From 43b0cf8ad163728498bb056a0a21e2e5bd44645c Mon Sep 17 00:00:00 2001 From: kaetemi Date: Mon, 31 Oct 2011 13:54:22 +0100 Subject: [PATCH] Changed: #1093 Handle leveldesign and primitives directories seperately for the server upload script. --- code/nel/tools/build_gamedata/8_upload.py | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/code/nel/tools/build_gamedata/8_upload.py b/code/nel/tools/build_gamedata/8_upload.py index 3cfbd77ef..0b51a3683 100644 --- a/code/nel/tools/build_gamedata/8_upload.py +++ b/code/nel/tools/build_gamedata/8_upload.py @@ -166,10 +166,14 @@ printLog(log, ">>> Upload data_common <<<") for target in UploadCommon: uploadSftp(target[0], target[1], target[3], DataCommonDirectory, [ ]) -printLog(log, ">>> Upload data_leveldesign <<<") +printLog(log, ">>> Upload data_leveldesign/leveldesign <<<") for target in UploadLeveldesign: uploadSftp(target[0], target[1], target[3], LeveldesignDirectory, [ ]) +printLog(log, ">>> Upload data_leveldesign/primitives <<<") +for target in UploadPrimitives: + uploadSftp(target[0], target[1], target[3], PrimitivesDirectory, [ ]) + log.close() if os.path.isfile("8_upload.log"): os.remove("8_upload.log")