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function webig_is_admin($uid){
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// entities_game_service/player_manager/player_manager.cpp defines order
|
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// DEV > SGM > EM > GM > EG > VG > SG > G > OBSERVER > PR
|
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return webig_has_privileges($uid, array('DEV', 'SGM', 'EM', 'GM'));
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}
|
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|
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/**
|
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* Load character from shard save binary file
|
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*
|
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* @param int $cid
|
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* @return mixed array with character info or boolean FALSE on error
|
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*/
|
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function webig_load_character($cid){
|
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$pdr = CharacterPdr::createDefault();
|
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$char = $pdr->load($cid);
|
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if(empty($char)){
|
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return false;
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||||
}
|
||||
|
||||
$result = array(
|
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'id' => (int) $cid,
|
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'name' => (string) $char->EntityBase->_Name['value'],
|
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'title' => (string) $char->_Title['value'],
|
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'race' => (string) $char->EntityBase->_Race['value'],
|
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'gender' => (int) $char->EntityBase->_Gender['value'] == '0' ? 'male' : 'female',
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'cult' => (string) $char->DeclaredCult['value'],
|
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'civ' => (string) $char->DeclaredCiv['value'],
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'guild' => false,
|
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);
|
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|
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$guild_id = (int) $char->_GuildId['value'];
|
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if($guild_id>0){
|
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// if char is in guild, then also get guild info
|
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$result['guild'] = webig_load_guild($guild_id);
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|
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// get guild rank (also from guild file)
|
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$result['guild_membership'] = webig_load_guild_membership($guild_id, $cid);
|
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}
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unset($char);
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|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Load basic guild info (name, description, motd, culv, civ)
|
||||
*
|
||||
* @param int $guild_id
|
||||
* @return mixed array with guild info or boolean FALSE on error
|
||||
*/
|
||||
function webig_load_guild($guild_id){
|
||||
$pdr = GuildPdr::createDefault();
|
||||
$guild = $pdr->load($guild_id);
|
||||
if(empty($guild)){
|
||||
return false;
|
||||
}
|
||||
|
||||
$result = array(
|
||||
'id' => (int) $guild_id,
|
||||
'icon' => (string) $guild->Icon['value'],
|
||||
'name' => (string) $guild->_Name['value'],
|
||||
'description' => (string) $guild->_Description['value'],
|
||||
'motd' => (string) $guild->_MessageOfTheDay['value'],
|
||||
'cult' => (string) $guild->DeclaredCult['value'],
|
||||
'civ' => (string) $guild->DeclaredCiv['value'],
|
||||
);
|
||||
unset($guild);
|
||||
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Load guild member info
|
||||
*
|
||||
* @param int $guild_id
|
||||
* @param int $char_id
|
||||
* @return mixed array with guild member info or boolean FALSE if guild or character not found
|
||||
*/
|
||||
function webig_load_guild_membership($guild_id, $char_id){
|
||||
$pdr = GuildPdr::createDefault();
|
||||
$guild = $pdr->load($guild_id);
|
||||
if(empty($guild)){
|
||||
return false;
|
||||
}
|
||||
|
||||
$result = false;
|
||||
|
||||
// test for 'id' and type (CHAR == 0), ignore creator (should be 0x00) and dynamic
|
||||
// 0x0000000013:00:00:87
|
||||
$eid = sprintf('0x%010x:00:', $char_id);
|
||||
$i = 0;
|
||||
while(isset($guild->Members->__Key__[$i])){
|
||||
$key = $guild->Members->__Key__[$i];
|
||||
$pos = strpos((string)$key['value'], $eid);
|
||||
if($pos === 1){
|
||||
$val = $guild->Members->__Val__[$i];
|
||||
$result = array(
|
||||
'grade' => (string) $val->Members->Grade['value'],
|
||||
'joined' => (int) $val->Members->EnterTime['value'],
|
||||
);
|
||||
break;
|
||||
}
|
||||
$i++;
|
||||
}
|
||||
unset($guild);
|
||||
|
||||
return $result;
|
||||
}
|
||||
|
||||
// shortcut for 'isset() ? .. : ..'
