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https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-05 23:09:02 +00:00
Changed: #825 Remove all warnings when compiling Ryzom
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parent
53646d6444
commit
478b3ec42a
4 changed files with 14 additions and 14 deletions
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@ -193,7 +193,7 @@ static void processProximityBuffer(const TBuffer& inputBuffer, uint32 lineLength
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const uint32 bigValue= 15*5;
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// determine numer of lines in the buffer...
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uint32 numLines= inputBuffer.size()/ lineLength;
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uint32 numLines= (uint32)inputBuffer.size()/ lineLength;
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// clear out the result buffer and reset all values to 5*255, remembering that this is the correct value for the image edges
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resultBuffer.clear();
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@ -561,7 +561,7 @@ void CProximityMapBuffer::generateZoneProximityMap(const CProximityZone& zone,TB
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// setup the buffer's accessible points and prime vects[0] with the set of accessible points in the zone buffer
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_prepareBufferForZoneProximityMap(zone,zoneBuffer,vects[0]);
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entriesToTreat= vects[0].size();
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entriesToTreat= (uint32)vects[0].size();
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// lookup the buffer dimentions
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uint32 zoneWidth= zone.getZoneWidth();
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@ -631,7 +631,7 @@ void CProximityMapBuffer::generateZoneProximityMap(const CProximityZone& zone,TB
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}
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// clear out the vector
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entriesToTreat-= vect.size();
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entriesToTreat-= (uint32)vect.size();
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vect.clear();
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}
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}
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@ -53,7 +53,7 @@ static void getIslandsInside(sint32 xmin, sint32 xmax, sint32 ymin, sint32 ymax,
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{
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dest.clear();
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R2::CScenarioEntryPoints &sep = R2::CScenarioEntryPoints::getInstance();
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uint numIslands = sep.getCompleteIslands().size();
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uint numIslands = (uint)sep.getCompleteIslands().size();
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for(uint l = 0; l < numIslands; ++l)
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{
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const R2::CScenarioEntryPoints::CCompleteIsland &ci = sep.getCompleteIslands()[l];
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@ -129,7 +129,7 @@ int main(int argc, char* argv[])
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CPackedWorldBuilder builder;
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std::vector<CPackedWorldSmartPtr> islands;
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std::vector<CVector> startPositions;
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uint numIslands = sep.getCompleteIslands().size();
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uint numIslands = (uint)sep.getCompleteIslands().size();
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//
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for(uint k = 0; k < numIslands; ++k)
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{
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@ -168,13 +168,13 @@ int main(int argc, char* argv[])
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// now, see which zones really should be found in that island
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std::vector<std::string> presentZoneNames;
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std::vector<std::string> presentZonePathes;
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for(uint k = 0; k < zoneNames.size(); ++k)
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for(uint l = 0; l < zoneNames.size(); ++l)
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{
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std::string zonePath = CPath::lookup(zoneNames[k], false, false);
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std::string zonePath = CPath::lookup(zoneNames[l], false, false);
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if (!zonePath.empty())
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{
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presentZonePathes.push_back(zonePath);
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presentZoneNames.push_back(toLower(zoneNames[k]));
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presentZoneNames.push_back(toLower(zoneNames[l]));
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}
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}
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//
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@ -187,9 +187,9 @@ int main(int argc, char* argv[])
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// the same zones were found -> now check their dates against the island one
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uint32 packedIslandDate = CFile::getFileModificationDate(islandPath);
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mustRebuild = false;
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for(uint k = 0; k < presentZonePathes.size(); ++k)
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for(uint l = 0; l < presentZonePathes.size(); ++l)
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{
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if (CFile::getFileModificationDate(presentZonePathes[k]) > packedIslandDate)
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if (CFile::getFileModificationDate(presentZonePathes[l]) > packedIslandDate)
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{
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mustRebuild = true;
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}
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@ -60,7 +60,7 @@ void CBuilderConfig::build(NLMISC::CConfigFile &cf)
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if (searchPathsVar)
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{
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SearchPaths.resize(searchPathsVar->size());
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for(sint k = 0; k < searchPathsVar->size(); ++k)
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for(sint k = 0; k < (sint)searchPathsVar->size(); ++k)
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{
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SearchPaths[k] = searchPathsVar->asString(k);
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}
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@ -70,7 +70,7 @@ void CBuilderConfig::build(NLMISC::CConfigFile &cf)
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if (cwMapListVar)
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{
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CWMapList.resize(cwMapListVar->size());
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for(sint k = 0; k < cwMapListVar->size(); ++k)
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for(sint k = 0; k < (sint)cwMapListVar->size(); ++k)
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{
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CWMapList[k] = cwMapListVar->asString(k);
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}
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@ -563,14 +563,14 @@ void CPackedWorldBuilder::fly(std::vector<CIslandInfo> &islands, float camSpeed
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bool interFound = islands[currWorldIndex].PW->raytrace(camMat.getPos(), lookAtPos, inter, &triList);
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if (!triList.empty())
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{
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vb.setNumVertices(3 * triList.size());
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vb.setNumVertices(3 * (uint32)triList.size());
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CVertexBufferReadWrite vba;
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vb.lock(vba);
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CVector *dest = vba.getVertexCoordPointer(0);
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memcpy(dest, &triList[0], sizeof(CTriangle) * triList.size());
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vba.unlock();
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driver->activeVertexBuffer(vb);
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driver->renderRawTriangles(material, 0, triList.size());
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driver->renderRawTriangles(material, 0, (uint32)triList.size());
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}
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if (interFound)
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{
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