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Fixed: #973 Add an internal method to set an icon for X11 window in OpenGL driver
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2 changed files with 61 additions and 1 deletions
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@ -850,6 +850,8 @@ private:
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bool createWindow(const GfxMode& mode);
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bool destroyWindow();
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void setWindowIcon(const std::vector<NLMISC::CBitmap> &bitmaps);
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enum EWindowStyle { EWSWindowed, EWSFullscreen };
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void setWindowSize(uint32 width, uint32 height);
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@ -35,11 +35,13 @@
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# ifdef XRANDR
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# include <X11/extensions/Xrandr.h>
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# endif
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# include <X11/Xatom.h>
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#endif // NL_OS_UNIX
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#include "nel/misc/mouse_device.h"
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#include "nel/misc/di_event_emitter.h"
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#include "nel/3d/u_driver.h"
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#include "nel/misc/file.h"
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using namespace std;
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using namespace NLMISC;
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@ -296,6 +298,62 @@ bool CDriverGL::unInit()
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return true;
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}
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void CDriverGL::setWindowIcon(const std::vector<NLMISC::CBitmap> &bitmaps)
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{
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#if defined(NL_OS_WINDOWS)
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// TODO
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#elif defined(NL_OS_MAC)
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// TODO
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#elif defined(NL_OS_UNIX)
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std::vector<long> icon_data;
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if (!bitmaps.empty())
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{
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// process each bitmap
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for(uint i = 0; i < bitmaps.size(); ++i)
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{
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// get bitmap width and height
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uint width = bitmaps[i].getWidth();
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uint height = bitmaps[i].getHeight();
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// icon_data position for bitmap
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uint pos = (uint)icon_data.size();
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// extend icon_data size for bitmap
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icon_data.resize(pos + 2 + width*height);
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// set bitmap width and height
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icon_data[pos++] = width;
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icon_data[pos++] = height;
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// convert RGBA to ARGB
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CObjectVector<uint8> pixels = bitmaps[i].getPixels();
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for(uint j = 0; j < pixels.size(); j+=4)
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icon_data[pos++] = pixels[j] << 16 | pixels[j+1] << 8 | pixels[j+2] | pixels[j+3] << 24;
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}
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}
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Atom _NET_WM_ICON = XInternAtom(_dpy, "_NET_WM_ICON", False);
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if (!icon_data.empty())
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{
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// change window icon
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XChangeProperty(_dpy, _win, _NET_WM_ICON, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) &icon_data[0], icon_data.size());
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}
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else
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{
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// delete window icon if no bitmap is available
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XDeleteProperty(_dpy, _win, _NET_WM_ICON);
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}
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#endif // NL_OS_WINDOWS
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}
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// --------------------------------------------------
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bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool resizeable) throw(EBadDisplay)
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{
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@ -967,7 +1025,7 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
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if (ChangeDisplaySettings(&devMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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{
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nlwarning("Fullscreen mode switch failed");
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nlwarning("3D: Fullscreen mode switch failed");
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return false;
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}
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