mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-17 13:01:41 +00:00
Changed: #1302 When selecting primitives in the primitives dialog will be selected the appropriate graphics items in scene.
This commit is contained in:
parent
63a755f83e
commit
353847a489
11 changed files with 193 additions and 60 deletions
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@ -173,6 +173,8 @@ private:
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NLLIGO::CPrimitives *m_primitives;
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};
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typedef QList<Node *> NodeList;
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} /* namespace WorldEditor */
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Q_DECLARE_METATYPE(WorldEditor::Node *)
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@ -16,7 +16,6 @@
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// Project includes
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#include "primitives_view.h"
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#include "primitive_item.h"
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#include "primitives_model.h"
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#include "world_editor_actions.h"
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@ -208,7 +207,7 @@ void PrimitivesView::addNewPrimitiveByClass(int value)
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QString className = node->primitiveClass()->DynamicChildren[value].ClassName.c_str();
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m_undoStack->push(new AddPrimitiveByClassCommand(className, m_primitivesTreeModel->pathFromIndex(indexList.first()),
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m_primitivesTreeModel));
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m_worldEditorScene, m_primitivesTreeModel));
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}
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void PrimitivesView::generatePrimitives(int value)
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@ -18,6 +18,9 @@
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#ifndef PRIMITIVES_VIEW_H
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#define PRIMITIVES_VIEW_H
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// Project includes
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#include "primitive_item.h"
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// NeL includes
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#include <nel/ligo/primitive.h>
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@ -28,6 +31,7 @@
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#include <QtCore/QVariant>
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#include <QtCore/QSignalMapper>
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#include <QtGui/QUndoStack>
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#include <QtGui/QItemSelection>
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namespace LandscapeEditor
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{
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@ -57,6 +61,9 @@ public:
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void setWorldScene(WorldEditorScene *worldEditorScene);
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virtual void setModel(PrimitivesTreeModel *model);
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public Q_SLOTS:
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//void selectPrimitives();
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private Q_SLOTS:
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void loadLandscape();
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void loadRootPrimitive();
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@ -43,6 +43,29 @@
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namespace WorldEditor
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{
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QGraphicsItem *getGraphicsItem(Node *node)
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{
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QGraphicsItem *result = 0;
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if (node->type() == Node::PrimitiveNodeType)
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{
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PrimitiveNode *primitiveNode = static_cast<PrimitiveNode *>(node);
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if (primitiveNode != 0)
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{
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switch (primitiveNode->primitiveClass()->Type)
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{
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case NLLIGO::CPrimitiveClass::Point:
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case NLLIGO::CPrimitiveClass::Path:
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case NLLIGO::CPrimitiveClass::Zone:
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{
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result = qvariant_cast<AbstractWorldItem *>(primitiveNode->data(Constants::GRAPHICS_DATA_QT4_2D));
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break;
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}
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}
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}
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}
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return result;
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}
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void addNewGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *model, WorldEditorScene *scene)
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{
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PrimitiveNode *node = static_cast<PrimitiveNode *>(primIndex.internalPointer());
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@ -53,6 +76,10 @@ void addNewGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *mode
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NLLIGO::IPrimitive *primitive = node->primitive();
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NLLIGO::CPrimVector *vec = 0;
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AbstractWorldItem *item = 0;
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// Draw arrow ?
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bool showArrow = node->primitiveClass()->ShowArrow;
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switch (node->primitiveClass()->Type)
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{
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case NLLIGO::CPrimitiveClass::Point:
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@ -60,9 +87,6 @@ void addNewGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *mode
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vec = primitive->getPrimVector();
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NLLIGO::CPrimPoint *primPoint = static_cast<NLLIGO::CPrimPoint *>(primitive);
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// Draw arrow ?
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bool showArrow = node->primitiveClass()->ShowArrow;
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// Have a radius ?
