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Fixed: #917 X11 Free Look and Cam Look support (by rti)
This commit is contained in:
parent
d92f993af8
commit
3e7d88ba20
3 changed files with 65 additions and 10 deletions
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@ -145,11 +145,16 @@ void CEventsListener::operator()(const CEvent& event)
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// Event from the Mouse (ANGLE)
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if(event == EventGDMouseMove)
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{
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#ifdef NL_OS_WINDOWS
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CGDMouseMove* mouseEvent=(CGDMouseMove*)&event;
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// Mouse acceleration
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sint dX = mouseEvent->X;
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sint dY = ClientCfg.FreeLookInverted ? -mouseEvent->Y : mouseEvent->Y;
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updateFreeLookPos((float) dX, (float) dY);
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#else
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// just to make sure that there is no game device implementation un unix
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nlerror("not expecting EventGDMouseMove on unix");
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#endif
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}
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// Event from the Mouse (MOVE)
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else if(event == EventMouseMoveId)
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@ -65,6 +65,11 @@ bool SetMousePosFirstTime = true;
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// mask for mouse buttons that are known to be down
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uint DownMouseButtons = 0;
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#ifdef NL_OS_UNIX
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// on X11, store whether the mouse was captured or not
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bool MouseCapture = false;
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#endif
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//////////////
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// FUNCTION //
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//////////////
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@ -244,6 +249,13 @@ void SetMouseFreeLook ()
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}
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UpdateMouse ();
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}
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#ifdef NL_OS_UNIX
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// on X11 the mouse needs to get pulled into the middle each update, else
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// the cursor would reach the border of the window / desktop
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// and freelook would hang
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Driver->setMousePos(0.5f, 0.5f);
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#endif
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}
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//*********************************************************************************
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@ -360,24 +372,28 @@ void CaptureSystemCursor()
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HWND drvWnd = (HWND) Driver->getDisplay();
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if (!drvWnd) return;
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SetCapture(drvWnd);
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#else
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// on X11, set driver mouse capture on and store it locally as well
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Driver->setCapture(MouseCapture = true);
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#endif
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}
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//*********************************************************************************
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void ReleaseSystemCursor()
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{
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if (!IsSystemCursorCaptured()) return;
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#ifdef NL_OS_WINDOWS
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if (IsSystemCursorCaptured())
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// if hardware mouse and not in client area, then force to update its aspect by updating its pos
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if (!IsSystemCursorInClientArea())
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{
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// if hardware mouse and not in client area, then force to update its aspect by updating its pos
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if (!IsSystemCursorInClientArea())
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{
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// force update
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ShowCursor(FALSE);
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ShowCursor(TRUE);
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}
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ReleaseCapture();
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// force update
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ShowCursor(FALSE);
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ShowCursor(TRUE);
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}
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ReleaseCapture();
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#else
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// on X11, set driver mouse capture off and store it locally as well
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Driver->setCapture(MouseCapture = false);
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#endif
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}
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@ -388,7 +404,7 @@ bool IsSystemCursorCaptured()
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#ifdef NL_OS_WINDOWS
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return GetCapture() == (HWND) Driver->getDisplay();
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#else
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return false;
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return MouseCapture;
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#endif
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}
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@ -431,6 +431,11 @@ void CUserControls::getMouseAngleMove(float &dx, float &dy)
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// The mouse may still "StandardMove" ie through a CEventMouseMove
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// This can happens cause DirectInputDisabled, or because of the "Rotation Anti-Lag system"
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// which start to rotate before the mouse is hid and message mode passed to RawMode
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//
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// If we are not on Windows; on X11 there is always StandardMove/CEventMouseMove.
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// Currently, there is only a direct input IMouseDevice, not available on X11.
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#ifdef NL_OS_WINDOWS
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extern IMouseDevice *MouseDevice;
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if (MouseDevice)
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{
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@ -446,6 +451,35 @@ void CUserControls::getMouseAngleMove(float &dx, float &dy)
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EventsListener.updateFreeLookPos(dmpx, dmpy);
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}
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}
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#else
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// On X11, do the thing without IMouseDevice implementation
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if( EventsListener.getMousePosX() != _LastFrameMousePosX ||
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EventsListener.getMousePosY() != _LastFrameMousePosY )
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{
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float dmpx, dmpy;
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// On X11 in free look mode, the mouse is pulled back to (0.5, 0.5)
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// every update to prevent reaching a border and get stuck.
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if(IsMouseFreeLook())
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{
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dmpx = EventsListener.getMousePosX() - 0.5;
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dmpy = EventsListener.getMousePosY() - 0.5;
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}
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else
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{
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dmpx = EventsListener.getMousePosX() - _LastFrameMousePosX;
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dmpy = EventsListener.getMousePosY() - _LastFrameMousePosY;
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}
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// TODO: read desktop mouse speed value on X11 / implement X11MouseDevice
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dmpx *= 450.0f;
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dmpy *= 450.0f;
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if(ClientCfg.FreeLookInverted) dmpy = -dmpy;
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// update free look
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EventsListener.updateFreeLookPos(dmpx, dmpy);
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}
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#endif
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// If the mouse move on the axis X, with a CGDMouseMove
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if(EventsListener.isMouseAngleX())
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