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synced 2024-11-17 21:11:39 +00:00
Fixed: #961 Allow use of UAnimationSet without activate headers optimization
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parent
f0236fc165
commit
2c616af7f3
4 changed files with 8 additions and 9 deletions
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@ -54,7 +54,7 @@ private:
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public:
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public:
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/// Constructor
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/// Constructor
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CAnimationSetUser(CDriverUser *owner)
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CAnimationSetUser(CDriverUser *owner, bool headerOptim = true)
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{
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{
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nlassert(owner);
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nlassert(owner);
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_Owner= owner;
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_Owner= owner;
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@ -62,7 +62,7 @@ public:
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nlassert((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
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nlassert((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
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// create a smartptred animation set. Allow header compression
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// create a smartptred animation set. Allow header compression
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_AnimationSet= new CAnimationSet(true);
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_AnimationSet= new CAnimationSet(headerOptim);
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}
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}
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/// Constructor
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/// Constructor
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@ -229,7 +229,7 @@ public:
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/// \name AnimationSet gestion.
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/// \name AnimationSet gestion.
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// @{
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// @{
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/// Create an empty AnimationSet.
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/// Create an empty AnimationSet.
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virtual UAnimationSet *createAnimationSet();
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virtual UAnimationSet *createAnimationSet(bool headerOptim = true);
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/// Create a new AnimationSet, load it from a file. Use CPath to search the animation set. exception EPathNotFound if not found.
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/// Create a new AnimationSet, load it from a file. Use CPath to search the animation set. exception EPathNotFound if not found.
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virtual UAnimationSet *createAnimationSet(const std::string &animationSetFile);
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virtual UAnimationSet *createAnimationSet(const std::string &animationSetFile);
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/// Delete a AnimationSet.
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/// Delete a AnimationSet.
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@ -294,7 +294,7 @@ public:
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/// \name AnimationSet gestion.
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/// \name AnimationSet gestion.
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// @{
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// @{
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/// Create an empty AnimationSet.
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/// Create an empty AnimationSet.
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virtual UAnimationSet *createAnimationSet() =0;
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virtual UAnimationSet *createAnimationSet(bool headerOptim = true) =0;
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/// Create a new AnimationSet, load it from a file. Use CPath to search the animation set. exception EPathNotFound if not found.
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/// Create a new AnimationSet, load it from a file. Use CPath to search the animation set. exception EPathNotFound if not found.
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virtual UAnimationSet *createAnimationSet(const std::string &animationSetFile) =0;
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virtual UAnimationSet *createAnimationSet(const std::string &animationSetFile) =0;
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/// Delete a AnimationSet. NB: actually, this animation set is internally deleted only when no more UPlayList use it.
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/// Delete a AnimationSet. NB: actually, this animation set is internally deleted only when no more UPlayList use it.
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@ -135,17 +135,16 @@ UMaterial CDriverUser::createMaterial()
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// ***************************************************************************
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// ***************************************************************************
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void CDriverUser::deleteMaterial(UMaterial &umat)
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void CDriverUser::deleteMaterial(UMaterial &umat)
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{
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{
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delete umat.getObjectPtr();
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delete umat.getObjectPtr();
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umat.detach();
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umat.detach();
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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UAnimationSet *CDriverUser::createAnimationSet()
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UAnimationSet *CDriverUser::createAnimationSet(bool headerOptim)
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{
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{
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return _AnimationSets.insert(new CAnimationSetUser(this, headerOptim));
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return _AnimationSets.insert(new CAnimationSetUser(this));
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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UAnimationSet *CDriverUser::createAnimationSet(const std::string &animationSetFile)
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UAnimationSet *CDriverUser::createAnimationSet(const std::string &animationSetFile)
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{
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{
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@ -157,10 +156,10 @@ UAnimationSet *CDriverUser::createAnimationSet(const std::string &animationSet
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f.open(path);
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f.open(path);
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return _AnimationSets.insert(new CAnimationSetUser(this, f));
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return _AnimationSets.insert(new CAnimationSetUser(this, f));
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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void CDriverUser::deleteAnimationSet(UAnimationSet *animationSet)
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void CDriverUser::deleteAnimationSet(UAnimationSet *animationSet)
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{
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{
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_AnimationSets.erase((CAnimationSetUser*)animationSet, "deleteAnimationSet(): Bad AnimationSet ptr");
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_AnimationSets.erase((CAnimationSetUser*)animationSet, "deleteAnimationSet(): Bad AnimationSet ptr");
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}
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}
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