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std::string strRadius;
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qreal radius = 0;
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@ -85,7 +109,7 @@ void addNewGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *mode
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++vec;
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}
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item = scene->addWorldItemPath(polygon);
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item = scene->addWorldItemPath(polygon, showArrow);
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break;
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}
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case NLLIGO::CPrimitiveClass::Zone:
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@ -153,22 +177,13 @@ void addNewGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *mode
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void removeGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *model, WorldEditorScene *scene)
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{
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PrimitiveNode *node = static_cast<PrimitiveNode *>(primIndex.internalPointer());
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Node *node = static_cast<Node *>(primIndex.internalPointer());
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if (node != 0)
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{
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switch (node->primitiveClass()->Type)
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{
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case NLLIGO::CPrimitiveClass::Point:
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case NLLIGO::CPrimitiveClass::Path:
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case NLLIGO::CPrimitiveClass::Zone:
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{
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QGraphicsItem *item = qvariant_cast<AbstractWorldItem *>(node->data(Constants::GRAPHICS_DATA_QT4_2D));
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if (item != 0)
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scene->removeWorldItem(item);
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break;
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}
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}
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QGraphicsItem *item = getGraphicsItem(node);
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if (item != 0)
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scene->removeWorldItem(item);
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}
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int count = model->rowCount(primIndex);
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@ -334,10 +349,11 @@ void LoadRootPrimitiveCommand::redo()
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}
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AddPrimitiveByClassCommand::AddPrimitiveByClassCommand(const QString &className, const Path &parentIndex,
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PrimitivesTreeModel *model, QUndoCommand *parent)
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WorldEditorScene *scene, PrimitivesTreeModel *model, QUndoCommand *parent)
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: QUndoCommand(parent),
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m_className(className),
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m_parentIndex(parentIndex),
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m_scene(scene),
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m_model(model)
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{
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setText(QString("Add %1").arg(m_className));
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@ -36,7 +36,15 @@ namespace WorldEditor
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{
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class WorldEditorScene;
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// Auxiliary operations
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// Return QGraphicsItem if node contains it
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QGraphicsItem *getGraphicsItem(Node *node);
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// Scan primitives model for create/add necessary QGraphicsItems
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void addNewGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *model, WorldEditorScene *scene);
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// Recursive scan primitives model for delete Graphics Items
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void removeGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *model, WorldEditorScene *scene);
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QList<Path> graphicsItemsToPaths(const QList<QGraphicsItem *> &items, PrimitivesTreeModel *model);
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//QList<GraphicsItem *> pathsToGraphicsItems(const QList<Path> &items, PrimitivesTreeModel *model);
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@ -130,7 +138,8 @@ class AddPrimitiveByClassCommand: public QUndoCommand
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{
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public:
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AddPrimitiveByClassCommand(const QString &className, const Path &parentIndex,
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PrimitivesTreeModel *model, QUndoCommand *parent = 0);
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WorldEditorScene *scene, PrimitivesTreeModel *model,
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QUndoCommand *parent = 0);
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virtual ~AddPrimitiveByClassCommand();
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virtual void undo();
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@ -139,6 +148,7 @@ private:
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const QString m_className;
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Path m_parentIndex, m_newPrimIndex;
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WorldEditorScene *m_scene;
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PrimitivesTreeModel *m_model;
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};
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@ -42,6 +42,9 @@ WorldEditorScene::WorldEditorScene(int sizeCell, PrimitivesTreeModel *model, QUn
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{
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setItemIndexMethod(NoIndex);
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// TODO: get params from settings
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setSceneRect(QRectF(-20 * 160, -20 * 160, 256 * 160, 256 * 160));
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m_pen1.setColor(QColor(50, 255, 155));
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m_pen1.setWidth(0);
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@ -67,7 +70,7 @@ AbstractWorldItem *WorldEditorScene::addWorldItemPoint(const QPointF &point, con
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return item;
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}
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AbstractWorldItem *WorldEditorScene::addWorldItemPath(const QPolygonF &polyline)
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AbstractWorldItem *WorldEditorScene::addWorldItemPath(const QPolygonF &polyline, bool showArrow)
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{
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WorldItemPath *item = new WorldItemPath(polyline);
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addItem(item);
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@ -113,6 +116,31 @@ void WorldEditorScene::setEnabledEditPoint(bool enabled)
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m_editMode = enabled;
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}
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void WorldEditorScene::updateSelection(const QList<QGraphicsItem *> &selected, const QList<QGraphicsItem *> &deselected)
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{
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// Deselect and remove from list graphics items.