|
||||
function is(&$var, $default = null){
|
||||
return isset($var) ? $var : $default;
|
||||
}
|
||||
|
||||
// escape string so it's safe for HTML
|
||||
function h($str){
|
||||
return htmlspecialchars($str, ENT_QUOTES, 'UTF-8');
|
||||
}
|
||||
|
||||
// return $_GET[var] or $_POST[var] or $default
|
||||
function ryzom_get_param($var, $default=''){
|
||||
return is($_GET[$var], is($_POST[$var], $default));
|
||||
}
|
|
@ -1,124 +0,0 @@
|
|||
<?php
|
||||
|
||||
class PdrUtil {
|
||||
/**
|
||||
* Shard seems to be saving guild file every few seconds.
|
||||
* Increase cache valid timer a bit.
|
||||
*
|
||||
* @const int cache expire in seconds
|
||||
*/
|
||||
const CACHE_MIN_TIME = 15;
|
||||
|
||||
/**
|
||||
* Where does shard keep it's character, guild files
|
||||
*
|
||||
* @var string
|
||||
*/
|
||||
private $_shard_save;
|
||||
|
||||
/**
|
||||
* Directory where sheet_id.bin is
|
||||
*
|
||||
* @var string
|
||||
*/
|
||||
private $_sheetid_dir;
|
||||
|
||||
/**
|
||||
* Directory for extracted character, guild xml files
|
||||
*
|
||||
* @var string
|
||||
*/
|
||||
private $_unpack_dir;
|
||||
|
||||
/**
|
||||
* Public Constructor for PdrUtil
|
||||
*
|
||||
* @param string $save_path
|
||||
* @param string $unpack temp unpack directory, default is /tmp/
|
||||
*/
|
||||
function __construct($shard_save, $sheetid_dir, $unpack = '/tmp/'){
|
||||
$this->_shard_save = $shard_save;
|
||||
$this->_sheetid_dir = $sheetid_dir;
|
||||
|
||||
$this->_unpack_dir = $unpack;
|
||||
}
|
||||
|
||||
function setShardSaveDirectory($dir){
|
||||
$this->_shard_save = $dir;
|
||||
}
|
||||
function getShardSaveDirectory(){
|
||||
return $this->_shard_save;
|
||||
}
|
||||
|
||||
function setSheetIdDirectory($dir){
|
||||
$this->_sheetid_dir = $dir;
|
||||
}
|
||||
function getSheetIdDirectory(){
|
||||
return $this->_sheetid_dir;
|
||||
}
|
||||
|
||||
function setUnpackDirectory($dir){
|
||||
$this->_unpack_dir = $dir;
|
||||
}
|
||||
function getUnpackDirectory(){
|
||||
return $this->_unpack_dir;
|
||||
}
|
||||
|
||||
/**
|
||||
* Extract $pdr file to $xml file
|
||||
*
|
||||
* @param string $pdr
|
||||
* @param string $xml
|
||||
* @return bool
|
||||
*/
|
||||
function extract($pdr, $xml){
|
||||
if(!file_exists($pdr)){
|
||||
return false;
|
||||
}
|
||||
|
||||
$pdr_mtime = filemtime($pdr);
|
||||
if(file_exists($xml)){
|
||||
$xml_mtime = filemtime($xml);
|
||||
}else{
|
||||
$xml_mtime = 0;
|
||||
}
|
||||
|
||||
$diff = $pdr_mtime - $xml_mtime;
|
||||
if($diff > self::CACHE_MIN_TIME){
|
||||
// remove expired xml file
|
||||
@unlink($xml);
|
||||
|
||||
// change working directory to unpack directory to keep pdr_util log file in one place
|
||||
$pwd = getcwd();
|
||||
chdir($this->_unpack_dir);
|
||||
|
||||
// run pdr_util
|
||||
$cmd = sprintf(' -s%s -x -o%s %s', $this->_sheetid_dir, $xml, $pdr);
|
||||
exec(CMD_PDR_UTIL.' '.$cmd);
|
||||
|
||||
// change working directory back what it was before
|
||||
chdir($pwd);
|
||||
}
|
||||
|
||||
// if pdr_util failed, then there is no xml file
|
||||
return file_exists($xml);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param string $fname
|
||||
* @return string ShardSaveDirectory + fname
|
||||
*/
|
||||
