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Fixed: Use language defined in Ryzom properties from Steam
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29c946b73a
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1 changed files with 7 additions and 0 deletions
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@ -29,6 +29,7 @@
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// prototypes definitions for Steam API functions we'll call
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typedef bool (__cdecl *SteamAPI_InitFuncPtr)();
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typedef void (__cdecl *SteamAPI_ShutdownFuncPtr)();
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typedef ISteamApps* (__cdecl *SteamAppsFuncPtr)();
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typedef ISteamClient* (__cdecl *SteamClientFuncPtr)();
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typedef ISteamFriends* (__cdecl *SteamFriendsFuncPtr)();
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typedef ISteamUser* (__cdecl *SteamUserFuncPtr)();
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@ -45,6 +46,7 @@ if (nl##symbol == NULL) return false
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NL_DECLARE_SYMBOL(SteamAPI_Init);
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NL_DECLARE_SYMBOL(SteamAPI_Shutdown);
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NL_DECLARE_SYMBOL(SteamApps);
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NL_DECLARE_SYMBOL(SteamClient);
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NL_DECLARE_SYMBOL(SteamFriends);
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NL_DECLARE_SYMBOL(SteamUser);
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@ -330,6 +332,7 @@ bool CSteamClient::init()
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_Initialized = true;
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// load more Steam functions
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NL_LOAD_SYMBOL(SteamApps);
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NL_LOAD_SYMBOL(SteamClient);
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NL_LOAD_SYMBOL(SteamFriends);
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NL_LOAD_SYMBOL(SteamUser);
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@ -339,10 +342,14 @@ bool CSteamClient::init()
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nlSteamClient()->SetWarningMessageHook(SteamWarningMessageHook);
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bool loggedOn = nlSteamUser()->BLoggedOn();
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const char *lang = nlSteamApps()->GetCurrentGameLanguage();
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nlinfo("Steam AppID: %u", nlSteamUtils()->GetAppID());
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nlinfo("Steam login: %s", nlSteamFriends()->GetPersonaName());
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nlinfo("Steam user logged: %s", loggedOn ? "yes":"no");
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nlinfo("Steam language: %s", lang);
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NLMISC::CI18N::setSystemLanguageCode(lang);
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// don't need to continue, if not connected
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if (!loggedOn) return false;
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