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Q_FOREACH(QGraphicsItem *item, deselected)
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{
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// Item is selected?
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int i = m_selectedItems.indexOf(item);
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if (i != -1)
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{
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updateSelectedItem(item, false);
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m_selectedItems.takeAt(i);
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}
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}
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// Select and add from list graphics items.
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Q_FOREACH(QGraphicsItem *item, selected)
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{
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updateSelectedItem(item, true);
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m_selectedItems.push_back(item);
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}
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update();
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m_editedSelectedItems = true;
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}
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void WorldEditorScene::drawForeground(QPainter *painter, const QRectF &rect)
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{
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QGraphicsScene::drawForeground(painter, rect);
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@ -138,15 +166,11 @@ void WorldEditorScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
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{
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LandscapeEditor::LandscapeSceneBase::mousePressEvent(mouseEvent);
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qreal x = mouseEvent->scenePos().x();
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qreal y = mouseEvent->scenePos().y();
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if (mouseEvent->button() != Qt::LeftButton)
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return;
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m_firstPick = mouseEvent->scenePos();
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// if ((!m_editedSelectedItems) && (m_mode != WorldEditorScene::SelectMode))
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if ((!m_editedSelectedItems && m_selectedItems.isEmpty()) ||
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(!calcBoundingRect(m_selectedItems).contains(mouseEvent->scenePos())))
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{
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@ -183,12 +207,19 @@ void WorldEditorScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
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break;
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};
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m_selectHack = true;
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// if (m_selectedItems.isEmpty())
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// m_selectionArea.setTopLeft(mouseEvent->scenePos());
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}
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void WorldEditorScene::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent)
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{
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if (m_selectHack)
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{
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m_selectHack = false;
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updateSelectedItems(true);
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}
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if (QApplication::mouseButtons() == Qt::LeftButton)
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{
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@ -379,20 +410,25 @@ void WorldEditorScene::updateSelectedItems(bool value)
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{
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Q_FOREACH(QGraphicsItem *item, m_selectedItems)
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{
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if (value)
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{
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item->setFlag(QGraphicsItem::ItemIsSelectable);
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//item->setZValue(SELECTED_LAYER);
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}
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else
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{
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item->setFlag(QGraphicsItem::ItemIsSelectable, false);
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//item->setZValue(UNSELECTED_LAYER);
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}
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item->setSelected(value);
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updateSelectedItem(item, value);
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}
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}
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void WorldEditorScene::updateSelectedItem(QGraphicsItem *item, bool value)
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{
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if (value)
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{
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item->setFlag(QGraphicsItem::ItemIsSelectable);
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//item->setZValue(SELECTED_LAYER);
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}
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else
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{
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item->setFlag(QGraphicsItem::ItemIsSelectable, false);
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//item->setZValue(UNSELECTED_LAYER);
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}
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item->setSelected(value);
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}