function getSaveFileName($fname){
|
||||
return $this->getShardSaveDirectory().'/'.$fname;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param string $fname
|
||||
* return string TempDirectory + $fname
|
||||
*/
|
||||
function getXmlFileName($fname){
|
||||
return $this->getUnpackDirectory().'/'.$fname;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,46 +0,0 @@
|
|||
<?php
|
||||
|
||||
class CharacterPdr extends PdrUtil {
|
||||
|
||||
/**
|
||||
* Factory method to create new instance using default path values from config.php
|
||||
*/
|
||||
static public function createDefault(){
|
||||
return new self(SHARD_SAVE, SHEETID_DIR, TEMP_UNPACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Load character from shard binary file
|
||||
*
|
||||
* @param int $char_id
|
||||
* @return SimpleXML object or boolean FALSE on error
|
||||
*/
|
||||
function load($char_id){
|
||||
$char_save = $this->getSaveFileName($char_id >> 4, $char_id & 0x0F);
|
||||
$xml_file = $this->getXmlFileName($char_id);
|
||||
|
||||
if($this->extract($char_save, $xml_file)){
|
||||
return simplexml_load_file($xml_file);
|
||||
}
|
||||
|
||||
// extract failed
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param int $uid user id
|
||||
* @param int $slot character slot, starting from 0
|
||||
* @return string character save path + filename
|
||||
*/
|
||||
function getSaveFileName($uid, $slot){
|
||||
return parent::getSaveFileName(sprintf('characters/%03d/account_%d_%d_pdr.bin', $uid, $uid, $slot));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param $char_id
|
||||
* return string character xml file in unpack directory
|
||||
*/
|
||||
function getXmlFileName($char_id){
|
||||
return parent::getXmlFileName(sprintf('character_%d.xml', $char_id));
|
||||
}
|
||||
}
|
|
@ -1,47 +0,0 @@
|
|||
<?php
|
||||
|
||||
class GuildPdr extends PdrUtil {
|
||||
|
||||
/**
|
||||
* Factory method to create new instance using default path values from config.php
|
||||
*/
|
||||
static public function createDefault(){
|
||||
return new self(SHARD_SAVE, SHEETID_DIR, TEMP_UNPACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Load guild info from shard binary file
|
||||
*
|
||||
* @param int $guild_id
|
||||
* @return SimpleXML object or boolean FALSE on error
|
||||
*/
|
||||
function load($guild_id){
|
||||
$guild_save = $this->getSaveFileName($guild_id);
|
||||
$xml_file = $this->getXmlFileName($guild_id);
|
||||
|
||||
if($this->extract($guild_save, $xml_file)){
|
||||
return simplexml_load_file($xml_file);
|
||||
}
|
||||
|
||||
// extract failed
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param int $guild_id
|
||||
* @return string full path to guild binary file
|
||||
*/
|
||||
function getSaveFileName($guild_id){
|
||||
// chop off shard component from guild id
|
||||
return parent::getSaveFileName(sprintf('guilds/guild_%05d.bin', $guild_id & 0xFFFFF));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param $guild_id
|
||||
* return string full path to extracted guild xml file
|
||||
*/
|
||||
function getXmlFileName($guild_id){
|
||||
return parent::getXmlFileName(sprintf('guild_%d.xml', $guild_id));
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in a new issue