Changed: #1304: Parsing the "guild" parameter for the actions that need it.

This commit is contained in:
Fabien_HENON 2011-07-19 18:39:29 +02:00
parent 67bc278aea
commit 310d027d2c

View file

@ -511,9 +511,9 @@ class CMissionActionRecvItem : public IMissionAction
{ {
_SourceLine = line; _SourceLine = line;
bool ret = true; bool ret = true;
if ( script.size() != 2 && script.size() != 3 ) if ( script.size() != 2 && script.size() != 3 && script.size() != 4)
{ {
MISLOGSYNTAXERROR("<item> [<quantity>] [<quality>][:npc_name][:group]"); MISLOGSYNTAXERROR("<item> [<quantity>] [<quality>][:npc_name][:group][:guild]");
return false; return false;
} }
vector<string> args; vector<string> args;
@ -569,6 +569,17 @@ class CMissionActionRecvItem : public IMissionAction
_Group = true; _Group = true;
} }
// We check for the guild option
_Guild = false;
for (std::vector< std::string >::const_iterator it = script.begin(); it != script.end(); ++it)
{
if (CMissionParser::getNoBlankString(*it) == "guild")
{
_Guild = true;
break;
}
}
if ( _Quantity == 0 ) if ( _Quantity == 0 )
{ {
@ -760,6 +771,7 @@ class CMissionActionRecvItem : public IMissionAction
uint16 _Quantity; uint16 _Quantity;
CSheetId _SheetId; CSheetId _SheetId;
bool _Group; bool _Group;
bool _Guild;
MISSION_ACTION_GETNEWPTR(CMissionActionRecvItem) MISSION_ACTION_GETNEWPTR(CMissionActionRecvItem)
}; };
@ -772,9 +784,9 @@ class CMissionActionRecvNamedItem : public IMissionAction
bool buildAction ( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData) bool buildAction ( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData)
{ {
_SourceLine = line; _SourceLine = line;
if ( script.size() != 2 && script.size() != 3 ) if ( script.size() != 2 && script.size() != 3 && script.size() != 4)
{ {
MISLOGSYNTAXERROR("<named_item> [<quantity>] [:group]"); MISLOGSYNTAXERROR("<named_item> [<quantity>] [:group] [:guild]");
return false; return false;
} }
vector<string> args; vector<string> args;
@ -813,6 +825,17 @@ class CMissionActionRecvNamedItem : public IMissionAction
_Group = true; _Group = true;
} }
// We check for the guild option
_Guild = false;
for (std::vector< std::string >::const_iterator it = script.begin(); it != script.end(); ++it)
{
if (CMissionParser::getNoBlankString(*it) == "guild")
{
_Guild = true;
break;
}
}
if ( _Quantity == 0 ) if ( _Quantity == 0 )
{ {
MISLOGERROR("quantity = 0"); MISLOGERROR("quantity = 0");
@ -945,6 +968,7 @@ class CMissionActionRecvNamedItem : public IMissionAction
std::string _NamedItem; std::string _NamedItem;
uint16 _Quantity; uint16 _Quantity;
bool _Group; bool _Group;
bool _Guild;
MISSION_ACTION_GETNEWPTR(CMissionActionRecvNamedItem) MISSION_ACTION_GETNEWPTR(CMissionActionRecvNamedItem)
}; };
@ -1043,9 +1067,9 @@ class CMissionActionDestroyItem :
{ {
// Parse the line // Parse the line
_SourceLine = line; _SourceLine = line;
if ( script.size() != 2 && script.size() != 3) if ( script.size() != 2 && script.size() != 3 && script.size() != 4)
{ {
MISLOGSYNTAXERROR("<item> [<quantity>] [<quality>]:[npc_name]"); MISLOGSYNTAXERROR("<item> [<quantity>] [<quality>]:[npc_name] [:guild]");
return false; return false;
} }
@ -1060,6 +1084,17 @@ class CMissionActionDestroyItem :
ret= false; ret= false;
} }
// We check for the guild option
_Guild = false;
for (std::vector< std::string >::const_iterator it = script.begin(); it != script.end(); ++it)
{
if (CMissionParser::getNoBlankString(*it) == "guild")
{
_Guild = true;
break;
}
}
return ret; return ret;
} }
@ -1104,6 +1139,7 @@ class CMissionActionDestroyItem :
} }
}; };
TAIAlias _Npc; TAIAlias _Npc;
bool _Guild;
MISSION_ACTION_GETNEWPTR(CMissionActionDestroyItem) MISSION_ACTION_GETNEWPTR(CMissionActionDestroyItem)
}; };
@ -1607,9 +1643,9 @@ class CMissionActionRecvMoney : public IMissionAction
{ {
bool ret = true; bool ret = true;
_SourceLine = line; _SourceLine = line;
if ( script.size() != 2 ) if ( script.size() != 2 && script.size() != 3)
{ {
MISLOGSYNTAXERROR("<money> OR <item><quality><factor> *[;<item><quality><factor>]"); MISLOGSYNTAXERROR("<money> [: guild] OR <item><quality><factor> *[;<item><quality><factor>]");
return false; return false;
} }
@ -1637,6 +1673,18 @@ class CMissionActionRecvMoney : public IMissionAction
ret = false; ret = false;
} }
} }
// We check for the guild option
_Guild = false;
for (std::vector< std::string >::const_iterator it = script.begin(); it != script.end(); ++it)
{
if (CMissionParser::getNoBlankString(*it) == "guild")
{
_Guild = true;
break;
}
}
return ret; return ret;
} }
@ -1663,6 +1711,7 @@ class CMissionActionRecvMoney : public IMissionAction
} }
}; };
uint _Amount; uint _Amount;
bool _Guild;
MISSION_ACTION_GETNEWPTR(CMissionActionRecvMoney) MISSION_ACTION_GETNEWPTR(CMissionActionRecvMoney)
}; };
@ -1675,9 +1724,9 @@ class CMissionActionRecvFame : public IMissionAction
bool buildAction ( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData) bool buildAction ( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData)
{ {
_SourceLine = line; _SourceLine = line;
if ( script.size() != 2 ) if ( script.size() != 2 && script.size() != 3)
{ {
MISLOGSYNTAXERROR("<faction> <value>"); MISLOGSYNTAXERROR("<faction> <value> [:guild]");
return false; return false;
} }
vector<string> args; vector<string> args;
@ -1700,6 +1749,18 @@ class CMissionActionRecvFame : public IMissionAction
MISLOGERROR("fame = 0"); MISLOGERROR("fame = 0");
return false; return false;
} }
// We check for the guild option
_Guild = false;
for (std::vector< std::string >::const_iterator it = script.begin(); it != script.end(); ++it)
{
if (CMissionParser::getNoBlankString(*it) == "guild")
{
_Guild = true;
break;
}
}
return true; return true;
} }
@ -1722,6 +1783,7 @@ class CMissionActionRecvFame : public IMissionAction
}; };
uint32 _Faction; uint32 _Faction;
sint32 _Value; sint32 _Value;
bool _Guild;
MISSION_ACTION_GETNEWPTR(CMissionActionRecvFame) MISSION_ACTION_GETNEWPTR(CMissionActionRecvFame)
}; };