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void WorldEditorScene::updatePickSelection(const QPointF &point)
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{
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//clearSelection();
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@ -58,9 +58,8 @@ public:
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AbstractWorldItem *addWorldItemPoint(const QPointF &point, const qreal angle,
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const qreal radius, bool showArrow);
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AbstractWorldItem *addWorldItemPath(const QPolygonF &polyline);
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AbstractWorldItem *addWorldItemPath(const QPolygonF &polyline, bool showArrow);
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AbstractWorldItem *addWorldItemZone(const QPolygonF &polygon);
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void removeWorldItem(QGraphicsItem *item);
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void setModeEdit(WorldEditorScene::ModeEdit mode);
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public Q_SLOTS:
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void setEnabledEditPoint(bool enabled);
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void updateSelection(const QList<QGraphicsItem *> &selected, const QList<QGraphicsItem *> &deselected);
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protected:
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virtual void drawForeground(QPainter *painter, const QRectF &rect);
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QRectF calcBoundingRect(const QList<QGraphicsItem *> &listItems);
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QPainterPath calcBoundingShape(const QList<QGraphicsItem *> &listItems);
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void updateSelectedItems(bool value);
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void updateSelectedItem(QGraphicsItem *item, bool value);
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void updatePickSelection(const QPointF &point);
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QPen m_pen1, m_pen2;
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QBrush m_brush1, m_brush2;
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bool m_selectHack;
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QPointF m_firstPick, m_scaleFactor, m_pivot;
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QRectF m_selectionArea;
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qreal m_firstPickX, m_firstPickY, m_angle;
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@ -349,21 +349,7 @@ WorldItemPoint::WorldItemPoint(const QPointF &point, const qreal angle, const qr
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m_selectedBrush.setColor(Qt::white);
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m_selectedBrush.setStyle(Qt::SolidPattern);
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if (m_radius != 0)
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{
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// Create circle
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int segmentCount = 30;
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QPointF circlePoint(m_radius, 0);
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m_circle << circlePoint;
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for (int i = 1; i < segmentCount + 1; ++i)
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{
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qreal angle = i * (2 * NLMISC::Pi / segmentCount);
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circlePoint.setX(cos(angle) * m_radius);
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circlePoint.setY(sin(angle) * m_radius);
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m_circle << circlePoint;
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}
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}
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createCircle();
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// Create arrow
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if (showArrow)
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@ -373,6 +359,7 @@ WorldItemPoint::WorldItemPoint(const QPointF &point, const qreal angle, const qr
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m_arrow.push_back(QLine(SIZE_ARROW - 2, 2, SIZE_ARROW, 0));
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}
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updateBoundingRect();
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//setFlag(ItemIsSelectable);
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}
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@ -424,6 +411,8 @@ void WorldItemPoint::turnOn(const qreal angle)
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void WorldItemPoint::radiusOn(const qreal radius)
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{
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if (m_radius == 0)
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return;
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}
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void WorldItemPoint::setColor(const QColor &color)
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@ -432,18 +421,43 @@ void WorldItemPoint::setColor(const QColor &color)
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m_brush.setColor(color);
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}
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void WorldItemPoint::createCircle()
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{
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if (m_radius != 0)
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{
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// Create circle
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int segmentCount = 30;
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QPointF circlePoint(m_radius, 0);
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m_circle << circlePoint;
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for (int i = 1; i < segmentCount + 1; ++i)
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{
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qreal angle = i * (2 * NLMISC::Pi / segmentCount);
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circlePoint.setX(cos(angle) * m_radius);
