mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-26 02:20:54 +00:00
Changed: Use auto ScreenAspectRatio by default (it works well everytime)
This commit is contained in:
parent
cad19bba81
commit
50a7cffaeb
2 changed files with 4 additions and 4 deletions
|
@ -261,7 +261,7 @@ EnableRacialAnimation = 1;
|
||||||
|
|
||||||
// *** MISC
|
// *** MISC
|
||||||
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
|
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
|
||||||
ScreenAspectRatio = 1.33333;
|
ScreenAspectRatio = 0.0;
|
||||||
ForceDXTC = 1; // Enable/Disable DXTC.
|
ForceDXTC = 1; // Enable/Disable DXTC.
|
||||||
DivideTextureSizeBy2= 0; // Divide texture size
|
DivideTextureSizeBy2= 0; // Divide texture size
|
||||||
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
|
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
|
||||||
|
@ -269,7 +269,7 @@ DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
|
||||||
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
|
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
|
||||||
HDEntityTexture = 0;
|
HDEntityTexture = 0;
|
||||||
HDTextureInstalled = 1;
|
HDTextureInstalled = 1;
|
||||||
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
|
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
|
||||||
|
|
||||||
//////////////////
|
//////////////////
|
||||||
// GAME OPTIONS //
|
// GAME OPTIONS //
|
||||||
|
|
|
@ -261,7 +261,7 @@ EnableRacialAnimation = 1;
|
||||||
|
|
||||||
// *** MISC
|
// *** MISC
|
||||||
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
|
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
|
||||||
ScreenAspectRatio = 1.33333;
|
ScreenAspectRatio = 0.0;
|
||||||
ForceDXTC = 1; // Enable/Disable DXTC.
|
ForceDXTC = 1; // Enable/Disable DXTC.
|
||||||
DivideTextureSizeBy2= 0; // Divide texture size
|
DivideTextureSizeBy2= 0; // Divide texture size
|
||||||
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
|
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
|
||||||
|
@ -269,7 +269,7 @@ DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
|
||||||
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
|
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
|
||||||
HDEntityTexture = 0;
|
HDEntityTexture = 0;
|
||||||
HDTextureInstalled = 1;
|
HDTextureInstalled = 1;
|
||||||
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
|
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
|
||||||
|
|
||||||
//////////////////
|
//////////////////
|
||||||
// GAME OPTIONS //
|
// GAME OPTIONS //
|
||||||
|
|
Loading…
Reference in a new issue