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circlePoint.setY(sin(angle) * m_radius);
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m_circle << circlePoint;
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}
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}
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}
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void WorldItemPoint::updateBoundingRect()
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{
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m_boundingRect.setCoords(-SIZE_POINT, -SIZE_POINT, SIZE_POINT, SIZE_POINT);
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QRectF circleBoundingRect;
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circleBoundingRect.setCoords(-m_radius, -m_radius, m_radius, m_radius);
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m_boundingRect = m_boundingRect.united(circleBoundingRect);
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}
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QPainterPath WorldItemPoint::shape() const
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{
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QPainterPath path;
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path.addRect(m_rect);
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path.addRect(m_boundingRect);
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return qt_graphicsItem_shapeFromPath(path, m_pen);
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}
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QRectF WorldItemPoint::boundingRect() const
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{
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return m_rect;
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return m_boundingRect;
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}
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void WorldItemPoint::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
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@ -168,6 +168,8 @@ protected:
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virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value);
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private:
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void createCircle();
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void updateBoundingRect();
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// TODO
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static const int SIZE_POINT = 3;
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@ -177,7 +179,7 @@ private:
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QPolygonF m_circle;
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QVector<QLine> m_arrow;
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QRectF m_rect;
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QRectF m_rect, m_boundingRect;
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qreal m_angle, m_radius;
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bool m_showArrow;
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};
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@ -236,7 +238,7 @@ public:
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protected:
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virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value);
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static const int TRANSPARENCY = 28;
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static const int TRANSPARENCY = 38;
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QPen m_pen, m_selectedPen;
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QBrush m_brush, m_selectedBrush;
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@ -105,6 +105,9 @@ WorldEditorWindow::WorldEditorWindow(QWidget *parent)
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connect(m_ui.saveWorldEditAction, SIGNAL(triggered()), this, SLOT(saveWorldEditFile()));
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connect(m_ui.visibleGridAction, SIGNAL(toggled(bool)), m_ui.graphicsView, SLOT(setVisibleGrid(bool)));
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|
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connect(m_ui.treePrimitivesView->selectionModel(), SIGNAL(selectionChanged(QItemSelection, QItemSelection)),
|
||||
this, SLOT(updateSelection(QItemSelection, QItemSelection)));
|
||||
|
||||
m_statusBarTimer = new QTimer(this);
|
||||
connect(m_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar()));
|
||||
|
||||
|
@ -250,6 +253,47 @@ void WorldEditorWindow::updateStatusBar()
|
|||
m_statusInfo->setText(m_worldEditorScene->zoneNameFromMousePos());
|
||||
}
|
||||
|
||||
void WorldEditorWindow::updateSelection(const QItemSelection &selected, const QItemSelection &deselected)
|
||||
{
|
||||
m_ui.pointsAction->setChecked(false);
|
||||
|
||||
NodeList nodesSelected;
|
||||
Q_FOREACH(QModelIndex modelIndex, selected.indexes())
|
||||
{
|
||||
Node *node = static_cast<Node *>(modelIndex.internalPointer());
|
||||
nodesSelected.push_back(node);
|
||||
}
|
||||
|
||||
NodeList nodesDeselected;
|
||||
Q_FOREACH(QModelIndex modelIndex, deselected.indexes())
|
||||
{
|
||||
Node *node = static_cast<Node *>(modelIndex.internalPointer());
|
||||
nodesDeselected.push_back(node);
|
||||
}
|
||||
|
||||
// TODO: update property editor
|
||||
// ...
|
||||
|
||||
QList<QGraphicsItem *> itemSelected;
|
||||
Q_FOREACH(Node *node, nodesSelected)
|
||||
{
|
||||
QGraphicsItem *item = getGraphicsItem(node);
|
||||
if (item != 0)
|
||||
itemSelected.push_back(item);
|
||||
}
|
||||
|
||||
QList<QGraphicsItem *> itemDeselected;
|
||||
Q_FOREACH(Node *node, nodesDeselected)
|
||||
{
|
||||
QGraphicsItem *item = getGraphicsItem(node);
|
||||
if (item != 0)
|
||||
itemDeselected.push_back(item);
|
||||
}
|
||||
|
||||
// Update world editor scene
|
||||
m_worldEditorScene->updateSelection(itemSelected, itemDeselected);
|
||||
}
|
||||
|
||||
void WorldEditorWindow::showEvent(QShowEvent *showEvent)
|
||||
{
|
||||
QMainWindow::showEvent(showEvent);
|
||||
|
|
|
@ -60,6 +60,8 @@ private Q_SLOTS:
|
|||
void setMode(int value);
|
||||
void updateStatusBar();
|
||||
|
||||
void updateSelection(const QItemSelection &selected, const QItemSelection &deselected);
|
||||
|
||||
protected:
|
||||
virtual void showEvent(QShowEvent *showEvent);
|
||||
virtual void hideEvent(QHideEvent *hideEvent);
|
||||
|
|
Loading…
Reference in a new issue